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So, the storyline isn't fully complete, but we're all going to presume that everything gets settled away in the DLC, right? Right.

 

Well, I just had a thought.

 

What if. The final boss.

 

Was.

 

The Shadow Wilson from the public preview. : D

 

I think it could be really cool if done right. I would imagine it basically Dopplegangering your equipment and switching up tactics occasionally. What I mean is:

 

If you use fisticuffs, it'll use fisticuffs.

If you use a spear or a sword, it'll get out a sword.

You whip out a tool, it'll whip out an axe.

Also, it will gain defense equal to the protection ratio of whatever armor your chara may be wearing.

 

And of course, it'll have a decent amount of health either way.

 

And, as far as storyline goes, the Shadow Wilson may just be an avatar of the mysterious, dark, malevolent shadows that pull the strings behind the world your charas are in.

 

But seriously. Klei, why you get rid of Shadow Wilson Public Preview thingy D:

 

It was awesome-looking.

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So, the storyline isn't fully complete, but we're all going to presume that everything gets settled away in the DLC, right? Right.

 

Well, I just had a thought.

 

What if. The final boss.

 

Was.

 

The Shadow Wilson from the public preview. : D

 

I think it could be really cool if done right. I would imagine it basically Dopplegangering your equipment and switching up tactics occasionally. What I mean is:

 

If you use fisticuffs, it'll use fisticuffs.

If you use a spear or a sword, it'll get out a sword.

You whip out a tool, it'll whip out an axe.

Also, it will gain defense equal to the protection ratio of whatever armor your chara may be wearing.

 

And of course, it'll have a decent amount of health either way.

 

And, as far as storyline goes, the Shadow Wilson may just be an avatar of the mysterious, dark, malevolent shadows that pull the strings behind the world your charas are in.

 

But seriously. Klei, why you get rid of Shadow Wilson Public Preview thingy D:

 

It was awesome-looking.

What shadow Wilson?

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What shadow Wilson?

 

 

Before the last couple Don't Starve updates, when a new build was imminent, the main menu would show a shadowy version of Wilson grinnig evilly, and wielding an axe. I think one of the forum members may have it as an avatar.

no.

 

-Xjurwi

 

Ahh, PHOOEY. It was cool-looking, and YOU KNOW IT. I'm gonna be dissapointed if that is literally just thrown away without another thought DX

 

And if they won't, then a mod using that would be kickass.

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An ultimate final boss doesn't actually feel "right" for Don't Starve.

 

Don't Starve is about survival, not fighting.

 

In the game, your learning about survival, the basics, becoming a pro, so you can tackle the difficult adventure mode levels. That feels like a great final challenge in Don't Starve.

 

If you throw in a final boss, I don't think it will be that good, honestly. You learned to prepare for intense survival challenges, not for a great duel. That would work in fighting games, not survival games.

 

Also, if there was a final boss, everyone knows it would be an Ultimate Merm Overlord, not a Shadow Wilson.

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@F3RR1S

 

Explain Deerclops, then.

 

Okay, granted, you have the option to run from that bastard. But maybe, early on, that's not really that great of an option, because it's either beat him, or basically start over with whatever you had on you. That's been my experience with Deerclops. Explain how he's not a boss?

 

I understand the game is geared for survival. But, it seemed to me that adventure mode built up to some sort of climax with Maxwell that just kind of ended in a bleh fashion. Looking at lore, that makes sense now. But if the ending is going to involve Wilson actually escaping, why would THEY  simply let him go from the world without some sort of a fight or a struggle, at least? That makes zero sense, whatsoever, since they desire to have someone on the damn throne, from what i've figured out.

 

I'm not saying it needs to be something ridiculously over the top, like in God of War III, Dante's Inferno, or anything like that. Maybe something symbolic. There ought to be some sort of notable last encounter with THEM either before or during the presumed escape that will probs happen in the DLC.

 

And if an actual escape isn't what's gonna happen, then 3q8qn0.jpg

 

Again, not asking for le epic bawzz. Maybe just A boss-thingy. Or at least some special challenge. Like how gathering the Things and assembling them after beating the clockwork enemies is a tricky fight.

 

I mean, come on. Portal was not any sort of a combat-focused game. Still has a puzzle-heavy boss at the end.

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Final boss...? Well, the puzzle thread found a mod that added a boss that could pass for a "Final" boss. But I stumble across the word "Final". In my opinion... And considering the post you just made with Spongebob's eyeballs expanding ridiculously, you're not going to like it, Don't Starve shouldn't have an ending. Or, and escape. That kinda sorta breaks the feel, for me at least. Not being able to escape... That is one of the reasons Don't Starve is a horror game. Something you can't control or stop or prevent. Something inevitable. Trapped for an eternity on a mysterious island. If that's not scarier than some jumpscares, then... We must have different opinions. Maybe have a boss at the end of the game, but I'm against the idea of escaping from the islands.

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Final boss...? Well, the puzzle thread found a mod that added a boss that could pass for a "Final" boss. But I stumble across the word "Final". In my opinion... And considering the post you just made with Spongebob's eyeballs expanding ridiculously, you're not going to like it, Don't Starve shouldn't have an ending. Or, and escape. That kinda sorta breaks the feel, for me at least. Not being able to escape... That is one of the reasons Don't Starve is a horror game. Something you can't control or stop or prevent. Something inevitable. Trapped for an eternity on a mysterious island. If that's not scarier than some jumpscares, then... We must have different opinions. Maybe have a boss at the end of the game, but I'm against the idea of escaping from the islands.

 

Okay, I only picked that picture because it was the only one close to fitting the emotional state. Screw you, Google Search.

 

And there should be SOME form of a ending that feels like it's wrapping up all the loose ends. It could be another optional thing, like Adventure Mode is. Sandbox for people who don't want storyline, adventure mode for those who want a challenge with some plot advancement, and an ending for those who are even vaguely interested in a storyline. Like me : D

 

Always kind of offputting, with games that do a decent job trying to put bits of storyline into the game, and pretty much have it come to lame ending. If that happened with Don't Starve, it...well, it wouldn't make me swear the game off. It would put a dent into my opinion of this game(which is that it is FABULOUS)to some extent.

 

And, uh, link?

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Again. DEER. CLOPS. Klei developers are definitely not above putting in a boss-type enemy in Don't Starve. I remember hearing something about a Clockwork Queen at some point, too :\

 

As for the "what would happen afterwards" bit....well....now then. I would say, perhaps something in the Codex Umbra? Beyond that, I guess I would have to leave that to the wise guys at Klei.

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Again. DEER. CLOPS. Klei developers are definitely not above putting in a boss-type enemy in Don't Starve. I remember hearing something about a Clockwork Queen at some point, too :\

Just to make it clear, I'm not against boss-type characters in DS. I think it's the idea of "settling everything away" through a final boss fight kind of scenario. Especially against Shadow Wilson...I'm beginning to wonder if the so-called "main character" we should be learning about isn't Wilson but Maxwell himself.

 

Without blabbering any further, the idea of fighting a "final boss"-type Shadow Wilson to end/close the storyline doesn't appeal to me.

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I find enemies and the bosses in the normal survival world to be "survival hazards."

 

You must use strategy to overcome them, and use them to your advantage.

 

You must plan out your attack on the spider den, you must find a way to defend yourself from the hounds.

 

You must use the things you collected from your environment to defeat them, make many strategies, heck, you can USE the environment to your advantage.

 

Have spiders go into a herd of beefalo during mating season, a good strategy for silk.

 

Have deerclops take care of some beefalo, for meat.

 

There are multiple strategies you can use in the survival world with bosses, because the environment and the things you can obtain is massive. There are many advantages, and disadvantages, to your survival. So it is still, even with the normal bosses, all about survival.

 

I imagine your shadow wilson fight to be in an enclosed area, and things are just given to you, and there is nothing else you can use. That isn't really right.

 

(I hope I explained that right.)

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A final boss in an open-ending survival game?

 

Nope, Chuck Testa.

 

Battal, even open-ended games can have an ending.

I find enemies and the bosses in the normal survival world to be "survival hazards."

 

You must use strategy to overcome them, and use them to your advantage.

 

You must plan out your attack on the spider den, you must find a way to defend yourself from the hounds.

 

You must use the things you collected from your environment to defeat them, make many strategies, heck, you can USE the environment to your advantage.

 

Have spiders go into a herd of beefalo during mating season, a good strategy for silk.

 

Have deerclops take care of some beefalo, for meat.

 

There are multiple strategies you can use in the survival world with bosses, because the environment and the things you can obtain is massive. There are many advantages, and disadvantages, to your survival. So it is still, even with the normal bosses, all about survival.

 

I imagine your shadow wilson fight to be in an enclosed area, and things are just given to you, and there is nothing else you can use. That isn't really right.

 

(I hope I explained that right.)

 

Not neccesarily, Ferris. I wouldn't have a problem with it being in whatever environments....put him in the ocean for all I care. And I do sort of see what you mean. Maybe something puzzle-oriented, instead? 

Just to make it clear, I'm not against boss-type characters in DS. I think it's the idea of "settling everything away" through a final boss fight kind of scenario. Especially against Shadow Wilson...I'm beginning to wonder if the so-called "main character" we should be learning about isn't Wilson but Maxwell himself.

 

Without blabbering any further, the idea of fighting a "final boss"-type Shadow Wilson to end/close the storyline doesn't appeal to me.

Well, the thing is, with the puzzle thread and the whole Praecantor(did I spell that right?), a great deal can already be discerned about Maxwell's past. And personality. And what little has been given about Wilson suffices(although a little more would be fine n dandy). Actually, more about Charlie would be nice too.

 

Well, something that uses the Shadow Wilson asset would make me very happy. Maybe just an easter egg if nothing else! Okay, maybe not perfect final boss material.....just had a thought, but i'll save that for another thread, on another day.

 

the final part of the Don't Starve storyline/adventure mode, should have a feeling of doing something with finality, instead of just feeling like more of the same.

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There's that word again.  'Finality'.  You're talking about how open ended games can have final bosses, but at the same time you're talking about finality, which is the exact opposite of open ended.  Get your ideas in check before you post them.

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Battal, even open-ended games can have an ending.

 

Not neccesarily, Ferris. I wouldn't have a problem with it being in whatever environments....put him in the ocean for all I care. And I do sort of see what you mean. Maybe something puzzle-oriented, instead? 

Well, the thing is, with the puzzle thread and the whole Praecantor(did I spell that right?), a great deal can already be discerned about Maxwell's past. And personality. And what little has been given about Wilson suffices(although a little more would be fine n dandy). Actually, more about Charlie would be nice too.

 

Well, something that uses the Shadow Wilson asset would make me very happy. Maybe just an easter egg if nothing else! Okay, maybe not perfect final boss material.....just had a thought, but i'll save that for another thread, on another day.

 

the final part of the Don't Starve storyline/adventure mode, should have a feeling of doing something with finality, instead of just feeling like more of the same.

Doing something more of the same... Call me crazy, but that sounds like one of Don't Starve's themes. What is a symbol of Maxwell's imprisonment? That would be the phonograph, playing THE SAME song over and over again. When you win and you go back to the beginning, you're doing THE SAME thing. How do you get out of each adventure mode level? Find THE SAME things to open the door. I hope you know what I mean by this so I don't have to keep saying THE SAME thing over and over again.

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Doing something more of the same... Call me crazy, but that sounds like one of Don't Starve's themes. What is a symbol of Maxwell's imprisonment? That would be the phonograph, playing THE SAME song over and over again. When you win and you go back to the beginning, you're doing THE SAME thing. How do you get out of each adventure mode level? Find THE SAME things to open the door. I hope you know what I mean by this so I don't have to keep saying THE SAME thing over and over again.

Yep, but then, at the end of Adventure Mode, surprise, you get something different than a "Find the Things Wilson plz" quest. Dark rooms and a decision. The "ending" of Don't Starve, whatever it ends up being, should feel different, just like the current end of Adventure Mode. It felt like SOMETHING DIFFERENT was happening. Like the stakes were being raised. Out of the blue. I would like the "ending" to do SOMETHING DIFFERENT. Maybe raise the stakes some more. That's what i'd like out of all of this. I do not see why this is such an impossible thing for the more vocal forum members to take in. Srsly  :hypnotized:

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