kiopho Posted September 27, 2013 Share Posted September 27, 2013 Hi there!Does anyone know how to change the tex files for the equipslots directly from modmain.lua ? It would help me a great deal since I don't have much time, being busy IRL and with the upcoming update.@Ipsquiggle What's up with all these updates ? You're gonna kill me ! Link to comment Share on other sites More sharing options...
kiopho Posted September 29, 2013 Author Share Posted September 29, 2013 Just bumping it up. @Kevin @Ipsquiggle Please some help if possible before the next update. Link to comment Share on other sites More sharing options...
ArmaDana Posted September 30, 2013 Share Posted September 30, 2013 Hi there!Does anyone know how to change the tex files for the equipslots directly from modmain.lua ? It would help me a great deal since I don't have much time, being busy IRL and with the upcoming update.@Ipsquiggle What's up with all these updates ? You're gonna kill me ! I would like to know this too since I want to edit/get rid of trinket_9! Link to comment Share on other sites More sharing options...
tehMugwump Posted September 30, 2013 Share Posted September 30, 2013 Just bumping it up. @Kevin @Ipsquiggle Please some help if possible before the next update.Kevin's out for a few days and I don't think Ipsquiggle is coming back to help. @Cheerio is the man now, but he seems to be up to his eyeballs in mod collaborations. What isn't working for you, or you just want to streamline future updates? (I've got all my backpack/amulet mods working easy enough). Link to comment Share on other sites More sharing options...
Developer Cheerio Posted September 30, 2013 Developer Share Posted September 30, 2013 Kevin's out for a few days and I don't think Ipsquiggle is coming back to help. @Cheerio is the man now, but he seems to be up to his eyeballs in mod collaborations. What isn't working for you, or you just want to streamline future updates? (I've got all my backpack/amulet mods working easy enough).It's just one collaboration . Also I only work on that on evenings and weekends . Link to comment Share on other sites More sharing options...
kiopho Posted September 30, 2013 Author Share Posted September 30, 2013 Kevin's out for a few days and I don't think Ipsquiggle is coming back to help. @Cheerio is the man now, but he seems to be up to his eyeballs in mod collaborations. What isn't working for you, or you just want to streamline future updates? (I've got all my backpack/amulet mods working easy enough). All I want is to change the images of the equipslots without overwriting inventorybar.lua. I'm doing everything through modmain.lua. Here an example for the upcoming update (Six Feet Under). Take a look at the end of modmain.lua to see the changes done to inventorybar.lua through the API. However I can't change the tex files for the default equipslots.Plus, I'm sure it's very easy, but I don't know how to do it. RPG HUD 20 Link to comment Share on other sites More sharing options...
Developer Cheerio Posted September 30, 2013 Developer Share Posted September 30, 2013 All I want is to change the images of the equipslots without overwriting inventorybar.lua. I'm doing everything through modmain.lua. Here an example for the upcoming update (Six Feet Under). Take a look at the end of modmain.lua to see the changes done to inventorybar.lua through the API. However I can't change the tex files for the default equipslots.Plus, I'm sure it's very easy, but I don't know how to do it. RPG HUD 20The equip slot images are setup here:inventorybar.lua(73): self:AddEquipSlot(EQUIPSLOTS.HANDS, HUD_ATLAS, "equip_slot.tex")inventorybar.lua(74): self:AddEquipSlot(EQUIPSLOTS.BODY, HUD_ATLAS, "equip_slot_body.tex")inventorybar.lua(75): self:AddEquipSlot(EQUIPSLOTS.HEAD, HUD_ATLAS, "equip_slot_head.tex") And the hud atlas is this pair of files:images/hud.teximages/hud.xml So your two options are to point those lines to new atlases/xmls or replace the entire hud.tex and hud.xml with your own atlas. I think the first solution is probably the easiest. Link to comment Share on other sites More sharing options...
kiopho Posted September 30, 2013 Author Share Posted September 30, 2013 The equip slot images are setup here:inventorybar.lua(73): self:AddEquipSlot(EQUIPSLOTS.HANDS, HUD_ATLAS, "equip_slot.tex")inventorybar.lua(74): self:AddEquipSlot(EQUIPSLOTS.BODY, HUD_ATLAS, "equip_slot_body.tex")inventorybar.lua(75): self:AddEquipSlot(EQUIPSLOTS.HEAD, HUD_ATLAS, "equip_slot_head.tex") And the hud atlas is this pair of files:images/hud.teximages/hud.xml So your two options are to point those lines to new atlases/xmls or replace the entire hud.tex and hud.xml with your own atlas. I think the first solution is probably the easiest. Thanks for your answer @Cheerio, that's what I used to do. But that means I have to replace inventorybar.lua which I'm trying to avoid. I think I can't anymore due to the new changes done to that file.Thanks again for taking some time to help me.Cheers! Link to comment Share on other sites More sharing options...
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