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[Crash] Long level names KILL the game


GreenWyvern

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Crash

 

Platform

Steam

 

Do you use mods?
 No... if... such a thing even exists...

 

Version 

"September 19th update"


Issue title
Long level names KILL the game

 

Steps to reproduce
 Go into the level editor and name something with a long title. Attempt to press "Okay" and watch as the game gives upon itself.

 

 

 

 

Describe your issue

Even though there's a character limit to naming levels in the level editor, if the name to your level is too long, it seems to just crash the game. I tested this a few times, and yeah, after a certain length, it crashes no matter what. 

 

Computer Information

http://i.imgur.com/y2jHTWW.png

  • Developer

Hi,

 

Thanks for the detailed report :o)

 

I tried reproducing by giving an existing level a long name, but that didn't make it crash. However, when I repro exactly what you do (renaming a non-edited level), it crashes regardless of name length (this will obviously be fixed soon).

 

Could you possibly confirm if that's perhaps what you're seeing?

 

Thanks!

 

- Kaj :)

@bizziboi

 

Video 0 [i lost some footage, but nothing was really found]

 

Video 1 [Testing "butts", "chewing", "kicking" and "gum". Don't bother watching this one.]

 

Video 2 [Testing editing titles]

 

What I've found is it's EDITING the titles that seems to cause problems. Between videos 1 and 2, I re-installed the game, and editing the level titles is what caused the problem. [between videos 0 and 1, I changed the title card, so no, the title card is not causing any problems!]. Yeah, deleting and adding text is causing the crash, not long titles like I first suspected. Now, in Video 0, I was able to edit a FEW titles without problem, and I'm confused how, since I tried to replicate NOT crashing the game with editing titles... could this be just my computer, or an all-around issue? Maybe I should try installing the Standalone... 

 

The lag is from the recorder, this bug happens when I run the game smoothly without recording.

  • Developer

Thanks - really appreciated.

 

Yeah, it seems editing the name of a level that has not been edited (as in, been opened in the level editor) yet caused it (although I thought I saw one time where you succeeded, that somewhat puzzles me). I confirmed this bug in code and have a fix locally that will obviously make it to release soon.

 

Thanks again,

Kaj (o:

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