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Found 36 results

  1. Hi I really need help with this crash!! I have a character mod that I have had for a few months now, and I recently thought I have finished it, when I started to play properly it has been crashing lately and I dunno what causes it. It happens when I start mining, usually when the season has changed, I'm not exactly sure since sometimes it works and sometimes it doesn't. When they mine, they're suppose to drop gems randomly, works fine early game but later on, issues arise, hitting the rock just once disconnects from the server, and I've tried looking in the cilent logs for any hints, but no luck Is anyone willing to have a look for me? or offer any help, anything will be appreciated thank you!!!
  2. Hi, I have a character mod that I have had for a few months now, and I recently thought I have finished it, when I started to play properly it has been crashing lately and I dunno what causes it. It happens when I start mining, usually when the season has changed, I'm not exactly sure since sometimes it works and sometimes it doesn't. When they mine, they're suppose to drop gems randomly, works fine early game but later on, issues arise, hitting the rock just once disconnects from the server, and I've tried looking in the cilent logs for any hints, but no luck Is anyone willing to have a look for me? or offer any help, anything will be appreciated thank you!!!
  3. I was making a custom character mod for DST following the steps on this link http://dont-starve.surge.sh/ Everything was going fine until i got to the "Compiling Art" topic, I did everything he said and when I opened the game to test the mod the game crashed everytime i clicked on "Host Game" or "Mods", I dont have any other mods for DST so I know the problem comes from the one I'm making, I didn't wanna start making the mod all over again knowing that the same thing could happen and I really wanted to play with my mod. here is the game log: [00:00:00]: System Memory: Memory Load: 50% Available Physical Memory: 4025m/8154m Available Page File: 3704m/9434m Available Virtual Memory: 3946m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 31m Working Set Size: 31m Quota Peak Page Pool Usage: 264k Quota Page Pool Usage: 262k Quota Peak Non Paged Pool Usage:19k Quota Non Paged Pool Usage: 19k Page File Usage: 6m Peak Page File Usage: 6m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 305472 [00:00:00]: Current time: Sun Feb 17 17:34:42 2019 [00:00:00]: Don't Starve Together: 305472 WIN32_STEAM [00:00:00]: Build Date: 3753 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 3503077 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (892) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:02]: ProfileIndex:5.17 [00:00:02]: [Connect] PendingConnection::Reset(true) [00:00:02]: Platform: 1 [00:00:02]: THREAD - started 'Ping Job Thread' (9656) [00:00:02]: Network tick rate: U=15(2), D=0 [00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:02]: WindowsFirewall - Application already authorized [00:00:02]: THREAD - started 'StreamInput' (1380) [00:00:02]: loaded ping_cache [00:00:02]: Offline user ID: OU_76561198225107968 [00:00:02]: SteamID: 76561198225107968 [00:00:02]: Failed to communicate with routing cluster 'ggru'. [00:00:02]: Failed to communicate with routing cluster 'ghel'. [00:00:02]: HardwareStats: OS name Microsoft Windows 10 Home Single Language version 10.0.17134 architecture 64 bits platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz manufacturer GenuineIntel clockSpeed 2601 RAM megsOfRam 8192 GPU name NVIDIA GeForce GT 640M driverDate 20170501000000.000000-000 megsOfRam 1024 refreshRate 59 videoModeDescription 1366 x 768 x 4294967296 cores driverVersion 22.21.13.8205 [00:00:02]: cGame::InitializeOnMainThread [00:00:02]: WindowManager::Initialize [00:00:02]: CreateWindow: Requesting 1366,768 - 5/6/5 - -1/-1/-1 - 0 [00:00:02]: Failed to communicate with routing cluster 'iad'. [00:00:02]: CreateEGLContext: 12 configs found [00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:02]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:02]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:02]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:02]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:02]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:02]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:02]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:02]: WindowManager::SetFullscreen(0, 1366, 768, 60) [00:00:02]: GLInfo [00:00:02]: ~~~~~~ [00:00:02]: GL_VENDOR: Google Inc. [00:00:02]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 640M) [00:00:02]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:02]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:02]: THREAD - started 'WindowsInputManager' (6700) [00:00:02]: OpenGL extensions (19, 19): [00:00:02]: GL_ANGLE_depth_texture [00:00:02]: GL_ANGLE_framebuffer_blit [00:00:02]: GL_ANGLE_framebuffer_multisample [00:00:02]: GL_ANGLE_instanced_arrays [00:00:02]: GL_ANGLE_pack_reverse_row_order [00:00:02]: GL_ANGLE_texture_compression_dxt3 [00:00:02]: GL_ANGLE_texture_compression_dxt5 [00:00:02]: GL_ANGLE_texture_usage [00:00:02]: GL_ANGLE_translated_shader_source [00:00:02]: GL_EXT_read_format_bgra [00:00:02]: GL_EXT_robustness [00:00:02]: GL_EXT_texture_compression_dxt1 [00:00:02]: GL_EXT_texture_format_BGRA8888 [00:00:02]: GL_EXT_texture_storage [00:00:02]: GL_OES_get_program_binary [00:00:02]: GL_OES_packed_depth_stencil [00:00:02]: GL_OES_rgb8_rgba8 [00:00:02]: GL_OES_standard_derivatives [00:00:02]: GL_OES_texture_npot [00:00:02]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:02]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:02]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:02]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:02]: GL_MAX_VARYING_VECTORS = 10 [00:00:02]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:02]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:02]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:02]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:02]: 4 compressed texture formats [00:00:02]: texture format 0x83f0 [00:00:02]: texture format 0x83f1 [00:00:02]: texture format 0x83f2 [00:00:02]: texture format 0x83f3 [00:00:03]: Communications with routing cluster 'iad' established. [00:00:04]: Ping measurement completed [00:00:04]: Ping location: gru=46+4,scl=171+17/98+4,lim=189+18/128+4,iad=138+13,atl=149+14,ord=159+15/152+13,okc=166+16,lax=204+20/193+14,sea=207+20/201+13,lhr=242+24/210+13,fra=233+23/228+13,sgp=373+37/376+28 [00:00:04]: Renderer initialize: Okay [00:00:05]: AnimManager initialize: Okay [00:00:05]: Buffers initialize: Okay [00:00:05]: cDontStarveGame::DoGameSpecificInitialize() [00:00:05]: GameSpecific initialize: Okay [00:00:05]: cGame::StartPlaying [00:00:05]: LOADING LUA [00:00:05]: DoLuaFile scripts/main.lua [00:00:05]: DoLuaFile loading buffer scripts/main.lua [00:00:05]: taskgrouplist: default Together [00:00:05]: taskgrouplist: classic Classic [00:00:05]: taskgrouplist: cave_default Underground [00:00:05]: taskgrouplist: lavaarena_taskset The Forge [00:00:05]: taskgrouplist: quagmire_taskset The Gorge [00:00:05]: running main.lua [00:00:05]: loaded modindex [00:00:05]: ModIndex: Beginning normal load sequence. [00:00:06]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:08]: LOADING LUA SUCCESS [00:00:08]: PlayerDeaths loaded morgue 6252 [00:00:08]: PlayerHistory loaded player_history (v2) len:6628 [00:00:08]: ServerPreferences loaded server_preferences 2 [00:00:08]: bloom_enabled true [00:00:08]: loaded saveindex [00:00:08]: OnFilesLoaded() [00:00:08]: OnUpdatePurchaseStateComplete [00:00:08]: Klump load on boot started. [00:00:08]: Klump files loaded: 0 [00:00:10]: Load FE [00:00:10]: Load FE: done [00:00:10]: THREAD - started 'FilesExistAsyncThread' (12040) [00:00:10]: FilesExistAsyncThread started (20447 files)... [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:10]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:10]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:10]: [MOTD] Downloading info [00:00:10]: SimLuaProxy::QueryServer() [00:00:10]: ModIndex: Load sequence finished successfully. [00:00:10]: Reset() returning [00:00:13]: [MOTD] Downloading image for box1 [00:00:15]: [Steam] Auth Session Ticket requested... [00:00:16]: [Steam] Got Auth Session Ticket [00:00:16]: [MOTD] Done Loading. [00:00:17]: [200] Account Communication Success (3) [00:00:17]: Logging in as KU_qaTCHkft [00:00:18]: There is no active event to get the status of. [00:00:18]: loaded inventory_cache_prod [00:00:18]: loaded inventory_cache_prod [00:00:20]: Getting top mod details... [00:00:21]: unexpected end of data If someone knows how to fix this please help me!
  4. inst.components.talker:Say(inst.level) My server's crashing when my char try to talk. But only when my server have caves; when they're disabled I don't have any trouble.
  5. Gosh dangit , i struggled a lot makin him eat nightmare fuel now he is crashing on me when i launch it after i tried adding the level up thing. Ive checked the crashlogs and i have no idea whats happening. Pls help hiroki.lua client_log.txt
  6. Hey guys, I'm not entirely sure what is crashing my DST. I'm attempting to code my mod. I've had a bunch of errors that I was fixing. The furthest I've been to fixing my mod was at the character select screen. I was greeted by another error, which I assume I fixed. After attempting to fix it, my game crashes and I get the dontstarvetogether exe. has stopped working window (don't exactly remember the exe name but it was something along the lines). I've validated my files and I'm not sure what else to do. I'm pretty sure it's something in my code that I've done or written but I can't tell where the problem is coming from client_log.txt
  7. I have some kind of luggage mob that's basicly a chester clone. It has always worked fine, until caves were added. I actually wasn't aware of this because the caves were always turned off. However, the same crash occurs now when friends join. How could that be when it is fine during testing on a 1 player server (again, caves turned off)? Just to be clear, this bug is related to the chester_bone equivalent when it is picked up (I checked, it wasn't related to the mob itself), presumably when it is spawning the mob. Here's what the log said: [string "scripts/components/follower.lua"]:8: attempt to index field 'follower' (a nil value) ../mods/Lionel for DST/scripts/prefabs/picolo_lionel.lua:88 in (field) fn (Lua) <43-110> (line 88 in picolo_lionel is inst:AddComponent("follower") and that's what's confusing me) My chester clone has no health component, no combat component and doesn't morph. So a lot of things weren't necessary and there is no "open" or "closed eye" equivalent. For convenience, I attached all the relevant files bone_lionel.lua is the equivalent of chester_eyebone.lua picolo_lionel.lua is the equivalent of chester.lua
  8. Hello, When I load up my modded character everything seems to work out perfectly. After I exit the game, return to the home screen, and click on Play it crashes. Here is the error log. [00:00:00]: System Memory: Memory Load: 46% Available Physical Memory: 2129m/4001m Available Page File: 2060m/5025m Available Virtual Memory: 3970m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 29m Working Set Size: 29m Quota Peak Page Pool Usage: 238k Quota Page Pool Usage: 231k Quota Peak Non Paged Pool Usage:16k Quota Non Paged Pool Usage: 16k Page File Usage: 5m Peak Page File Usage: 5m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogetherANewReignBeta/ [00:00:00]: Starting Up [00:00:00]: Version: 201220 [00:00:00]: Current time: Wed Dec 28 19:51:41 2016 [00:00:00]: Don't Starve Together: 201220 WIN32_STEAM [00:00:00]: Build Date: 1575 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -autoconfig [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Steam AppBuildID: 1534804 [00:00:00]: Steam BetaName(Branch): [anewreignbeta] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (12800) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:06]: ProfileIndex:5.55 [00:00:06]: [Connect] PendingConnection::Reset(true) [00:00:06]: Network tick rate: U=15(2), D=0 [00:00:06]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:06]: WindowsFirewall - Application already authorized [00:00:06]: THREAD - started 'ConsoleInput' (5852) [00:00:06]: loaded ping_cache [00:00:06]: Offline user ID: OU_76561198045186645 [00:00:06]: SteamID: 76561198045186645 [00:00:06]: HardwareStats: OS name Microsoft Windows 10 Pro version 10.0.14393 architecture 64-bit platformSpecific SP 0.0 CPU numCores 2 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz manufacturer GenuineIntel clockSpeed 2501 RAM megsOfRam 4096 GPU name Intel(R) HD Graphics Family driverDate 20151118000000.000000-000 megsOfRam 1024 refreshRate 60 videoModeDescription 2160 x 1440 x 4294967296 colors driverVersion 20.19.15.4331 [00:00:06]: cGame::InitializeOnMainThread [00:00:06]: WindowManager::Initialize [00:00:06]: CreateWindow: Requesting 2160,1440 - 5/6/5 - -1/-1/-1 - 0 [00:00:06]: CreateEGLContext: 16 configs found [00:00:06]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:06]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:06]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:06]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:06]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:06]: 5: 5/5/5 - 1/ 0/ 0 - 0 [00:00:06]: 6: 5/5/5 - 0/16/ 0 - 0 [00:00:06]: 7: 5/5/5 - 1/16/ 0 - 0 [00:00:06]: 8: 5/5/5 - 0/24/ 0 - 0 [00:00:06]: 9: 5/5/5 - 1/24/ 0 - 0 [00:00:06]: 10: 5/5/5 - 0/24/ 8 - 0 [00:00:06]: 11: 5/5/5 - 1/24/ 8 - 0 [00:00:06]: 12: 8/8/8 - 8/ 0/ 0 - 0 [00:00:06]: 13: 8/8/8 - 8/16/ 0 - 0 [00:00:06]: 14: 8/8/8 - 8/24/ 0 - 0 [00:00:06]: 15: 8/8/8 - 8/24/ 8 - 0 [00:00:06]: WindowManager::SetFullscreen(0, 2160, 1440, 60) [00:00:06]: GLInfo [00:00:06]: ~~~~~~ [00:00:06]: GL_VENDOR: Google Inc. [00:00:06]: THREAD - started 'WindowsInputManager' (14292) [00:00:06]: GL_RENDERER: ANGLE (Intel(R) HD Graphics Family) [00:00:06]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:06]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:06]: OpenGL extensions (19, 19): [00:00:06]: GL_ANGLE_depth_texture [00:00:06]: GL_ANGLE_framebuffer_blit [00:00:06]: GL_ANGLE_framebuffer_multisample [00:00:06]: GL_ANGLE_instanced_arrays [00:00:06]: GL_ANGLE_pack_reverse_row_order [00:00:06]: GL_ANGLE_texture_compression_dxt3 [00:00:06]: GL_ANGLE_texture_compression_dxt5 [00:00:06]: GL_ANGLE_texture_usage [00:00:06]: GL_ANGLE_translated_shader_source [00:00:06]: GL_EXT_read_format_bgra [00:00:06]: GL_EXT_robustness [00:00:06]: GL_EXT_texture_compression_dxt1 [00:00:06]: GL_EXT_texture_format_BGRA8888 [00:00:06]: GL_EXT_texture_storage [00:00:06]: GL_OES_get_program_binary [00:00:06]: GL_OES_packed_depth_stencil [00:00:06]: GL_OES_rgb8_rgba8 [00:00:06]: GL_OES_standard_derivatives [00:00:06]: GL_OES_texture_npot [00:00:06]: GL_MAX_TEXTURE_SIZE = 8192 [00:00:06]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:06]: GL_MAX_RENDERBUFFER_SIZE = 8192 [00:00:06]: GL_MAX_VIEWPORT_DIMS = 8192, 8192 [00:00:06]: GL_MAX_VARYING_VECTORS = 10 [00:00:06]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:06]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:06]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:06]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:06]: 4 compressed texture formats [00:00:06]: texture format 0x83f0 [00:00:06]: texture format 0x83f1 [00:00:06]: texture format 0x83f2 [00:00:06]: texture format 0x83f3 [00:00:07]: Renderer initialize: Okay [00:00:07]: AnimManager initialize: Okay [00:00:07]: Buffers initialize: Okay [00:00:07]: cDontStarveGame::DoGameSpecificInitialize() [00:00:07]: GameSpecific initialize: Okay [00:00:07]: cGame::StartPlaying [00:00:07]: LOADING LUA [00:00:07]: DoLuaFile scripts/main.lua [00:00:07]: DoLuaFile loading buffer scripts/main.lua [00:00:07]: running main.lua [00:00:07]: loaded modindex [00:00:07]: ModIndex: Beginning normal load sequence. [00:00:09]: LOADING LUA SUCCESS [00:00:09]: PlayerDeaths loaded morgue 446 [00:00:09]: PlayerHistory loaded player_history_staging 384 [00:00:09]: bloom_enabled false [00:00:09]: loaded saveindex [00:00:09]: OnFilesLoaded() [00:00:09]: OnUpdatePurchaseStateComplete [00:00:11]: Load FE [00:00:12]: Load FE: done [00:00:12]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/blocklist.txt (Failure) [00:00:12]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/adminlist.txt (Failure) [00:00:12]: OnLoadUserIdList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/whitelist.txt (Failure) [00:00:12]: SimLuaProxy::QueryServer() [00:00:12]: ModIndex: Load sequence finished successfully. [00:00:12]: Reset() returning [00:00:14]: [Steam] Auth Session Ticket requested... [00:00:14]: [Steam] Got Auth Session Ticket [00:00:15]: [200] Account Communication Success (3) [00:00:15]: loaded inventory_cache [00:00:15]: Logging in as KU_maDNsJFG [00:00:16]: loaded inventory_cache [00:00:17]: images/motd.tex - is not a valid Klei texture. [00:00:17]: Could not load texture images/motd.tex [00:00:17]: SimLuaProxy::QueryServer() [00:00:17]: images/motd.tex - is not a valid Klei texture. [00:00:17]: Could not load texture images/motd.tex [00:00:19]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:00:19]: Frontend-Unloading mod 'all'. [00:00:19]: FrontendLoadMod Zenyatta [00:00:19]: Could not load mod_config_data/modconfiguration_Zenyatta_staging [00:00:19]: Fontend-Loading mod: Zenyatta Version:1.2.3 [00:00:19]: Mod: Zenyatta Loading modworldgenmain.lua [00:00:19]: Mod: Zenyatta Mod had no modworldgenmain.lua. Skipping. [00:00:21]: Could not load mod_config_data/modconfiguration_Zenyatta_staging [00:00:21]: Network tick rate: U=15(2), D=0 [00:00:21]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:21]: About to start a server with the following settings: [00:00:21]: Dedicated: false [00:00:21]: Online: true [00:00:21]: Passworded: false [00:00:21]: ServerPort: 10999 [00:00:21]: SteamAuthPort: 8766 [00:00:21]: SteamMasterServerPort: 27016 [00:00:21]: ClanID: false [00:00:21]: ClanOnly: false [00:00:21]: ClanAdmin: false [00:00:21]: LanOnly: true [00:00:21]: FriendsOnly: false [00:00:21]: EnableAutosaver: true [00:00:21]: PVP: false [00:00:21]: MaxPlayers: 6 [00:00:21]: GameMode: survival [00:00:21]: OverridenDNS: [00:00:21]: PauseWhenEmpty: true [00:00:21]: VoteEnabled: false [00:00:21]: InternetBroadcasting: true [00:00:21]: Intent: cooperative [00:00:21]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:21]: Could not load mod_config_data/modconfiguration_Zenyatta_staging [00:00:21]: Online Server Started on port: 10999 [00:00:23]: Collecting garbage... [00:00:23]: lua_gc took 0.05 seconds [00:00:23]: ~ShardLuaProxy() [00:00:23]: ~ItemServerLuaProxy() [00:00:23]: ~InventoryLuaProxy() [00:00:23]: ~NetworkLuaProxy() [00:00:23]: ~SimLuaProxy() [00:00:23]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:23]: lua_close took 0.03 seconds [00:00:23]: ReleaseAll [00:00:23]: ReleaseAll Finished [00:00:23]: cGame::StartPlaying [00:00:23]: LOADING LUA [00:00:23]: DoLuaFile scripts/main.lua [00:00:23]: DoLuaFile loading buffer scripts/main.lua [00:00:23]: running main.lua [00:00:23]: loaded modindex [00:00:23]: ModIndex: Beginning normal load sequence. [00:00:23]: ModIndex:GetModsToLoad inserting moddir, Zenyatta [00:00:23]: Could not load mod_config_data/modconfiguration_Zenyatta_staging [00:00:23]: Loading mod: Zenyatta Version:1.2.3 [00:00:23]: Mod: Zenyatta Loading modworldgenmain.lua [00:00:23]: Mod: Zenyatta Mod had no modworldgenmain.lua. Skipping. [00:00:23]: Mod: Zenyatta Loading modmain.lua [00:00:23]: LOADING LUA SUCCESS [00:00:24]: PlayerDeaths loaded morgue 446 [00:00:24]: PlayerHistory loaded player_history_staging 384 [00:00:24]: bloom_enabled false [00:00:24]: loaded saveindex [00:00:24]: OnFilesLoaded() [00:00:24]: OnUpdatePurchaseStateComplete [00:00:24]: Unload FE [00:00:24]: Unload FE done [00:00:24]: Mod: Zenyatta Registering prefabs [00:00:24]: Mod: Zenyatta Registering prefab file: prefabs/zenyatta [00:00:24]: Mod: Zenyatta zenyatta [00:00:24]: Mod: Zenyatta Registering prefab file: prefabs/zenyatta_none [00:00:24]: Mod: Zenyatta zenyatta_none [00:00:24]: Mod: Zenyatta Registering prefab file: prefabs/destruction_orb [00:00:24]: Mod: Zenyatta destruction_orb [00:00:24]: Mod: Zenyatta Registering prefab file: prefabs/zen_orb [00:00:24]: Mod: Zenyatta zen_orb [00:00:24]: Mod: Zenyatta Registering prefab file: prefabs/discord_orb [00:00:24]: Mod: Zenyatta discord_orb [00:00:24]: Mod: Zenyatta Registering default mod prefab [00:00:25]: LOAD BE [00:00:27]: LOAD BE: done [00:00:27]: Loading world: session/63A30E28CB5AB8D0/0000000004 [00:00:27]: Save file is at version 4.5 [00:00:27]: Begin Session: 63A30E28CB5AB8D0 [00:00:27]: saving to server_temp/server_save [00:00:28]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:28]: MiniMapComponent::AddAtlas( ../mods/Zenyatta/images/map_icons/zenyatta.xml ) [00:00:28]: Loading Nav Grid [00:00:28]: setting summerlength 15 [00:00:28]: setting isnightmaredawn false [00:00:28]: setting elapseddaysinseason 0 [00:00:28]: setting isfullmoon false [00:00:28]: setting moisture 17.83314704895 [00:00:28]: setting springlength 20 [00:00:28]: setting isnightmarewild false [00:00:28]: setting moonphase new [00:00:28]: setting precipitationrate 0 [00:00:28]: setting iswet false [00:00:28]: setting isnewmoon false [00:00:28]: setting iswinter false [00:00:28]: setting israining false [00:00:28]: setting isnightmarewarn false [00:00:28]: setting precipitation none [00:00:28]: setting cavephase day [00:00:28]: setting moistureceil 860.56335449219 [00:00:28]: setting isday true [00:00:28]: setting iscaveday true [00:00:28]: setting season autumn [00:00:28]: setting timeinphase 0.29728571573893 [00:00:28]: setting temperature 33.571585598096 [00:00:28]: setting isnightmarecalm false [00:00:28]: setting isnight false [00:00:28]: setting isdusk false [00:00:28]: setting iscavedusk false [00:00:28]: setting isautumn true [00:00:28]: setting issnowing false [00:00:28]: setting iswaxingmoon true [00:00:28]: setting pop 0.02072264285466 [00:00:28]: setting snowlevel 0 [00:00:28]: setting issnowcovered false [00:00:28]: setting autumnlength 20 [00:00:28]: setting phase day [00:00:28]: setting nightmaretime 0 [00:00:28]: setting winterlength 15 [00:00:28]: setting isspring false [00:00:28]: setting nightmarephase none [00:00:28]: setting remainingdaysinseason 20 [00:00:28]: setting cycles 0 [00:00:28]: setting iscavenight false [00:00:28]: setting nightmaretimeinphase 0 [00:00:28]: setting wetness 0 [00:00:28]: setting time 0.14864285786947 [00:00:28]: setting issummer false [00:00:31]: Reconstructing topology [00:00:31]: ...Sorting points [00:00:31]: ...Sorting edges [00:00:31]: ...Connecting nodes [00:00:31]: ...Validating connections [00:00:31]: ...Housekeeping [00:00:31]: ...Done! [00:00:31]: 1 uploads added to server. From server_temp [00:00:31]: Telling Client our new session identifier: 63A30E28CB5AB8D0 [00:00:31]: ModIndex: Load sequence finished successfully. [00:00:31]: Reset() returning [00:00:32]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:32]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:32]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:32]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:32]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:32]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:32]: Attempting to send resume request [00:00:32]: Resuming user: session/63A30E28CB5AB8D0/KU_maDNsJFG_/0000000004 [00:00:32]: Spawning player at: [Load] (-0.58, 0.00, 23.27) [00:00:32]: ReceiveResumeNotification [00:00:32]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:32]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:32]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:32]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:32]: Deserializing tile data (425 x 425) [00:00:44]: DoRestart: true [00:00:45]: Serializing user: session/63A30E28CB5AB8D0/KU_maDNsJFG_/0000000005 [00:00:45]: Serializing world: session/63A30E28CB5AB8D0/0000000005 [00:00:45]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:45]: unloading prefabs for mod MOD_Zenyatta [00:00:46]: Collecting garbage... [00:00:46]: lua_gc took 0.11 seconds [00:00:46]: ~ShardLuaProxy() [00:00:46]: ~ItemServerLuaProxy() [00:00:46]: ~InventoryLuaProxy() [00:00:46]: ~NetworkLuaProxy() [00:00:46]: ~SimLuaProxy() [00:00:46]: ModWorkshop::CancelDownloads clearing all unfinished downloads [00:00:46]: lua_close took 0.17 seconds [00:00:46]: ReleaseAll [00:00:46]: ReleaseAll Finished [00:00:46]: cGame::StartPlaying [00:00:46]: LOADING LUA [00:00:46]: DoLuaFile scripts/main.lua [00:00:46]: DoLuaFile loading buffer scripts/main.lua [00:00:46]: running main.lua [00:00:46]: loaded modindex [00:00:46]: ModIndex: Beginning normal load sequence. [00:00:46]: LOADING LUA SUCCESS [00:00:46]: PlayerDeaths loaded morgue 446 [00:00:46]: PlayerHistory loaded player_history_staging 384 [00:00:46]: bloom_enabled false [00:00:46]: loaded saveindex [00:00:46]: OnFilesLoaded() [00:00:46]: OnUpdatePurchaseStateComplete [00:00:46]: Unload BE [00:00:46]: Unload BE done [00:00:46]: Could not unload undefined prefab 0x399804b (hat_chester_costume) [00:00:46]: Could not unload undefined prefab 0xc01796b (corn_seeds) [00:00:46]: Could not unload undefined prefab 0xb1e7b61 (dragonfruit) [00:00:46]: Could not unload undefined prefab 0x71127e3 (carrot_cooked) [00:00:46]: Could not unload undefined prefab 0xb0a79a1 (twiggy_nut) [00:00:46]: Could not unload undefined prefab 0x162c669d (marble) [00:00:46]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:00:46]: Could not unload undefined prefab 0x359da624 (log) [00:00:46]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop) [00:00:46]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop) [00:00:46]: Could not unload undefined prefab 0x2d1c40c (deciduous_root) [00:00:46]: Could not unload undefined prefab 0x41ba89b5 (nightmarefuel) [00:00:46]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:00:46]: Could not unload undefined prefab 0x235a9a90 (birchnutdrake) [00:00:46]: Could not unload undefined prefab 0x184178b (meat) [00:00:46]: Could not unload undefined prefab 0x4790f393 (deciduoustree) [00:00:46]: Could not unload undefined prefab 0x39d1762b (cookedsmallmeat) [00:00:46]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:00:46]: Could not unload undefined prefab 0x107f3fc2 (seeds) [00:00:46]: Could not unload undefined prefab 0x6d529a32 (smallmeat) [00:00:46]: Could not unload undefined prefab 0x39d1762b (cookedsmallmeat) [00:00:46]: Could not unload undefined prefab 0x39ecf974 (cutgrass) [00:00:46]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:00:46]: Could not unload undefined prefab 0x359da624 (log) [00:00:46]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:00:46]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:00:46]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:00:46]: Could not unload undefined prefab 0x3036fc96 (ash) [00:00:46]: Could not unload undefined prefab 0x1a35332f (spore_medium) [00:00:46]: Could not unload undefined prefab 0x8119781a (cookedmandrake) [00:00:46]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:00:46]: Could not unload undefined prefab 0x8c6be253 (mandrake) [00:00:46]: Could not unload undefined prefab 0xa694a25e (mandrake_planted) [00:00:46]: Could not unload undefined prefab 0x359da624 (log) [00:00:46]: Could not unload undefined prefab 0x184178b (meat) [00:00:46]: Could not unload undefined prefab 0x359da624 (log) [00:00:46]: Could not unload undefined prefab 0x1078732c (character_fire) [00:00:46]: Could not unload undefined prefab 0x184178b (meat) [00:00:46]: Could not unload undefined prefab 0x359da624 (log) [00:00:46]: Could not unload undefined prefab 0x1078732c (character_fire) [00:00:46]: Could not unload undefined prefab 0x78d69cdc (rock_petrified_tree_short) [00:00:46]: Could not unload undefined prefab 0x4f122f8c (rock_petrified_tree_med) [00:00:46]: Could not unload undefined prefab 0x9ce1eaee (rocks) [00:00:46]: Could not unload undefined prefab 0x7e6d93ac (nitre) [00:00:46]: Could not unload undefined prefab 0x50155047 (rock_petrified_tree_old) [00:00:46]: Could not unload undefined prefab 0x57d6a669 (petrified_tree_fx_short) [00:00:46]: Could not unload undefined prefab 0x39dfc71a (petrified_tree_fx_normal) [00:00:46]: Could not unload undefined prefab 0x15e8f040 (petrified_tree_fx_tall) [00:00:46]: Could not unload undefined prefab 0xb14e9054 (petrified_tree_fx_old) [00:00:46]: Could not unload undefined prefab 0x47f35864 (petrified_trunk_break_fx) [00:00:46]: Could not unload undefined prefab 0xb50c4e4c (pinecone_sapling) [00:00:46]: Could not unload undefined prefab 0x3036fc96 (ash) [00:00:46]: Could not unload undefined prefab 0x995bc6df (winter_ornament_boss_bearger) [00:00:46]: Could not unload undefined prefab 0x248c7e89 (winter_ornament_boss_beequeen) [00:00:46]: Could not unload undefined prefab 0x407d4c1f (winter_ornament_boss_dragonfly) [00:00:46]: Could not unload undefined prefab 0x16eec5e (winter_ornament_boss_moose) [00:00:46]: Could not unload undefined prefab 0x71aadfec (winter_ornament_boss_toadstool) [00:00:46]: Could not unload undefined prefab 0x22a5ef58 (winter_ornament_plain1) [00:00:46]: Could not unload undefined prefab 0x22a5ef59 (winter_ornament_plain2) [00:00:46]: Could not unload undefined prefab 0x22a5ef5a (winter_ornament_plain3) [00:00:46]: Could not unload undefined prefab 0x22a5ef5b (winter_ornament_plain4) [00:00:46]: Could not unload undefined prefab 0x22a5ef5c (winter_ornament_plain5) [00:00:46]: Could not unload undefined prefab 0x22a5ef5d (winter_ornament_plain6) [00:00:46]: Could not unload undefined prefab 0x22a5ef5e (winter_ornament_plain7) [00:00:46]: Could not unload undefined prefab 0x22a5ef5f (winter_ornament_plain8) [00:00:46]: Could not unload undefined prefab 0xb3b14d39 (winter_ornament_fancy1) [00:00:46]: Could not unload undefined prefab 0xb3b14d3a (winter_ornament_fancy2) [00:00:46]: Could not unload undefined prefab 0xb3b14d3b (winter_ornament_fancy3) [00:00:46]: Could not unload undefined prefab 0xb3b14d3c (winter_ornament_fancy4) [00:00:46]: Could not unload undefined prefab 0x14e023cc (winter_ornament_light1) [00:00:46]: Could not unload undefined prefab 0x14e023cd (winter_ornament_light2) [00:00:46]: Could not unload undefined prefab 0x14e023ce (winter_ornament_light3) [00:00:46]: Could not unload undefined prefab 0x14e023cf (winter_ornament_light4) [00:00:46]: Could not unload undefined prefab 0x6aafab59 (winter_food1) [00:00:46]: Could not unload undefined prefab 0x6aafab5a (winter_food2) [00:00:46]: Could not unload undefined prefab 0x6aafab5b (winter_food3) [00:00:46]: Could not unload undefined prefab 0x6aafab5c (winter_food4) [00:00:46]: Could not unload undefined prefab 0x6aafab5d (winter_food5) [00:00:46]: Could not unload undefined prefab 0x6aafab5e (winter_food6) [00:00:46]: Could not unload undefined prefab 0x6aafab5f (winter_food7) [00:00:46]: Could not unload undefined prefab 0x6aafab60 (winter_food8) [00:00:46]: Could not unload undefined prefab 0x6aafab61 (winter_food9) [00:00:46]: Could not unload undefined prefab 0x46094f1b (beefalohat) [00:00:46]: Could not unload undefined prefab 0x1ab03cb5 (silk) [00:00:46]: Could not unload undefined prefab 0xb5c89c61 (orangegem) [00:00:46]: Could not unload undefined prefab 0x7e6d93ac (nitre) [00:00:46]: Could not unload undefined prefab 0x4058bc0 (molehat) [00:00:46]: Could not unload undefined prefab 0xbcbaa3e (redgem) [00:00:46]: Could not unload undefined prefab 0x8a2d55ba (catcoonhat) [00:00:46]: Could not unload undefined prefab 0x1941243b (yellowgem) [00:00:46]: Could not unload undefined prefab 0x2e54b535 (cane) [00:00:46]: Could not unload undefined prefab 0x49ba2e4d (walrushat) [00:00:46]: Could not unload undefined prefab 0x303eb17b (strawhat_floppy) [00:00:46]: Could not unload undefined prefab 0x359da624 (log) [00:00:46]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:00:46]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:00:46]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:00:46]: Could not unload undefined prefab 0x3036fc96 (ash) [00:00:46]: Could not unload undefined prefab 0xed18eed (spore_small) [00:00:46]: Could not unload undefined prefab 0x8539b55b (mushtree_small_burntfx) [00:00:46]: Could not unload undefined prefab 0x994e32df (mushtree_small_bloom_burntfx) [00:00:46]: Could not unload undefined prefab 0x3532833e (minisign_item) [00:00:46]: Could not unload undefined prefab 0x359da624 (log) [00:00:46]: Could not unload undefined prefab 0x2a9524cd (blue_cap) [00:00:46]: Could not unload undefined prefab 0x706870b6 (green_cap) [00:00:46]: Could not unload undefined prefab 0x1c1e3dc4 (red_cap) [00:00:46]: Could not unload undefined prefab 0x3036fc96 (ash) [00:00:46]: Could not unload undefined prefab 0x5286daa7 (spore_tall) [00:00:46]: Could not unload undefined prefab 0x9db421e9 (mushtree_tall_burntfx) [00:00:46]: Could not unload undefined prefab 0x4336ea6d (mushtree_tall_bloom_burntfx) [00:00:46]: Could not unload undefined prefab 0xc63a5a5c (moonrocknugget) [00:00:46]: Could not unload undefined prefab 0x76807d6d (moonpig) [00:00:46]: Could not unload undefined prefab 0xc5912515 (gargoyle_werepighowl_fx) [00:00:46]: Could not unload undefined prefab 0x3036fc96 (ash) [00:00:46]: Could not unload undefined prefab 0xd0ee1bd5 (collapse_small) [00:00:46]: Could not unload undefined prefab 0x674707c2 (acorn_sapling) [00:00:46]: Could not unload undefined prefab 0x7e58aebd (acorn_cooked) [00:00:46]: Could not unload undefined prefab 0x29ad5029 (spoiled_food) [00:00:46]: Could not unload undefined prefab 0x995bc6df (winter_ornament_boss_bearger) [00:00:46]: Could not unload undefined prefab 0x248c7e89 (winter_ornament_boss_beequeen) [00:00:46]: Could not unload undefined prefab 0xbd7ba41a (winter_ornament_boss_deerclops) [00:00:46]: Could not unload undefined prefab 0x407d4c1f (winter_ornament_boss_dragonfly) [00:00:46]: Could not unload undefined prefab 0x16eec5e (winter_ornament_boss_moose) [00:00:46]: Could not unload undefined prefab 0x71aadfec (winter_ornament_boss_toadstool) [00:00:46]: Could not unload undefined prefab 0x22a5ef58 (winter_ornament_plain1) [00:00:46]: Could not unload undefined prefab 0x22a5ef59 (winter_ornament_plain2) [00:00:46]: Could not unload undefined prefab 0x22a5ef5a (winter_ornament_plain3) [00:00:46]: Could not unload undefined prefab 0x22a5ef5b (winter_ornament_plain4) [00:00:46]: Could not unload undefined prefab 0x22a5ef5c (winter_ornament_plain5) [00:00:46]: Could not unload undefined prefab 0x22a5ef5d (winter_ornament_plain6) [00:00:46]: Could not unload undefined prefab 0x22a5ef5e (winter_ornament_plain7) [00:00:46]: Could not unload undefined prefab 0x22a5ef5f (winter_ornament_plain8) [00:00:46]: Could not unload undefined prefab 0xb3b14d39 (winter_ornament_fancy1) [00:00:46]: Could not unload undefined prefab 0xb3b14d3a (winter_ornament_fancy2) [00:00:46]: Could not unload undefined prefab 0xb3b14d3b (winter_ornament_fancy3) [00:00:46]: Could not unload undefined prefab 0xb3b14d3c (winter_ornament_fancy4) [00:00:46]: Could not unload undefined prefab 0x14e023cc (winter_ornament_light1) [00:00:46]: Could not unload undefined prefab 0x14e023cd (winter_ornament_light2) [00:00:46]: Could not unload undefined prefab 0x14e023ce (winter_ornament_light3) [00:00:46]: Could not unload undefined prefab 0x14e023cf (winter_ornament_light4) [00:00:46]: Could not unload undefined prefab 0x6aafab59 (winter_food1) [00:00:46]: Could not unload undefined prefab 0x6aafab5a (winter_food2) [00:00:46]: Could not unload undefined prefab 0x6aafab5b (winter_food3) [00:00:46]: Could not unload undefined prefab 0x6aafab5c (winter_food4) [00:00:46]: Could not unload undefined prefab 0x6aafab5d (winter_food5) [00:00:46]: Could not unload undefined prefab 0x6aafab5e (winter_food6) [00:00:46]: Could not unload undefined prefab 0x6aafab5f (winter_food7) [00:00:46]: Could not unload undefined prefab 0x6aafab60 (winter_food8) [00:00:46]: Could not unload undefined prefab 0x6aafab61 (winter_food9) [00:00:46]: Could not unload undefined prefab 0xc49ee298 (green_leaves) [00:00:46]: Could not unload undefined prefab 0x7132400a (red_leaves) [00:00:46]: Could not unload undefined prefab 0x29d8efdb (red_leaves_chop) [00:00:46]: Could not unload undefined prefab 0x5a4e2f2d (orange_leaves) [00:00:46]: Could not unload undefined prefab 0x39590c78 (orange_leaves_chop) [00:00:46]: Could not unload undefined prefab 0xc3289d07 (yellow_leaves) [00:00:46]: Could not unload undefined prefab 0x6831af1e (yellow_leaves_chop) [00:00:46]: Could not unload undefined prefab 0xb80b9acc (greengem) [00:00:46]: Could not unload undefined prefab 0x46094f1b (beefalohat) [00:00:46]: Could not unload undefined prefab 0x1ab03cb5 (silk) [00:00:46]: Could not unload undefined prefab 0xb5c89c61 (orangegem) [00:00:46]: Could not unload undefined prefab 0x7e6d93ac (nitre) [00:00:46]: Could not unload undefined prefab 0x4058bc0 (molehat) [00:00:46]: Could not unload undefined prefab 0xbcbaa3e (redgem) [00:00:46]: Could not unload undefined prefab 0xcda99af6 (winterhat) [00:00:46]: Could not unload undefined prefab 0x8a2d55ba (catcoonhat) [00:00:46]: Could not unload undefined prefab 0xc63a5a5c (moonrocknugget) [00:00:46]: Could not unload undefined prefab 0x1941243b (yellowgem) [00:00:46]: Could not unload undefined prefab 0x2e54b535 (cane) [00:00:46]: Could not unload undefined prefab 0x49ba2e4d (walrushat) [00:00:46]: Could not unload undefined prefab 0xc63a5a5c (moonrocknugget) [00:00:46]: Could not unload undefined prefab 0x97bd555d (gargoyle_hounddeath) [00:00:46]: Could not unload undefined prefab 0x956d0cc5 (monstermeat) [00:00:46]: Could not unload undefined prefab 0xbcbaa3e (redgem) [00:00:46]: Could not unload undefined prefab 0x2c345110 (gargoyle_houndatk_fx) [00:00:46]: Could not unload undefined prefab 0xc63a5a5c (moonrocknugget) [00:00:46]: Could not unload undefined prefab 0x76807d6d (moonpig) [00:00:46]: Could not unload undefined prefab 0xb0a48afd (gargoyle_werepigdeath_fx) [00:00:46]: Could not unload undefined prefab 0x3036fc96 (ash) [00:00:46]: Could not unload undefined prefab 0xa94d6852 (gift_unwrap) [00:00:46]: Could not unload undefined prefab 0xec8853ad (charcoal) [00:00:46]: Could not unload undefined prefab 0x3036fc96 (ash) [00:00:46]: Could not unload undefined prefab 0xd0ee1bd5 (collapse_small) [00:00:46]: Could not unload undefined prefab 0xec587250 (gift) [00:00:46]: Could not unload undefined prefab 0xb0a79a1 (twiggy_nut) [00:00:46]: Could not unload undefined prefab 0x995bc6df (winter_ornament_boss_bearger) [00:00:46]: Could not unload undefined prefab 0x248c7e89 (winter_ornament_boss_beequeen) [00:00:46]: Could not unload undefined prefab 0xbd7ba41a (winter_ornament_boss_deerclops) [00:00:46]: Could not unload undefined prefab 0x407d4c1f (winter_ornament_boss_dragonfly) [00:00:46]: Could not unload undefined prefab 0x16eec5e (winter_ornament_boss_moose) [00:00:46]: Could not unload undefined prefab 0x71aadfec (winter_ornament_boss_toadstool) [00:00:46]: Could not unload undefined prefab 0x22a5ef58 (winter_ornament_plain1) [00:00:46]: Could not unload undefined prefab 0x22a5ef59 (winter_ornament_plain2) [00:00:46]: Could not unload undefined prefab 0x22a5ef5a (winter_ornament_plain3) [00:00:46]: Could not unload undefined prefab 0x22a5ef5b (winter_ornament_plain4) [00:00:46]: Could not unload undefined prefab 0x22a5ef5c (winter_ornament_plain5) [00:00:46]: Could not unload undefined prefab 0x22a5ef5d (winter_ornament_plain6) [00:00:46]: Could not unload undefined prefab 0x22a5ef5e (winter_ornament_plain7) [00:00:46]: Could not unload undefined prefab 0x22a5ef5f (winter_ornament_plain8) [00:00:46]: Could not unload undefined prefab 0xb3b14d39 (winter_ornament_fancy1) [00:00:46]: Could not unload undefined prefab 0xb3b14d3a (winter_ornament_fancy2) [00:00:46]: Could not unload undefined prefab 0xb3b14d3b (winter_ornament_fancy3) [00:00:46]: Could not unload undefined prefab 0xb3b14d3c (winter_ornament_fancy4) [00:00:46]: Could not unload undefined prefab 0x14e023cc (winter_ornament_light1) [00:00:46]: Could not unload undefined prefab 0x14e023cd (winter_ornament_light2) [00:00:46]: Could not unload undefined prefab 0x14e023ce (winter_ornament_light3) [00:00:46]: Could not unload undefined prefab 0x14e023cf (winter_ornament_light4) [00:00:46]: Could not unload undefined prefab 0x6aafab59 (winter_food1) [00:00:46]: Could not unload undefined prefab 0x6aafab5a (winter_food2) [00:00:46]: Could not unload undefined prefab 0x6aafab5b (winter_food3) [00:00:46]: Could not unload undefined prefab 0x6aafab5c (winter_food4) [00:00:46]: Could not unload undefined prefab 0x6aafab5d (winter_food5) [00:00:46]: Could not unload undefined prefab 0x6aafab5e (winter_food6) [00:00:46]: Could not unload undefined prefab 0x6aafab5f (winter_food7) [00:00:46]: Could not unload undefined prefab 0x6aafab60 (winter_food8) [00:00:46]: Could not unload undefined prefab 0x6aafab61 (winter_food9) [00:00:46]: Could not unload undefined prefab 0xb80b9acc (greengem) [00:00:46]: Could not unload undefined prefab 0xf07d70f5 (bluegem) [00:00:46]: Could not unload undefined prefab 0x46094f1b (beefalohat) [00:00:46]: Could not unload undefined prefab 0xe5306269 (flint) [00:00:46]: Could not unload undefined prefab 0x1ab03cb5 (silk) [00:00:46]: Could not unload undefined prefab 0xb5c89c61 (orangegem) [00:00:46]: Could not unload undefined prefab 0xdf809124 (gears) [00:00:46]: Could not unload undefined prefab 0x7e6d93ac (nitre) [00:00:46]: Could not unload undefined prefab 0x4058bc0 (molehat) [00:00:46]: Could not unload undefined prefab 0xbcbaa3e (redgem) [00:00:46]: Could not unload undefined prefab 0xcda99af6 (winterhat) [00:00:46]: Could not unload undefined prefab 0x8a2d55ba (catcoonhat) [00:00:46]: Could not unload undefined prefab 0xc63a5a5c (moonrocknugget) [00:00:46]: Could not unload undefined prefab 0x1941243b (yellowgem) [00:00:46]: Could not unload undefined prefab 0xe6af29d2 (compass) [00:00:46]: Could not unload undefined prefab 0xec43b9f4 (sewing_kit) [00:00:46]: Could not unload undefined prefab 0xf0330963 (panflute) [00:00:46]: Could not unload undefined prefab 0x2e54b535 (cane) [00:00:46]: Could not unload undefined prefab 0x49ba2e4d (walrushat) [00:00:48]: Load FE [00:00:49]: Load FE: done [00:00:49]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/blocklist.txt (Failure) [00:00:49]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/adminlist.txt (Failure) [00:00:49]: OnLoadUserIdList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/whitelist.txt (Failure) [00:00:49]: SimLuaProxy::QueryServer() [00:00:49]: ModIndex: Load sequence finished successfully. [00:00:49]: Reset() returning [00:00:49]: Succesfully removed server listing [00:00:51]: [200] Account Communication Success (6) [00:00:51]: Received (KU_maDNsJFG) from TokenPurpose [00:00:51]: [Steam] Auth Session Ticket requested... [00:00:51]: loaded inventory_cache [00:00:52]: [Steam] Got Auth Session Ticket [00:00:52]: loaded inventory_cache [00:00:53]: images/motd.tex - is not a valid Klei texture. [00:00:53]: Could not load texture images/motd.tex [00:00:53]: Assert failure 'mTextureHandle != INVALID_RESOURCE_HANDLE' at ..\source\game\render\imagenode.cpp(105): Trace follows... This seems to happen after using the DoTaskInTime inside of my characters item. Here is the modded item LUA. local assets= { Asset("ANIM", "anim/destruction_orb.zip"), Asset("ANIM", "anim/swap_destruction_orb.zip"), Asset("ATLAS", "images/inventoryimages/destruction_orb.xml"), Asset("IMAGE", "images/inventoryimages/destruction_orb.tex"), } local function OnFinished(inst) inst.SoundEmitter:PlaySound("dontstarve/common/gem_shatter") inst:Remove() end local function attack(inst, attacker, target) attacker.SoundEmitter:PlaySound("dontstarve/wilson/attack_icestaff") end local function OnEquip(inst, owner) if owner:HasTag("omnic") then owner.AnimState:OverrideSymbol("swap_object", "swap_destruction_orb", "destruction_orb") owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") else owner:DoTaskInTime(0, function() if owner and owner.components and owner.components.inventory then owner.components.inventory:DropItem(inst) if owner.components.talker then owner.components.talker:Say("I don't know how to use it.") end end end ) end end local function OnUnequip(inst, owner) owner.AnimState:Hide("ARM_carry") owner.AnimState:Show("ARM_normal") end local function fn(colour) local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddNetwork() MakeInventoryPhysics(inst) anim:SetBank("destruction_orb") anim:SetBuild("destruction_orb") anim:PlayAnimation("idle") inst:AddTag("nopunch") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst:AddComponent("equippable") inst.components.equippable:SetOnEquip( OnEquip ) inst.components.equippable:SetOnUnequip( OnUnequip ) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "destruction_orb" inst.components.inventoryitem.atlasname = "images/inventoryimages/destruction_orb.xml" inst:AddComponent("weapon") inst.components.weapon:SetDamage(46) inst.components.weapon:SetRange(8,10) inst.components.weapon:SetProjectile("zen_orb") inst.components.weapon:SetOnProjectileLaunch(attack) inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(20) inst.components.finiteuses:SetUses(20) inst.components.finiteuses:SetOnFinished(OnFinished) MakeHauntableLaunch(inst) return inst end return Prefab("common/inventory/destruction_orb", fn, assets, prefabs) I'm wondering if anyone has seen this issue before or if there's something I'm doing wrong that's causing this. I have used owner:DoTaskInTime and inst:DoTaskInTime and both still cause the crash. Thanks for any assistance.
  9. greetings. I have been working on a character recently, but have run into a crash I cant seem to resolve. here is the log: As far as I am aware, a value in strings/mod.lua is not existant, and is breaking everything, and I don't know why. Any assistance would be appreciated.
  10. When I manually transfer the mod to the mod directory on Don't Starve Together game the mod works great and as intended, but after removing all mods and restoring the directories back to normal and I upload the MOD to steam and subscribe to it, I can launch the game fine towards the game's main menu, but as soon as I hit "Host Server" or "Mods" my game crashes with no error code. Windows just says there was an error in the application. Can somebody help me, pretty please? I added the whole MOD to the attached files as well as the error message. Thanks to this great community for helping. Dont Darken Together.rar
  11. When mods are loaded (both when opening the main screen and when an actual save is started), it seems all of its assets are being preloaded, causing a memory spike. Furthermore, very likely due to the loading-unloading-reloading juggling of mods adopted due to RoG (loading all mods, unloading them, loading RoG and then reloading the mods), it seems that during this startup process the memory spike corresponds to double the amount of memory required by the assets of all mods combined, making this memory spike all the more substantial (with the extra assets only being purged at the end of the tick, i.e. of the iteration of the engine main loop). This has presented itself as a 'out of memory' engine level crash (often as an OpenGL error with an error code corresponding to memory exhaustion, but this is likely due to textures being mapped to RAM, since it doesn't look like VRAM per se is being exhausted) in the Windows version of Don't Starve, whose executable has the LAA (Large Address Awareness) flag unset, making it support only up to 2GB of RAM consumption, regardless of system RAM. This has only been reported three times when only Up and Away (together with several small mods) was enabled, but it happens quite consistently when Up and Away and Hero in the Dark, both large mods, are enabled at the same time. The issue appears to arise due to mod asset loading not being handled like it is for regular Don't Starve assets. Instead of registering assets to be loaded dynamically by the engine, it seems mod assets are simply loaded unconditionally and kept that way. Within ModWrangler:RegisterPrefabs(), in mods.lua, we have the following: RegisterPrefabs( Prefab("modbaseprefabs/MOD_"..mod.modname, nil, mod.Assets, prefabnames) ) local modname = "MOD_"..mod.modname TheSim:LoadPrefabs({modname})On the other hand, the function responsible for loading vanilla prefabs (RegisterPrefabs, in mainfunctions.lua) calls TheSim:RegisterPrefabs instead of TheSim:LoadPrefabs: TheSim:RegisterPrefab(prefab.name, prefab.assets, prefab.deps)I can't be sure of the underlying causes of the issue since I can't know in detail what the engine is doing behind the scenes, but I can safely say a memory spike caused by nothing other than the existence of (a large number of) mod assets is happening, and that this causes a crash for Windows users (and likely in any platform for users 2GB RAM or lower), effectively preventing them from playing large mods, let alone a combination of them.This looks like a nasty issue to solve, but given its gravity it'd be of immense help, for both mod makers and mod users, if it were addressed. As a side note, the loading-unloading-reloading mod juggling adopted as the current technique for RoG mod support, as mentioned before, is still extremely low for large mods, even though SethR's changes a while ago made its impact lower. The loading time of large mods for a Don't Starve installation with RoG is considerably larger than twice that for a Don't Starve installation without RoG. @DeathDisciple @kraken121
  12. Excuse me if this was posted already somewhere, but I did some searching and found nothing. Basically, every time I open DST mod tools, I get the uploader. I then switch to Don't Starve Together and select my mod from the list. My mod is already on the workshop, has been for quite some time, I've pushed updates and so forth. But for some reason, now when I click it in the list, the uploader continues running for about 3-4 seconds before it stops responding. I don't know if this helps at all, but I have Visual Studio installed so I debugged the uploader using it, and I got this: Again, if a solution to this has been posted elsewhere I'll happily accept any links. Thanks in advance. ModUploader.log
  13. http://pastebin.com/qzifQtcP Alright, guys, do your stuff. This happens with the current build of Shovel Knight - Revived while one Shovel Knight is logged in and another one logs on. No idea what to look for since what I see points towards inventory.lua in base DS code.
  14. You want ask, how to find a bug if you got crash screen. Well, I just helped to a friend to find a bug in his code. Let's see... You wonder is there a method to find any bug for sure?.. No. Every time it will be a quest game. ‚Äč But if you want to play this quest game well, you should know lua well. That's all. Learn lua and you will win.
  15. I am adding this AddPrefabPostinit to my modmain AddPrefabPostInit("diviningrod", function(inst)if GLOBAL.GetPlayer().prefab == "trent" then inst:AddTag("sharp") inst:AddComponent("weapon") inst.components.weapon:SetDamage(55)endend)and it gives me this error [00:01:20]: error calling PrefabPostInit: diviningrod in mod Trent - DST (Trent Character): [string "../mods/Trent - DST/modmain.lua"]:67: attempt to index a nil valueWhat am I doing wrong?
  16. As you can see, crash occurs on missing component "mine" for "trap_teeth". I'm 100% sure that there is no any "RemoveComponent" calls in the code. This component must exist. But for some reason it is missing. How is it possible?
  17. What do you guys think of our first mod. http://steamcommunity.com/sharedfiles/filedetails/?id=382501575 Send us your feedback Thank you
  18. Hey, I have uploaded a mod on the workshop and it works just fine. But for one of my friends, the game crashes when he's about to choose the character. The log.txt says something like this: Any idea what may cause this issue for some players, but works perfectly fine for the majority? Thanks in advance. Best regards
  19. So I was looking through the steam workshop and I happen to notice a problem with one of the character mods, It seemed to be crashing for players and himself. I had contacted him further to see what the problem was and he had told me "Upon trying to load it in, it automatically crashes." I was wondering if anyone knew how to fix problems like this for a character or on how to code and fully work a character and put it into DST. I also have a screenshot that might also be able to help with this problem but might also be useless. (but better trying then not right?)
  20. Screenshot: There was no crash for 2 days in this game session. I guess this code was used many many times. But then suddenly crashed.
  21. I've been sprucing up a character mod I've been working on for quite some time now, and been fixing a number of bugs I've come across when trying to enable the mod to work in game. Most of the problems I was able to fix by checking the log.txt in the Klei folder, nothing unusual, really basic trial and error stuff. However, I have come across one error I can't seem to wrap my head around. The end part here has been troubling me for the past two hours, or so. I'm not too sure what the problem is, nor have any of my attempts to gut/clean up my character's prefab files have seemed to work. If anyone can point out what the issue is that I'm not seeing/understanding, it would be greatly appreciated.
  22. Bug Submission Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Crash] Platform * Pick your platform. For instance, standalone on Mac is also possible.* StandaloneLinux (Ubuntu 13.10)Do you use mods? no Version Number(taken from the bottom left corner of the screen after pressing backspace) Rev. 88571 2013-10-30_11-54-28 12:05:27Issue title Updater crashes on startup; game runs fine Steps to reproduce Navigate to the directory where you unzipped dontstarve_x64_1383879308.tar from Humble Bundle, and run dontstarve.sh. Observe that it prints out some warnings about Pango fonts, then segfaults even before it creates any new windows. Navigate within the dontstarve/ directory to bin/ and run dontstarve.sh from there. Observe that the game itself works fine, and the crash is in the updater. Any chance I can get either a working updater or a version of the game with the November 14 and November 19 bugfixes? I'm happy to run any commands on my machine that you think would help diagnose the problem. More details: My workaround for "updating" the game had been to re-download everything from Humble Bundle every time an update came out, and then just run the game directly and skip the updater. However, I have recently learned that I still don't have the November 14 bugfix (discovered because my ham bat loses durability). It appears that the most recent version I can download from Humble Bundle is the (un-bugfix'ed) All's Well That Maxwell version.Here's the output from the crash:Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix elementFontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number(updater:18416): Pango-CRITICAL **: No modules found:No builtin or dynamically loaded modules were found.PangoFc will not work correctly.This probably means there was an error in the creation of: '/etc/pango/pango.modules'You should create this file by running: pango-querymodules > '/etc/pango/pango.modules'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='latin'(updater:18416): Pango-WARNING **: failed to choose a font, expect ugly output. engine-type='PangoRenderFc', script='common'zsh: segmentation fault (core dumped) ./dontstarve.shAs suggested in that output, I have run pango-querymodules > '/etc/pango/pango.modules', so that that file contains an autogenerated comment but nothing else. This didn't affect the behavior, though. I strongly suspect these warnings are a red herring anyway: the updater used to work (when I was running Ubuntu 13.04) but would display little boxes instead of letters. I suspect the Pango warnings are basically saying that I'm going to have little boxes instead of letters, and I suspect that something else is causing the crash.I had previously asked about this here http://forums.kleientertainment.com/topic/28862-updated-ubuntu-to-1310-now-dont-starve-crashes-on-startup/ which is how I learned that I could still play the game even though the updater doesn't work. However, there was no further resolution of how to get a working updater.The updater.log file in the main dontstarve/ directory is empty. Whatever is crashing happens early enough that it doesn't write anything to the log file first.It seems I'm running updater version 19 (i.e., it's in a directory called 19/)I have also tried installing Steam and installing the game through there, but when I run that version it pops up a black window and immediately crashes (even before I can enter my product key), and I don't see any obvious error messages or logs. I have never used Steam before; I'd prefer to get the standalone version of the game updated with the most recent bugfixes.
  23. http://steamcommunity.com/sharedfiles/filedetails/?id=178054418 Basically i open Dont' Starve and load my save and......... Crash Linux 64bit Ubuntu 13.04, Ran last time i tried, tried 3 more times no go
  24. Very excited that Shank 2 is finally playable for Mac! Got the game in the Humble Bundle and was waiting for it to finally be playable!... and then I couldn't play it... :frown:I can start the game fine, but whenever I choose a Difficulty in Campaign mode or try to start Survival Mode, it crashes...Other people on Steam seem to be having the same problem, too...My iMac also seems to meet all the requirements, so I'm kinda stumped.Any chance I can get some help? I've attached the crash report...Thanks! Shank 2 crash.txt
  25. Hi guys,I'm looking to trade these items. The Civilization V key is from GMG and their XCOM promo, remember the game is Steamworks, so there will no issues with it.