nblackburn Posted September 15, 2013 Share Posted September 15, 2013 Here is a little bug i discovered when testing Eets Muchies (Beta)The bug occurs on the first level in Kaboom Desert when placing the orange chilli down on the slope before the springs.http://www.youtube.com/watch?v=cpcZS7sLtcU Link to comment Share on other sites More sharing options...
GreenWyvern Posted September 15, 2013 Share Posted September 15, 2013 Haha! With puzzle games, there are so many opportunities for glitches and exploits... it becomes unavoidable. Like FEZ, and that "glitched 33rd cube", or the Incredible Machine: E.M.C./R.O. and it's clipping errors and derpy physics. Braid is supposed to be so highly polished, yet, people still found ways the break it. And don't get me started on Portal... go watch a speedrun of that! When it comes to puzzle games... the developers can only test things so much, and that's why there are betas... because, we become hundreds and thousands on little testers, and they WANT us to find glitches and exploits, so they can fix 'em up before release. The problem with physics glitches are, changing one wrong thing can ruin everything else... hopefully this is just a fixable exploit! *cough* I mean, BAHAHAHA, LOOK AT THAT SILLY THINGY ROLL AROUND! Link to comment Share on other sites More sharing options...
Hallo32 Posted September 15, 2013 Share Posted September 15, 2013 Bugs could be both, funny and annoying. Just the case, where they appears is important. Link to comment Share on other sites More sharing options...
Developer Wade Posted September 16, 2013 Developer Share Posted September 16, 2013 Yup, that is a physics bug that can happen in several different situations. We'll be making some tweaks to our physics engine as we proceed to final release which should address this. Link to comment Share on other sites More sharing options...
Neosaurus Posted September 16, 2013 Share Posted September 16, 2013 Yup, that is a physics bug that can happen in several different situations. We'll be making some tweaks to our physics engine as we proceed to final release which should address this.Wade as much as I love you please don't tell them to fix that bug! It's so adorable! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.