Lawrence Posted September 14, 2013 Share Posted September 14, 2013 Hello everyone... Since the last update, my mod crashes if I try to destroy objects with the hammer. This is the mod: http://forums.kleientertainment.com/index.php?/topic/27478-character-baldric-from-baldrics-happy-adventures-on-steam-workshop/ and this is the error:...mapps/common/dont_starve/data/scripts/stringutil.lua:99: attempt to concatenate a nil valueLUA ERROR stack traceback: D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/stringutil.lua(99,1) in function 'GetDescription' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/components/inspectable.lua(59,1) in function 'GetDescription' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/actions.lua(219,1) in function 'fn' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/bufferedaction.lua(20,1) in function 'Do' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua(784,1) in function 'PushBufferedAction' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/components/locomotor.lua(226,1) in function 'PushAction' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/components/playercontroller.lua(531,1) in function 'DoAction' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/components/playercontroller.lua(569,1) in function 'OnLeftClick' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/components/playercontroller.lua(44,1) in function 'OnControl' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/components/playercontroller.lua(21,1) in function 'fn' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/events.lua(46,1) in function 'HandleEvent' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/input.lua(73,1) in function 'OnControl' D:/Programmi/Steam/steamapps/common/dont_starve/data/scripts/input.lua(193,1)scripts/frontend.lua(398,1) SCRIPT ERROR! Showing error screen Force aborting...Does anyone have any idea what could have happened? Link to comment Share on other sites More sharing options...
Lawrence Posted September 14, 2013 Author Share Posted September 14, 2013 if item and item.components.repairable and item.components.repairable:NeedsRepairs() then ret = ret..getcharacterstring(STRINGS.CHARACTERS[character], "ANNOUNCE_CANFIX", modifier) endI think this is the line which it refers Link to comment Share on other sites More sharing options...
Lawrence Posted September 14, 2013 Author Share Posted September 14, 2013 Nevermind, I fixed it by adding "ANNOUNCE_CANFIX" in the speech file of my character. WOW I feel powerful!! Link to comment Share on other sites More sharing options...
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