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[*]Upon death, immediately switch to death01 and play the hair growth anim sequence.

[*]When that's done, switch to death02 and play the death anim.

Is that correct? If so, I'll make the adjustments right now.

 

 

Yes! That's what i had planned, sorry i wasn't very clear.

 

I'll try again:

♦ Snailking (beefalo build) is killed.

♦ Start "hair growth pre/hair growth" states, calling "SK_death01" (beefalo_shaved build)

--As soon as that anim ends:

♦ Start "death" state, calling "SK_death02" (2nd beefalo build)

Yes! That's what i had planned, sorry i wasn't very clear. I'll try again:♦ Snailking (beefalo build) is killed.♦ Start "hair growth pre/hair growth" states, calling "SK_death01" (beefalo_shaved build)--As soon as that anim ends:♦ Start "death" state, calling "SK_death02" (2nd beefalo build)

No need to apologize, I'm the one who mixed things up, ora pois!And... done! Check the repo. Now we're talking, the anims look awesome!
  • Like 1

I might be having the same problem with the SK mod that i had with Up&Away, simplex.

 

 

sg95.jpg

 

Happens in both standalone and steam versions :(

No, no, this is because of what I had said earlier: to prevent our own configuration files from being overwritten when pulling the repo, rc.lua is not included in the repo itself. Just copy rc.template.lua to rc.lua.

But, about the hiatus, yeah, I've been neglecting Lou as well. The Up and Away mod is so time consuming. And it's been so exciting to work in it... damn.

No, no, this is because of what I had said earlier: to prevent our own configuration files from being overwritten when pulling the repo, rc.lua is not included in the repo itself. Just copy rc.template.lua to rc.lua.

But, about the hiatus, yeah, I've been neglecting Lou as well. The Up and Away mod is so time consuming. And it's been so exciting to work in it... damn.

 

Damn! Sorry to bother!

Did that on the previous commit, forgot about it in the last one...

No prob running it after renaming rc.template!

 

EDIT:


Don't worry about the neglection, it's for a good reason, and i've been a little short of time to dedicate to this aswell. I'm not letting it stay in this coma past sunday (i'll have an afternoon then to do all the tests still needed and hopefully some new art).

Edited by lifemare

Thanks for the enthusiasm JustTony and Symage.

 

Final SK build (hopefully) sent to Git, simplex. Have fun with it!

I'll work on the remaining art during the week.

 

Commit Info:

- Erased part of the snailking_build body that was showing above the head in some states. This had the unfortunate disadvantage of breaking the seamless alignment in the "mating call" state (we can't use it).

- Several changes on snailking_death02_build. There's one or two frames just before the end of the anim where the body is out of place, but this is such a fast-framed state that it probably won't be a problem.

 

  • Like 2

Thanks for the enthusiasm JustTony and Symage.

 

Final SK build (hopefully) sent to Git, simplex. Have fun with it!

I'll work on the remaining art during the week.

 

Commit Info:

- Erased part of the snailking_build body that was showing above the head in some states. This had the unfortunate disadvantage of breaking the seamless alignment in the "mating call" state (we can't use it).

- Several changes on snailking_death02_build. There's one or two frames just before the end of the anim where the body is out of place, but this is such a fast-framed state that it probably won't be a problem.

Awesome! Very nice work!

  • Like 1

So..any other related news?

 

Nopes...

Some art left to do (the Snailking Mound and a Snailking drop), i might get around to it this week. But mostly the mod is just lacking its bones on the code level.

Team Slimy is (unfortunately for dear Lou) too involved in the Up & Away mod and hasn't been as available for this lately...

 

Consider the SK on hiatus for a while.

Nopes...

Some art left to do (the Snailking Mound and a Snailking drop), i might get around to it this week. But mostly the mod is just lacking its bones on the code level.

Team Slimy is (unfortunately for dear Lou) too involved in the Up & Away mod and hasn't been as available for this lately...

 

Consider the SK on hiatus for a while.

Sorry about that. I probably won't have much time (if at all) for modding over a week of two (most likely two), so "hiatus" is quite the proper term.

Sorry about that. I probably won't have much time (if at all) for modding over a week of two (most likely two), so "hiatus" is quite the proper term.

 

Bad news for the whole forum, simplex!

Good news for Lou, who loves to take things slow...

Enjoy those vacations from modding, i'm sure they're long overdue ;)

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