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Woohoo! Got a (unexpected) day off today! Just me and Lou hanging all afternoon.

It was great! We played video games together, ordered pizza with all the toppings, made some prank calls while we were at it, and even had a burping contest afterwards (Lou always wins at that, i should stop playing with him)! Man, the place was trashed! But it was worth- - - nah, who am i kidding? The closest i had to that was the epic staring contest with my laptop (he always wins too :( ).

 

Though in terms of fun, it was totally worth it in the end:

 

 

That test tool you coded is brilliant, simplex! Made everything sooo much easier.

Only problem is, i must've made a mistake when i was identifying sprites with game screenshots before, because apparently there's one texture that i didn't notice appearing:

 

Posted Image

 

And it looks like a deal breaker.

I don't think there's any way to make this work...........

:snarlingspider:

 

EDIT


Here's the PNG and TEX as usual, if anyone wants to give them a try.

Edited by lifemare
  • Like 1

Though in terms of fun, it was totally worth it in the end

That looks amazing! Great work! 

And it looks like a deal breaker.I don't think there's any way to make this work........... :snarlingspider:

Is there really no way to get that back sprite to look as it should?@MilleniumCount, do you have any thoughts on that? Edited by simplex

I don't think there's any way to make this work...........

 

...with a Beefalo atlas, that is.

I still need to let it sink in, but if i'm right here, we'll have to try the Koalefant, or maybe even a Slurper.

I'm pending towards a Slurper, just because it('s harder) has more sprites and more interesting behaviours, but i'd have to make very small sprites and then rescale by 300% or larger, which would very likely fudge the pixels.

I've tried feeding an atlas that's bigger than 1024px to the game and it crashes, so no help there.

 

Alternatively there's always the simple route, just repaint a slurtle and rescale it. Last resort, i'd say.

That looks amazing! Great work!

 Thank you!!! I was very surprised with the outcome! Didn't expect it to work so well that soon.It still needs a little tweaking of course, but if it wasn't for that extra sprite it wouldn't take long to finish. 

Is there really no way to get that back sprite to look as it should?

 

I'm still in denial, so i hope there is.

But i doubt it very much.

If you delete it, the sprite that will show is the one with the snail shell, but smaller and mirrored, completely unsynched with the rest of the sprites.

If you replace it with a duplicate of the snail shell sprite, you'll have two showing and there will be no way to align them.

 

Save us MilleniumCount!!!

 

EDIT


waitwaitwaitwait

There might be a solution.

It's tricky and it probably won't look very good, but there might be way to delete the unwanted sprite and change the snail shell drawing so it can be viewed in both angles...... i'll work on that tomorrow, maybe even tonight...

Edited by lifemare

 Is there really no way to get that back sprite to look as it should?@MilleniumCount, do you have any thoughts on that?

Well that is the tricky part on the whole process.....hmmmm I say try it with other atlas files. Perhaps we can get one of them to work. Hmmmm....

 

 

I'm still in denial, so i hope there is.

But i doubt it very much.

If you delete it, the sprite that will show is the one with the snail shell, but smaller and mirrored, completely unsynched with the rest of the sprites.

If you replace it with a duplicate of the snail shell sprite, you'll have two showing and there will be no way to align them.

 

Save us MilleniumCount!!!

 

 

Ahhh ^^ yes.....I will look at it but don't expect wonders from this old brain of mine...how about using the Baby Beefalo Atlas file, we were using that for Butters and I don't think we had a problem with this odd additional Backside....

Edited by MilleniumCount
  • Like 1
Ahhh ^^ yes.....I will look at it but don't expect wonders from this old brain of mine...how about using the Baby Beefalo Atlas file, we were using that for Butters and I don't think we had a problem with this odd additional Backside....

 

Oh! Good idea! I'd completely forgotten about baby beefalos. That should definitely be our next target if this goes south.

have you tried deleting the random backside from the textures completely? or does that not work

 

here u go

 

Posted Image

 

EDIT:


Extra problems:

● The game isn't using the sprite available for a back view of the head, which causes the fixed claws and tusks to show up.

● The reduced size of the body sprite causes you to be able to see the mouth below it.

I don't think my solution would be viable even if the body sprite itself could be made to look alright... :(

Edited by lifemare

here u go

 

Posted Image

 

EDIT:


Extra problems:

● The game isn't using the sprite available for a back view of the head, which causes the fixed claws and tusks to show up.

● The reduced size of the body sprite causes you to be able to see the mouth below it.

I don't think my solution would be viable even if the body sprite itself could be made to look alright... :(

oh, welp it was worth a shot it helped a little but its not the texture you are looking for, hope you get it working though

Woohoo! Got a (unexpected) day off today! Just me and Lou hanging all afternoon.

It was great! We played video games together, ordered pizza with all the toppings, made some prank calls while we were at it, and even had a burping contest afterwards (Lou always wins at that, i should stop playing with him)! Man, the place was trashed! But it was worth- - - nah, who am i kidding? The closest i had to that was the epic staring contest with my laptop (he always wins too :( ).

 

Though in terms of fun, it was totally worth it in the end:

 

 

That test tool you coded is brilliant, simplex! Made everything sooo much easier.

Only problem is, i must've made a mistake when i was identifying sprites with game screenshots before, because apparently there's one texture that i didn't notice appearing:

 

Posted Image

 

And it looks like a deal breaker.

I don't think there's any way to make this work...........

:snarlingspider:

 

EDIT


Here's the PNG and TEX as usual, if anyone wants to give them a try.

 

Oh, and here's the preview (lacking details like skin texture).

 

Posted Image

I love it!

  • Like 1

What about just partially deleting it, keeping the bottom part and making it some sort of slimy goo dropping down?

 

Can't picture it looking good in my head... Don't mean to sound defeatist, but it's almost certainly beyond repair.

Oh well, it's going to take a little while longer, but Team SSLLIMI will prevail!!!

Trying out anims atm.

 

Posted Image

 

● Baby beefalo has the same problem. Tested it ingame just now. [image shows green 6 (snail shell) behind orange 3 (fuuuuuu... sprite)]

● Don't think the beefalo_shaved or beefalo_heat builds will be any different.

● Slurper, i'll have to study it a bit more. Size makes it a bad candidate in principle.

● Clockwork Castle, couldn't spawn it with test tools (didn't try console). Can't be sure its animation states are compatible with a Snailking. Also the chessmonster_ruins build contains all 3 monsters in one atlas which is weird (and confusing).

● Koalefant might work with some crazy workarounds, but i'm fretting the fact that it has the same structured body with 2 sprites as the Beefalo. Didn't test yet.

● Crawling Horror i can't find its build, also very unfamiliar with it, never fought one. Do you happen to know if its animation is particularly interesting?

● Slurtle is our fallback plan. Won't be able to make a very distinct Snailking with it and the behaviour will be exactly the same as a slurtle which is very disappointing.

● All other mobs either have legs, hover, or are too small to be rescaled.

 

I'm going to sleep on it...

 

PS


Forgot to mention the Hound, which is on par with the Slurtle, though a slightly better option in my opinion. Despite the fact that it has (small) legs, the animation would allow you to make a Snailking with a behaviour that's different from a Slurtle.

Edited by lifemare

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