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Hi. I didn't find a topic about this so I decided to make one o/.

It's possible to add enchantement to the game ? The 2 poor things in the magic case actually isn't encouraging.

Magic can be a part of the game, or give another way to play Don't Starve. For exemple, if you don't want to fight directly Spiders, leave a little magic trap that explode and set them on fire. Enchant your axe with carrots so rabbit will let themselves die for a certain duration ...

There's a lot of possibility, you just need to add something we can use to craft, like the Crocking Pot, but for magic.

Sorry for the bad english, I just wanted to know if you thought about it already. Thanks for reading me !

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https://forums.kleientertainment.com/forums/topic/2013-add-enchantments/
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Hmm that makes me think of some kind of combinating feature.

Like combinating an axe and flint could make a sharpened axe which needs less hits for a tree, or combinating an axe and stone to make it heavier, thus making it deal more damage but slower, which would be useful for first hits and slow enemies.

Some stuff like that.

Actually, i really like that idea... Maybe because it's from myself...

What do you guys think?

Hmm, the idea has potential, but I am a bit skitish when it comes to magic in the game. I would like there to be a few magic items and properties only not so much that it feels like I am playing with a warlock. Not to mention that giving weapons enchantments and the like reminds me a bit too much of games like Diablo. Making potions however would be a different story, that I would love (since that is part SCIENCE).

Combustable Axe.

Low durability but brings down a tree in one to three swings!

Nature Shovel.

+1 extra log/twig/grass/berry when digging them up.

Hammer Pickaxe.

Combines the hammer and a pickaxe to smash up rocks or smash up houses! Higher durability.

Flaming Spear.

Poke enemies with it and set them on fire! Longer melee range. Watch for forest fires.

Lucky Fishing Rod.

Tends to hook up gold nuggets instead of fishes...

Ranged weapons would be a interesting factor if it's simple enough to dodge and such.

Mystical Wishbone.

Causes random events to occur when snapped in half.

Hammer Pickaxe.

Combines the hammer and a pickaxe to smash up rocks or smash up houses! Higher durability.

Good idea, combining two tools, but you would need extra grass or a rope to hold it together.

Theoretically you can combine any 2 tools except for the shovel, just glue it to the other end.

Well to add enchantements, you'll need high costs.

For exemple, if you want your Axe surrounded by fire, so it can be use at torch / axe, you'll need fireflies, grass, in high quantity.

Or you can grow special seeds on your axes / shovel / pickaxe, and when they're almost done, plant it, and brand new items few days after. You'll need like 20 seeds.

Also if you don't want to throw what you don't need for research points, you just spend it on little enchants, better than nothing.

Alchimy is cool, too, would find a use to butterfly wings and random things found in graves. But you'll need glass for potions, unless you make differents recipes, like potion contained by wood, rock, honey ... The container have a importance too, I believe. You'll also need some water, alcohol or things like this.

I have thousands of recipe in mind, thanks year or mastering Roleplay x). I just can't write all of this down, and I need a dictionnary for my poor english ;;

I'm not interested in enchantments, and while there is a "Magic" tab in the craft menu I don't think it suits the game to have pure magic included. After all, the focus appears to be on science. Now that's not to say I don't support improvements to existing technology tree inventions, just like how the tool set progresses from flint to gold, but I would suggest we just keep going along these lines. While I liked enchantments in Minecraft for their utility purpose, I always felt it weakened the realism I had always hoped the game would aim for... (even with skeletons and giant spiders).

As for potions, I would only support that if they called them "tonics" or "draughts", giving them a medicinal aspect rather than a magical one.

That's my 2 cents at least.

I suggested Demonic items here http://forums.kleientertainment.com/showthread.php?1797-Item-Demonic-Axe. I personally would like it. I'd rather not just focus on science because that can get pretty boring if it doesn't eventually get to a point of futuristic items.

I'd rather not just focus on science because that can get pretty boring if it doesn't eventually get to a point of futuristic items.

While magic and sci-fi could never be confused...? Personally I agree that the technology tree should have a limit, namely before the inventions become too advanced. However magic is just another way around that, or a "same difference". I mean do we really need an axe that has rabbits throwing themselves on you? Or a magic bomb, when we'll have the bee landmine? The technology doesn't need to be 100% realistic, but I prefer some reasoning given rather than just saying "it does that because of.... magic!".

Again, there is a magic tab in the crafting menu, so there must be some plans for it. However I'm holding out hope that anything further added there falls more under pseudoscience than outright "magic powers".

But like I said, that's just my opinion.

I always felt it weakened the realism I had always hoped the game would aim for

Realism and Dark Fantasy Survival games do not mix.

The reason why most survival games lack pure realism is because realism is boring.

If you enjoy playing purely realism games it means you have a problem with reality itself then...

The same way I notice people liking to RP real life in Gmod and such... Makes little sense because all they do is play 'cops and robbers' on each other with guns and constructions... Nothing really that interesting in a wider aspect, and mostly roleplaying something that's becomes bland and repetitive.

Really? A plugin for Gmod to 'RP' cops, criminals, drug dealers, and civilians?

Then there's the zombie RP plugins which are different and are more of a manhunt thing on the map.

Edited by dra6o0n

The thing is, will we eventually see mechanical items?

You're not exactly providing things that would help your argument other than it won't fit the game.

You may not like them, but others will.

You have to add a lot of industry type items like minecraft mods to keep the game interesting if you don't want to go the magic route.

Tentacles are magic. Pigs talking are magic. Ents are magic. Can you explain that?

Realism and Dark Fantasy Survival games do not mix.

Realism takes on various meanings, depending on the context in which the term is used and is always related to some form of reality. That the definition provided by Wikipedia, if you're not familiar with the idea. Of course I'm not asking for the game to be 100% realistic, it already isn't and I wouldn't ask for the impossible. No, I like the game for what it already brings to the table, I would just like to see that it doesn't delve too deeply into pure fantasy. I also would like to see that it retains its dark elements and I'm hoping Klei is inspired by such literature as penned by H.P. Lovecraft. I think that would provide an interesting and sinister twist.

The reason why most survival games lack pure realism is because realism is boring.

Well I agree, pure realism isn't what I'm looking for here.

If you enjoy playing purely realism games it means you have a problem with reality itself then...

Your line of logic is beyond my grasp... or that of logic itself.

The same way I notice people liking to RP real life in Gmod and such...

Nope, not interested in that...

Makes little sense because all they do is play 'cops and robbers' on each other with guns and constructions... Nothing really that interesting in a wider aspect, and mostly roleplaying something that's becomes bland and repetitive.

GMod. Cops and robbers. Roleplaying. Not sure what that has to do with enchantments or dark survival/fantasy. You've gone off on some tangeant.

Really? A plugin for Gmod to 'RP' cops, criminals, drug dealers, and civilians?

Then there's the zombie RP plugins which are different and are more of a manhunt thing on the map.

...and we lost him.

The thing is, will we eventually see mechanical items?

I'm not sure, but I wouldn't expect to see the game reach any real technology. At most I would guess maybe something like steampunk, but even that's a bit of a stretch. Right now all I can say is that the inventions will probably be rooted in what resources are available, and as that's mostly wood, stone, and animal/monster parts... with gold being the only metal ore provided so far... I can't see them becoming too outlandish. I for one wouldn't expect anything beyond the Victorian era, which I assume is the time period of the game (a guess of course).

You're not exactly providing things that would help your argument other than it won't fit the game.

I'm only stating an opinion, as the DEVs read these threads searching for ideas. If they find an idea is popular they will consider implementing it. My opinion differs and I just wanted to express it. It's not like I came here to insult the suggestion. In my opinion I felt that these same benefits could be gained by advancement in the existing invention tree. Either with upgraded tools or perhaps limited duration tonics.

You may not like them, but others will.

Of course, this is only my personal opinion and I'm not stopping you from expressing your own.

You have to add a lot of industry type items like minecraft mods to keep the game interesting if you don't want to go the magic route.

Yes... as mods. Personally I never use mods, only the texture packs.

Tentacles are magic. Pigs talking are magic. Ents are magic. Can you explain that?

Nope. Can you explain how the science machine works? I'm not saying remove the existing ideas, I'm only suggesting that maybe the best idea wouldn't be to go with a pure macgical solution like enchantments. Again, you're free to express your opinion, as I am to express mine.

Can you explain what do you mean when you talk about Realism, you want it to be realistic or to be like a survival horror ?

I take Don't Starve as a Survival, Horror will come laters with new idea from the devs, I think. And if I want to survive I'll have to use anything I can find, and using enhancements, or potions would help I think.

And I don't think you're insulting my suggestion, debating is the meaning of this :3

Can you explain what do you mean when you talk about Realism, you want it to be realistic or to be like a survival horror ?

Not realistic, as the game already isn't that. By realism I mean I would like the game to be associated closer with pseudoscience or steampunk. Games like BioShock which had tonics that granted unique properties rather than magic potions. The technology in the game probably wouldn't be above Victorian era, with pseudoscience creating unique semi-believable inventions... like bee landmines. Obviously not realistic, but comprised of components that exist in the game, like bees.

I take Don't Starve as a Survival, Horror will come laters with new idea from the devs, I think. And if I want to survive I'll have to use anything I can find, and using enhancements, or potions would help I think.

I'm not sure I would label Don't Starve as survival horror, but then I'm no expert on the topic. I consider Don't Starve to be part sandbox, part dark humor/horror, and part survival game. There is without a doubt a "Magic" tab in the invention/crafting menu, so anything is possible at this stage in development. However from my view I would like to see the ideas flavored in tune with science more than magic. So upgrades over enchantments and tonics over potions. Is it maybe just a difference of words? Maybe that's all it is until we actually start discussing mechanics.

And I don't think you're insulting my suggestion, debating is the meaning of this :3

Exactly.

What's a bee landmines ?

Kevin provided a list of the next update, and it includes a landmine that uses bees offensively. I'm sure this is going to be used in conjunction with the update to the bug net that will actually let you capture insects (i.e. bees and butterflies) alive.

If you're interested you can find the post here:

http://forums.kleientertainment.com/showthread.php?1780-Nov-27-Preview!

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