Queencity23 Posted Saturday at 03:16 AM Share Posted Saturday at 03:16 AM Ok... lets face it.. wilson is a teeeeeensy bit... butt. Its true im sorry!! However i (Queen P. City) have a terrific set of magnificent plans to make wilson cool and awesome again. And like just so you know i am NOT a dst pro this stuff could be crazy op or really really bad but at least i think its cool LOL anyways here it is!! Here it comes!!!! Just a little more!!!!!!!! All torch and beard skills are now base kit. Skill tree is split into 4 branches all focused on transmutation skills. Branch 1: transmute neccesities Transmute neccesities 1 Allows the transmutation of logs, twigs, and grass. (1 log into 2 twigs, 3 twigs into one log, 3 twigs into 1 cut grass.) Transmute neccesities 2 Allows the transmutation of various minerals. (1 gold nugget into 2 nitre, 3 nitre into 1 gold nugget, 1 flint into 2 rocks, 3 rocks into 1 flint, 2 cut stone into 1 marble, 2 marble into 1 cut stone.) Transmute neccesities 3 Allows the transmutation of refined materials into their original forms. (1 boards into 3 logs, 1 cut stone into 2 rocks, 1 rope into 2 cut grass.) Transmute neccesities 4 Allows the transmutation of miscellanious resources (3 charcoal into 1 log, 1 log into 2 charcoal, 5 logs into 1 living log) Torch mastery Make torches cheaper! (Torches cost only 1 twig and 1 cut grass.) Branch 2: transmute valuables Transmute valuables 1 Allows the transmutation of basic gems. (1 red and 1 blue gem into 1 purple gem, 2 red gems into 1 blue gem, 2 blue gems into 1 red gem.) Transmute valueables 2 Allows the transmutation of rare gems. (2 purple gems into 1 orange gem, 2 orange gems into 1 yellow gem, 2 yellow gems into 1 green gem.) Transmute valuables 3 Allows the transmutation of rare valuables. (1 moon rock into 1 thulecite, 2 frazzled wires into 1 gears, 2 petals into 1 dark petals, 2 dark petals into 1 nightmare fuel.) Reverse gem transmutation Allows all gem transmutation abilites to be used in reverse. (2 green gems into 1 yellow gem, 2 yellow gems into 1 orange gem, 2 orange gems into 1 purple gem, 1 purple gem into 1 red gem and 1 blue gem.) Alchemy mastery Wilson can use his knowledge of alchemy to "deconstruct" items at an alchemy engine. (Items deconstructed this way only return half of their materials and none of any items only used once in the recipe.) Branch 3: transmute icky Transmute icky 1 Allows the transmutation of beard hair into more valuable resources. (2 beard hair into 1 silk, 2 beard hair into 1 beefalo wool) Transmute icky 2 Allows the transmutation of basic foodstuffs. (1 meat into 2 morsels, 3 morsels into 1 meat, 3 lesser glow berries into 1 glow berry.) Transmute icky 3 Allows the transmutation of basic enemy drops. (1 meat into 1 pig skin, 2 monster meat into 1 spider gland, 2 monster meat into 1 tentacle spots, 1 glommer's wings into 3 glommer goop.) Transmute icky 4 Allows the transmutation of advanced gross items. (3 bone shards into 1 hound's tooth, 2 hound's teeth into 1 bone shard, 1 deerclops eyeball into 1 thick fur, 1 thick fur into 1 deerclops eyeball, 1 down feather into 1 desert stone, 1 desert stone into 1 down feather.) Beard mastery Wilson's magnificent beard no longer provides insulation in summer, can store any perishable item, and periodically produces beard hair when fully grown. (1 beard hair every 3 days.) Insight branch: Lunar scientist Gives resistance to lunar attacks and gives enhanced damage against shadow entities. Allows the transmutation of lunar materials. (3 infused moon shards into 1 pure brilliance, 2 pure brilliance into 1 brightshade husk.) Shadow scientist Gives resistance to shadow attacks and gives enhanced damage against lunar entities. Allows the transmutaion of shadow materials. 3 nightmare fuel into 1 dreadstone, 1 pure horror into 2 nightmare fuel, 3 pure horror into 1 dark tatters.) If this sucks dont kill me im jus a bebeh.. sorry. 1 Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/ Share on other sites More sharing options...
Cheggf Posted Saturday at 03:35 AM Share Posted Saturday at 03:35 AM If you don't like Wilson don't play him. There's like 20 other characters to choose from. 1 Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873114 Share on other sites More sharing options...
Walrusst Posted Saturday at 03:45 AM Share Posted Saturday at 03:45 AM (edited) I feel like making it more singlemindedly transmutations a bit excessive. What I'd like is something that takes a holistic approach of like, what we have now but updated to be better aged, what the game was like during the first year of updates (See: The birds the bees and the hounds trying to kill you,) and a few cute nods for items whose association is like 70% about wilson. I've already detailed my thoughts on this in like four other threads recently but I can't dig at you for at least attempting your own interpretation, I've written some crazy full tree ideas in the past. Edited Saturday at 03:46 AM by Walrusst Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873115 Share on other sites More sharing options...
Queencity23 Posted Saturday at 07:02 AM Author Share Posted Saturday at 07:02 AM (edited) 3 hours ago, Walrusst said: I feel like making it more singlemindedly transmutations a bit excessive. What I'd like is something that takes a holistic approach of like, what we have now but updated to be better aged, what the game was like during the first year of updates (See: The birds the bees and the hounds trying to kill you,) and a few cute nods for items whose association is like 70% about wilson. I've already detailed my thoughts on this in like four other threads recently but I can't dig at you for at least attempting your own interpretation, I've written some crazy full tree ideas in the past. It would be cool if wilson could use some under used items better. Like tooth traps and bee mines? Didnt he invent those in lore? I just thought his transmutation skills were the coolest and most unique part of his kit lol 3 hours ago, Cheggf said: If you don't like Wilson don't play him. There's like 20 other characters to choose from. Um. I do like wilson. I just really really wish he had something really unique to him. His beard sure but like beard hair isnt a wilson exclusive item sooooo not really. I thought really expanding on the transmutation stuff would be a cool idea to explore!! Sorry i upset you 😕 Edited Saturday at 07:07 AM by Queencity23 Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873132 Share on other sites More sharing options...
Walrusst Posted Saturday at 03:56 PM Share Posted Saturday at 03:56 PM (edited) 9 hours ago, Queencity23 said: It would be cool if wilson could use some under used items better. Like tooth traps and bee mines? Didnt he invent those in lore? I just thought his transmutation skills were the coolest and most unique part of his kit lol Um. I do like wilson. I just really really wish he had something really unique to him. His beard sure but like beard hair isnt a wilson exclusive item sooooo not really. I thought really expanding on the transmutation stuff would be a cool idea to explore!! Sorry i upset you 😕 In the other threads I suggested he get buffs to pretty much all of the birds the bees and the hounds trying to kill you items, since this was supposed to be an update pushing wilson players at the very first few months of the game to fight less and try to beat his enemies in dishonest ways that are not upfront conflict. I wrote like three boomerang skills as part of shortening the torch tree (None for combat utility, things like making it cheaper, more durable, able to grab items at a distance, etc,) but other stuff is like, bee mines, tooth traps, bird traps. Repairing items with beard hair. Dying his beard hair to make fake animal hides. Shaving his beard while insane or lunatic having extra drops. Dying feathers to different colors. Using his razer to gather papyrus, twigs, and grass more efficiently than other characters (Not much faster, but a 25% chance of extra stuff.) Transmuting the three basic resources from ash with basic transmutation (Twig/rock/grass.) Being able to borrow character items that are broadly based on science/physics and not magic with reduced efficiency so long as he can have a single logical benefit from them. There's a lot you can do with a (totally real) gentleman scientist who is barely keeping it together after millions of deaths trying to survive alone without compromising the vanilla+ flavor. Edited Saturday at 04:06 PM by Walrusst 1 Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873173 Share on other sites More sharing options...
Cheggf Posted Saturday at 04:44 PM Share Posted Saturday at 04:44 PM 9 hours ago, Queencity23 said: Um. I do like wilson. I just really really wish he had something really unique to him He does have something really unique to him. He has the most unique thing of all: actually needing to play the game as it was originally made. He is the only character that can't sidestep everything with overpowered character abilities. If you don't like that and want to give him abilities to make him more like everyone else, you don't like Wilson. 1 Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873179 Share on other sites More sharing options...
Walrusst Posted Saturday at 05:12 PM Share Posted Saturday at 05:12 PM (edited) A few characters are dominated by their downsides enough that their boons are more of a mild twist on the games formula like wormwood. Not all of the characters are a race to the heights of power, some have taken on team nurturing roles instead of pursuing the most rabid hunt for the highest power levels. Even characters with hypothetically strong endgames like Warly are often stuck more hamstrung by the bottlenecks in their supply that limit them to mostly struggling with trivia like mastery of the cookbook most of the time to keep their head above water. Even a lot of the classic power characters from don't starve are remarkably conventional playing up until the end game where rifts change everything, even for wilson, sure wigfrids recovery mechanic has been made gradual, and she has a song mechanic I've legitimately never seen another player use, but the stuff that is very DST flavored only really starts creeping in during the rifts and the lead in to CC. Wilsons not free from many players just taming a beefalo and skipping the core game as it was in 2013 and you could even say his free food storage, insulation, and easy access to strong light leans into him doing this since he has no need for supplies that aren't good for raising a beefalo. I'd really rather push him twoards using the tactics actual 2013 don't starve players were encouraged to do than saying that anything resembling don't starve together gameplay is a good fit for him, this is a world of extreme memorization and bosses with 3x-6x of their old constant norms. The combat the devs pushed us to avoid is now something some players riot at the thought of sidestepping, but this sort of sidestepping is what we were about and what an honest retelling of don't starve alones experience should be about. If you want don't starve like OG gameplay you need a resource environment that brings back don't starve alone value propositions. (well, ok, if you ignore the fact that you don't even need food to fight dragonfly in DSA because of armor stacking being abhorrently strong.) Edited Saturday at 05:22 PM by Walrusst Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873183 Share on other sites More sharing options...
Queencity23 Posted Saturday at 05:25 PM Author Share Posted Saturday at 05:25 PM (edited) 43 minutes ago, Cheggf said: Nvm im not humoring this guy ur mean 😠 like i LOVE wilson i have said this and gameplay wise hes not BAD but i really wish he did have some cool really unique thing to him!! It was just a thought experiment 1 hour ago, Walrusst said: In the other threads I suggested he get buffs to pretty much all of the birds the bees and the hounds trying to kill you items, since this was supposed to be an update pushing wilson players at the very first few months of the game to fight less and try to beat his enemies in dishonest ways that are not upfront conflict. I wrote like three boomerang skills as part of shortening the torch tree (None for combat utility, things like making it cheaper, more durable, able to grab items at a distance, etc,) but other stuff is like, bee mines, tooth traps, bird traps. Repairing items with beard hair. Dying his beard hair to make fake animal hides. Shaving his beard while insane or lunatic having extra drops. Dying feathers to different colors. Using his razer to gather papyrus, twigs, and grass more efficiently than other characters (Not much faster, but a 25% chance of extra stuff.) Transmuting the three basic resources from ash with basic transmutation (Twig/rock/grass.) Being able to borrow character items that are broadly based on science/physics and not magic with reduced efficiency so long as he can have a single logical benefit from them. There's a lot you can do with a (totally real) gentleman scientist who is barely keeping it together after millions of deaths trying to survive alone without compromising the vanilla+ flavor. Thats actually way better ur a genius yo Edited Saturday at 05:30 PM by Queencity23 Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873184 Share on other sites More sharing options...
Cheggf Posted Saturday at 05:55 PM Share Posted Saturday at 05:55 PM 28 minutes ago, Queencity23 said: i LOVE wilson 28 minutes ago, Queencity23 said: i really wish he did have some cool really unique thing to him You do not love him, you are asking for the most unique thing in the entire game to be taken away from him. Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873188 Share on other sites More sharing options...
Walrusst Posted Saturday at 07:08 PM Share Posted Saturday at 07:08 PM 1 hour ago, Queencity23 said: Thats actually way better ur a genius yo Nah I've just been scolded for coming up with enough terrible ideas in the past that I've thought of something that sort of sidesteps the arguments. I tried to meet what I remembered what the broad general consensus (As much as this community can have one with its divides) was and answer those complaints enough times over the years that I got somewhere decent. Iteration is as important as inspiration, and while some people here will probably start poking me with sticks soon for forgetting who had which complaints (Lol thats my bad.) Its just something that's good to practice if you want to actually come up with things that capture peoples attention outside of a flame war. People like wilson as a time capsule, so I decided to look at the weird useless things that are also stuck in a time capsule from when they were still broadly useful. Merge those two things and wilson becomes the time capsule, that pulls things out of the time capsule and makes them relevant. I'd still like to just buff base kit items that lost their place in the tech tree so the resources that wilson can make are fun for just being able to consistently access things that aren't normally relevant due to time constraints. You can do both. Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873192 Share on other sites More sharing options...
Bumber64 Posted Saturday at 09:31 PM Share Posted Saturday at 09:31 PM 4 hours ago, Cheggf said: He does have something really unique to him. He has the most unique thing of all: actually needing to play the game as it was originally made. He is the only character that can't sidestep everything with overpowered character abilities. If you don't like that and want to give him abilities to make him more like everyone else, you don't like Wilson. What forgetting Wes and Warly sounds like. Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873202 Share on other sites More sharing options...
Walrusst Posted Saturday at 11:32 PM Share Posted Saturday at 11:32 PM (edited) 2 hours ago, Bumber64 said: What forgetting Wes and Warly sounds like. There are enough characters that have good trees that still play the game honestly, not everyone is willow, maxwell, wurt, winowna, wendy, or wanda. Some do have majorly transformative features, but like, reduced access to healing and the ability to hurt yourself isn't really "not playing the game." Its not like the saplings I spent poop buckets on are unearned in the world of twiggy trees. I'd say half of the characters are sort of off in space right now yeah, but there are a good number that still effectively need to be 90% finished with the games story to effectively divorce themselves from the normal gameplay loop. When all characters divorce the normal gameplay loop once they cross 95% done anyhow due to just... What late game items are like. Still, the game always was about the dance of slim and grim characters. You know what you are getting into when you play grim characters. Like, the old OG game cheat character now has automatic animations that noticeably penalize you and can contribute to you getting stunlocked for not managing your resources correctly. A good player won't notice this, when I've introduced newbies to the game this killed them every few days if they tried him. You can get an extra bit of strength if you play him right and use his new tools but otherwise he is a fairer version of what he once was with passive all the time double strength, even if he is still really strong in line with his character. (Even if other og don't starve characters have kinda lost the plot with how permanently strong they've gotten right out the gate.) Edited Saturday at 11:33 PM by Walrusst Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873204 Share on other sites More sharing options...
Frosty_Mentos Posted 21 hours ago Share Posted 21 hours ago Give him damn grenades, if he can throw torches he surely can make bombs out of gunpowder to make him dangerous in a cowardly way. 1 Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873343 Share on other sites More sharing options...
Walrusst Posted 21 hours ago Share Posted 21 hours ago That's an old shipwrecked flavor honestly. He's done it before its just the resources aren't in the ROG island. Link to comment https://forums.kleientertainment.com/forums/topic/172357-queencitys-me-terrible-evil-wilson-rework-ideas/#findComment-1873345 Share on other sites More sharing options...
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