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I admittedly expected it given Kleifest always occurs in June, so I'm happy they didn't put in the final encounter in the shadow arc to squeeze in a deadline (I remember they were updating during the weekend to get some last minute changes to the Scion/WARBOT done, it must have been very rough for them : ( ).

Still is a bit unfortunate of course, I'm hoping the hotfixes work around some standing issues. My personal thing I'm hoping for is improvements to warping around the teleport network to be something more sustainable that will hopefully come soon.

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I imagine that it was only broken up into part 1 and part 2 so that they have something to drop for Klei fest. I said this in another thread, but I REALLY hope that part 2 will be next in development, rather than a skill tree or a crossover or something like that. Hopefully, beta for part 2 starts some time after klei fest, and they can touch up on the stuff in part 1 as well as reveal what this is all gearing towards

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I mean, let's be real, this was the update. What's the point of having the beta be any longer? The beta already had all the content it planned to and very minimal changes were needed because of how little content there was. 

This is just the issue with klei splitting up all these updates into multiple parts. It's hard to give a lot of feedback when we are really lacking the full picture.

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4 hours ago, YouKnowWho142 said:

I mean, let's be real, this was the update. What's the point of having the beta be any longer? The beta already had all the content it planned to and very minimal changes were needed because of how little content there was. 

This is just the issue with klei splitting up all these updates into multiple parts. It's hard to give a lot of feedback when we are really lacking the full picture.

Yeah the beta seems pretty much done to me, it mostly just seems like its setting things up for next time while also giving us some fun new tools to play around with while we wait. It doesn't seem like a bad update either, the telelocator and night light buffs seems pretty cool, and thermic tools are kind of neat. I'm always down for biomes to get more biome specific content added to them, makes each area feel more distinct and makes them worth visiting.

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1 hour ago, GamePlayer42 said:

i get yall but in general i dont like how updates like this get segmented into two parts. even if its for klei fest i wish team would just release the updates in full and got the time they needed

I’m completely with you, I hated the introduction of them and I hate that they’re normalized now. It makes me not want to touch a lot of the new content knowing it’s just blatantly unfinished.

Almost feels like they’re doing monthly updates again, except trying to avoid calling it that. I really did hope that doing updates every 3 months instead of every month would prevent this kind of thing, but I gave up on hoping for that forever ago. I just play other games and am not actively hurt by waiting, even if it is a pain that this had been a consistent trend for 2 years now.

Edited by YouKnowWho142

Was kinda expecting another week, maybe for stalker_npc to be implemented, but I suppose that's something for part 2. (there's not much "shadow" in the "shadow rift finale" right now)

As for the update being split into 2 parts, I was honestly hoping for that. I didn't want a repeat of Hostile Takeover where they're in a crunch to finish such an important boss in time for Klei Fest. I think it's fine for "finale" updates like this to be split into parts (especially in this manner, having the build-up be part 1 and then the actual final boss be part 2).

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