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I forgot to plant my boulderbough seeds after I rolledback because a moonstorm spawned on my base and set fire to a couple of things because moongleams hit a grass gator, and they all rotted, so now I only have 1 seed left in the entire world. Despite having boulderbough regrowth set to very fast, I'm not really noticing any new trees popping up. This is a bit of an issue, as it means Ripple is practically unkillable, as I lack the damage to kill it in 1 stun cycle.

Since my world is old and has a retrofitted fumerole biome, I'm wondering if its a weird quirk of it being retrofitted, as it's not the only oddity I'm noticing with my biome. Ripple and the geothermites have a tendency to walk endlessly into the edges of terrain, and I have no clue if that's normal or yet another weird thing caused by the biome being retrofitted.

Posted (edited)

I haven't seen a single one regrow in my retrofitted fumarole biome, and it's the one that has all of the other biome features (geothermites come back and it does get hot in the biome). I've even kept a few in the biome to try to achieve offspring regrowth, and it's been several hundred days. I've been relying on making loot worlds just so I can get more of them as a result.

Edited by Maxil20

So, good news. They do seem to regrow, however the process is either extremely slow, or very uncommon. I know this as right after I made this post I noticed a boulderbough sapling that I hadn't planted myself. Granted this is after I set the regrowth rate to very fast, but hey, its something.

Really makes me wonder why Klei made boulderbough seeds rot anyways, the only other tree seeds that do that are birchnuts (which are a food item) and moon moths (which are a living critter so frail that they literally die just from being exposed to the open air). Boulderboughs live in a brutal envrionment and grow literal rocks, they could probably do with having hardier seeds.

  • Like 2
14 hours ago, Popian said:

The fumarole retrofits were a disaster. It'd take some specialized feedback to improve the experience, if they would care to do it for the minority.

Yeah I'm really not fond of it. The fumeroles themselves don't seem to respawn, so if ripple breaks them all then miasma farming is a lot harder. This is especially notable as retrofitted fumeroles are tiny in comparison to newer worlds. 

Boudlerbough regrowth is absurdly slow, and since the seeds spoil, if you forget about them like I did, you lose access to farming ripple, gems, and a method of farming rocks. Ripple is the only one I really miss, as it was pretty much a band-aid fix for dreadstone being very hard to amass in large quantities.

Ripple and Geothermite pathfinding seems to straight up be bugged, as they will walk endlessly into holes in the generation, or against the edges of the biome. 

Last thing is relatively minor, however I think it's just a lot less interesting to just throw it into the corner of the world and connect it via a wormhole. It's especially inconvenient as WX, as the shipping drones take forever to make it to my cave base, which is on the polar opposite side of the map. As mush as I dislike tentapillars, I still think they should've at least used one to connect you to the retrofitted fumerole biome.

51 minutes ago, Baark0 said:

Yeah I'm really not fond of it. The fumeroles themselves don't seem to respawn, so if ripple breaks them all then miasma farming is a lot harder. This is especially notable as retrofitted fumeroles are tiny in comparison to newer worlds. 

Boudlerbough regrowth is absurdly slow, and since the seeds spoil, if you forget about them like I did, you lose access to farming ripple, gems, and a method of farming rocks. Ripple is the only one I really miss, as it was pretty much a band-aid fix for dreadstone being very hard to amass in large quantities.

Ripple and Geothermite pathfinding seems to straight up be bugged, as they will walk endlessly into holes in the generation, or against the edges of the biome. 

Last thing is relatively minor, however I think it's just a lot less interesting to just throw it into the corner of the world and connect it via a wormhole. It's especially inconvenient as WX, as the shipping drones take forever to make it to my cave base, which is on the polar opposite side of the map. As mush as I dislike tentapillars, I still think they should've at least used one to connect you to the retrofitted fumerole biome.

I believe the greater depth worm also drops them.

3 hours ago, Mysterious box said:

I believe the greater depth worm also drops them.

It does, at a 2.38% chance per body segment. This wouldn't be that bad if the greater worm actually showed up more than once every 4 years, but alas I've only killed the thing like 2 times, and both were from before the fumerole update.

  • Like 1
13 minutes ago, Baark0 said:

It does, at a 2.38% chance per body segment. This wouldn't be that bad if the greater worm actually showed up more than once every 4 years, but alas I've only killed the thing like 2 times, and both were from before the fumerole update.

true wish they didn't murder the spawn rate to the point it's basically a myth...

11 hours ago, RubLog6 said:

Woah you had a retrofitted fumarole boulderbough grow back? I never had that happen despite multiple in game years.

Did you take them out of the biome? They can block each other from spawning.

From what I've heard from others, they were able to get around 2-3 a visit, so the strategy may be to move them to biomes with the lesser rates and put them back when you're satisfied with the amount.

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