Baark0 Posted June 3 Share Posted June 3 The illumination circuit (and by extension the super illumination circuit) were reworked when WX got their skill tree to provide a headlight effect instead of a bubble of light in a radius around you. For me personally, this was a very large nerf to the illumination circuits, as it made kiting enemies in the dark super clunky compared to the lantern effect the circuits provided before, not to mention the fact that the circuits are almost worthless without the beta tinkering 2 skill unlocked, as the light radius they provide is so unbelievably pathetic with 1 circuit plugged in, and is still very small with 3 circuits. Any more than 3 is a waste, as you could just plug in the opteoelectronic circuit for full screen night vision. I believe that the illumination and super illumination circuits should be reverted to only provide a circle of light, as it would make them more enjoyable to use without having to awkwardly swing the light around to interact with whatever is nearby. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/ Share on other sites More sharing options...
Well-met Posted June 3 Share Posted June 3 (edited) every light item does the circle AoE light, I prefer when one tries something unique Edited June 5 by Well-met 2 Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1869733 Share on other sites More sharing options...
lowercasename Posted June 5 Share Posted June 5 I agree that it's not very practical to fight stuff with, but then also super light circuits don't have much downside otherwise? Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870125 Share on other sites More sharing options...
mima_ Posted June 5 Share Posted June 5 for someone who have motion sickness the super illumination circuit make me dizzy. i hope im not the only one that feel this. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870245 Share on other sites More sharing options...
Wawchik Posted June 5 Share Posted June 5 I think the regular illumination circuit should have it's circle light around you while the super Illumination can stay as it is. Maybe the illumination circuit could be decreased to 2 slots since I don't think there's really any use for it as a 3 slot. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870281 Share on other sites More sharing options...
Cheggf Posted June 5 Share Posted June 5 If you want to just passively ignore the mechanic of light put in the optoelectronic circuit. This is a fun and unique way to differentiate the two circuits. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870287 Share on other sites More sharing options...
Baark0 Posted June 5 Author Share Posted June 5 1 hour ago, Cheggf said: If you want to just passively ignore the mechanic of light put in the optoelectronic circuit. This is a fun and unique way to differentiate the two circuits. Optoelectronic takes up too many slots for my liking, and you wouldn't ignore light as a mechanic if it was a bubble of light around you, it'd just be less clunky and annoying to use. Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870309 Share on other sites More sharing options...
Schneid_101 Posted June 6 Share Posted June 6 The current super light circuit with the beta upgrade is powerful enough for just a one slot circuit. It certainly takes a while to get used to but i still like its current iteration. You also only use it at night so more slots can go to useful circuits, unlike the optoelectronic. Although for caving, i still prefer night vision but that's what extra bodies are for. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870392 Share on other sites More sharing options...
Mysterious box Posted June 6 Share Posted June 6 19 hours ago, Baark0 said: Optoelectronic takes up too many slots for my liking, and you wouldn't ignore light as a mechanic if it was a bubble of light around you, it'd just be less clunky and annoying to use. Thing is the night vision circuit loses it's use if the 1 slot version loses that clunkyness it's a trade off and a very fair one at that. Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870468 Share on other sites More sharing options...
Baark0 Posted June 6 Author Share Posted June 6 1 minute ago, Mysterious box said: Thing is the night vision circuit loses it's use if the 1 slot version loses that clunkyness it's a trade off and a very fair one at that. I disagree. Permanent night vision is an exceptionally powerful ability, as it allows you to scout out potentially dangerous areas that you'd be otherwise unable to see, such as splumonkey biomes, or it can help you spot things when sailing in the ocean at night. If the light circuit was changed to be a circle of light, you'd still lack that ability to scout out far off areas, it'd just be less of a pain to use. Making something clunky to use as a balancing measure is really unsatisfying and just isn't a great way to design an item or ability imo. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870469 Share on other sites More sharing options...
Mysterious box Posted June 6 Share Posted June 6 1 hour ago, Baark0 said: I disagree. Permanent night vision is an exceptionally powerful ability, as it allows you to scout out potentially dangerous areas that you'd be otherwise unable to see, such as splumonkey biomes, or it can help you spot things when sailing in the ocean at night. If the light circuit was changed to be a circle of light, you'd still lack that ability to scout out far off areas, it'd just be less of a pain to use. Making something clunky to use as a balancing measure is really unsatisfying and just isn't a great way to design an item or ability imo. As mentioned above that's too powerful for one slot give it to the 3 slot one but but not the single circuit one and it'd be fine. 1 slot for the small cone, 3 for the circle. Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870490 Share on other sites More sharing options...
lowercasename Posted June 7 Share Posted June 7 (edited) 3 slots for lantern/Wilson with torch skill radius for super/illumination seems a lot more reasonable yeah, and would also make a multiplayer WX to have a reason to use it over just going NV circuit and let everyone else figure out their own light source. Edited June 7 by lowercasename Link to comment https://forums.kleientertainment.com/forums/topic/171913-poll-on-wxs-illumination-circuit/#findComment-1870550 Share on other sites More sharing options...
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