Ginosaji Posted Sunday at 07:45 AM Share Posted Sunday at 07:45 AM Now that the ancient key is no longer consumed by the ancient gateway after defeating the ancient fuelweaver could we move the ancient guardian to a regular boss cool down cycle? Nobody bases in the caves anymore which is mostly because of destructive cave ins during the active shadow rift. Only the support pillar lets you base safely in the caves now which is locked behind the ancient guardian who usually gets rushed early game on public servers by somebody who usually doesn't stick around. They just learn the blueprint and it's lost for everyone else to get unless you go out of your way and kill the most annoying boss in the game in order to respawn the ancient guardian. This would also make people use the houndious shootious more if you wouldn't have to kill the ancient fuel weaver again and again to get another. Deerclops eyeballs can now be farmed multiple times over during a winter season so why should guardian horns still be the bottleneck? We don't have the crab king fight locked behind killing celestial champion and the trident blueprint still has a chance to appear in klaus' loot table the support pillar just isn't obtainable in any other way but defeating the ancient fuelweaver and then kill another ancient guardian after the ruins have been reset. 8 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/ Share on other sites More sharing options...
Baark0 Posted Sunday at 08:12 AM Share Posted Sunday at 08:12 AM Dreadstone pillars also exist, and while they are expensive, you can go kill the Mega Blight to easily get 40 dreadstone, since boulders only spawn during shadow rifts. Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869262 Share on other sites More sharing options...
Ginosaji Posted Sunday at 08:26 AM Author Share Posted Sunday at 08:26 AM So you're saying instead of currently killing 2 bosses and wanting it reduced to 1 which would be sensible to make basing in the caves appealing again, i should kill 3 bosses instead? Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869263 Share on other sites More sharing options...
Kacpert25 Posted Sunday at 09:04 AM Share Posted Sunday at 09:04 AM 37 minutes ago, Ginosaji said: So you're saying instead of currently killing 2 bosses and wanting it reduced to 1 which would be sensible to make basing in the caves appealing again, i should kill 3 bosses instead? Ripple isn't a boss. It's a strong mob. Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869269 Share on other sites More sharing options...
Jakepeng99 Posted Sunday at 09:32 AM Share Posted Sunday at 09:32 AM 1 hour ago, Ginosaji said: Now that the ancient key is no longer consumed by the ancient gateway after defeating the ancient fuelweaver could we move the ancient guardian to a regular boss cool down cycle? Nobody bases in the caves anymore which is mostly because of destructive cave ins during the active shadow rift. Only the support pillar lets you base safely in the caves now which is locked behind the ancient guardian who usually gets rushed early game on public servers by somebody who usually doesn't stick around. They just learn the blueprint and it's lost for everyone else to get unless you go out of your way and kill the most annoying boss in the game in order to respawn the ancient guardian. This would also make people use the houndious shootious more if you wouldn't have to kill the ancient fuel weaver again and again to get another. Deerclops eyeballs can now be farmed multiple times over during a winter season so why should guardian horns still be the bottleneck? We don't have the crab king fight locked behind killing celestial champion and the trident blueprint still has a chance to appear in klaus' loot table the support pillar just isn't obtainable in any other way but defeating the ancient fuelweaver and then kill another ancient guardian after the ruins have been reset. I’d rather them just change the pillar to a regular recipe. 4 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869274 Share on other sites More sharing options...
Ginosaji Posted Sunday at 09:49 AM Author Share Posted Sunday at 09:49 AM Just now, Jakepeng99 said: I’d rather them just change the pillar to a regular recipe. Now that's finally a constructive reply and a solution that i could support as well. Imagine if ice flingomatics were to be some antlion blueprint to learn. That's the level of bad design that we have for the caves + shadow rifts at the moment. Overall the game locks too much content now away behind some boss rush. Just imagine the surface world being in the wagstaff-less world state where warbot + scion have been defeated. There are no shadow atriums available, lunar storms are active and need to get disabled again in order to have new moon nights, restrainers now have to be crafted on what was once pearls island so you can get the restrained static to build a celestial champion. The end game grind is so messy now and nothing is being done about it.  Sure you could say just don't activate the lunar storms or do the knight boat some time before it gets messy, well for pub servers that isn't always feasible with players rushing certain content and then disappearing never to return and then keeping the world in such a messed up state where multiple hoops have to be jumped through just to set a flag in order to get some other resource again. This is something that badly needs fixing and it starts with something simple as a blueprint for a flingo like structure which is crucial for base building in the caves but is locked behind 1 boss which only respawns after jumping through more hoops. 7 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869278 Share on other sites More sharing options...
GamePlayer42 Posted Sunday at 11:17 AM Share Posted Sunday at 11:17 AM 1 hour ago, Jakepeng99 said: I’d rather them just change the pillar to a regular recipe. infact, why was it even a ag-specific craft, i get his whole pillar shtick but i still dont get the rationality behind it beyond that, couldve just been better as an alchemy engine specific craft imo 7 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869286 Share on other sites More sharing options...
Jakepeng99 Posted Sunday at 01:09 PM Share Posted Sunday at 01:09 PM 1 hour ago, GamePlayer42 said: infact, why was it even a ag-specific craft, i get his whole pillar shtick but i still dont get the rationality behind it beyond that, couldve just been better as an alchemy engine specific craft imo Yeah it doesnt make sense. Its just a regular pillar. Maybe if it was a thulicite pillar. 2 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869302 Share on other sites More sharing options...
Gashzer Posted Sunday at 02:24 PM Share Posted Sunday at 02:24 PM Should be able to buy boss blueprints from the wandering trader after any player defeats the boss in question, that way everyone can get access to the blueprints regardless of boss cooldowns. If they can afford it that is. 24 2 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869314 Share on other sites More sharing options...
DaZoul Posted Sunday at 09:33 PM Share Posted Sunday at 09:33 PM 7 hours ago, Gashzer said: Should be able to buy boss blueprints from the wandering trader after any player defeats the boss in question, that way everyone can get access to the blueprints regardless of boss cooldowns. If they can afford it that is. 10 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869380 Share on other sites More sharing options...
Hi. Posted Sunday at 11:15 PM Share Posted Sunday at 11:15 PM 8 hours ago, Gashzer said: Should be able to buy boss blueprints from the wandering trader after any player defeats the boss in question, that way everyone can get access to the blueprints regardless of boss cooldowns. If they can afford it that is. 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869395 Share on other sites More sharing options...
Jakepeng99 Posted Monday at 11:41 AM Share Posted Monday at 11:41 AM 21 hours ago, Gashzer said: Should be able to buy boss blueprints from the wandering trader after any player defeats the boss in question, that way everyone can get access to the blueprints regardless of boss cooldowns. If they can afford it that is. Im shocked the trader hasnt even been updated. It has the potential to be good but they never updated him and he sells only early game stuff or moon glass. I feel like it should be a new currency you have to buy them with instead of like pigskin. Something expensive because fighting the boss itself should stay the best way. Maybe it depends on the boss. Ancient guardian could cost thulicite, werepig could cost dreadstone. Probably the best currency could be tentacle spots, cookie cutter shells, or gnarwhale horns since he likes icky stuff. 3 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869448 Share on other sites More sharing options...
Gashzer Posted Monday at 12:20 PM Share Posted Monday at 12:20 PM 29 minutes ago, Jakepeng99 said: Im shocked the trader hasnt even been updated. It has the potential to be good but they never updated him and he sells only early game stuff or moon glass. I feel like it should be a new currency you have to buy them with instead of like pigskin. Something expensive because fighting the boss itself should stay the best way. Maybe it depends on the boss. Ancient guardian could cost thulicite, werepig could cost dreadstone. Probably the best currency could be tentacle spots, cookie cutter shells, or gnarwhale horns since he likes icky stuff. Hmm, i dont like the idea of a single currency. Maybe the cost of the boss blueprint is based on the resources from the biome that the boss came from? That way the new player still needs to explore the general area of the boss even if its on cooldown. Eg. Scaled furnace blueprint: 5 cactus flesh, 5 ash, 5 charcoal Pillar : 3 cut stone, 3 lichen Bundling wrap: 1 beeswax, 15 honey Strident trident: 1 dandy lionfish Mushcaps: 20 of whatever colour mushroom the mushcap is Etc etc. The cost shouldnt be a boss drop like a dragonfly scale but just lots of common collectables of the biome. 1 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869449 Share on other sites More sharing options...
Jakepeng99 Posted Monday at 01:29 PM Share Posted Monday at 01:29 PM (edited) 1 hour ago, Gashzer said: Hmm, i dont like the idea of a single currency. Maybe the cost of the boss blueprint is based on the resources from the biome that the boss came from? That way the new player still needs to explore the general area of the boss even if its on cooldown. Eg. Scaled furnace blueprint: 5 cactus flesh, 5 ash, 5 charcoal Pillar : 3 cut stone, 3 lichen Bundling wrap: 1 beeswax, 15 honey Strident trident: 1 dandy lionfish Mushcaps: 20 of whatever colour mushroom the mushcap is Etc etc. The cost shouldnt be a boss drop like a dragonfly scale but just lots of common collectables of the biome. I don’t like these ideas they seem very unbalanced compared to each other. Scaled furnace made as cheap as dirt. They feel sort of tacked on.  I feel like tentacle spots could be for more minor boss drops like mush caps , and I like the idea you made for using dragonfly scales. 1-3 dragonfly scale for more advanced ones like bundling wrap and mush lights which shouldn’t be easy to get. It shouldn’t be introduced in a way that can replace fighting the bosses for their loot. Stuff like the strident trident needing a specific ocean fish is awkward because he’s a wandering trader and you need to just happen to be carrying a lion fish or make a treck back to your base cus your saving a random lion fish. Edited Monday at 01:34 PM by Jakepeng99 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869457 Share on other sites More sharing options...
Gashzer Posted Monday at 02:37 PM Share Posted Monday at 02:37 PM (edited) 1 hour ago, Jakepeng99 said: I don’t like these ideas they seem very unbalanced compared to each other. Scaled furnace made as cheap as dirt. They feel sort of tacked on.  I feel like tentacle spots could be for more minor boss drops like mush caps , and I like the idea you made for using dragonfly scales. 1-3 dragonfly scale for more advanced ones like bundling wrap and mush lights which shouldn’t be easy to get. It shouldn’t be introduced in a way that can replace fighting the bosses for their loot. Stuff like the strident trident needing a specific ocean fish is awkward because he’s a wandering trader and you need to just happen to be carrying a lion fish or make a treck back to your base cus your saving a random lion fish. The wandering trader whole gimmick is tacked on, im just going with the vibe. The fact someone needs to kill the boss first, the new player needs to find the trader then gather an assortment of random bs makes all this fair for just the blueprint not even the crafting materials for the craft itself! Like gathering 30 honey to pay for the bundling wrap blueprint is easy and sounds cheap but you cant just pull 30 honey out of your bum so its just the right level of annoying to justify it. Edited Monday at 02:39 PM by Gashzer Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869464 Share on other sites More sharing options...
Jakepeng99 Posted Monday at 04:46 PM Share Posted Monday at 04:46 PM 2 hours ago, Gashzer said: The wandering trader whole gimmick is tacked on, im just going with the vibe. The fact someone needs to kill the boss first, the new player needs to find the trader then gather an assortment of random bs makes all this fair for just the blueprint not even the crafting materials for the craft itself! Like gathering 30 honey to pay for the bundling wrap blueprint is easy and sounds cheap but you cant just pull 30 honey out of your bum so its just the right level of annoying to justify it. Boss blueprints shouldnt be easy to get. 30 honey is easy as heck, its only a few bee box harvests. Just "Slightly annoying" shouldnt be the way to obtain them, no? Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869487 Share on other sites More sharing options...
Gashzer Posted Monday at 04:52 PM Share Posted Monday at 04:52 PM 2 minutes ago, Jakepeng99 said: Boss blueprints shouldnt be easy to get. 30 honey is easy as heck, its only a few bee box harvests. Just "Slightly annoying" shouldnt be the way to obtain them, no? But a lot of boss blueprints still require you to kill/fight the boss to craft the thing. 30 honey is easy as heck but you still just dont happen across 30honey that easily. You will need to farm for it. Bundling wrap could be made more expensive as you dont need a boss drop to craft it unlike scaled furnace where even if the blueprint is cheap you still need to fight dragonfly. The whole point is that someone has already killed the boss on the server, if the blueprints are too hard to trade for or if you need boss drops to trade then whats the point even adding it to the trader to start with? I think the merm king approach is the best; lots of common materials that make it so its still grindy and fair. Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869489 Share on other sites More sharing options...
IAmAFurrz Posted Monday at 05:29 PM Share Posted Monday at 05:29 PM On 5/31/2026 at 6:17 PM, GamePlayer42 said: infact, why was it even a ag-specific craft, i get his whole pillar shtick but i still dont get the rationality behind it beyond that, couldve just been better as an alchemy engine specific craft imo cuz klei just cant help throwing literally every boss a blueprint, even for basic **** like a pillar 5 hours ago, Jakepeng99 said: I feel like it should be a new currency you have to buy them with instead of like pigskin tbh, id like him to actually want to take survival stuff (grass and twigs) to trade for other stuff cuz why would we want to trade ash for grass and twigs? theres already so much around. (pigskin could be interpretted as hes using them for football helms) Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869494 Share on other sites More sharing options...
00petar00 Posted Wednesday at 01:32 AM Share Posted Wednesday at 01:32 AM (edited) The problem isn't just the blueprint but horn for houndius shootius so it would be nice if AG respawned without killing FW anyway and there wouldn't be a need to go through hoops to add BPs to trader or other methods. Houndius shootius is very interesting structure and it is sad that it is so underused because of how difficult it is to obtain them in a large quantity. Maybe we could respawn AG as many times as we want like Deerclops by using some item without him spawning ornate chest and his loot can be just horn, bp and meat after killing FW he drops his ornate chest on first kill each time. Edited Wednesday at 01:34 AM by 00petar00 2 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869698 Share on other sites More sharing options...
Pig and beefalo Posted Wednesday at 04:01 AM Share Posted Wednesday at 04:01 AM 2 hours ago, 00petar00 said: The problem isn't just the blueprint but horn for houndius shootius so it would be nice if AG respawned without killing FW anyway and there wouldn't be a need to go through hoops to add BPs to trader or other methods. Houndius shootius is very interesting structure and it is sad that it is so underused because of how difficult it is to obtain them in a large quantity. Maybe we could respawn AG as many times as we want like Deerclops by using some item without him spawning ornate chest and his loot can be just horn, bp and meat after killing FW he drops his ornate chest on first kill each time. Meanwhile, when using Deconstruction Staff to cast a spell on the deployed Houndius Shootius, undeployed Houndius Shootius should be dropped instead of materials scattered all over the ground. In this way, players don't have to deliberately bring a bunch of materials to Ancient Pseudoscience Station just to remake Houndius Shootius, which is meaningless 1 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869720 Share on other sites More sharing options...
00petar00 Posted Thursday at 03:45 AM Share Posted Thursday at 03:45 AM (edited) 23 hours ago, Pig and beefalo said: Meanwhile, when using Deconstruction Staff to cast a spell on the deployed Houndius Shootius, undeployed Houndius Shootius should be dropped instead of materials scattered all over the ground. In this way, players don't have to deliberately bring a bunch of materials to Ancient Pseudoscience Station just to remake Houndius Shootius, which is meaningless 100%, I've been building or placing houndius shootius on bridges and from what I remember materials can easily get deleted when deconstructing them since they can fall into void. Its possible to avoid this by placing them in the middle but If you want to fit more houndius that is not an option. Edited Thursday at 03:46 AM by 00petar00 1 Link to comment https://forums.kleientertainment.com/forums/topic/171837-ancient-guardian/#findComment-1869874 Share on other sites More sharing options...
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