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yeah, idk how you get that, but I might have found it in the module data

CustomClothing = { tags = { "Clothes", "PedestalDisplayable", }, kBoxCollider2D = { x = 0.75, y = 0.4, }, suitTank = nil, leadSuitTank = nil, primaryElement = { Name = "Carbon", InternalTemperature = 293.0, Mass = 7.0, Temperature = 293.0, DiseaseCount = 0, Units = 1.0, }, requiredDlcIds = nil, forbiddenDlcIds = nil, id = "CustomClothing", wornID = nil, onEquipEffect = { decorMod = 40, conductivityMod = 0.0025, homeostasisEfficiencyMultiplier = -1.25, }, }, EquippableBalloon = { tags = { "Clothes", }, kBoxCollider2D = { x = 0.75, y = 0.4, }, suitTank = nil, leadSuitTank = nil, primaryElement = { Name = "Carbon", InternalTemperature = 293.0, Mass = 1.0, Temperature = 293.0, DiseaseCount = 0, Units = 1.0, }, requiredDlcIds = nil, forbiddenDlcIds = nil, id = "EquippableBalloon", wornID = nil,

Maybe be an overjoyed response thing?

Oh! nvm, it has to do with blueprints and rewards account with klei. I haven't messed with that stuff yet.

 

I just got a bunch of free cosmestic stuff. That's pretty cool.

In the video it says 3 drops per week, but this time it's 6.

Apparently a dupe carrying a balloon after being given one by an overjoyed balloon artist is implemented as a clothing item for a special slot that's not normally visible in UI, unless there's this dropped item, which will show assignments throughout the colony - these dupes are carrying a balloon:
Screenshot_20260530_135318.png.20719184c239ad5c8a46332ada8bc5d6.png

If I click one of these four to assign this "dropped balloon" and click again to unassign, their carried balloon disappears, as expected. But somehow this dropped one was not deleted.

Checking the saves, the dropped balloon appeared between saves made over the last weekend (not playing this on beta), so if this was caused by game code, the bug might still be there.

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