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So these are some early impressions of the new crafts so I may have missed some functions

First up the geothermic tools. From what I've tested they seem to be tools you can heat up and while hot will not break while you work with them losing a bit of heat for every use you do with them or slowly over time while keeping you warm. When the tool runs out of heat the tool will eventually break removing 25% durability and leaving it in a broken state that can't be used until it's heated up enough to reform but will still keep the durability loss from breaking basically it's a thermal stone and a tool combined into one object . 

Next up is the cooling balm which really did not work as I was expecting so using this medicine heals you for 20 hp and gives you fire immunity like Willow for a bit. Do keep in mind that this does not lower your temp so you will still overheat if you stay near fire too long also this fire immunity can be applied to anything you can apply medicine to like pigman, merms, or even hostile creatures(Lunar Wurt and Webber players rejoice). Anyway obviously Willow has no use for this but it holds a lot of value for everyone else.

Lastly is the coals trap basically warm the coals up and it'll do fire damage whoever walks over them but it won't burn them so the loot will be safe however keep in mind that it will burn flammable items that land on them they are infinitely reusable just pick them up when you are done using them in an area but you have to be careful while cooling balm makes you immune to fire damage it doesn't prevent overheating and they'll even over heat Willow. It should be noted however that Wx with one cooling circuit won't over heat but will still need the balm to prevent the fire damage while Wx with two cooling circuits can just freely use these without using the balm or over heating. Warly's gazpacho will also prevent you from over heating making them the ideal picks if you plan to camp on the coals instead of luring the enemy into running back and forth. This will also panic any enemies who are panicked by fire.

Final thoughts these are really cool additions but I also feel like their uses are limited without characters who have specific synergy perks to make them more convenient. Unsurprisingly when it comes to heating up the tools and the coals Willow has the biggest advantage in that she doesn't need the cooling balm and her fire ball can trigger all the heating effects. However surprisingly Walter is also very synergistic with this new gear the coals can be used to prevent enemies from approaching and interestingly his portable campfire will heat the coals to their max temp making the skill far better than it already is. For those without access to those cheaper and more portable heat sources normal campfires and star caller staffs will work.  As mentioned above Wx and Warly have a really good advantage with this as their natural abilities can used to keep cool while standing on the coals but there is a solution for characters who don't have this option in the form of the ice amulets though that probably isn't worth the investment early on.

Edited by Mysterious box
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You can also cook stuff on the coals.

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I didn't test how much food it could handle at once, and it took so long that I started it doubt if it was cooking, but yeah it can cook stuff.

That said, I didn't know it got hotter than orange, so maybe it can get faster.

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So I just thought about it and it worked turns out you can use Wx's heat circuit to keep the tools heated giving them infinite durability without worrying about them cooling down one heat circuit is enough to keep the tools warm enough that they'll never break while you carry them.

Wx can also heat the coals with his body if he's using heat circuits. By that I mean he can heat them by standing near them or by holding on to them.(though be warned if he's holding them the moment you pick them up in your inventory you will take fire damage and the same will happen if you place them back down in your inventory but it'll only be one tick for each action.

Edited by Mysterious box
  • GL Happy 1
1 minute ago, Mike23Ua said:

Okay so if Walters “portable campfires” are good for this, and Wilson’s torch tossing is not.. that needs to probably be  fixed? (I can’t play in betas so I have no idea.. sorry.)

Wilson’s torch toss does not act like a fire in any other regards. So either that would be added which would be nice or it’s not gonna happen 

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13 minutes ago, wormwood123 said:

Wilson’s torch toss does not act like a fire in any other regards. So either that would be added which would be nice or it’s not gonna happen 

a torch isnt strong enough to cook like giant slab of heat rock

1 hour ago, Edible Coal said:

a torch isnt strong enough to cook like giant slab of heat rock

Let’s be serious a moment, how many skill point investment does it take to unlock torch toss? This would be a neat way of giving Wilson a small buff with the new beta contents.

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