axxel Posted May 24 Share Posted May 24 19 hours ago, Mike23Ua said: Today I want to discuss these TALL forest trees and the potential capability they could have in a game where we have elevated hillsides. I think it would be really cool if there was Hills we could not reach by any means whatsoever, Unless we chopped one of these big bad boys down, and placed its *seed* on the edge of land waited for it to grow tall again, and then chopped it down (now with actual tree falling animations and characters like woodie yelling out TIMBER!!! As it crashes to the ground instead of just becoming logs like in DS/DST) A chopped TALL tree could fall over and create a tree bridge for players to walk across the tree to reach an otherwise unaccessible hilltop. I’ll try to add an image later to give a better example. We don't know whether the characters can natually climb the walls or other means like ladders or stairs (since we had gotten bridges in DST). But I agree that the tree's height are evident that they play a role. Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/page/2/#findComment-1868112 Share on other sites More sharing options...
Mike23Ua Posted May 26 Share Posted May 26 (edited) Here are examples of tall trees being used as bridges.. I just grabbed images off Google (mostly because I can only draw stick figures.. 😂) The game can have “patches of dirt spots” like little areas on the edges of hillside where the trees can properly be placed and grow (for obvious reasons they couldn’t be placed EVERYWHERE, only in places where the game allows them to grow) Klei can even add visual hints to the player that they CAN DO THIS such as areas of the game where they’ll spawn already downed. Anyway I just really hope DSE focuses heavily on more survival and navigational puzzles, and less on raid bosses. Edited May 26 by Mike23Ua 2 Link to comment https://forums.kleientertainment.com/forums/topic/171361-lets-talk-about-literally-anything-that-isnt-characters/page/2/#findComment-1868280 Share on other sites More sharing options...
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