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I could see the logic behind the robot finding "better way to use their nutrients" and "better absorbing nutrients". 

Increasing all stats from food (even amplifying negative ones) could be an interesting concept. 

I know it might be too late for that, but it's an idea

8 hours ago, TioKaien said:

I could see the logic behind the robot finding "better way to use their nutrients" and "better absorbing nutrients". 

Increasing all stats from food (even amplifying negative ones) could be an interesting concept. 

I know it might be too late for that, but it's an idea

Dont think its too late, as they will still hear feedback related to wx skill tree for the several weeks following public update. And yeah, i think gastro should buff all foods to make up for eating 2x to fill hunger.

1 hour ago, Reddddd said:

Dont think its too late, as they will still hear feedback related to wx skill tree for the several weeks following public update. And yeah, i think gastro should buff all foods to make up for eating 2x to fill hunger.

since percentages are retained, it's much more efficient to fill up in a chassis with no gastrogain circuits, then switch back 

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1 hour ago, tHe_silent_H said:

since percentages are retained, it's much more efficient to fill up in a chassis with no gastrogain circuits, then switch back 

Yeah like switching to a 100hp  chassis with 3 beanbooster is much better for free healing then switching back to a tanky, more mentally fragile chassis. Tbh they should focus on fixing this, it doesnt make sense that you can workaround switching chassis and abusing shared stats instead of just having so switching chassis doesnt change how fast you're fulfilled/sane/healthy (if you have 300 hp, you should regen as fast as you would in a chassis with 100hp, be it with beanbooster or just a regular pierogi.) Or make it a direct nerf, each chassis you switch that has less stats than another will share it as well. (If you switch to a 100hp chassis and heal it, going back to your old chassis will have you at 100hp and not full hp.) 

Right now it just feels like a minor incovenience to switch chassis lol

2 minutes ago, Reddddd said:

True mb, still doesnt change how the scaling nerf doesnt make sense

because it's probably less bug and easier to just make the status be based on the % when changing chassis

There's no numerical difference between slowing the rate at which you lose hunger Vs. increasing the amount of hunger you gain, it's all the same stat in different wrappings

Processing circuits have the dapperness boost effect because it makes sanity recovery quicker, so it has a purpose beyond giving you more of it

If we wanna buff gastrogain, buffing hunger drain reduction is the way because it also indirectly increases your maximum hunger

2 hours ago, doritosdamafia said:

because it's probably less bug and easier to just make the status be based on the % when changing chassis

Saving 3 numbers into constants isn't difficult at all

The current implementation of percentage based stat transfer is 100% intentional to encourage chassis usage and circuit swapping. Unplug health when out of combat, plug it back in when facing a boss (or just make a separate chassis)

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