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I've heard that some people don't want to see the setting where the superior contains the inferior, such as Black Heart having the function of Nightmare Fuel. They think this doesn't fit the setting of the wx78 switching circuit. I don't quite agree with this view. After all, the large life circuit is also the superior of the small life circuit.

1 hour ago, 1060871684 said:

After all, the large life circuit is also the superior of the small life circuit.

In stats, yeah, but not in size

Size isn't a factor for the shadow slot, though, so I can see why people would want some separation between it's "circuits"

(don't bring up acceleration 2.0)

  • Like 1

I think these are good announcements all around, although I do agree with the sentiment that locking shadow alignment while changes are being made feels... Unnecessary. The way I see it, it's already very well thought-out and well executed; absolutely in a good enough state for release.

If the changes are going to be actively "undoing" some of the current functionality, then I can somewhat understand, but it's still a bit of a shame imo.

Also please Klei, if the "progression" of the skill is being reworked PLEASE leave shadow atrium as the best pre-rift option so there's actually a reason to kill the shadow pieces for non-speedrunners. Or, at the very least a viable choice if the idea is for there to be multiple "routes" for the shadow slot.

As a more precise suggestion: maybe prevent socketing pure horror pre-rifts? To prevent this skill from becoming "reason number 7 why you should kill nightmare werepig as soon as possible". Perhaps with a "slot upgrade" that can only be crafted post-rifts giving compatibility with pure horror and possessed atrium?

Edited by Cheezit555
More idea :)
  • Like 1
4 hours ago, Evelo said:

Speaking of, are there plans to make the Elding Spear be rechargeable like the Morning Star given it also is electric based?

I really, really want to see this change makes into the game. Let Wigfrid use her signature weapon a little easier, please!

  • Like 4
8 hours ago, V2C said:

Like chess, each player is now limited to 2 of each type of Clockwork followers at a time. (WX-78’s limit is 3 per type.)

It is a really creative way to balance them. They were pretty busted before so Thats nice.

7 hours ago, viblym said:

please god bring back the follower cap for every mob I'm begging you

also we're all in understanding that this is to make WX's Possessed Chassis' look better, right?

I feel like followers need a rework.

There should be a value of like 30 as a quick example, and different followers take up different values.

Regular spiders take 1. Pigs, bunnymen, regular merms and the other spider types take 2. Merm guards and rock lobster's take 3.

There could be items or followers which bypass the limit, like the spider hat and clockworks. Maybe we need a way to see the follower cap because if it was invisible it would be weird.

Characters like Webber (and Woodie if they feel like adding more) could have skills to increase the cap. Woodie should have more by default because of his follower related perks.

8 hours ago, V2C said:

Like chess, each player is now limited to 2 of each type of Clockwork followers at a time. (WX-78’s limit is 3 per type.)

Actually, I just realized one thing.
Do they still agro when you switch characters? If so, can we get an option to turn these clockworks offline?
Like left clicking the tamed Clockwork without any weapon would turn them into the same state as shocked, which you can re-enable anytime (or your friends can) or just repair them again. That way we can avoid situations where you would get spawncamped by your followers.
Slightly different color from Hostile Clockworks would be nice too.

  • Like 1

Damn i really liked the shadow affinity, it makes your early game such a unique experience, and i really, really want it to be available at the start, and then when you kill shadow pieces it give you a little damage boost, which is so nice.  I just hope it wasn't disabled  because it was stronger with different survivor like wendy + wolfgang or something.

4 hours ago, 1060871684 said:

I've heard that some people don't want to see the setting where the superior contains the inferior, such as Black Heart having the function of Nightmare Fuel. They think this doesn't fit the setting of the wx78 switching circuit. I don't quite agree with this view. After all, the large life circuit is also the superior of the small life circuit.

it's more because depending on your play style, the "lazy forager" from nighmare fuel pick more trash than actually something useful, biggest example is if you gonna get honey from your honey farm, the shadow hands will get the flowers, with is more of a annoyance than useful

19 minutes ago, doritosdamafia said:

it's more because depending on your play style, the "lazy forager" from nighmare fuel pick more trash than actually something useful, biggest example is if you gonna get honey from your honey farm, the shadow hands will get the flowers, with is more of a annoyance than useful

I might be wrong here, but last time I checked they didn't collect flowers

Still a valid argument, though. Unplugging it is annoying, even if it's free

15 minutes ago, Random Guy000 said:

I might be wrong here, but last time I checked they didn't collect flowers

Still a valid argument, though. Unplugging it is annoying, even if it's free

the hands will pick flowers and cave moss if theres nothing better to pick to pick in it's range

Edited by doritosdamafia
10 hours ago, V2C said:

 

  • Like chess, each player is now limited to 2 of each type of Clockwork followers at a time. (WX-78’s limit is 3 per type.)

 

 

Does this limit applies to damaged clockworks that spawns in ruins too?
I hope not because they are hard to spam because there are limited amount of them in the ruins and can't have more than that unless you reset the ruins itself.

Also, They don't regenerate their health even while tamed, unlike normal clockworks

  • Like 1

I'm more interested in today roadmap, because I don't know if this update will be released for consoles this week. .:/

But it will be a surprise if yes.

This will be the first time I'll really test WX, and with the added bonus of the Skill Tree. .:D

Edited by LordeMao
2 hours ago, Random Guy000 said:

I might be wrong here, but last time I checked they didn't collect flowers

Still a valid argument, though. Unplugging it is annoying, even if it's free

They definitely picked flowers as of the most recent update before the affinity got disabled.

13 hours ago, viblym said:

please god bring back the follower cap for every mob I'm begging you

also we're all in understanding that this is to make WX's Possessed Chassis' look better, right?

This would make wurt and webber the most useless characters depending on the cap. If the merms can only be stacked at most 10, you'd have an slightly better wendy. For example.

But yeah i do agree with the changes, too many followers makes even bosses trivial, webber and wurt would need slight reworks 

2 hours ago, Haidus said:

Does this limit applies to damaged clockworks that spawns in ruins too?
I hope not because they are hard to spam because there are limited amount of them in the ruins and can't have more than that unless you reset the ruins itself.

Also, They don't regenerate their health even while tamed, unlike normal clockworks

Yea... while you can spam 20+ bishops to stunlock any boss in the overworld, in the ruins you get what you have. If you reset it, all bishops who died will respawn but the ones that survived wont. So its always an fixed amount on caves

14 hours ago, V2C said:
  • Like chess, each player is now limited to 2 of each type of Clockwork followers at a time. (WX-78’s limit is 3 per type.)

 

Personally disappointed in this change. Maybe it makes sense but that doesn't mean I like it. 

  • Like 1
14 hours ago, V2C said:

Like chess, each player is now limited to 2 of each type of Clockwork followers at a time. (WX-78’s limit is 3 per type.)

Does anyone know if there is character dialogue or anything else to convey this limit? If not it might be confusing for players

1 hour ago, Reddddd said:

This would make wurt and webber the most useless characters depending on the cap. If the merms can only be stacked at most 10, you'd have an slightly better wendy. For example.

But yeah i do agree with the changes, too many followers makes even bosses trivial, webber and wurt would need slight reworks 

Ideally yes if they did add a follower cap all followers would be re-balanced to account for that

  • Like 1
15 hours ago, V2C said:
  • Like chess, each player is now limited to 2 of each type of Clockwork followers at a time. (WX-78’s limit is 3 per type)

ok now add pawn clockworks and let us upgrade them to other clockworks to let us bypass the limit

(not a serious suggestion btw)

Edited by Draggofroot

Dump the current shadow affinity, its clunky and messy, instead the shadow affinity should allow Wx to craft mini-gear statues that when given nightmare fuel or during new moon, mini versions of the shadow clockworks are spawned and the slotted nightmare fuel, pure horror and corrupted shadow atrium changes what tier it is 1-3.

Working jobs like picking plants and what not, should be given to the possessed chassis'.

  • Like 1

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