Jump to content

Recommended Posts

3 minutes ago, Baark0 said:

the kiting on the lunar vessels could be improved a bit, as specifically vs deerclops, your clones wont actually walk far enough away to dodge its attacks. i feel like this has a ton of potential for insane dps with facetank builds with 3 vessels all equipped with maximum hp, spin-cycle, and electrification circuits.

kinda weird that pure horror/dreadstone/dark tatters dont seem to be able implanted with the shadow servitor skill. has anyone found out what exactly it does? all ive found so far is that when you pick up an item, a few other nearby items will be collected by these cool shadow things. it seems helpful, but im really hoping there's some cooler things it does.

spin cycle working with other tools is super cool and im a big fan of that. unfortunately the other gamma circuits still seem pretty niche, which i guess is fine in a vacuum but i was kinda expecting for these to be the super cool character defining circuits, so the fact 3/4 of them are not that useful gimmicks is a little sad to see. someone suggested making the rangebooster a gamma circuit, and i agree with that solely because imo there should be a 1 notch circuit for each circuit type, just to fill in the empty gaps.

So the clones can die?

The lunar perks finally allow me to play don't starve together with other players by myself

6 minutes ago, Baark0 said:

kinda weird that pure horror/dreadstone/dark tatters dont seem to be able implanted with the shadow servitor skill. has anyone found out what exactly it does? all ive found so far is that when you pick up an item, a few other nearby items will be collected by these cool shadow things. it seems helpful, but im really hoping there's some cooler things it does.

It works with nightmare fuel, shadow atrium, and possessed atrium.

They do something when your currently active body has them implemented, not sure entirely but I think you can like teleport closer to monsters when you try to attack them and applies some shadowy effect when hitting them.

However, the big thing is when they are in your backup bodies. The backup bodies will function as lazy foragers that also auto harvest all nearby plants, so place a body down near a sapling farm and all the saplings will get harvested and twigs will get picked up. The better shadow items have bigger range and faster use time. Additionally, the atriums seem to have a boulderbrough effect and will dig up rocks and stuff for you to chop around them

  • Like 1
10 minutes ago, David808 said:

So the clones can die?

yeah, pretty sure they just act like another wx player. idk if they have hunger stats but theres an option to feed them when you hover food over them. when they die, the chasis reverts to a normal placed one and any items they have in their inventories drop to the ground, but youll have to craft another lunar infuser thingy. they might also die to darkness, though i havent tested that.

  • Like 3
3 minutes ago, Baark0 said:

yeah, pretty sure they just act like another wx player. idk if they have hunger stats but theres an option to feed them when you hover food over them. when they die, the chasis reverts to a normal placed one and any items they have in their inventories drop to the ground, but youll have to craft another lunar infuser thingy. they might also die to darkness, though i havent tested that.

I wonder if the controls of the clones will be good. Imagine being able to use them with character command wheel damnn

Spoiler

The lunar affinity AI is pretty bad. They're occasionally lobotomized or just stop moving entirely.

The shadow affinity on the other hand is quite confusing and generally useless. Early game? Sure. Free lazy forager and auto-harvesting. Late game with the Shadow Atriums and Possessed Shadow Atrium? All I gathered was a 25% increase in damage and some kind of boulderbough effect with vines, from looking in the code. Maybe I'm missing something, but that's kind of.. eh?


I know it's a beta, but, the shadow and lunar affinities feel very broken and lackluster, so I hope it's all fixed up before launch in four days. Very cool in concept, though.

6 minutes ago, VaskalRascal said:
  Reveal hidden contents

The lunar affinity AI is pretty bad. They're occasionally lobotomized or just stop moving entirely.

The shadow affinity on the other hand is quite confusing and generally useless. Early game? Sure. Free lazy forager and auto-harvesting. Late game with the Shadow Atriums and Possessed Shadow Atrium? All I gathered was a 25% increase in damage and some kind of boulderbough effect with vines, from looking in the code. Maybe I'm missing something, but that's kind of.. eh?


I know it's a beta, but, the shadow and lunar affinities feel very broken and lackluster, so I hope it's all fixed up before launch in four days. Very cool in concept, though.

tbh i agree. i was personally hoping we'd get a lunar/shadow gamma circuit, as that'd fit in nicely with gamma circuits being the cool ability circuits. the lunar affinity has the potential to be cool, however i dont really like the idea of micromanaging a bunch of minions, so its pretty unappealing for me.

Edited by Baark0
  • Like 1

I think the shadow affinity works pretty well.

The base pre-boss easily accessible nightmare fuel upgrade gives WX a lazy forager for free, which isn't much but keep in mind that nightmare fuel is very easily accessible and this is a special slot just for nightmare fuel, so it can be effectively thought of as just a base ability granted by the skill. Additionally, the backup bodies are able to make great use of this in that they can auto harvest and loot all sorts of farm designs.

The shadow atrium upgrade is still pretty accessible in the early game and an extra damage increase ain't that bad, as well as still maintaining the same effects as before. Its inactive body effect is also pretty nice, boulderbrough drops are nothing to scoff at, and the inactive body can produce them faster than a boulderbrough with less work to harvest them. It shouldn't be too hard to get 4 atriums for all bodies by the third new moon, or just waiting til the fourth or fifth to avoid rushing (first new moon is day one, second new moon is first shadow piece fight, third full moon the statue blueprints are available so the remaining 3 atriums can be acquired at once)

The final upgrade is fittingly powerful for a now post rifts high-grade material. According to what I am reading, the possessed atrium upgrade allows mimicreep items to be used as normal. I have not tested this, but this would hypothetically allow for any item to be indefinitely duplicated and used for free no matter how expensive it is. It can also spawn mimicreeps in its inactive form in case you ever worry about struggling to acquire them in an easy supply near your base.

  • Like 5
6 minutes ago, StarvingAngler said:

The final upgrade is fittingly powerful for a now post rifts high-grade material. According to what I am reading, the possessed atrium upgrade allows mimicreep items to be used as normal. I have not tested this, but this would hypothetically allow for any item to be indefinitely duplicated and used for free no matter how expensive it is. It can also spawn mimicreeps in its inactive form in case you ever worry about struggling to acquire them in an easy supply near your base.

This is the part I genuinely am extremely curious about. Duping items for free is massive on a convenience factor and I can see a ton of people utilizing this for things like ancient crafts and otherwise items that are valuable being much more expendable. It doesn't seem like it has any blacklist except for green gem items (which like... Yeah, that's valid).

45 minutes ago, Maxil20 said:

It doesn't seem like it has any blacklist except for green gem items (which like... Yeah, that's valid).

The blacklist doesn't seem to be working, tested it and you can use it with green gem items. Hopefully it stays as it is? probably won't though :(

You get the possessed atrium at the same time you get to use boulderboughs for green gems, so I think it is fine. You can go through the trouble of swapping to WX every time you want to dupe something or you can just stay as them, a new choice of character to play in late-game worlds is great! Winona probably still better lol

Edited by Pruinae
45 minutes ago, Pig and beefalo said:

Well, it can even rotate hammers and pickaxes, but it can't rotate any sword. It feels quite strange

well, the spin circuit was made more for utility  than combat, plus the damage increase by the shadow affinity and the attack speed increase is very good for combat already

Edited by doritosdamafia
  • Like 1
6 minutes ago, doritosdamafia said:

well, the spin circuit was made more for utility  than combat, plux the damage increase by the shadow affinity and the attack speed increase is very good for combat already

Yes, but I don't know when they will pay attention to the Shadow Maul. I'm not the only one disappointed with this weapon. It clearly has great potential

2 minutes ago, Pig and beefalo said:

Yes, but I don't know when they will pay attention to the Shadow Maul. I'm not the only one disappointed with this weapon. It clearly has great potential

yea, losing everything because you forgot to fix it mid battle is very sad and the maintenance is kinda boring

  • Like 6
4 minutes ago, Pig and beefalo said:

Yes, but I don't know when they will pay attention to the Shadow Maul. I'm not the only one disappointed with this weapon. It clearly has great potential

What does that have to do with being able to spin with weapons? If anything spinning with weapons would make the shadow maul worse because currently its usability with spin cycle is the only reason you’d take it over the reaper imo

  • Sanity 1
12 minutes ago, NotGabriel said:

What does that have to do with being able to spin with weapons? If anything spinning with weapons would make the shadow maul worse because currently its usability with spin cycle is the only reason you’d take it over the reaper imo

Well, although I can tell you want to refute me, I don't quite understand what you're trying to refute. I just think it's a bit strange that the sword can't rotate, and the Shadow Maul is one of the few high-damage weapons that can rotate. I just mentioned it, and I don't know what's there to question about that

54 minutes ago, Pig and beefalo said:

Yes, but I don't know when they will pay attention to the Shadow Maul. I'm not the only one disappointed with this weapon. It clearly has great potential

53 minutes ago, doritosdamafia said:

yea, losing everything because you forgot to fix it mid battle is very sad and the maintenance is kinda boring

WX with shadow affinity using the possessed shadow atrium can use mimicked lvl 3 Shadow Maul, you can mimic many copies of it so if one ends up breaking it's not a big deal.

  • Like 2
  • Sanity 1
17 minutes ago, Pruinae said:

WX with shadow affinity using the possessed shadow atrium can use mimicked lvl 3 Shadow Maul, you can mimic many copies of it so if one ends up breaking it's not a big deal.

It's quite interesting. However, it would be even better if this problem could be solved from the weapon itself

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...