VaskalRascal Posted April 13 Share Posted April 13 8 hours ago, 66AKU66 said: For me it's really dissapointing that Spin-Cycle Circuit is spring locked. I really don't like season locking since you even can't speedup process of abtain it by being more active/skillful... The only other thing that I can think of that spins, would be Mush Gnomes. Even then, I feel like a grotto scan is too easy for something as good as Spin-Cycle. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861183 Share on other sites More sharing options...
doritosdamafia Posted April 13 Share Posted April 13 3 minutes ago, VaskalRascal said: The only other thing that I can think of that spins, would be Mush Gnomes. Even then, I feel like a grotto scan is too easy for something as good as Spin-Cycle. just do like the speed circuit, we can make a six pin weaker spin circuit while we wait for spring 8 1 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861186 Share on other sites More sharing options...
Soul7k Posted April 13 Share Posted April 13 (edited) 8 minutes ago, doritosdamafia said: just do like the speed circuit, we can make a six pin weaker spin circuit while we wait for spring let me scan a bio-scanalyzer. they spin. you can scan clockworks they are robots. it makes sense. TRUST Edited April 13 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861190 Share on other sites More sharing options...
nicholasdamian Posted April 13 Share Posted April 13 Shadow alignment pickup range when using nightmare fuel and hearts should increase when using rangebooster circuits 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861206 Share on other sites More sharing options...
Soul7k Posted April 13 Share Posted April 13 (edited) Some tweaks for possessed chassis that might help/be nice? they could be affected by the maximum body count, but also returned either all or half of them for use for remote transfer or have some kind of teleportation beacon that can be built if you take lunar and have remote transfer. I am not exactly sure. teleport to the whatever body was in use should have no hunger or sanity values and some health regen(maybe a lot out of combat or some in combat)? Edited April 13 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861208 Share on other sites More sharing options...
Kacpert25 Posted April 13 Share Posted April 13 16 hours ago, V2C said: Updated Scrapbook to include new Circuits, what creatures to scan for them, and how the Circuitry skills affect them. Circuits now have probably the most complex descriptions of all scrapbook entries. Spoiler Btw, I understand why spatializer circuit is in the "Storage" subcategory. But it would be better if it were in the "Upgrade Module" subcategory instead of being separated from the other circuits. 16 hours ago, V2C said: Reduced Nutribricks fuel value, and raised its farm nutrient value. Nutribrick is missing in the fertilizers list. 17 hours ago, V2C said: Incursive Gestalts can now be encapsulated. I think Inimical Gestals should also be able to be caught. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861210 Share on other sites More sharing options...
Kondr_ Posted April 13 Share Posted April 13 1 hour ago, VaskalRascal said: The only other thing that I can think of that spins, would be Mush Gnomes Also skittersquid and phase 2 celestial champion. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861237 Share on other sites More sharing options...
Meniek Posted April 13 Share Posted April 13 Love the affinities but got minor ideas for the shadow side: make the nightmear fuel lazy forager effect spesific to NF, make the drops from mini boulderbrought tendrals a bit highter to like 2-3 a tendral. Thank u :3 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861238 Share on other sites More sharing options...
NotGabriel Posted April 13 Share Posted April 13 9 minutes ago, Kondr_ said: Also skittersquid and phase 2 celestial champion. Me and the boys on our way to speedrun CC (we got tired of waiting til spring) 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861240 Share on other sites More sharing options...
Kondr_ Posted April 13 Share Posted April 13 Let's talk about inspiring bosses: Mb all three eye-bosses may grant some scans. like bird or rook. alternative to rooks is good because after ruins rushers it may be hard to get speed2 scan. werepig daywalker could give bird scan (because of his eye) werepig nightmare could give.. sanity_2? frostjaw - cooling circuit malbatros - bird scan ? mb scanning celestial and fuelweaver should unlock respective affinity as alternative of killing them. 3 minutes ago, NotGabriel said: Me and the boys on our way to speedrun CC (we got tired of waiting til spring) seems legal and i understand how you do not like idea of praying on skittersquid to spawn (: p.s. also Сrabkings claws spin! (a little) 1 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861241 Share on other sites More sharing options...
YouKnowWho142 Posted April 13 Share Posted April 13 I really hope the lunar affinity minions despawning when you go into the caves or exit the server is a bug, they’re a massive pain to get and makes it even less worth it to go through the tedium of maintaining them 2 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861250 Share on other sites More sharing options...
Arkon4 Posted April 13 Share Posted April 13 18 hours ago, Evelo said: Cool. Still wish/hope there is more balancing to come to make other skills worth taking because I really think there is going to be a clear "meta" with the skills. But hey, for a character re-refresh, this one is pretty good. The WX78 update is very rich and interesting, I really like the ideas that were implemented because it looks very cool and I like it! But now you definitely need to think about improving, in terms of interest, the older skill trees for beginners because they just don't look interesting, especially the first three, and I believe that you have ideas for them, and also so far it seems that the robot tree needs more balancing in all senses Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861255 Share on other sites More sharing options...
nicholasdamian Posted April 13 Share Posted April 13 (edited) The shadow affinity pickup mechanic need to be much faster when equipped on your current character. Currently, it gets to the resource much slower than your character which gives a very clunky experience of you waiting for it to catch up to harvest so you can pick the item up. Edited April 13 by nicholasdamian Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861276 Share on other sites More sharing options...
edulopes Posted April 13 Share Posted April 13 14 hours ago, YouKnowWho142 said: trust me, WX is nowhere near Maxwell in terms of fighters WX's minions are probably even weaker than pigmen as they as currently unless you put a ridiculous amount of investment into each one, in which case theyre still much worse than a merm after this video, i have to disagree, they are much more better than maxwell clones, better AI, mechanics and damage, have an cost to make more DPS, ( not counting the maximum dps showed), but man i wish those were maxwell's clone behavior somethimes 3 armors 3 weapons arent such a big investiments, just circuits. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861306 Share on other sites More sharing options...
YouKnowWho142 Posted April 13 Share Posted April 13 (edited) 7 minutes ago, edulopes said: after this video, i have to disagree, they are much more better than maxwell clones, better AI, mechanics and damage, have an cost to make more DPS, ( not counting the maximum dps showed), but man i wish those were maxwell's clone behavior somethimes You can make 5 clones with a single piece of nightmare fuel. Yes, the potential for the clones is higher, but the puppets are just much more consistent, easier to use, and most importantly require very little setup and upkeep. The scion fight is a good example, and even he mentions that he’s crafting essentially four times the amount of armor and weapons he would be using otherwise. This isn’t even to mention, by the way, that you don’t need to sacrifice anything to use Maxwell puprpets. If WX uses all three Chassis as minions they can’t use teleports or alternate circuit builds and if they use fewer than the three available Chassis then the puppets definitely outperform. youre basically committing to a significantly bigger grind for a slightly better result. Even at the end he says its a gimmick more than anything to use them and that shadow is probably better most of the time. Edited April 13 by YouKnowWho142 5 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861310 Share on other sites More sharing options...
edulopes Posted April 13 Share Posted April 13 1 minute ago, YouKnowWho142 said: You can make 5 clones with a single piece of nightmare fuel. Yes, the potential for the clones is higher, but the puppets are just much more consistent, easier to use, and most importantly require very little setup and upkeep. The scion fight is a good example, and even he mentions that he’s crafting essentially four times the amount of armor and weapons he would be using otherwise. This isn’t even to mention, by the way, that you don’t need to sacrifice anything to use Maxwell puprpets. If WX uses all three Chassis as minions they can’t use teleports or alternate circuit builds and if they use fewer than the three available Chassis then the puppets definitely outperform. youre basically committing to a significantly bigger grind for a slightly better result. but just looking the dificulty of sion figth, maxwell takes much time respawning his minions, they basically die all the time, and damage is outperformed just tested it, too it is very good and feels nice to do it, well for me post rifts maxwell feels bad, damage dosent keep it up, as much, you do need a beefalo, well for me the preparations is worth only wurt is better than wx clones because well, wurt at least for my playstile is feeling very good ( maxwell main sice his launch) used all minions in this game , and the AI is great, damage is satisfying and ultility too Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861311 Share on other sites More sharing options...
edulopes Posted April 13 Share Posted April 13 played much wurt too btw Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861320 Share on other sites More sharing options...
edulopes Posted April 14 Share Posted April 14 another thing is a bug or feature, the case of taking severe sanity penalty when using dreadstone armor and the sanity boosters ( taking more negative sanity per second) Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861364 Share on other sites More sharing options...
SpareSpade Posted April 14 Share Posted April 14 On 4/12/2026 at 4:55 PM, edulopes said: i think rangebooster would be great as an gamma circuit, theafore we could have it as the last slot, because versus ilumination, and all the beta circuits maybie it lags behind. and well gamma dont have an 1 slotter yet I think that the spatializer circuit could also really fit the gamma circuit as it doesn’t really get a lot of use being in the beta circuit Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861411 Share on other sites More sharing options...
Kondr_ Posted April 14 Share Posted April 14 4 hours ago, SpareSpade said: I think that the spatializer circuit could also really fit the gamma circuit and it is more active-like thus better fits gammas. Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861484 Share on other sites More sharing options...
HA LO Posted April 15 Share Posted April 15 After trying out WX-78, I realized that the Bio Scanalyzer has been completely overlooked! It's so strange — this is something you'd notice after just a little bit of play. The Bio Scanalyzer scans creatures way too slowly, especially for bosses. It's obvious that the skill tree could improve this: faster scanning speed, more biological data per scan, larger scanning range, etc. But even now, with the update about to hit the live server, no one seems to have noticed this. The design idea behind the lower-right skill branch is fine, but I have a better idea. What if the Bio Scanalyzer could be turned into a multi-functional robot? The Electric Discharge Cannon skill tree could upgrade it into a floating turret — something that locks on and charges up like a Clockwork Bishop to assist in combat. Man, I can't even imagine how fun that would be. You could also add Mapping Mode and Transport Mode, with a command wheel to switch between modes. Of course, to keep it from being too OP, there should be a limit of three robots at once. Transport Mode could expand inventory slots to 9 or 12 instead of the current 6. Mapping Mode could remove distance restrictions for control. And the command wheel should include an option to make them return directly to WX-78. So... V2C, will you actually see my suggestions? 1 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861771 Share on other sites More sharing options...
doritosdamafia Posted April 15 Share Posted April 15 5 minutes ago, HA LO said: After trying out WX-78, I realized that the Bio Scanalyzer has been completely overlooked! It's so strange — this is something you'd notice after just a little bit of play. The Bio Scanalyzer scans creatures way too slowly, especially for bosses. It's obvious that the skill tree could improve this: faster scanning speed, more biological data per scan, larger scanning range, etc. But even now, with the update about to hit the live server, no one seems to have noticed this. The design idea behind the lower-right skill branch is fine, but I have a better idea. What if the Bio Scanalyzer could be turned into a multi-functional robot? The Electric Discharge Cannon skill tree could upgrade it into a floating turret — something that locks on and charges up like a Clockwork Bishop to assist in combat. Man, I can't even imagine how fun that would be. You could also add Mapping Mode and Transport Mode, with a command wheel to switch between modes. Of course, to keep it from being too OP, there should be a limit of three robots at once. Transport Mode could expand inventory slots to 9 or 12 instead of the current 6. Mapping Mode could remove distance restrictions for control. And the command wheel should include an option to make them return directly to WX-78. So... V2C, will you actually see my suggestions? do you have idea of how little is the time klei have to do that? the scan part in my opinion is more because people are used to it or don't see as problematic, the second idea kinda exist but more of a support in coop or safe kill, your scan ideas are basically the drones too 1 Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1861773 Share on other sites More sharing options...
HA LO Posted April 16 Share Posted April 16 So what I meant is, the design direction isn't wrong, but the skill tree completely forgot about WX-78's Bio Scanalyzer. I also suspect that turning it into a multi-functional robot would require a lot more work, so they ended up redesigning other robots instead. But with no real change to the gameplay, and not even a single skill point that enhances the Bio Scanalyzer — that's what makes it a bit disappointing. WX-78 was never a particularly strong character. Having good chips just makes survival and general gameplay a bit more comfortable, nothing more. Take Willow, for example — another character who was previously overlooked. At least her Bernie got new gameplay mechanics, didn't he? 23 hours ago, doritosdamafia said: do you have idea of how little is the time klei have to do that? the scan part in my opinion is more because people are used to it or don't see as problematic, the second idea kinda exist but more of a support in coop or safe kill, your scan ideas are basically the drones too So what I meant is, the design direction isn't wrong, but the skill tree completely forgot about WX-78's Bio Scanalyzer. I also suspect that turning it into a multi-functional robot would require a lot more work, so they ended up redesigning other robots instead. But with no real change to the gameplay, and not even a single skill point that enhances the Bio Scanalyzer — that's what makes it a bit disappointing. WX-78 was never a particularly strong character. Having good chips just makes survival and general gameplay a bit more comfortable, nothing more. Take Willow, for example — another character who was previously overlooked. At least her Bernie got new gameplay mechanics, didn't he? Link to comment https://forums.kleientertainment.com/forums/topic/170729-game-update-722057/page/4/#findComment-1862203 Share on other sites More sharing options...
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