Karitha Posted April 12 Share Posted April 12 Years ago when I asked the question about FPS limit in DST, I got criticized by some users who said, “Good art doesn’t have to have high frame rates.” I definitely agree with that for frame-based drawings like Cuphead, but not for sprite-based games like DST. For DST, when using high quality displays, you can notice the low frame rate of characters in the game. You can try using DLSS technology to see the difference in visuals which makes them so snappy, but because of how DLSS works, the generated frames often look bad and the input delay is huge, which makes it unplayable. I wouldn’t recommend playing like that. Also, I find it somewhat “disrespectful” to use those kinds of technologies on games like DST that rely on a hand-drawn art style. I have the same concerns about DSE. What will the character animation FPS be locked at? I’m not expecting it to be unlimited, but I believe it should be around... 3 Link to comment https://forums.kleientertainment.com/forums/topic/170718-will-be-there-sprite-based-animation-fps-limits-in-dse/ Share on other sites More sharing options...
Edible Coal Posted April 12 Share Posted April 12 it should, that would allow better camera rotation , the character moving around the world would feel smoother too the hand drawn animation would most likely be the same is sorta like paper mario if you think about it 1 Link to comment https://forums.kleientertainment.com/forums/topic/170718-will-be-there-sprite-based-animation-fps-limits-in-dse/#findComment-1860775 Share on other sites More sharing options...
Karitha Posted April 12 Author Share Posted April 12 56 minutes ago, Edible Coal said: it should, At what? If the character stays at 30 FPS and the game runs at 60 FPS, it will still look clunky. Link to comment https://forums.kleientertainment.com/forums/topic/170718-will-be-there-sprite-based-animation-fps-limits-in-dse/#findComment-1860790 Share on other sites More sharing options...
Cheggf Posted April 12 Share Posted April 12 I really hope you can run the game at higher framerates, that fluid camera would be so annoying if it was capped at 60 for no reason like DST is. 3 Link to comment https://forums.kleientertainment.com/forums/topic/170718-will-be-there-sprite-based-animation-fps-limits-in-dse/#findComment-1860799 Share on other sites More sharing options...
Reiko24 Posted April 12 Share Posted April 12 I usually use Lossless Scaling to play at smooth 144 fps, since it generates frames and it makes the animations 144fps instead of 60fps, but it introduces a bit of delay ON TOP of the caves delay. It would be nice if the animations were at more fps natively. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170718-will-be-there-sprite-based-animation-fps-limits-in-dse/#findComment-1860827 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now