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since we have no estimate for when gamma circuits might come out, i thought it might be a fun past-time (besides playing the beta) to discuss what we think how they'll behave. my personal theory (and want) is that they'll be boosts to actions your character performs. since the circuits right now are separated into: status boosts (alpha), special passive effects (beta).

so, for example, it might be possible that we get a circuit that boosts work speed or efficiency, since that's an action and not just something passive

  • Like 1

From the animations found in the files, it is very likely that the gamma circuits will be activatable circuits.

Spoiler

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Spoiler

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I'm guessing activating the gamma circuits will consume energy.

By the way, if that were the case, it could be a really cool change to the Wx gameplay.
Instead of keeping your energy meter constantly charged. Thus having nonstop buffs from circuits. You would use up energy if you wanted to use a gamma circuit.
So it would be more common to temporarily lose buffs from circuits due to energy loss from the energy meter.

  • Like 5

There's a few unused circuits in the files. Some are already tied to Gamma.
There's "screech", the 'digestion' one, and then there's a waterproofing circuit alongside the Shadow 'Parasite'. One called 'Rhythm' too.

Screech is gotten via scanning Molebats and Mandrakes.
Rhythm is from all types of Knights.
Digestion is from Catcoons. I'm assuming this is the one that lets you produce poop bricks which act as both food and fertilizer.
Parasite is from Shadow Thralls!
All of those above are Gamma.
There's a Beta circuit for waterproofing gained from Frogs and Merms.

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  • Thanks 1

Wetness circuit is just a bad idea. I don't really understand the thought process behind it. 
 
I GUESS it's for new players who struggle with day 5-6 rain and spring. Though you can just craft a parasol and straw hat and you're fine. It's probably easier to craft those items than finding a merm or frog to scan.

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9 minutes ago, Kacpert25 said:

Zrzutekranu2026-03-27235125.png.545f6338c43fe12bf2fcf16d0209a302.png

 

3 minutes ago, -Variant said:

To my current knowledge all the water proofing circuit does is grant like, 5 to the wetness bar. Its worse than IA's version of it.

I was going to say as long as it added something small like 5% it would be good.  Something that if you use all of them you stay below 50% threshold.  So nevermind sounds fine if it's actually 5% thanks

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3 minutes ago, reddocc said:

sorry im gonna be real with you, nobody will use water proofing circuits past first deerclops kill. Even then a football helmet/miner hat + umbrella is already enough wetness protection 

Fr, unless it can reach 100% with 3 charges, sacrificing those speed boost or stats are too much when you can just bring umbrella 

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2 minutes ago, WendyHater9000 said:

Fr, unless it can reach 100% with 3 charges, sacrificing those speed boost or stats are too much when you can just bring umbrella 

Well you would not be sacrificing anything because it is a gamma circuit. It would be in it's own charge bar separate from beta and alpha.

Just now, -Nick- said:

Well you would not be sacrificing anything because it is a gamma circuit. It would be in it's own charge bar separate from beta and alpha.

Reread my first post. It could change later but its currently programmed in as a BETA circuit!
image.png.616e5af26b10533e3d8ef36961a60cfe.png

2 minutes ago, Picklesaurus said:

What do you guys think the effects from the affinities will be? I'm really curious about it 

I had some ideas for affinities!

Shadow Alignment could make clockworks completely neutral to you for easy ruins strolls and friend repairs! “WE FINALLY SEE EYE TO EYE.”

Lunar Alignment could let you put a captured gestalt (from the lunar scion quest with the high tech bug net) into a backup chassis to make a walking copy of yourself that you can equip with whatever you want! “THE MOST RELIABLE PARTNER I COULD ASK FOR. ME.”

  • Like 2

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