just val Posted February 11 Share Posted February 11 (edited) Ok so. I went to spawn in the rabbit king to trade with it, but i forgot that i had 3 frog legs in my inventory. Oh no! So then i run over to the closest cave entrance, go in and out, the rabbit king is still there, keeps chasing me. I leave and then rejoin the world, STILL THERE, STILL CHASING ME. THERE IS NOTHING I CAN DO BUT TRY FIGHTING IT. I TRY TO GET SOME SPIDERS OR BEEFALO TO KILL IT, THE RABBIT KING JUST RUNS AWAY AND THEN BURROWS TO ME, THERE IS STRAIGHT UP NOTHING I CAN DO, I'M ON LIKE 10 HEALTH AND HAVE NO ARMOR OR HEALING. All of this over 3 frog legs EDit: im having to reset the world cause this damn rabbit king wont stop. i spent so long trying to avoid it that rolling back wont even save me without losing alot of progress. I have... to regenerate my world.... because of..... three. frog. legs. Edited February 11 by just val 2 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/ Share on other sites More sharing options...
Mike23Ua Posted February 11 Share Posted February 11 The wraith of the Chuck Norris Rabbit King is more fearsome than an undead Crystalized Deerclops, I’ve been telling Klei for years their “difficulty balancing” is way the heck off on this game, maybe when enough people complain about it they’ll actually listen. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851049 Share on other sites More sharing options...
YouKnowWho142 Posted February 11 Share Posted February 11 (edited) i dont really even know what its purpose is other than to screw over new players. It makes rabbits dangerous and even more impractical than they already were as a food source, and bunnymen loot was already so nerfed that farming them wasnt practical either. Why add another punishment on top of it? Edited February 11 by YouKnowWho142 7 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851052 Share on other sites More sharing options...
DegenerateFurry Posted February 11 Share Posted February 11 3 minutes ago, YouKnowWho142 said: i dont really even know what its purpose is other than to screw over new players. It makes rabbits a dangerous and even more impractical than they already were as a food source, and bunnymen loot was already so nerfed that farming them wasnt practical either. Why add another punishment on top of it? Yeah, really. The concept of a rabbit king as something to trade with is neat and the items are too (especially for the early game), but the Wrathful Rabbit King's just too tough for what it is. The randomness of the bunny limit is also a bit annoying since it means you can't know for sure how many you can safely kill. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851053 Share on other sites More sharing options...
RubLog6 Posted February 11 Share Posted February 11 It could/should have been a shadow rift thing honestly. 6 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851054 Share on other sites More sharing options...
DegenerateFurry Posted February 11 Share Posted February 11 4 minutes ago, RubLog6 said: It could/should have been a shadow rift thing honestly. Honestly not a bad suggestion for the Wrathful variant. By then you'll have better speed options (so you can dodge it more easily) and post-rifts means no newbies getting screwed over for no reason. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851055 Share on other sites More sharing options...
CrimsonStrider Posted February 11 Share Posted February 11 (edited) It's just another danger. In the same way we all die to darkness and learn not to be without light, you learn to drop meat when dealing with bunnymen and the king. The issue is that because there's very little incentive to trade with him, one is more likely to forget. Though I don't personally see that as an issue. 9 hours ago, just val said: I have... to regenerate my world.... because of..... three. frog. legs. If that's the case it probably wasn't an important world. Don't fret and take it as a lesson. Alternatively next time turn portal respawn on and just let him end you. Not sure why he didn't despawn. Unless something changed I'm pretty sure I've ditched him by running into or out of the caves. Boat might work as well? Edit: The wiki says hopping on a boat will despawn it, as will entering/exiting caves. Maybe you returned too quickly and didn't leave enough time for it to despawn. 9 hours ago, Mike23Ua said: I’ve been telling Klei for years You also flip-flop all over the place with everything you say. Edited February 11 by CrimsonStrider 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851062 Share on other sites More sharing options...
Edible Coal Posted February 11 Share Posted February 11 1 hour ago, CrimsonStrider said: Boat might work as well? is reall funny how bunny king just instantly gives up the moment you step on a boat 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851064 Share on other sites More sharing options...
Ridley Posted February 11 Share Posted February 11 (edited) I don't get why this is the one enemy you aren't allowed to just run away from. Well, except for WARBOT I guess. Edited February 11 by Ridley 2 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851066 Share on other sites More sharing options...
Jakepeng99 Posted February 11 Share Posted February 11 13 hours ago, Mike23Ua said: The wraith of the Chuck Norris Rabbit King is more fearsome than an undead Crystalized Deerclops, I’ve been telling Klei for years their “difficulty balancing” is way the heck off on this game, maybe when enough people complain about it they’ll actually listen. They added an update that just unbalanced buzzards so idk 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851071 Share on other sites More sharing options...
GimplyGoose Posted February 11 Share Posted February 11 Do you have the don't starve alone mod turned on? 2 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851075 Share on other sites More sharing options...
DegenerateFurry Posted February 11 Share Posted February 11 10 hours ago, CrimsonStrider said: It's just another danger. In the same way we all die to darkness and learn not to be without light, you learn to drop meat when dealing with bunnymen and the king. The issue is that because there's very little incentive to trade with him, one is more likely to forget. Though I don't personally see that as an issue. The issue is that we already have a system to punish players for overharvesting animals (Krampus) and this one is infinitely more punishing and difficult to deal with, and can also easily be provoked without killing a single rabbit if you forget, say, that Woodie's idols or Woby's treats count as meat for bunnyman aggro purposes. Or, y'know, if you just happen to have meat in your inventory. It's overtuned. Why is it so hard for some people to be critical of balance? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851083 Share on other sites More sharing options...
Mike23Ua Posted February 11 Share Posted February 11 1 hour ago, DegenerateFurry said: The issue is that we already have a system to punish players for overharvesting animals (Krampus) and this one is infinitely more punishing and difficult to deal with, and can also easily be provoked without killing a single rabbit if you forget, say, that Woodie's idols or Woby's treats count as meat for bunnyman aggro purposes. Or, y'know, if you just happen to have meat in your inventory. It's overtuned. Why is it so hard for some people to be critical of balance? Let me clarify this a bit further though, I am known to regularly complain about boss fights, having said that.. I HAVE done them before, and the ones I have not been able to live attempting, I at least attempted. And from my stand point: Chuck Norris Rabbit is more dangerous than most bosses. Eye of Terror Despawns when Morning starts, plus you can walk away from it and it’ll just sit there.. most entities if you walk far enough away from them will consider you boring and go back to whatever they were doing before you came along, this includes some of the most fearsome bosses. But not the Rabbit King. And I think what no one in this thread has brought up yet is that it only takes any random person throwing 10 carrots into a rabbit hole to spawn the Chuck Norris bunny, and Heaven pray if someone is minding their own business with anything in their inventory that the rabbit lord disapproves of when it spawns. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851086 Share on other sites More sharing options...
Uedo Posted February 12 Share Posted February 12 22 hours ago, Mike23Ua said: The wraith of the Chuck Norris Rabbit King is more fearsome than an undead Crystalized Deerclops, I’ve been telling Klei for years their “difficulty balancing” is way the heck off on this game, maybe when enough people complain about it they’ll actually listen. ACKTUALLY.... Chuck Norris does ROUNDHOUSE kicks, not drop kicks.... gawd. 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851089 Share on other sites More sharing options...
Bumber64 Posted February 12 Share Posted February 12 (edited) 8 hours ago, DegenerateFurry said: The issue is that we already have a system to punish players for overharvesting animals (Krampus) and this one is infinitely more punishing and difficult to deal with Since there's no cooldown, it actually punishes players for harvesting at all. Basically, rabbits aren't to be considered a food(/hair/NMF) source until you're ready to deal with the boss (i.e., you at least know about boats). You never know when your next rabbit kill might trigger it, only that it's inevitable. Rabbits are noob food, so it's really at a bad point in the game. Nobody playing OG Don't Starve had to deal with this. (I don't think I ever even encountered krampus. Couldn't catch rabbits that quickly and didn't stockpile them.) Edited February 12 by Bumber64 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851098 Share on other sites More sharing options...
DegenerateFurry Posted February 12 Share Posted February 12 2 minutes ago, Bumber64 said: Since there's no cooldown, it actually punishes players for harvesting at all. Basically, rabbits aren't to be considered a food(/hair/NMF) source until you're ready to deal with the boss (i.e., you at least know about boats). You never know when your next rabbit kill might trigger it, only that it's inevitable. Rabbits are only noob food, so it's really at a bad point in the game. Nobody playing OG Don't Starve had to deal with this. (I don't think I ever even encountered krampus. Couldn't catch rabbits that quickly and didn't stockpile them.) ...wait, there's not a cooldown? It doesn't wear off over time like naughtiness? Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851100 Share on other sites More sharing options...
Bumber64 Posted February 12 Share Posted February 12 (edited) 14 minutes ago, DegenerateFurry said: ...wait, there's not a cooldown? It doesn't wear off over time like naughtiness? Nope. It's only reset when the king spawns. I don't think it even resets when the player dies (unless that implicitly resets the rabbitkingmanager component somehow). Probably character swapping works? Edited February 12 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851101 Share on other sites More sharing options...
DegenerateFurry Posted February 12 Share Posted February 12 40 minutes ago, Bumber64 said: Nope. It's only reset when the king spawns. I don't think it even resets when the player dies (unless that implicitly resets the rabbitkingmanager component somehow). Probably character swapping works? That's incredibly stupid and feels like an oversight. Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851102 Share on other sites More sharing options...
Mike23Ua Posted February 12 Share Posted February 12 1 hour ago, Bumber64 said: Since there's no cooldown, it actually punishes players for harvesting at all. Basically, rabbits aren't to be considered a food(/hair/NMF) source until you're ready to deal with the boss (i.e., you at least know about boats). You never know when your next rabbit kill might trigger it, only that it's inevitable. Rabbits are noob food, so it's really at a bad point in the game. Nobody playing OG Don't Starve had to deal with this. (I don't think I ever even encountered krampus. Couldn't catch rabbits that quickly and didn't stockpile them.) Hilariously Klei added Bunny Stew to the game too which is super early game healing & food option, experienced players will simply ignore killing rabbits and instead use birds with bird traps, but noobs will try and use bunnies. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851103 Share on other sites More sharing options...
Maxil20 Posted February 12 Share Posted February 12 1 hour ago, Bumber64 said: I don't think it even resets when the player dies (unless that implicitly resets the rabbitkingmanager component somehow). Probably character swapping works? Nope! The counter for the rabbit king is a global counter. This means player A could kill 28 rabbits and not encounter the king, while player B might randomly join the server, kill a single rabbit, and have a rabbit king on their hands. The only thing that could alter this is if player B killed rabbits in a different shard from the surface, as each shard has a different counter for managing the king. I genuinely have no idea why it's designed like this. The only idea I've got is the naughtines manager is handled pretty poorly for players (you can literally reset the naughtiness threshold and reroll the threshold amount by swapping shards/logging in and out), but it feels very silly if that's the case. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851105 Share on other sites More sharing options...
Waywarbler Posted February 12 Share Posted February 12 My take: rabbit naughtiness should just be removed. You can still encounter the wrathful rabbit king if you hit the rabbit king or hold meat in front of him, but I'm not sure if anyone would be upset with the invisible rabbit/bunnyman murder counter being removed. (flashbacks to the since-patched issue where killing masque'd bunnymen would increase rabbit naughtiness ) 2 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851106 Share on other sites More sharing options...
gaymime Posted February 12 Share Posted February 12 4 hours ago, DegenerateFurry said: ...wait, there's not a cooldown? It doesn't wear off over time like naughtiness? 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851109 Share on other sites More sharing options...
Cruvimaster Posted February 12 Share Posted February 12 I think this mob is a good addition, punishing the game for its bad actions. Bunny Puff is an easily obtained resource after opening the rifts, as you just need to use Deadly Brightshade to exterminate all the Bunnymen. As for Krampus as a way to punish players, that mob is just a joke. Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851110 Share on other sites More sharing options...
radiooh Posted February 12 Share Posted February 12 How rolling back a day or two will make you lose a lot of progress? Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851111 Share on other sites More sharing options...
Creatorofswamps Posted February 12 Share Posted February 12 5 hours ago, Maxil20 said: The counter for the rabbit king is a global counter. This means player A could kill 28 rabbits and not encounter the king, while player B might randomly join the server, kill a single rabbit, and have a rabbit king on their hands 6 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169751-i-hate-the-rabbit-king/#findComment-1851114 Share on other sites More sharing options...
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