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Changes

  • Reduce the amount of healing from Dried Tillweed.
  • Tillweed Salve no longer perishes.

 

Bug Fixes

  • Fixed animation flicker in the main menu.
  • Fixed a crash related to Crystal-Crested Buzzard eating.
  • Fixed a bug causing chains to go invisible or show the wrong skin when changing the skin of Pearl’s Light Post.
  • Fixed animation bug and unlink connected Light Post chains when Pearl’s Tea Shop is burnt.
  • Fixed heavy lifting objects incorrectly counted as “junk” for Pearl’s decoration scoring.
  • Fixed a bug causing Willow to drop wet equipped weapons or tools while casting Lunar Flame.
  • Fixed bug where Fishy Jerky turned into generic Rot instead of Spoiled Fish.
  • Fixed incorrect strings used for Shell Bell Bundle.

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https://forums.kleientertainment.com/forums/topic/169235-game-update-705416/
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39 minutes ago, V2C said:

Reduce the amount of healing from Dried Tillweed.

Dang, these got a considerable nerf. They went from 20 HP to 8 now. Probably still reasonable to stock up on, but certainly nowhere near as enticing as it was (probably for the best, though).

Edited by Maxil20
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2 minutes ago, viblym said:

Now. Reduce cost of tillweed salve.

TBH I would be up for it also giving multiples of 3-4 per craft. The concept of an item you get a lot of for healing, but applies said healing very slowly, sounds like a pretty neat concept that I feel could work for the tillweed salve in it’s favor (while still keeping the tillweed tea in a strong spot).

  • Like 2
1 hour ago, -Variant said:

So... any chance of the Tillweed salve not being a hassle to make?
image.png.464d01a0f5ddf9460dedc64570a3d1ed.png
That's 4 tillweeds and petals for about 28 HP over 60 seconds. I'd love to use these more but they're so weird to make.

so expensive, compare that with just normal healing salves or honey poultrice

 

  • Like 2
5 hours ago, V2C said:

Reduce the amount of healing from Dried Tillweed.

Boooring, I was hoping that the issue of drying 4 tillweeds being more profitable than making a salve from them would be resolved in a way other than nerfing the dried tillweed.
Which, by the way, hasn't been fixed. Because despite the nerf, it's still more profitable to dry tillweeds. Because 4 tillweed give you 32 instant hp, which is 4 more hp than from a salve.

And dried tillweed is supposed to be the dried plant that restores hp well, right? 
Because now, after this nerf, it restores the same amount as dried succulent.

Dried tillweed should restore 15 hp. The current 8 hp doesn't seem cost-effective enough to make drying tillweed useful in the early game. Especially since it's not a resource that can be quickly obtained in large quantities.
Tillweed salve, on the other hand, should require only 2 tillweeds, restore 10 hp instantly and 30 hp over time. For a total of 40 hp.

Edited by Kacpert25

I didn't even know that a simple dried tillweed restored 20 hp points, since Wanda doesn't use it. How broken was that. An item with infinite durability, which can be stored up to 40 in a single slot and can be obtained in large quantities quickly.

Wow!!!!

Foods that restore 60 hp points are much more laborious than simply gathering tillweed. Tillweed tea still restores 20 HP and at least can't be stored in large quantities without sacrificing additional slots. For me, it's balanced.

WhatsApp Image 2025-12-23 at 06.01.46.jpeg

Edited by Cruvimaster
  • Like 1
1 hour ago, Kacpert25 said:

Boooring, I was hoping that the issue of drying 4 tillweeds being more profitable than making a salve from them would be resolved in a way other than nerfing the dried tillweed.
Which, by the way, hasn't been fixed. Because despite the nerf, it's still more profitable to dry tillweeds. Because 4 tillweed give you 32 instant hp, which is 4 more hp than from a salve.

And dried tillweed is supposed to be the dried plant that restores hp well, right? 
Because now, after this nerf, it restores the same amount as dried succulent.

Dried tillweed should restore 15 hp. The current 8 hp doesn't seem cost-effective enough to make drying tillweed useful in the early game. Especially since it's not a resource that can be quickly obtained in large quantities.
Tillweed salve, on the other hand, should require only 2 tillweeds, restore 10 hp instantly and 30 hp over time. For a total of 40 hp.

I'd suggest using (1 or 2) dried tillweeds for tillweed salve, so there's an incentive to dry weeds early game (with normal drying racks). Would also make sense why it is non-perishable (because dried weeds are). I'd love it if they gave it an instant heal + heal over time as a buff.

4 minutes ago, Cruvimaster said:

I didn't even know that a simple Dried Tillweed restored 20 hit points, since Wanda doesn't use it. How broken was that. An item with infinite durability, which can be stored up to 40 in a single slot and can be obtained in large quantities quickly.

Wow!!!!

Foods that restore 60 hit points are much more laborious than simply gathering Tillweed. Tillweed Tea still restores 20 HP and at least can't be stored in large quantities without sacrificing additional slots. For me, it's balanced.

WhatsApp Image 2025-12-23 at 06.01.46.jpeg

It's not like you easily get an abundance of dried tillweeds tho. Don't know if you've tried, but on my server we have done it pretty extensively. Those dishes are way easier to make.

I do understand the nerf, but farming and drying weeds was rewarding because of it. It's a very niche thing to do anyway, most players will always opt for making those dishes to heal instead. 

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39 minutes ago, konijnenmoed said:

It's not like you easily get an abundance of dried tillweeds tho. Don't know if you've tried, but on my server we have done it pretty extensively. Those dishes are way easier to make.

I do understand the nerf, but farming and drying weeds was rewarding because of it. It's a very niche thing to do anyway, most players will always opt for making those dishes to heal instead. 


It's the second easiest resource to obtain from the new teas. I only used Lord of the Fruit Flies once (in a few minutes of gameplay) to get a huge amount of this item, considering that after harvesting it grows back on the plantation (a resource that can be harvested infinitely).

I only don't have 999+ because I'm not interested in this resource (Wanda). If you wanted to have double or triple the amount harvested, you could simply remove Forget-Me-Lots and continue using the same Lord of the Fruit Flies on that plantation.

And it's very important to remember that the health bar is fixed (except for Wanda) unlike the other two (hunger and sanity) which constantly decrease.
Nobody passively loses health. So the need for Tillweed is always less than the others.


Dried Forget-Me-Lots only recovers 5 sanity. 8 hp with Dried Tillweed is still very good.

I think the devs' goal is for players to use Tillweed Tea or Tillweed Salve, and not just carry 40 Dried Tillweeds in a single slot.

Edited by Cruvimaster
  • Like 1
  • Shopcat 1
1 hour ago, Cruvimaster said:

I didn't even know that a simple dried tillweed restored 20 hit points, since Wanda doesn't use it. How broken was that. An item with infinite durability, which can be stored up to 40 in a single slot and can be obtained in large quantities quickly.

Honey_Poultice.png?2d75f8

  • Like 6
26 minutes ago, Bumber64 said:

Honey_Poultice.png?2d75f8

Dried Tillweed can be obtained early game with a simple drying rack and quickly reaches 999+. Early game players tend to make pierogi (40 hp) or craft papyrus and farm honey for Honey Poultice (30 hp)? I usually only see Wormwood players wanting this item in large quantities. How long does it take a player to obtain 999+ Honey Poultice compared to Dried Tillweed?

The question is, tea will need to have game progression, but dried tillweed won't. With few resources, I already had access to a powerful 20 hp healing system. This considering that the strongest healing foods used early only have 40. 8 hp is okay for me (it's an opinion, of course).
 


image.png.f2c33cfc705e9b892ccc4f197ef1ee8d.png

Edited by Cruvimaster
1 hour ago, Cruvimaster said:


It's the second easiest resource to obtain from the new teas. I only used Lord of the Fruit Flies once (in a few minutes of gameplay) to get a huge amount of this item, considering that after harvesting it grows back on the plantation (a resource that can be harvested infinitely).

I only don't have 999+ because I'm not interested in this resource (Wanda). If you wanted to have double or triple the amount harvested, you could simply remove Forget-Me-Lots and continue using the same Lord of the Fruit Flies on that plantation.

And it's very important to remember that the health bar is fixed (except for Wanda) unlike the other two (hunger and sanity) which constantly decrease.
Nobody passively loses health. So the need for Tillweed is always less than the others.


Dried Forget-Me-Lots only recovers 5 sanity. 8 hp with Dried Tillweed is still very good.

 

I think the devs' goal is for players to use Tillweed Tea or Tillweed Salve, and not just carry 40 Dried Tillweeds in a single slot.

I wish people would prove their points with showing stuff like this within a new game with linear gameplay. It's way different. Especially since I'm talking about early game. Tests gets so skewed when everyone tests stuff like this not as how it is intended to be played (linear, not retrofitted or console spawned).

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Just now, konijnenmoed said:

I wish people would prove their points with showing stuff like this within a new game with linear gameplay. It's way different. Especially since I'm talking about early game. Tests gets so skewed when everyone tests stuff like this not as how it is intended to be played (linear, not retrofitted or console spawned).

What's so difficult about crafting some Garden Digamajigs, 6 Drying Racks, and summoning the Lord of the Fruit Flies early game? You thought it wasn't easy, and I showed you it is. I showed you, but I assume the devs always knew this. Otherwise, they'll apply more nerfs after the video. LOL.

Furthermore, this update only shows that the devs are still monitoring the game even if nobody says anything about it.
I haven't seen anyone talking about how broken the healing system was with a simple dried plant. But the devs are paying attention without needing any videos from me or anyone else.

You asked, and I gave you the answer.


 

  • Like 1
1 minute ago, Cruvimaster said:

What's so difficult about crafting some Garden Digamajigs, 6 Drying Racks, and summoning the Lord of the Fruit Flies early game? You thought it wasn't easy, and I showed you it is. I showed you, but I assume the devs always knew this. Otherwise, they'll apply more nerfs after the video. LOL.

Furthermore, this update only shows that the devs are still monitoring the game even if nobody says anything about it. I haven't seen anyone talking about how broken the healing system was with a simple dried plant. But the devs are paying attention without needing any videos from me or anyone else.

You asked, and I gave you the answer.


 

Probably need to read back that I already said I understand the balancing they did. I'm very aware devs are monitoring, since I know where they monitor outside from the forums.

I don't think you are trying to understand what I'm talking about, so I probably leave it be at this point. 

  • Like 1
1 minute ago, konijnenmoed said:

Probably need to read back that I already said I understand the balancing they did.


So we both understand that there was a balancing act, and we both know now that dried tillweeds are easy to obtain early game. If you had any difficulty obtaining dried tillweeds, now I've helped you obtain large quantities strategically.

2 minutes ago, Cruvimaster said:


So we both understand that there was a balancing act, and we both know now that dried tillweeds are easy to obtain early game. If you had any difficulty obtaining dried tillweeds, now I've helped you obtain large quantities strategically.

You can stop now, thank you. You don't need to be so derogatory.

  • Wavey 1
1 hour ago, Cruvimaster said:

What's so difficult about crafting some Garden Digamajigs, 6 Drying Racks, and summoning the Lord of the Fruit Flies early game? You thought it wasn't easy, and I showed you it is. I showed you, but I assume the devs always knew this. Otherwise, they'll apply more nerfs after the video. LOL.

Furthermore, this update only shows that the devs are still monitoring the game even if nobody says anything about it. I haven't seen anyone talking about how broken the healing system was with a simple dried plant. But the devs are paying attention without needing any videos from me or anyone else.

You asked, and I gave you the answer.


 

firstly summoning the lord of the fruit flies required at lease 30 day of cool down and large amount of farming to attract it, you usually get it in spring, which is already not consider as early game any more

  • Like 3
3 minutes ago, Edible Coal said:

firstly summoning the lord of the fruit flies required at lease 30 day of cool down and large amount of farming to attract it, you usually get it in spring, which is already not consider as early game any more



The concept of early, mid, or late game seems very abstract to me. But day 35 of the game is a target number, and 15 seeds are easy to obtain by then. In the first year of the game (70 days), I don't even have a base yet, as I have other priorities like killing bosses. So, for my playstyle, day 35 still seems quite early. By day 35, I would already have access to a healing system (20 hp) that would practically replace all others in any other phase of the game. And I would only need to collect them, since you only need to do this process once. Generating Weeds was so easy and quick that I started laughing about it. To obtain a quantity of carrots, I spend much more time and need to keep repeating the process. With weeds, I only do it once.



image.png.497de50ed0a89f225166308dd9d2e4fb.png

Finally, it is necessary to compare the three types of plants and see that there was a clear disproportion with one of them.


image.png.88c23d05307a5acb655f7c4fa8e402cd.png

image.png.d0c3f6ddb0e5c7f27a15397654bcc7e1.png

image.png.4bde53215625d63e310f2a56410c9945.png

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