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Subject: [BETA Feedback] Critical: Key new resources (Barnacles, Marotters, Wobsters) are non-renewable due to habitat destruction

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Hello Klei team,

Thank you for the new aquatic content in the beta, especially the many new and interesting recipes that use Barnacles.

However, I've identified a major sustainability issue that could severely limit access to these new items in long-running worlds.

The Problem:
The primary habitats for three new resources are non-renewable, destructible, and can be accidentally destroyed:

  1. Sea Weeds and planting Sea Sprouts on Sea Stacks. Sea Stacks, however, are breakable sea rocks that can be (and often are) accidentally destroyed by simply sailing into them. Once a Sea Stack is destroyed, it is gone forever, permanently removing that spot's ability to grow Barnacles.

  2. Marotters & Wobsters: They spawn from their respective structures (Marotter Dens and Wobster Mounds), which also seem to be destructible and do not respawn if destroyed.

This creates a "tragedy of the commons" scenario where, through normal exploration and gameplay (especially with inexperienced crews), players can permanently deplete these resources from their world. By the late game, Barnacle farming could become impossible, and Marotters/Wobsters could go extinct.

Proposed Solutions:
We need craftable, renewable versions of these habitats to ensure long-term access, similar to how we have Bee Boxes for Bees.

  • For Barnacles: Introduce a craftable Artificial Sea Stack or Barnacle Farm. It could be a late-game structure requiring Rocks, Barnacles, and maybe Sea Sprouts to build, functioning identically to a natural Sea Stack.

  • For Marotters & Wobsters: Introduce craftable Marotter Hut and Wobster Pond structures. These could require the respective animal's item (e.g., a captured Marotter) along with other aquatic resources to build, allowing players to establish and maintain their own colonies.

This change would:

  1. Fix Sustainability: Ensure that no resource tied to the new crafting tree is non-renewable.

  2. Encourage Base Building: Give players more reasons to build and expand their coastal/ocean bases.

  3. Prevent Accidental Loss: Protect the game's content from being permanently lost due to ordinary mishaps.

Thank you for your consideration. The new content is fantastic, and making it sustainable would make it perfect for long-term worlds.

  • Like 15
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My idea for sea stacks and worsted’s is you can combine a trident and a green gem to have a trident which makes sea stacks and Wobster dens.

 

For wobster dens, you right click a sea stack with the trident, which takes takes a lot of extra durability.

For marotters, they said they would make them despawn ages ago but never did it.

Actually barnacles are totally renewable with crab king, and just like in case with bees, if you somehow managed to kill every bee on the map you have to kill boss for that. After that you can just dupe them with decon staff

Edited by landromat
  • Like 5

I am glad this topic is being brought back again.
I agree that Marotter Dens and Wobster Mounds should become renewable or at very least craftable variants.

  • Like 3
7 hours ago, Jakepeng99 said:

My idea for sea stacks and worsted’s is you can combine a trident and a green gem to have a trident which makes sea stacks and Wobster dens.

 

For wobster dens, you right click a sea stack with the trident, which takes takes a lot of extra durability.

For marotters, they said they would make them despawn ages ago but never did it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3276916561

@V2CCome on KLEI, make these guys both a nice decoration on the base and a useful way to conveniently create new dryers.

I also always wanted to have a more convenient way of farming Barnacles as they have interesting recipes but they are too much of a hassle to farm consistently, mostly due to the distance of sea stacks from any land base. (Unless you base at Moon Quay I guess). Having to grow sea stacks on shallow waters would be nice. Or maybe change the way we can replant seaweeds and just plant them directly on water.

  • Like 1
55 minutes ago, Well-met said:

extinction is not a new mechanic in dont starve, infact its really ancient.

That's why it should be changed, nowdays even gems are more farmable than ever!
 

  • Like 1

I think extinction should stay because klei clearly is fine with it. Beefalos are still non renewable after 15 years and the game's still standing. 

  • Like 1

I'd prefer craftable versions instead of respawning. There's so many marotter dens in a world that I can hardly imagine running out, it's hard enough to get their numbers down to the point where they don't bother me when I'm sailing. 

  • Like 1

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