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Reworked Wortex cloak as an endgame alternative to krampus sack.  

I remember devs talking about an body slot item that will neutralize the Empowered Crowns effect. I hope it will have some kind of storage capability.

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  • Big Ups 2

Of course I want final shadow side boss with 9*10^9 hp, 999 dps gas attack that stays forever and dissolves anything and 9999 dmg punch attack which deletes dropped items. And I really wish to get only half of boss drops so other half is just there on ground without any use (besides hammering for bit of resources).

Reworking existing shadow creatures to be more spooky (aka make them mimic and hide in shadows like they can be seen doing in Wanda’s Animated Short & Willows)

Rework Shadow hands so that they attempt to steal your fires in different directions, or unscrew Winona’s spotlight lightbulbs.

Add new and interesting Shadow Creatures &/Or Mob Variants. (for example I consider Rabbit/Beardling shadow creature) 

Oh and also an actual final final boss battle against a Nightmare possessed Charlie, that once you win: Unlocks her as a playable character (similar to how beating Single Player DS unlocks Maxwell)

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  • Shopcat 1

I would like to see more emphasis on mimics. 

I want to be able to catch mimicreeps and have them turn into useful items again. I think the idea of having enemies be useful is really fun. 

(Like I get why the green amulet thing was changed, but don't kill the concept of using your enemies to your advantage)

Obviously they wouldn't reinstate the green amulet thing, I don't want them to either, greens are abundant late game.

But like Walter's mimic band that saves resources sometimes, something like that is what I want. 

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A proper post rift boss enemy. Lunar has 4 planar bosses (technically 5 if you count scion as a different boss from warbot instead of just warbot final phase), while shadow has Ripple and the outrcop trio, but these guys are more mini bosses than anything else. 

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Add some nice quality of life features to caves, so surviving in them is more adventurous. Right now, players just rush caves without exploring it. I think some sort of little optional areas should be added, rewarding players with loot for exploring them. Caves should incorporate traps and maybe more connection with the overworld.

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The biggest problem with the underworld is that it's mostly a copy of the surface world. I wish the devs would make the Lunar Grotto biome interesting again. Therefore, I'd like the Nightmare Ramparts to disappear in the next update.

Edited by Cruvimaster
  • Like 2

- Revamp for unused items like most of the magic tab.

- More ranged weapons

- A pouch for the howlitzer

- An actual useful thing to do crop farming (like NPCs that can trade your crops for some goodies/exclusive items)

- Lunar crops (OK I'm being greedy hehe)

- Wormwood supremacy

Woby origin, more lore: 

  • In the animated short 'Swine & Dine' Woby is friendly toward a Shadow Watcher who pets her, then she seems sad when the Shadow leaves, and I want to know more! 
  • In-game, I'd love to see Woby be able to protect a campfire/firepit from Shadow hands, bc they pet her instead of trying to snatch the fire 

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