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4.png.6aa7b401f61214b6500291ada4422803.png 5.png.0eb307a5f13bc495fc64ba86b3e4d440.png

As shown in the figure.There are multiple red cracks in a small area, but the map is too sparse.The Fumarole turf on the map should be reduced.

The color of the stone area should be darker to make the red part more prominent. The current turf appears to have a layer of gray filter,which gives a somewhat "unreal" feeling.

Also, if possible, can you add flickering effects to the red cracks? Make them look 'flowing', I think this will create a better visual effect.

Comparing similar biome:

                                         Volcano(SW)                                                               Fumarole

Volcano Turf   洞穴喷气孔草皮

Edited by Mr.Oshiro
  • Like 1

so ask blankets have a naturally dulling flattening attribute to them, it actually looks -correct- for a place with limited wind to look like that, at least, to me it does. i think the cracks could be brighter for people with colour-blindness(it sure seems like they'd struggle here) but it does look fine to me from a realism perspective

Spoiler

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  • Like 2
4 hours ago, Captain_Rage said:

Maybe the dominant solid colors are a design choice since any details will be hard to spot due to the teeming miasma.

Design selection is one thing, the main problem is that the ground looks too rudimentary.
I am curious about how much time they spent on drawing the turf. No matter how large the stone area is, their shadow lengths are almost the same. Normally, this should be proportional.
The colors of the ground and Fumarole look a bit out of sync, unlike the fusion of Rabbit Hole and Savanna. So I want the turf to be as dark as Fumarole and have more crevice textures.

6.png.e0eed524c7c814e4056ae79db798ba2c.png

44 minutes ago, gaymime said:

it actually looks -correct- for a place with limited wind to look like that, at least, to me it does.

If it is similar to the picture you posted, it is indeed good, but I think this turf looks more like artificially polished stones...

Edited by Mr.Oshiro
  • Like 1
2 hours ago, Mr.Oshiro said:

Design selection is one thing, the main problem is that the ground looks too rudimentary.
I am curious about how much time they spent on drawing the turf. No matter how large the stone area is, their shadow lengths are almost the same. Normally, this should be proportional.
The colors of the ground and Fumarole look a bit out of sync, unlike the fusion of Rabbit Hole and Savanna. So I want the turf to be as dark as Fumarole and have more crevice textures.

6.png.e0eed524c7c814e4056ae79db798ba2c.png

If it is similar to the picture you posted, it is indeed good, but I think this turf looks more like artificially polished stones...

Tbh the caves are not meant to look this saturated. 

1 hour ago, Jakepeng99 said:

Tbh the caves are not meant to look this saturated. 

They should at least improve the quality.
Compared to SW Volcano turf:

火山草皮 洞穴喷气孔草皮

Indeed,  Fumarole biome needs its own characteristics, but details should not be lacking.

I will post the comparison chart above.

Edited by Mr.Oshiro

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