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Just now, Terser said:

can we not go for some semantics stuff with exploits, safeguards and whatever else? if you're struggling without them, just use them instead of complaining that they're an exploit or a safeguard, klei aren't going to revoke your access to the game for using them wrong

I mean, I call it as I see it, because Don't Starve is a game I've enjoyed since vanilla, and I hate to see content that steers it in such a polarizingly different direction. It encourages me to use mechanics I hate to use because my desire to experience updates outweighs my stubbornness to play the game the way I think is most enjoyable.

But sure, for the sake of your ego, lets not go into the semantics of the exploits you use to justify why this boss is fair.

Just now, cybers2001 said:

Rollbacks are exploits.

Rollback is literally a save. The mechanics of saving are legal and do not require exploiting system vulnerabilities. 
Klei would have turned them off long ago, at least for single worlds, if they had the DETERMINATION

2 minutes ago, cybers2001 said:

If a core mechanic of a boss is that you're going to die a lot, it's a poor design for a survival game.

No, it's not a bad design. You can always get out of the fight. Moreover, there are enough ways to simplify the boss in the game.

3 minutes ago, cybers2001 said:

I mean, I call it as I see it, because Don't Starve is a game I've enjoyed since vanilla, and I hate to see content that steers it in such a polarizingly different direction. It encourages me to use mechanics I hate to use because my desire to experience updates outweighs my stubbornness to play the game the way I think is most enjoyable.

But sure, for the sake of your ego, lets not go into the semantics of the exploits you use to justify why this boss is fair.

how is ego related to this conversation at all? who mentioned fairness, given how vague it is and that it can't be used as an argument point due to not really having any measurability or definition? why did you first say that you don't use something because "it's an exploit" and then talk about playing it the most enjoyable way? if something just semantically being an exploit (it isn't, rollbacks are an intended mechanic, you literally access them through a menu) makes it unenjoyable to use for you, that's very weird and unnatural

10 minutes ago, SpookyXy said:

Those great boss fights like Queen Womant and Ancient Herald where you wear 2 pieces of armour and hold F until they're dead. They are perfect bosses for when you're using the worst character and worst weapon in the game instead of literally anything else for some reason.

These are the perfect DST bosses where you put on 20 pieces, a bunch of weapons and food and just stand still.  Incredible gameplay. And if you turn on the character change feature, even the legendary super cool boss under the code 9 9 9 9 9 dies faster than the Woman Queen lol. Ancient Herald can kill with just 1 thing. A ton of mobs.

15 minutes ago, cybers2001 said:

Exactly my point, lol.

I don't like kickbacks either, but from the point of view of the game, these are not cheats or exploits, but legal mechanics...

Klei, by the way, is also being cheated in game. :yaypigs:

1 hour ago, Hungry French said:

You won't spend a lot of time preparing if you take minimal equipment. There is no inventory completely in armor, food, etc.
And the fatter the bosses, the more preparation.


When I say preparation, I mean the entire process of being able to face certain bosses. No player can simply go to a location and face a few bosses. AFW, Crab King, Celestial Champion, Scion, and many others require requirements that will take much longer than the fight itself.
 

2 hours ago, Hungry French said:

DST and even DS are made so that new knowledge makes the game much easier. The beginning of the game is very difficult for a beginner until he learns that butterflies solve all health issues. 
And so it is in many aspects. Playing in complete ignorance is incredibly difficult, and with them... You or a mega-bazer who likes ease and accessibility. Or you're looking for a fashion for complexity. Well, some pass bosses with funny challenges.

Typically, after 200 hours in any game, it becomes easy. Someone with 500 hours in Elden Ring becomes very skilled. In DST, there are players with 1,000 to 4,000 hours of gameplay who still can't defeat bosses without using cheese.

2 hours ago, cybers2001 said:

Rollbacks are exploits.

Rollback isn't even a PC-only command "c_rollback()", and the devs even limit it to 5 days (if I'm not mistaken).

How can something official and planned by Klei be an exploit?


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  • Like 1
52 minutes ago, Cruvimaster said:


Когда я говорю о подготовке, я имею в виду весь процесс, необходимый для того, чтобы сразиться с определёнными боссами. Ни один игрок не может просто прийти в локацию и сразиться с несколькими боссами. Для AFW, Краба-Короля, Небесного Чемпиона, Отпрыска и многих других боссов требуются условия, выполнение которых займёт гораздо больше времени, чем сам бой.

Well, that's logical. Because preparing for the boss consists of various small quests. But this does not affect in any way what bosses should be in terms of duration. Let's make boss fights take 10 times longer to prepare? Why not? An hour-long battle with AFW

 

55 minutes ago, Cruvimaster said:

Тот, кто провёл в игре 500 часов, в Как правило, после 200 часов в любой игре становится легко.Elden Ring становится очень опытным. В DST есть игроки, которые провели в игре от 1000 до 4000 часов, но до сих пор не могут победить боссов без использования читов.

Ironically, the first Elden RIng storyline boss is more difficult than all the DST bosses.

Yeah, rollbacks are totally not an exploit. Sure, they're reserved for admin privileges and not something anyone can do, and nevermind that it was never a thing in singleplayer DS. And it's superior to other in-game revival methods like amulets and effigies in every possible way. But yep, no ego bruising here. You guys are all pros with good enough game sense that just know how to fully min/max an intended game mechanic in order to beat a totally fair boss. ❤️

Edited by cybers2001
6 hours ago, cybers2001 said:

Difficult bosses in DST: "Damn this runback is brutal, gotta regen a new world and spend 26 hours to reach this boss again."

I hear people say this all the time but genuinely is anybody actually doing this? Are people playing without any form of revival and just choosing to entirely restart from the beginning after their first time failing to a newly added boss? Why? Do people also immediately delete their save file in games with lives after failing once?

6 hours ago, cybers2001 said:

Effigies have existed since vanilla DS, but it was never the point to lean into them as core gameplay mechanics. They are merely safeguards that you should never hope to have to use.

The point of effigies is so you can die to something but keep playing the same world. Any extra information past that is a conclusion you've personally reached, not a fact that can be confidently stated in a debate.

  • Like 2
On 10/3/2025 at 1:50 PM, Cruvimaster said:

Life is like this: training. Military personnel train before going into combat. Athletes train before going to competitions. Actors "train" several times before delivering the perfect scene in a film.

Difficult bosses in other games (Soulslike, Metroidvania, etc.): I need to go there and try several times until I learn the moveset. Difficult bosses in DST: Devs, I can't do it, nerf him for me, please.

Only difference that you forgot to mention is that in those games you can go and try there as many times as you like with no downtime and you don't need to gather anything to fight them. But sure, compare apples to oranges.

  • Like 2
31 minutes ago, TheDankDwight said:

Only difference that you forgot to mention is that in those games you can go and try there as many times as you like with no downtime and you don't need to gather anything to fight them. But sure, compare apples to oranges.

Two options: go there and learn how to fight this boss or stay here complaining. The decision was always yours.

  • Potato Cup 1

The unforgiving part to the boss that its far out lategame, and plays as 'either you're prepared for me or ill take your stuff hostage and you lose' and i kinda respect that.

Maxwell can cheat by using his magic box and hat to gather items out of there tho, only way to get them out btw.

Fight it only if you're prepared to fail or win 

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