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Changes

  • The Giant Whirlpool will apply moisture to the things it transports.
  • Lengthened timings for the ‘A Task Complete’ stage play.
  • Day and Dusk stingers will no longer interrupt Stage Play music.
  • Added music while you are exploring the Sanctum.

 

Bug Fixes

  • Fixed Bulbous Lightbug not following anymore when moving between rooms in the Sanctum.
  • Fixed bug where Row action can show up while you are on a pillar in the Sanctum puzzle.

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https://forums.kleientertainment.com/forums/topic/168035-game-update-690523/
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@adminaaassh @Sofy Happy Looks like the update added a retrofit check for the heavy items fix that they added.

I think if you launch an existing world in the beta (or tomorrow during release), existing heavy items will be marked, and won't be affected by the fix (this will persist after saving and loading).

 

EDIT: oh, there's also a console command to have it apply to any newly created heavy items.

c_use_deprecated_floating_heavyobstaclephysics_exploit()

 

Edited by hoxi
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5 minutes ago, hoxi said:

@adminaaassh @Sofy Happy Looks like the update added a retrofit check for the heavy items fix that they added.

I think if you launch an existing world in the beta (or tomorrow during release), existing heavy items will be marked, and won't be affected by the fix (this will persist after saving and loading).

“If that’s the case, it only preserves the old items while still destroying the mechanism, making it impossible to use again in the future. I consider this unacceptable. As for the reasons, I’ve already explained and elaborated on them multiple times in the comments of another post.”

 

 

Edited by adminaaassh
23 minutes ago, hoxi said:

EDIT: oh, there's also a console command to have it apply to any newly created heavy items.

c_use_deprecated_floating_heavyobstaclephysics_exploit()

I also want to ask the developers: is this the final solution for the floating statue issue? Are you sure you want to remove this mechanism, which is harmless to players and has existed for a long time? @V2C

Edited by adminaaassh
1 hour ago, adminaaassh said:

If that’s the case, it only preserves the old items while still destroying the mechanism, making it impossible to use again in the future. I consider this unacceptable. As for the reasons, I’ve already explained and elaborated on them multiple times in the comments of another post.

You can use the command on future items as long as you're playing on PC. It would probably be trivial to make a mod that applies it automatically (again PC only).

15 minutes ago, Bumber64 said:

You can use the command on future items as long as you're playing on PC. It would probably be trivial to make a mod that applies it automatically (again PC only).

**“Thank you for your reply, but comments like this can really be frustrating. I understand that you want to give feedback, but I’ve already made similar responses in other related posts. In the past, developers have gone to great lengths to fix things that were actually beneficial to players, and similar comments have appeared in the Chinese gaming community. If you don’t like their changes, then you can make mods yourself.

But statements like that have several issues. First, we chose to play the original version of the game, and some of these mechanics appeared due to the developers’ work. These mechanics are actually beneficial, so they are positive content in the original game. What we want is the original game, not items added by mods—that’s the first point.

Second, who would make these additions, and why should they be added in the first place? My point is that someone has to create them first. If we want to build these things in other long-term saves, we would need the save owner to do it. Usually, these mechanics appeared on clean servers in the past, and we also normally play on clean servers. So are you suggesting that the admins of a clean server should add mods to recreate this? Do you think that’s good or bad for the integrity of the game? The save would no longer be ‘pure,’ and in the future, no one else would have access to it. That’s also a problem.”**

J8Z9)79O66G@6MBUC8X.png.343df91e2bf5d23a06fe70f9c7a33386.png

I believe that whether something is considered a bug or a feature, the key question is: does it bring joy to the players? Does it prevent the game from running? Does it increase player enthusiasm and engagement? If it encourages more players to be motivated, to explore the game, and does not negatively affect the gameplay, then regardless of whether it’s seen as a bug or a feature, I think it should be preserved. That’s because it benefits the game overall. For example, take the snowball launcher’s projectile offset, which still exists today. I think this requires more understanding from players. It’s actually a very simple and straightforward principle.

Look at more widely known cases, such as Minecraft’s rail duplicators or string farms. Do you think that with a development team as massive as Minecraft’s, they couldn’t fix those things if they really wanted to? Why haven’t they? That’s a question worth reflecting on.

Edited by adminaaassh
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2 hours ago, adminaaassh said:

I believe that whether something is considered a bug or a feature, the key question is: does it bring joy to the players? Does it prevent the game from running? Does it increase player enthusiasm and engagement?

I think there needs to be a consideration for how it fits into the world. If an object is just hovering in the air, it removes immersion from the game. It was the same issue with voidwalking, where you could stroll over a bottomless abyss just because you got yourself shoved off an edge. Now gravity exists again, and things fall down. One person's joy is another's irritation.

One could ask Klei to allow statues to remain where they are as long as they're supported on top of each other, but that's extra physics work that would probably hurt performance. (IDK how the collision system works, but I bet it doesn't match the object's height.) It's too much work to expect for something that was never an intended nor advertised feature of the game. It was an obscure emergent mechanic, and it was lost when mechanics changed. If you don't like the method Klei gave you to keep it, you're going to have to come to terms with being upset.

Edited by Bumber64
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  • GL Happy 1
41 minutes ago, Bumber64 said:

I think there needs to be a consideration for how it fits into the world. If an object is just hovering in the air, it removes immersion from the game. It was the same issue with voidwalking, where you could stroll over a bottomless abyss just because you got yourself shoved off an edge. Now gravity exists again, and things fall down.

One could ask Klei to allow statues to remain where they are as long as they're supported on top of each other, but that's extra physics work that would probably hurt performance. It's too much to expect for something that was never an intended nor advertised feature of the game. It was an obscure emergent mechanic, and it was lost when mechanics changed. If you don't like the method Klei gave you to keep it, you're going to have to come to terms with being upset.

No, I cannot accept that. Honestly, after playing for more than 4,000 hours, the so-called sense of immersion has long since worn off. I believe anyone who has spent such a long time on the same game would feel the same. (You don’t need to rush to deny this—you can watch streamers. When they play underground content, they no longer panic or feel much at all. But when they come across something like a pyramid, they feel shocked, happy, and excited. That actually serves as a counterargument to your so-called sense of immersion.)

The feeling you describe usually only happens to players who are new to the game or just starting out. On the contrary, because of the game’s updates, I now only look forward to new content—and the developers keep disappointing us again and again. In reality, these techniques only appear in long-term saves and barely affect short-term players.

You say they would “break immersion,” but let me ask in return: doesn’t this also break the curiosity and excitement some players feel when they encounter certain wonders, and the sense of novelty they experience when realizing that the game can be played in such unexpected ways? Isn’t that curiosity also being destroyed?

And did you notice what I said earlier—that the developers’ changes can actually harm the game’s playability and stifle player creativity? What about the motivation some players have to keep playing this game, and the sense of accomplishment and joy they feel after building these wonders? Wouldn’t that be destroyed as well?

There’s one more point: this won’t affect performance, because the mechanism has already existed for six years and has been repeatedly tested by Chinese players as well as some who understand the code. If you’re interested, you can check the videos I shared in my earlier posts. So I guess you actually haven’t seen what I mentioned before, but that’s fine. Thanks for your reply—I think there isn’t much more for us to say.

I believe that whether something is considered a bug or a feature, the key question is: does it bring joy to the players? Does it prevent the game from running? Does it increase player enthusiasm and engagement? If it encourages more players to be motivated, to explore the game, and does not negatively affect the gameplay, then regardless of whether it’s seen as a bug or a feature, I think it should be preserved. That’s because it benefits the game overall. For example,

Spoiler

take the snowball launcher’s projectile offset, which still exists today. I think this requires more understanding from players. It’s actually a very simple and straightforward principle.(Some players have even directly posted the fix in the bug report section, and others have created separate mods to address it. So why do you think that is? Why do you think that is? Why do you think that is? Why hasn’t the official team fixed it? Isn’t that a question worth thinking about?)

Look at more widely known cases, such as Minecraft’s rail duplicators or string farms. Do you think that with a development team as massive as Minecraft’s, they couldn’t fix those things if they really wanted to? Why haven’t they? That’s a question worth reflecting on.

 

Edited by adminaaassh
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6 hours ago, Beefalo Smoker said:

how did ts take 3 months brozer unfinished content is crazyyyy

I believe someone broke it down, but allegedly a lot of code and internal, "Tech heavy" things were changed to prep the code for some new changes that will be coming up. So not a lot to show for now, but it will allow for new crazy features in the future, allegedly.

1 hour ago, Curly Bill said:

So not a lot to show for now, but it will allow for new crazy features in the future, allegedly.

do you actually believe this?

they rarely revisit previous implementations, best we can get out of this is some random mod in 2 months reusing the same functions we just got

4 hours ago, adminaaassh said:

No, I cannot accept that. Honestly, after playing for more than 4,000 hours, the so-called sense of immersion has long since worn off. I believe anyone who has spent such a long time on the same game would feel the same. (You don’t need to rush to deny this—you can watch streamers. When they play underground content, they no longer panic or feel much at all. But when they come across something like a pyramid, they feel shocked, happy, and excited. That actually serves as a counterargument to your so-called sense of immersion.)

The feeling you describe usually only happens to players who are new to the game or just starting out. On the contrary, because of the game’s updates, I now only look forward to new content—and the developers keep disappointing us again and again. In reality, these techniques only appear in long-term saves and barely affect short-term players.

You say they would “break immersion,” but let me ask in return: doesn’t this also break the curiosity and excitement some players feel when they encounter certain wonders, and the sense of novelty they experience when realizing that the game can be played in such unexpected ways? Isn’t that curiosity also being destroyed?

And did you notice what I said earlier—that the developers’ changes can actually harm the game’s playability and stifle player creativity? What about the motivation some players have to keep playing this game, and the sense of accomplishment and joy they feel after building these wonders? Wouldn’t that be destroyed as well?

There’s one more point: this won’t affect performance, because the mechanism has already existed for six years and has been repeatedly tested by Chinese players as well as some who understand the code. If you’re interested, you can check the videos I shared in my earlier posts. So I guess you actually haven’t seen what I mentioned before, but that’s fine. Thanks for your reply—I think there isn’t much more for us to say.

I believe that whether something is considered a bug or a feature, the key question is: does it bring joy to the players? Does it prevent the game from running? Does it increase player enthusiasm and engagement? If it encourages more players to be motivated, to explore the game, and does not negatively affect the gameplay, then regardless of whether it’s seen as a bug or a feature, I think it should be preserved. That’s because it benefits the game overall. For example,

  Reveal hidden contents

take the snowball launcher’s projectile offset, which still exists today. I think this requires more understanding from players. It’s actually a very simple and straightforward principle.(Some players have even directly posted the fix in the bug report section, and others have created separate mods to address it. So why do you think that is? Why do you think that is? Why do you think that is? Why hasn’t the official team fixed it? Isn’t that a question worth thinking about?)

Look at more widely known cases, such as Minecraft’s rail duplicators or string farms. Do you think that with a development team as massive as Minecraft’s, they couldn’t fix those things if they really wanted to? Why haven’t they? That’s a question worth reflecting on.

 

hey, i know you feel passionate about this but the exploit does interfere with people being able to use wanda correctly which is a valid and good reason to fix it. the devs are even trying to make a concerted effort to compromise by putting extra work to try and preserve existing structures using the exploit AND possibly make a command to let people keep using it. please try to recognise that the devs have gone above and beyond to assist players who want this while still trying to keep their game playable for others. 

 

right now you are demanding that only you be satisfied to the active detriment of the game. it's really disheartening to see this kind of behaviour and i hope you allow yourself to step away from the computer for a bit and try to see further than just yourself.

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2 minutes ago, gaymime said:

hey, i know you feel passionate about this but the exploit does interfere with people being able to use wanda correctly which is a valid and good reason to fix it. the devs are even trying to make a concerted effort to compromise by putting extra work to try and preserve existing structures using the exploit AND possibly make a command to let people keep using it. please try to recognise that the devs have gone above and beyond to assist players who want this while still trying to keep their game playable for others. 

 

right now you are demanding that only you be satisfied to the active detriment of the game. it's really disheartening to see this kind of behaviour and i hope you allow yourself to step away from the computer for a bit and try to see further than just yourself.

Thank you for your reply. In fact, I have already thoroughly identified the potential issues and have proposed both ways to fix them and alternative solutions if they are not fixed. You can refer to what I mentioned earlier—it’s not included in this post.

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2 hours ago, gaymime said:

hey, i know you feel passionate about this but the exploit does interfere with people being able to use wanda correctly which is a valid and good reason to fix it. the devs are even trying to make a concerted effort to compromise by putting extra work to try and preserve existing structures using the exploit AND possibly make a command to let people keep using it. please try to recognise that the devs have gone above and beyond to assist players who want this while still trying to keep their game playable for others. 

 

right now you are demanding that only you be satisfied to the active detriment of the game. it's really disheartening to see this kind of behaviour and i hope you allow yourself to step away from the computer for a bit and try to see further than just yourself.

@adminaaassh Sorry, but I have to completely agree with this.

But mimemate, I think you shouldn't have posted that last sentence. At the moment, to make someone who is already angry even angrier is not worth for Klei. It make they will try to anger Klei in the same way.

Edited by SilverSpoon
7 minutes ago, SilverSpoon said:

@adminaaassh Sorry, but I have to completely agree with this.

But mimemate, I think you shouldn't have posted that last sentence. At the moment, to make someone who is already angry even angrier is not worth for Klei. It make they will try to anger Klei in the same way.

https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/page/3/

In fact, I’ve already thought of solutions to these problems a long time ago. They’re very simple — you can take a look at the ones I mentioned above

Edited by adminaaassh
  • Like 1
13 minutes ago, adminaaassh said:

https://forums.kleientertainment.com/forums/topic/168011-game-update-690194/page/3/

In fact, I have mentioned the simple solution and method in other posts. Even if you do not make any changes and roll back, it can be solved by an extremely simple method

Even if that solves the Floating Statue bug in the current implementation and allows the bug fix to be postponed, but considering other potential bugs and exploits, I think it just a matter of time before it was fixed at some other time.

Also, it totally don't have enough time to deal it right now anyway, and considering that they also need to test whether your proposal is okay, I think Klei's choice is the right one.

Edited by SilverSpoon
4 minutes ago, SilverSpoon said:

Even if that solves the Floating Statue bug in the current implementation and allows the bug fix to be postponed, but considering other potential bugs and exploits, I think it just a matter of time before it was fixed at some other time.

Also, it totally don't have enough time to deal it right now anyway, and considering that they also need to test whether your proposal is okay, I think Klei's choice is the right one.

In fact, aside from this issue, there really aren’t any other problems. This game mechanic has already existed for six years and has been verified countless times by players in the Chinese community, including some who understand the code, and none of them have found any issues. So personally, I believe there shouldn’t be any potential problems. Even if there are, they should be minor. From my perspective, worrying about this is less realistic than worrying about having too many stacked playing cards triggering at once, which could cause all the stacked cards to activate simultaneously, leading to lag or even a crash. It’s been six years already."

  • Like 2
10 hours ago, gaymime said:

hey, i know you feel passionate about this but the exploit does interfere with people being able to use wanda correctly which is a valid and good reason to fix it.

I missed it in the discussion, what does it do to wanda?

5 hours ago, hyoton123 said:

I missed it in the discussion, what does it do to wanda?

when wanda and a heavy object go through at the same time and the object spawns up before wanda does it can get stuck in place. from what i have been reading fixing this glitch closes up the exploit.

  • Like 1

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