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Hey folks, I’ve been away for quite a while. I caught some of the updates, but a lot slipped past me completely. What big things have happened while I was gone? Man, I’ve missed posting here.

Seriously, share whatever pops into your head!

Thank you guys!

A lot of Quality of life stuff that makes the game feel cleaner & nicer to play (especially if your a console player) a couple character skill trees (some actually cool, some significantly less so..) Several new Raid boss fights if your into that sort of thing… I guess? And maybe 1 or 2 actual new biomes to explore.

You should start by trying to play the game the way you use to: But do not be upset when strategy’s and tactics you use to be able to use are no longer useable: Klei has been cracking down on exploits like Void Walking, Lureplant Farms, Item Duplicating etc.

Overall: Enjoy learning the new stuff without resorting to looking it all up online and ruining the experience.

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A minimal amount of punishments has been implemented.

Edited by SilverSpoon
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First of all, Welcome back.

Second of all, there has been so much added that I don't even know where to start. But here's a basic summary about the new updates:

  • Almost every single character got a Skilltree. 
    • Almost all of them change the core gameplay of the characters. I suggest you to check them from youtube.
  • There is now a proper post AFW/CC gameplay loop (Which are called the ''Rifts'')
    • Rift content enemies have something called ''Planar entity protection'' you can check the details from Wiki gg
    • Almost all of the Rift items are crazy convinient for the gameplay loop and inventory management.
  • The endgame for lunar side has been concluded. Shadow side Update1 is at beta. Update2 Will most likely conclude that one aswell.
  • Not much has been added to lore up until recently. Klei is dragging out the mysterious cliffhangers to make it look like something is happening. But in terms of lore almost nothing changed since the CC update.
  • There has been a gazillion QOL updates and additions. From in game Geometric placement to Infinite stack chests, there is just way to much added to put here.
  • There is also something called scrapbook it's like a ingame wiki. I find it very usefull sometimes. You should check it out
Edited by mkemal23
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1 hour ago, SilverSpoon said:

A minimal amount of punishments has been implemented.

This is a very dishonest post that frustrates me. It's usage of vague and dire language is a malicious rhetoric in an attempt to make these systems come off across worse than they really are and hence your argument more persuasive. You're not doing the justice of honestly discussing these gripes you have with the original poster. Whilst the original poster has stated to say anything your mind comes to, the dishonesty of it still irks me, personally, a lot. To mend my own dissatisfaction, I will explain these mechanics myself and make my own biases clear. I am me, and no one else, no one else is me, but myself.

1. In one of the most recent updates "Hostile Takeover" Klei added a unique shocking property to electric attacks. They have a specific interaction with mobs that are considered "plant like" like lureplants and grass gekkos, were electric attacks also set them on fire. I believe what this user is complaining about is the fact the moon gleam, a slow moving ball of electricity that spawns in the moon storms, has this electric attack property. The idea is that sometimes a moon storm could possibly spawn in your base and if you have pens of these animals, grass gekkos most likely, that they can be shocked with little resistance from the player and cause a devastating fire.

My opinion : I do understand the annoyance of having, what feels like, very little control over this since moon storms are not exactly predictable. However, I think its dishonest to act like there are no options, the ice fling-o-matic is an item that has the express purpose of putting out fires in an area and I don't see how you can't plan around it. 

2. Also introduced in "Hostile Takeover" was a change to Pearl's island. After progressing through the "Lunar rift" content arc, Wagstaff will eventually set up shop on Pearl's island and you have to move her out to progress the story. The island is turned into an arena for the final boss of the arc and it effectively becomes land you cannot use anymore.

My opinion : I think its fair to somewhat be annoyed by this due to the fact it was impossible to predict. Pearl's island has also existed in the game for years at this point and this is a very new feature. In my opinion though, I think its an incredibly cool set dressing that illustrates Wagstaff's character flaws. 

3. There is now a "Rabbit King" who can be summoned by either giving carrots to a rabbit hole, or killing too many rabbits or bunnymen. If you summon him with carrots you can trade with him for neat items, if you summon him via murder, he will attack you. He is a relatively simple boss with rather low health.

My opinion : Rabbits are honestly such a joke of a food source I really find it crazy that players will be triggering this constantly. Most realistically you get it from having to cull bunny men or when farming them, which also a bad food source. Even if you do summon him, the isn't that hard once you've learned its pattern and you even get a weapon for your troubles that can help with future fights. I believe the rewards associated with this feature heavily outweigh the annoyance of occasionally running into him. 

4. This is a reference to another mechanic associated with the Rabbit King. Rarely, regular rabbits can be "Benevolent". If you walk nearby one while holding meat, it'll turn into the boss version of the Rabbit King.

My opinion : This one is silly to me, its has a very different design to rabbits and I don't understand how this can't be avoided somehow. Do bunnymen pose an issue to the game now? Isn't that so unfair if I hold meat they'll attack me, no its just a little quirk and challenge to occasionally play around that adds depth to the game.

5. This point references "Knockback" which some enemies, especially later game and newer enemies have. When they attack you, you get sent back, and if you're riding a beefalo, you get bucked off.

My opinion : Whilst I do find this sort of punishing, especially with how many enemies that have been added recently have the mechanic, I don't think its entirely unreasonable. There are still an incredibly large swath of enemies in this game that don't have knockback at all, so I think its ridiculous to just say "if you ride beefalo you get punished" also just ignoring the fact they have other purposes than combat. Beefalo, frankly, are incredibly strong and on a personal level I think its cool that some fights become a lot harder when using a beefalo and emphasize better play. When you use a beefalo to fight, you don't need armor, you need personal healing, and weapon durability doesn't exist either.

6. There is now a variant of depth worm attacks in the caves. All the worms you'd usually fight get replaced with a single massive boss worm. This boss worm can be incredibly destructive but has a unique sound when it replaces normal waves and causes intense earthquakes.

My opinion : Whilst I think its somewhat valid to complain about its tendency to destroy and delete items, it not something that is impossible to avoid. Its different sound clearly states its going to come and you have ample time to get out of your base. It can be a rather punishing fight but its far from impossible and I personally find it really engaging, its simple but works really well. Also, its incredibly rare, for example I have my chance of getting it set on the high and I still barely get one a whole in game year. 

7. Nightmare fissures now create occasionally create a unique shadow creature called "The Lurking Nightmare" which is a more difficult shadow creature variant. When it attacks it'll move forwards slightly like a lunge, and when it disperses it'll have a retaliation attack you need to dodge. During a "shadow rift" they become stronger and do more damage, become tankier, and become harder to deal with.

My opinion : I find this new enemy strange, alone its fine, as well as its shadow rift counterpart, but in hordes it almost feels impossible to deal with in my opinion. Its made nightmare phases kind of impossible to deal with again which personally makes me a little sad since I find waiting them out.. to not be very fun. I agree with the user on this mob and I also hope it gets changed some day. 

8 and 9. (I'm lumping these together since they are both related to the ocean) There are now "pirate raids" that can happen at varying rates depending on how close you are to their pirate island, or as its called, the "moon quay". You'll hear a "Yarrghhh!" when they are ready to attack, and soon after they'll pilot towards your boat. You can either fight them off, or appease them by letting them steal some of your stuff or giving them bananas. If you're far away enough they can't happen altogether. Marotters are a new ocean mob that has a tendency to steal food and items for itself. Its passive by nature but its annoying behaviors can bother you. You can kill them for some meat and a relatively easy fight. 

My opinion : This is the part that *really* irked me personally, cause these are just generic challenges to face, which games need to be engaging and interesting. Whilst I do have some issues with their implementation, for example crummy worldgen can make Monkeys more or less of an issue I still think they are fine and fun additions. They push the player to plan, make interesting decisions, they create... gameplay. There's multiple outs with Monkey raids, and Marotters can usually be ignored, they aren't some insane punishment its just something to overcome.

In conclusion I hope this post clears up the incredibly vague and deceptive wording of the original, and I hope you experience it for yourself and create your own opinion of it MrDo. Your understanding of the world is what should be first and foremost, take it in yourself and be honest with your feelings on it. There's a lot of new stuff and I think its better to form your own perception of it instead of taking in everyone elses biased opinions of them. 

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14 minutes ago, MariaUshiromiya said:

The idea is that sometimes a moon storm could possibly spawn in your base and if you have pens of these animals, grass gekkos most likely, that they can be shocked with little resistance from the player and cause a devastating fire.

My opinion : I do understand the annoyance of having, what feels like, very little control over this since moon storms are not exactly predictable. However, I think its dishonest to act like there are no options, the ice fling-o-matic is an item that has the express purpose of putting out fires in an area and I don't see how you can't plan around it. 

Ice Flingomatic doesn't work for this. Not only does the initial shock do damage which the gekkos will never heal back naturally, but they also spend several seconds trading fire damage around before the flingo can actually manage to hit them with a snowball, in fact they run around so fast and frantically that in many cases the flingo WON'T even be able to hit them and the fire will just have to burn out on its own.

Not trying to derail, just wanted to respond to this specific "use a flingo" remark, because it's one people have been saying a lot but doesn't actually work in reality.

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1 hour ago, MariaUshiromiya said:

This is a very dishonest post that frustrates me. It's usage of vague and dire language is a malicious rhetoric in an attempt to make these systems come off across worse than they really are and hence your argument more persuasive. You're not doing the justice of honestly discussing these gripes you have with the original poster. 

ENA's Phindoll once said, "Take a chill pill, I meant no ill-will!"

If they directly asked me how to deal with it, I would, but otherwise, I didn't want to spoil the fun of "surprising by that and figuring out how to deal with punishment" by giving you 0~10 all the details.

---

I have to correct some of what you say.

1 hour ago, MariaUshiromiya said:

My opinion : I do understand the annoyance of having, what feels like, very little control over this since moon storms are not exactly predictable. However, I think its dishonest to act like there are no options, the ice fling-o-matic is an item that has the express purpose of putting out fires in an area and I don't see how you can't plan around it. 

Flingo doesn't prevent plant mobs from dying, and panicked plant mobs run off the Flingo. Furthermore, the reason this punishment had to be specified is that Above-Average Tree Trunk and Practical Rain Rituals were once effective fire prevention strategies, but are no longer.

Quote

My opinion : I think its fair to somewhat be annoyed by this due to the fact it was impossible to predict. Pearl's island has also existed in the game for years at this point and this is a very new feature. In my opinion though, I think its an incredibly cool set dressing that illustrates Wagstaff's character flaws. 

What's damning about this is that, there is one of the best place to build a base, and the developers encourage player to build bases there by plant Berry Bushes or build Chairs. And later destroy them. This places too much emphasis on story at the complete expense of gameplay.

1 hour ago, MariaUshiromiya said:

My opinion : Rabbits are honestly such a joke of a food source I really find it crazy that players will be triggering this constantly. Most realistically you get it from having to cull bunny men or when farming them, which also a bad food source. Even if you do summon him, the isn't that hard once you've learned its pattern and you even get a weapon for your troubles that can help with future fights. I believe the rewards associated with this feature heavily outweigh the annoyance of occasionally running into him. 

The real issue with this is that there is currently no way to lower the Rabbit's naughtiness, so killing Rabbits will inevitably result in him appearing eventually, and once he appears, unlike traditional bosses, it is impossible to escape him, either on foot or through a wormhole.

1 hour ago, MariaUshiromiya said:

My opinion : This one is silly to me, its has a very different design to rabbits and I don't understand how this can't be avoided somehow. Do bunnymen pose an issue to the game now? Isn't that so unfair if I hold meat they'll attack me, no its just a little quirk and challenge to occasionally play around that adds depth to the game.

The real issue with this Fortuitous Rabbits can appear unexpectedly in all rabbit spawn locations, and the worst issue is that Cave earthquakes can cause Fortuitous Rabbits to fall down.

1 hour ago, MariaUshiromiya said:

My opinion : Whilst I think its somewhat valid to complain about its tendency to destroy and delete items, it not something that is impossible to avoid. Its different sound clearly states its going to come and you have ample time to get out of your base. It can be a rather punishing fight but its far from impossible and I personally find it really engaging, its simple but works really well. Also, its incredibly rare, for example I have my chance of getting it set on the high and I still barely get one a whole in game year. 

He's downright punishing in concept. His knockback is chance-based so you can potentially be stunlocked to death with one miss, and his swallow deals 375 damage in one go, and destroys any items. I don't think it's wrong to call him a punishment for ignorance at all

1 hour ago, MariaUshiromiya said:

Monkeys more or less of an issue I still think they are fine and fun additions.

HECK NO.

Edited by SilverSpoon
58 minutes ago, lowercase skye said:

Ice Flingomatic doesn't work for this. Not only does the initial shock do damage which the gekkos will never heal back naturally, but they also spend several seconds trading fire damage around before the flingo can actually manage to hit them with a snowball, in fact they run around so fast and frantically that in many cases the flingo WON'T even be able to hit them and the fire will just have to burn out on its own.

Not trying to derail, just wanted to respond to this specific "use a flingo" remark, because it's one people have been saying a lot but doesn't actually work in reality.

Ahh, I see, thank you for clarifying. 

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20 minutes ago, SilverSpoon said:

ENA's Phindoll once said, "Take a chill pill, I meant no ill-will!"

If they directly asked me how to deal with it, I would, but otherwise, I didn't want to spoil the fun of "surprising by that and figuring out how to deal with punishment" by giving you 0~10 all the details.

---

I have to correct some of what you say.

Flingo doesn't prevent plant mobs from dying, and panicked plant mobs run off the Flingo. Furthermore, the reason this punishment had to be specified is that Above-Average Tree Trunk and Practical Rain Rituals were once effective fire prevention strategies, but are no longer.

What's damning about this is that, there is one of the best place to build a base, and the developers encourage player to build bases there by plant Berry Bushes or build Chairs. And later destroy them. This places too much emphasis on story at the complete expense of gameplay.

The real issue with this is that there is currently no way to lower the Rabbit's naughtiness, so killing Rabbits will inevitably result in him appearing eventually, and once he appears, unlike traditional bosses, it is impossible to escape him, either on foot or through a wormhole.

The real issue with this Fortuitous Rabbits can appear unexpectedly in all rabbit spawn locations, and the worst issue is that Cave earthquakes can cause Fortuitous Rabbits to fall down.

He's downright punishing in concept. His knockback is chance-based so you can potentially be stunlocked to death with one miss, and his swallow deals 375 damage in one go, and destroys any items. I don't think it's wrong to call him a punishment for ignorance at all

HECK NO.

Thank you for replying, your point of fling-o-matics is true and apologies for getting this wrong. Everything else though makes me happy in a different way, you're explaining your subjective opinion more and illuminating me of your biases. Thank you for being a little more clear instead of vaguely referencing game mechanics, I still greatly disagree with most of what you say here (in a way where I don't think these certain mechanics are that bad) and your inability to explain why monkey raids bother you so much greatly disappoints me personally.

And to respond to "ENA's" (I've never heard of this thing but when looking up the character I was greatly disturbed) "Phindoll" I do not think I need to take a chill pill, while yes I was frustrated it wasn't very extreme anger. I was honest with myself, how I felt, and I wanted to express that feeling so maybe we could both learn something from it and to clear the air. Again I'm glad I was corrected on the fling-o-matic thing , it was a mistake.

Edited by MariaUshiromiya
3 hours ago, SilverSpoon said:

If you keeping plant mobs(include Friendly Fruit Fly, Lureplant, Grass Gekko, and Butterfly)  in your base, you will be punished.

Klei: added a little drawback to permanent free full moons with no sanity drain which can be avoided with 1)flingo (with hp loss tho but you can still heal mobs afaik); 2)scythe (to prevent gekkos from spawning in first place and boost grass gathering); 3)shadow servants (same as scythe); 4) keeping grass/grass gekkos and other plants at caves; 5) not activating storms / defeating cc / doing wagstaff quest asap while its at base

Players: YOU WILL BE PUNISHED / MOONSTORMS ARE TOO DESTRUCTIVE / NERF MOONGLEAMS!

Edited by Tigris Nano
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2 hours ago, SilverSpoon said:

The real issue with this is that there is currently no way to lower the Rabbit's naughtiness, so killing Rabbits will inevitably result in him appearing eventually, and once he appears, unlike traditional bosses, it is impossible to escape him, either on foot or through a wormhole.

Whule it is true that you cannot avoid the wrathful rabbit king by simply running away from it, you can actually despawn the boss by entering/exiting caves.

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2 hours ago, Tigris Nano said:

Klei: added a little drawback to permanent free full moons with no sanity drain

Moonstorms already had drawbacks.

It was already pointed out why flingos aren't sufficient, and grass geckos certainly aren't the only plant mobs.

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8 hours ago, Bumber64 said:

Moonstorms already had drawbacks

The only actual drawback was vision and movement speed reduction when storm hits your base (and more thing I will mention below). And you still can negate it completely with astroggles/desert goggles/brightshade helm. Then do quest to relocate storm somewhere else. 

8 hours ago, Bumber64 said:

It was already pointed out why flingos aren't sufficient, and grass geckos certainly aren't the only plant mobs.

You can keep plant mobs in cages in flingo range so they dont run away out of flingo range. And when they lose some hp you can always heal them (btw mobs used to lose hp from moongleams before so "mobs are dying" statement is invalid and hypocritical) or just replant them (lureplants). 

The only thing you have to do is turn on flingo when storms hit you base, do wagstaff quest rq and then heal damaged mobs if you care about them and turn off flingo once gleams are gone. Then you will be safe for 5 or more days depending on locations of next moonstorms (in rare cases it might hit your base twice tho). It shouldnt be that hard.

Edited by Tigris Nano
11 hours ago, MariaUshiromiya said:

your inability to explain why monkey raids bother you so much greatly disappoints me personally.

If you fail to escape, you mast offer up a large amount of your items. If you kill a monkey, you'll be punished with an Accursed Trinket. You must sacrifice one of your inventory until you go to Monkey Island and give it a banana. Dying is an option, but I don't really want to consider it as an option, considering that by default the game is designed so that when you die, you will be punished that your data is deleted.

You need bananas to deal with the Accursed Trinket or avoid the Pirate Raid, but the only way to get bananas is by going to the Ruins, doing a Baratro, or going to Monkey Island, and finding Monkey Island is punishment itself.

It's made of punishment, punishment, and more punishment, it's the orchestra of punishment. This makes me hate sailing.

10 hours ago, GimplyGoose said:

Whule it is true that you cannot avoid the wrathful rabbit king by simply running away from it, you can actually despawn the boss by entering/exiting caves.

Yes.

Spoiler

and if you are on surface, you can also get in and out of the boat to despawn the Wrathful Rabbit King.

 

11 hours ago, Tigris Nano said:

Klei: added a little drawback to permanent free full moons with no sanity drain which can be avoided with 1)flingo (with hp loss tho but you can still heal mobs afaik); 2)scythe (to prevent gekkos from spawning in first place and boost grass gathering); 3)shadow servants (same as scythe); 4) keeping grass/grass gekkos and other plants at caves; 5) not activating storms / defeating cc / doing wagstaff quest asap while its at base

Players: YOU WILL BE PUNISHED / MOONSTORMS ARE TOO DESTRUCTIVE / NERF MOONGLEAMS!

Oooooh, I forgot.

I've come across quite a few counterarguments about this, but this is the first time I've seen such silly counterarguments as "It's OK because there's gear after the Rift" or "It's OK because you switch characters." It's a shame you came up with those non-solution that forces people to do stupid micromanagement and makes existing base designs impossible, just to mock of people.

Edited by SilverSpoon
5 minutes ago, SilverSpoon said:

I've come across quite a few counterarguments about this, but this is the first time I've seen such silly counterarguments as "It's OK because there's gear after the Rift" or "It's OK because you switch characters."

First method doesnt require rift gear or usage of maxwell. You just put plant mobs in cage and set flingo near them or above avg trees or lureplants and turn it on on rare occasions when moonstorms appear at your base. And if mobs take dmg you can heal them. Also mobs used to take dmg from moongleams before electric dmg changes and Im wondering if you have posts complaining about this.

And again if you dont want to face any consequences of infinite full moons you can always avoid activating storms.

12 minutes ago, SilverSpoon said:

It's a shame you came up with those non-solution that forces people to do stupid micromanagement and makes existing base designs impossible just to mock of people.

Exact same thing happened when both rift updates came out. Brightshades made many base designs obsolete and boulders smashed many underground bases. Some people found a way to deal with consequences of their actions and other just resorted to crying on forums.

17 minutes ago, SilverSpoon said:

Oooooh, I forgot.

Judging by how you dont get punished you worship devs as well.

1 hour ago, Tigris Nano said:

You just put plant mobs in cage and set flingo near them or above avg trees or lureplants and turn it on on rare occasions when moonstorms appear at your base.

If you think that above average trees or lureplants counter this mechanic, then I suspect you haven't actually engaged with it.

1 hour ago, Tigris Nano said:

Also mobs used to take dmg from moongleams before electric dmg changes and Im wondering if you have posts complaining about this.

Count this as one of the penalties moonstorms already had. Now add bonus fire damage and any loot burning to ash. The AoE shock effect also comes into play, in case you thought preventing fire spread with scaled turf was actually enough. (I don't think it prevents damage from touching burning entities, either?)

Edited by Bumber64
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23 minutes ago, Bumber64 said:

If you think that above average trees or lureplants counter this mechanic, then I suspect you haven't actually engaged with it.

I didnt even say this lol. I said you should just put mobs to cage and then build flingo next to them or next to above avg tree or next to lureplants. Put flingo next to one of those things, not trees or lureplants.

26 minutes ago, Bumber64 said:

Count this as one of the penalties moonstorms already had. Now add bonus fire damage and any loot burning to ash. The AoE shock effect also comes into play, in case you thought preventing fire spread with scaled turf was actually enough. (I don't think it prevents damage from touching burning entities, either?)

There is no need to waste scales on floor for gekkos or other plant mobs when you have cheap solution (flingo) which is way more efficient and saves most of stuff from burning. And again, you can heal mobs if they take dmg (just like before update). Or just dont enable moonstorms if you dont want to deal with consequences.

2 hours ago, Tigris Nano said:

Exact same thing happened when both rift updates came out. Brightshades made many base designs obsolete and boulders smashed many underground bases. Some people found a way to deal with consequences of their actions and other just resorted to crying on forums.

Huh. I wonder why who joined on June 13th this year know about the "other just resorted to crying on forums" on April 6th, 2023?

From Guidelines:

Bypassing Disciplinary Action: Creating multiple accounts or any other activity intended to circumvent security or staff disciplinary actions is cause for account termination.

Alternate Accounts: Alternate accounts are discouraged. Users found utilizing alternate accounts for any reason, including to disrupt or persuade opinions of others may have their accounts removed.

Edited by SilverSpoon
34 minutes ago, SilverSpoon said:

Huh. I wonder why who joined on June 13th this year know about the "other just resorted to crying on forums" on April 6th, 2023?

From Guidelines:

Bypassing Disciplinary Action: Creating multiple accounts or any other activity intended to circumvent security or staff disciplinary actions is cause for account termination.

Alternate Accounts: Alternate accounts are discouraged. Users found utilizing alternate accounts for any reason, including to disrupt or persuade opinions of others may have their accounts removed.

I hope you do realize 4 things: 1) you can read forums without having forums account 2) I bought dst way before I registered on forums 3) there is no way you can get 1800 hours on record in 3 months unless you spend 6/7 part of day (around 20/24 hours) on playing exact one game everyday 4) Klei forums arent the only forums on the Internet.

So before you pull out guidelines mentioning alternate accounts and other stuff (for false accusation?), please take into account those things.

4 minutes ago, Tigris Nano said:

I hope you do realize 4 things: 1) you can read forums without having forums account 2) I bought dst way before I registered on forums 3) there is no way you can get 1800 hours on record in 3 months unless you spend 6/7 part of day (around 20/24 hours) on playing exact one game everyday 4) Klei forums arent the only forums on the Internet.

So before you pull out guidelines mentioning alternate accounts and other stuff (for false accusation?), please take into account those things.

If you're not an alternate account, you can rest assured that nothing will happen to the report I've already made.

I refrain to respond to you until an administrator has read my report. Bye~

Edited by SilverSpoon
1 minute ago, SilverSpoon said:

If you're not an alternate account, you can rest assured that nothing will happen to the report I've already made.

I refrain to respond to you until an administrator has read my report. Bye~

Well okay. By the way, I can watch megabasers posts complaining about greater depth worms back from 2024 despite being registered on forums in 2025

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