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The Night Light is a high-tech structure with low usage and lacks purpose. I hope the following changes will give it a place in the game.

- Remove the Red Gem from the crafting recipe.

- After being placed, players must socket in a gem to use. Red Gem for heat, Blue Gem for cooling, Purple Gem for a greater insanity aura. Players can swap the gem at will. Nightmare fuel remains the only option for fueling this structure.

- Night Light cannot be extinguished by the Ice Flingomatic. It will not attract Night Hands when lit.

- Optionals: increase the light radius and duration.

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14 hours ago, Bumber64 said:

Just the flingomatic and night hands changes are probably enough. People sometimes use them on boats for whatever reason.

Giving cold or heat just makes it a camp fire.

That's a lot of nightmare fuel.

On 8/19/2025 at 9:19 AM, vezark said:

The Night Light is a high-tech structure with low usage and lacks purpose. I hope the following changes will give it a place in the game.

- Remove the Red Gem from the crafting recipe.

- After being placed, players must socket in a gem to use. Red Gem for heat, Blue Gem for cooling, Purple Gem for a greater insanity aura. Players can swap the gem at will. Nightmare fuel remains the only option for fueling this structure.

- Night Light cannot be extinguished by the Ice Flingomatic. It will not attract Night Hands when lit.

- Optionals: increase the light radius and duration.

Nice.

Instead of heating or cooling as an alternative.

What if you could give weapons temporary attributes.

Edited by cyberwarlord
33 minutes ago, Bumber64 said:

Some people have a lot of it. Abigail killing shadow splumonkeys, or anybody after shadow rifts.

True, still little more difficult. 

I do agree in a way. Already plenty of options for hot and cold.

 

Maybe a health or sanity restoration gem slot. Oh, decreased hunger with green gem I'd use. Give me extra base time.

20 hours ago, Bumber64 said:

Just the flingomatic and night hands changes are probably enough. People sometimes use them on boats for whatever reason.

Giving cold or heat just makes it a camp fire.

I believe something in between Campire and Star Caller's Staff is ideal. Night Light, in my idea, would fit in that spot. It's costly to maintain, and doesn't offer the mobility of the staff. 

  • Sanity 1
17 hours ago, cyberwarlord said:

Kinda surprised there is no way to recharge  staffs with nightmare fuel.

Maybe not on the go except maxwell maybe but a tier 2 magic station.

Can you refuel amulets with nightmare fuel? I've been playing Uncompromise mod for a while, and forgot if that was a mod effect or in the base game

I had an idea for the Maxwell skill tree where one of his extra abilities is that he can convert a night light into a "Maxwell's Night Light" which would resemble the old Maxwell lights from the OG game, and it adds the ability for it to dim itself when no one is around, preventing it from wasting any of the nightmare fuel given to it. The dim light would be only bright enough to notice that there is indeed a night light there, so you know to run towards it in the dark.

  • Sanity 2
12 hours ago, vezark said:

Can you refuel amulets with nightmare fuel? I've been playing Uncompromise mod for a while, and forgot if that was a mod effect or in the base game

Only lazy and magi. Construction is an obvious "no".

Edited by Bumber64

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