vezark Posted August 19, 2025 Share Posted August 19, 2025 The Night Light is a high-tech structure with low usage and lacks purpose. I hope the following changes will give it a place in the game. - Remove the Red Gem from the crafting recipe. - After being placed, players must socket in a gem to use. Red Gem for heat, Blue Gem for cooling, Purple Gem for a greater insanity aura. Players can swap the gem at will. Nightmare fuel remains the only option for fueling this structure. - Night Light cannot be extinguished by the Ice Flingomatic. It will not attract Night Hands when lit. - Optionals: increase the light radius and duration. 7 4 Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/ Share on other sites More sharing options...
Well-met Posted August 19, 2025 Share Posted August 19, 2025 Awesome ideas 1 Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832286 Share on other sites More sharing options...
Bumber64 Posted August 20, 2025 Share Posted August 20, 2025 Just the flingomatic and night hands changes are probably enough. People sometimes use them on boats for whatever reason. Giving cold or heat just makes it a camp fire. Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832340 Share on other sites More sharing options...
cyberwarlord Posted August 21, 2025 Share Posted August 21, 2025 (edited) 14 hours ago, Bumber64 said: Just the flingomatic and night hands changes are probably enough. People sometimes use them on boats for whatever reason. Giving cold or heat just makes it a camp fire. That's a lot of nightmare fuel. On 8/19/2025 at 9:19 AM, vezark said: The Night Light is a high-tech structure with low usage and lacks purpose. I hope the following changes will give it a place in the game. - Remove the Red Gem from the crafting recipe. - After being placed, players must socket in a gem to use. Red Gem for heat, Blue Gem for cooling, Purple Gem for a greater insanity aura. Players can swap the gem at will. Nightmare fuel remains the only option for fueling this structure. - Night Light cannot be extinguished by the Ice Flingomatic. It will not attract Night Hands when lit. - Optionals: increase the light radius and duration. Nice. Instead of heating or cooling as an alternative. What if you could give weapons temporary attributes. Edited August 21, 2025 by cyberwarlord Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832419 Share on other sites More sharing options...
cyberwarlord Posted August 21, 2025 Share Posted August 21, 2025 Also if it only burned at night would be nice. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832428 Share on other sites More sharing options...
Bumber64 Posted August 21, 2025 Share Posted August 21, 2025 49 minutes ago, cyberwarlord said: That's a lot of nightmare fuel. Some people have a lot of it. Abigail killing shadow splumonkeys, or anybody after shadow rifts. Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832429 Share on other sites More sharing options...
cyberwarlord Posted August 21, 2025 Share Posted August 21, 2025 33 minutes ago, Bumber64 said: Some people have a lot of it. Abigail killing shadow splumonkeys, or anybody after shadow rifts. True, still little more difficult. I do agree in a way. Already plenty of options for hot and cold. Maybe a health or sanity restoration gem slot. Oh, decreased hunger with green gem I'd use. Give me extra base time. Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832431 Share on other sites More sharing options...
vezark Posted August 21, 2025 Author Share Posted August 21, 2025 20 hours ago, Bumber64 said: Just the flingomatic and night hands changes are probably enough. People sometimes use them on boats for whatever reason. Giving cold or heat just makes it a camp fire. I believe something in between Campire and Star Caller's Staff is ideal. Night Light, in my idea, would fit in that spot. It's costly to maintain, and doesn't offer the mobility of the staff. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832444 Share on other sites More sharing options...
cyberwarlord Posted August 24, 2025 Share Posted August 24, 2025 Kinda surprised there is no way to recharge staffs with nightmare fuel. Maybe not on the go except maxwell maybe but a tier 2 magic station. Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832723 Share on other sites More sharing options...
vezark Posted August 25, 2025 Author Share Posted August 25, 2025 17 hours ago, cyberwarlord said: Kinda surprised there is no way to recharge staffs with nightmare fuel. Maybe not on the go except maxwell maybe but a tier 2 magic station. Can you refuel amulets with nightmare fuel? I've been playing Uncompromise mod for a while, and forgot if that was a mod effect or in the base game Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832813 Share on other sites More sharing options...
cyberwarlord Posted August 25, 2025 Share Posted August 25, 2025 55 minutes ago, vezark said: Can you refuel amulets with nightmare fuel? I've been playing Uncompromise mod for a while, and forgot if that was a mod effect or in the base game . . . Don't think so.?? Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832819 Share on other sites More sharing options...
A.P.Erson Posted August 25, 2025 Share Posted August 25, 2025 I had an idea for the Maxwell skill tree where one of his extra abilities is that he can convert a night light into a "Maxwell's Night Light" which would resemble the old Maxwell lights from the OG game, and it adds the ability for it to dim itself when no one is around, preventing it from wasting any of the nightmare fuel given to it. The dim light would be only bright enough to notice that there is indeed a night light there, so you know to run towards it in the dark. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832835 Share on other sites More sharing options...
Bumber64 Posted August 26, 2025 Share Posted August 26, 2025 (edited) 12 hours ago, vezark said: Can you refuel amulets with nightmare fuel? I've been playing Uncompromise mod for a while, and forgot if that was a mod effect or in the base game Only lazy and magi. Construction is an obvious "no". Edited August 26, 2025 by Bumber64 Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832871 Share on other sites More sharing options...
vezark Posted August 26, 2025 Author Share Posted August 26, 2025 7 hours ago, Bumber64 said: Only lazy and magi. Construction is an obvious "no". Yes, those are the ones i remember. Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1832921 Share on other sites More sharing options...
Frosty_Mentos Posted September 1, 2025 Share Posted September 1, 2025 I wouldn't mind if Nightlight was a more latergame campfire we could make if it had those or some better benefits. It's such a weird structure regardless. Only best useful when shadow rift is open. Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1833672 Share on other sites More sharing options...
Beetrice Posted September 9, 2025 Share Posted September 9, 2025 Just make it function like Maxwell's Lights. It seems to be designed as a craftable version of it anyway. Link to comment https://forums.kleientertainment.com/forums/topic/167636-night-light-idea/#findComment-1834930 Share on other sites More sharing options...
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