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I have a desalinator which "desalinates" the salt water geyser. Though the water is very hot as you already know. I sent the water to my cool p.water pool ( which is cooled constantly through a thermo aqua tuner ). Though it doesn't get to the perfect temperature immediately. So I want to test the final temperature and send it again if it's not in ideal temperature. I tried with liquid temperature sensor, shut off valve and bridges, but the flow stops. Is there a way to continue the flow of the water without any pump or anything else?

The only solution I see is dumping the hot water in another pool and pumping it to cooling pool and if the temperature is ideal than push it to my water pull and if not dump it again to desalinator exit pool. Though if possible I don't want to run another pump and create a hot water pool. I'm good with desalinator pipe blocked. It's more important that I get ideal temperature water.

You could limit the amount of hot water that enters the cooling loop.

Reduce the pipe flow down to what's needed and maybe send the extra hot water - spom.

With a conducting material pipe and limited throughput, you could potentially bypass any need for sensors or loops.

Edited by cyberwarlord
1 hour ago, Saturnus said:

People still use a desalinator on salt water geyser? I thought everyone either used a saltuner, or double geotuning.

People may use a desalinator to get to the water/salt before their colony is able to setup a saltuner or sustainable geotuning, or before they know what either of those things are. Additionally, desalinators have a much smaller footprint than those two other options which might be of importance in some situations.

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Meh. I'm currently using a desalinator on a prehistoric survival run.  Needed lots of water to make biodiesel to make Intracosmic blastshot and it was the closest source.  Took out the asteroid by cycle 112.  Considering re-starting to see if I can take it out sooner.  The one component that took the longest to get was the glass forge so I could build the emulsifier -- it required radioactive research.  I didn't even have to make any steel.  Anyway, six dupes to blow up Demolier 112 cycles after start.  I know I can do better!

On 10/21/2025 at 5:35 PM, KittenIsAGeek said:

Meh. I'm currently using a desalinator on a prehistoric survival run.  Needed lots of water to make biodiesel to make Intracosmic blastshot and it was the closest source.  Took out the asteroid by cycle 112.  Considering re-starting to see if I can take it out sooner.  The one component that took the longest to get was the glass forge so I could build the emulsifier -- it required radioactive research.  I didn't even have to make any steel.  Anyway, six dupes to blow up Demolier 112 cycles after start.  I know I can do better!

I did it with 3 dupes :mrgreen::mrgreen::mrgreen:. Do not remember which cycle exactly, but at the end I did have some cycles left.

I quite like that scenario!

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