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26 minutes ago, Cruvimaster said:

WARBOT is very consistent once you learn the moves. The chance of losing to him is very low.

Scion's biggest challenge is the amount of damage he takes (for solo players). Wes is terrible, Wilson is somewhere in the middle, with a certain degree of risk. With Wigfrid, you're unlikely to lose the fight.

In my perception, AFW is still the hardest boss in this game.

 

No, as in, did you learn the boss entirely through the organic Don't Starve experience, or did you spend 2 hours in a sandbox learning the fight? I already know your answer since I saw your videos are on Day 1.

  • Like 1
5 minutes ago, cybers2001 said:

No, as in, did you learn the boss entirely through the organic Don't Starve experience, or did you spend 2 hours in a sandbox learning the fight? I already know your answer since I saw your videos are on Day 1.

literally all dst bosses are like this 😭

2 minutes ago, Capybara007 said:

literally all dst bosses are like this 😭

I've learned most bosses without doing it this way. The only ones are FW, Warbot/Scion, and (maybe?) CC.

That isn't to say I've beaten other bosses on my first try, but many of them you can try something, and then just bail out if it's not playing out.

Edited by cybers2001
  • Like 1
Just now, cybers2001 said:

No, as in, did you learn the boss entirely through the organic Don't Starve experience, or did you spend 2 hours in a sandbox learning the fight? I already know your answer since I saw your videos are on Day 1.

 

Did you learn to defeat all the other bosses organically? Certainly not, and you'd be lying if you said so. You'll only get good at something if you train beforehand. It's a very purist and unreliable stance for someone to say they learned to beat AFW by creating worlds and then, after losing to the boss, recreated the world several times until they learned. The best players in any kind of game were those who trained a lot. It's hypocritical to me for someone to use rollback in their world for trivial things and then complain about rollback or simulated fights when the boss comes. Hard training, easy battle.

I know that when someone can't do something, they need to make excuses by finding fault with someone who can do what they failed to do.

  • Like 1
7 minutes ago, Cruvimaster said:

 

Did you learn to defeat all the other bosses organically? Certainly not, and you'd be lying if you said so. You'll only get good at something if you train beforehand. It's a very purist and unreliable stance for someone to say they learned to beat AFW by creating worlds and then, after losing to the boss, recreated the world several times until they learned. The best players in any kind of game were those who trained a lot. It's hypocritical to me for someone to use rollback in their world for trivial things and then complain about rollback or simulated fights when the boss comes. Hard training, easy battle.

I know that when someone can't do something, they need to make excuses by finding fault with someone who can do what they failed to do.

You're completely misinterpreting my point. Like I've been saying, bosses that kill you over and over in a game where the ultimate failure is death is bad gameplay. I do like games with tough bosses. I got all radiant on the bosses in Hollow Knight: Godhome. I'm in the process of bashing my head against the last boss in 9 sols for hours. Don't Starve was never one of those games. I consider it a more impressive accomplishment to be able to survive thousands of days without a single death/rollback in DST than I do learning how to kill Scion as Wes.

Or, if they want us to fight increasingly difficult bosses, give us a dedicated zone for it where the consequence of death isn't so severe. Like open up the archives gateway and send us to the moon for the fight, and then if we die we just get sent back with nothing lost.

Edited by cybers2001
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  • Big Ups 1
9 minutes ago, cybers2001 said:

You're completely misinterpreting my point. Like I've been saying, bosses that kill you over and over in a game where the ultimate failure is death is bad gameplay. I do like games with tough bosses. I got all radiant on the bosses in Hollow Knight: Godhome. I'm in the process of bashing my head against the last boss in 9 sols for hours. Don't Starve was never one of those games. I consider it a more impressive accomplishment to be able to survive thousands of days without a single death/rollback in DST than I do learning how to kill Scion.

my point is that none of this is new to the scion, most bosses in ANR, specially toadstool and AFW would be impossible to do without some guide that tells you specific items to bring or what strategies to use

It was after RoT that klei leaned more into the "easier" bosses that are just about dodging and attacking, maybe you need an special item like a torch for crystalized deerclops but for the most part they are very easy to understand and most people i saw killed them without any guides

warbot and scion feel like klei´s newest attempt to actually make a boss fight that you have to train for and not just occasionally dodge a super telegraphed attack like this:

image.png.c2e19dc610da07adbcd5d700f2cc6b72.png

Edited by Capybara007
  • Like 1
2 minutes ago, cybers2001 said:

 I consider it a more impressive accomplishment to be able to survive thousands of days without a single death/rollback in DST than I do learning how to kill Scion.

If you defeat all the bosses in your world without dying, it's because you're already trained for them. And you had to work hard for it, and now you're good. Why can't you do that for Scion?

Isn't researching a boss (knowledge is power) a problem for you? Is training that boss with the knowledge you've researched a problem for you? Prove to me that you discovered its existence and how to fight AFW and Crab King organically. I'm just asking for consistency. Nothing more.

  • Like 1
8 minutes ago, Capybara007 said:

my point is that none of this is new to the scion, most bosses in ANR, specially toadstool and AFW would be impossible to do without some guide that tells you specific items to bring or what strategies to use

It was after RoT that klei leaned more into the "easier" bosses that are just about dodging and attacking, maybe you need an special item like a torch for crystalized deerclops but for the most part they are very easy to understand and most people i saw killed them without any guides

 

8 minutes ago, Capybara007 said:
6 minutes ago, Cruvimaster said:

If you defeat all the bosses in your world without dying, it's because you're already trained for them. And you had to work hard for it, and now you're good. Why can't you do that for Scion?

Isn't researching a boss (knowledge is power) a problem for you? Is training that boss with the knowledge you've researched a problem for you? Prove to me that you discovered its existence and how to fight AFW and Crab King organically. I'm just asking for consistency. Nothing more.

 

Honestly, I've disliked arena bosses since way back when Dragonfly was added to DST. So yeah, I also was not a fan of Bee Queen, Toadstool, and AFW. Power creep made these fights a lot more tolerable, as well as discovery of tech like pan-flute spam on Bee Queen. I never once used a "meta" strat like hiring 20 bunnymen with helmets like people did back in those days. 

With Dragonfly, I understood the idea behind it. DST being a multiplayer game and all, it made sense to have a boss that incentivized multiple players working together. I didn't like it, but I get it. How can you even rationalize that for a boss like Scion, though? An arena boss with comparable health to other arena bosses, yet you are handicapped more than helped by the presence of teammates in the fight. Am I supposed to communicate via text chat during the fight? Or is it just assumed that everyone uses discord?

3 minutes ago, cybers2001 said:

Am I supposed to communicate via text chat during the fight? Or is it just assumed that everyone uses discord?


DST has always been extremely easy for multiplayer players, as all bosses become trivialized (including AFW). Scion is the first exception I've seen, as it requires minimal communication in a multiplayer game. Players will certainly talk to each other so they can all be in the arena at the start of the fight, but they're unable to coordinate positioning strategies during the fight. I found this strange.
 

  • Sanity 1

I think both fights are pretty good. The most annoying mechanic (imo) is the heat-seeking missiles because it eats up a **** ton of thermal stones and also requires you to be almost constantly freezing. But Scion's "web" isn't that big of a deal honestly. I admit that it took me A LOT of time to learn how to deal with it (and in a dedicated Endless server, i did wasted a ton of resourcers), But once you know how the entire fight is pretty much a "bigger Eye of Terror".

I think the biggest mistake I have seen people make (myself included) is not using Brightshade's armor set. Brightshade set gives you 20% + protection and more planar defense AGAINST LUNAR entities. I used to think it was the opposite, that the extra protection was against the opposite aligment, but its not. If you use Void set against a lunar boss for example, yeah you will have more damage output, but pretty much 0 planar protection. If you want to play it safe Brightshade armor AND lunar aligment are the way to go, its like +30% extra planar protection. Both fights have a lot of "mixed damage", and for example, WARBOT's "giant laserbeam" and Scion's "web" are pure planar damage, and both get waay more manageable with planar protection.

Also, use tps rather than trying to "manually" dodge Scion's web, it costs more but you will have more control this way. If you are reaaally getting left with little free space on the arena, you shouldn't be scared to step onto the web for like 1 second to proc Scion into making the web on the same spot. You could literally tp twice to do this: Tp onto the web, wait till Scion ends the animation, and tp out.

To be fair tho, yes, post-rift is horrible for Wanda, and even more so these 2 fights. She has no aligment for the extra damage protection, and she can't really tank any damage like I mentioned above for the web

Edited by kroban
  • Like 1
36 minutes ago, kroban said:

The most annoying mechanic (imo) is the heat-seeking missiles because it eats up a **** ton of thermal stones and also requires you to be almost constantly freezing.

if you run away during the 2 big missile barrages (on 75% and 40% hp, first one is before waking drones up and second one is after orbital strike) it'll just stop shooting, you don't need to spend anything on them, after that it gets single barrage on 25% hp which it usually only uses 2-3 times before dying if you at least have planar damage, and for those you could use bone armor if you got it or night/marble armor otherwise, which reduces dmg from missiles to 3.75 with void cowl or 3.375 with brightshade helm, meaning you'll only take 22.5-33.75/20.25-30.375 damage, which is less than 1 glommer's goop. You also can put 3 beefalos on the arena/outside of it and lower your temperature slightly (don't need to freeze, just 1 water balloon or failing a few rows with an oar should do) for the missiles to target the beefs instead, which should last 11 barrages before dying and that's not even counting their hp regen in 

36 minutes ago, kroban said:

I think the biggest mistake I have seen people make (myself included) is not using Brightshade's armor set. Brightshade set gives you 20% + protection and more planar defense AGAINST LUNAR entities. I used to think it was the opposite, that the extra protection was against the opposite aligment, but its not. If you use Void set against a lunar boss for example, yeah you will have more damage output, but pretty much 0 planar protection. If you want to play it safe Brightshade armor AND lunar aligment are the way to go, its like +30% extra planar protection. Both fights have a lot of "mixed damage", and for example, WARBOT's "giant laserbeam" and Scion's "web" are pure planar damage, and both get waay more manageable with planar protection.

extreme misinformation, the planar defense is the same, it's just that the 25% from wearing the full set/10% from wearing 1 piece also applies to planar damage, both void and brightshade also give you 20 planar defense against any alignment, beam and fissures are both not even actual damage, they're just changes to your health that get applied directly with their own formula (iirc that formula divides planar defense by 4 before taking it into account but takes alignment absorption (e.g. 25% from bshade set) fully, making it more valuable. Defense also applies to dps rather than every tick of the damage, making it way less effective than on other planar multihits e.g. rasp's chew)

36 minutes ago, kroban said:

Also, use tps rather than trying to "manually" dodge Scion's web, it costs more but you will have more control this way. If you are reaaally getting left with little free space on the arena, you shouldn't be scared to step onto the web for like 1 second to proc Scion into making the web on the same spot. You could literally tp twice to do this: Tp onto the web, wait till Scion ends the animation, and tp out.

you can just walk under the scion, very easy with speed boosts, you also don't have to step onto the fissures to bait it, you could just walk away a slight bit so that it walks off the fissures, unless you messed up and got it deep into the fissured ground

Edited by grem6
54 minutes ago, grem6 said:

extreme misinformation, the planar defense is the same, it's just that the 25% from wearing the full set/10% from wearing 1 piece also applies to planar damage, both void and brightshade also give you 20 planar defense against any alignment, beam and fissures are both not even actual damage, they're just changes to your health that get applied directly with their own formula (iirc that formula divides planar defense by 4 before taking it into account but takes alignment absorption (e.g. 25% from bshade set) fully, making it more valuable. Defense also applies to dps rather than every tick of the damage, making it way less effective than on other planar multihits e.g. rasp's chew)

Its not missinfo. Planar damage is increased against the opposite aligment, but the % planar protection only applies on the armor's same aligment. Its weird tbh because I used to think it was the opposite too. The only protection that stays the same against any aligment is the non-planar protection, and the "fixed" planar protection (those 10 points you get from both armor). With Brightshade's full set you get +20%-ish planar protection against LUNAR entities, but if you are fighting shadow entities its 0%. Same applies for Void set.

image.png.ba6cb01f3637b4a5dfc97b44316e9c18.pngimage.png.8611c8c9a4d447a32a49bdab6c425828.png

 

Beam and fissures/electric floor are "Lunar burning damage", but it is affected by planar defense. IIRC Warbot's Beam does like 40 planar damage/sec, fissures around 20/sec. With fixed planar defense AND aligment protection you are making it less dps, which is why that extra lunar protection from aligment and brightshade's armor makes it way more manageable to a point you can even tank some of it.

image.png.c450dafad85cc7127f4b6eacaf277a35.png

I can understand why the confusion with the planar defense, like I said, up until Warbot/Scion got added I used to think it was the other way around. But even back when Deadly Brightshades got added, I always wondered why I was getting cut like half hp with Void set while Brightshade set just "seemed to tank more damage" against them.

And no joke, after giving Scion a **** ton of tries I finally managed to defeat it pretty easily out of simply switching Void for Brightshade + Lunar aligment as Walter after researching this whole mess of the planar mechanic. The fissures went from something I was panicking the moment I touched, to something I could simply tank for a couple seconds with some mushroom cakes

 

 

  • Like 1
1 hour ago, kroban said:

Its not missinfo. Planar damage is increased against the opposite aligment, but the % planar protection only applies on the armor's same aligment. Its weird tbh because I used to think it was the opposite too. The only protection that stays the same against any aligment is the non-planar protection, and the "fixed" planar protection (those 10 points you get from both armor). With Brightshade's full set you get +20%-ish planar protection against LUNAR entities, but if you are fighting shadow entities its 0%. Same applies for Void set.

image.png.ba6cb01f3637b4a5dfc97b44316e9c18.pngimage.png.8611c8c9a4d447a32a49bdab6c425828.png

 

Beam and fissures/electric floor are "Lunar burning damage", but it is affected by planar defense. IIRC Warbot's Beam does like 40 planar damage/sec, fissures around 20/sec. With fixed planar defense AND aligment protection you are making it less dps, which is why that extra lunar protection from aligment and brightshade's armor makes it way more manageable to a point you can even tank some of it.

image.png.c450dafad85cc7127f4b6eacaf277a35.png

I can understand why the confusion with the planar defense, like I said, up until Warbot/Scion got added I used to think it was the other way around. But even back when Deadly Brightshades got added, I always wondered why I was getting cut like half hp with Void set while Brightshade set just "seemed to tank more damage" against them.

And no joke, after giving Scion a **** ton of tries I finally managed to defeat it pretty easily out of simply switching Void for Brightshade + Lunar aligment as Walter after researching this whole mess of the planar mechanic. The fissures went from something I was panicking the moment I touched, to something I could simply tank for a couple seconds with some mushroom cakes

 

 

i see where confusion came from then, wiki displays it separately for planar and normal dmg even though it's just a 10%/25% damage decrease for all damage, which it instead shows as 82%/85% due to combining it with the phys dmg abs against all alignments, even though that's not really accurate because an actual 85% abs armor along with a 90% armor would make it so you'd negate 90% damage, while brightshade helm/armor with a 90% armor makes it so you negate 91% damage, also, the formula seems just wrong, this seems like pretty clearly "planar defense / 4" to me, rather than "/ 2"

image.png.48cf3935770038aa5e2dd12e42f2cfde.png

this makes it so full bshade is 25 * 0.75 - 20 / 4 = 18.75 - 5 = 13.75 dps from fissure, full void is 25 * 1 - 20 / 4 = 25 - 5 = 20, no alignment/planar defense is 25 and, due to health dmg absorption vs combat dmg absorption funnies, (25 * 1 - 15 / 4) * 0.1 = (25 - 3.75) * 0.1 = 21.25 * 0.1 = 2.125 for weremoose without lunar alignment, (25 * 0.9 - 15 / 4) * 0.9 = 1.875 with

Edited by grem6
16 hours ago, kroban said:

Это не ошибка. Планарный урон увеличивается против противников противоположного типа, но % планарной защиты применяется только к доспехам того же типа. Это странно, потому что раньше я думал, что всё наоборот. Единственная защита, которая остаётся неизменной против противников любого типа, — это непланарная защита, а также «фиксированная» планарная защита (те 10 очков, которые вы получаете от обоих доспехов). С полным комплектом «Светлячка» вы получаете +20 % к защите от лунных существ, но если вы сражаетесь с теневыми существами, то защита будет равна 0 %. То же самое относится к комплекту «Бездна».

image.png.ba6cb01f3637b4a5dfc97b44316e9c18.pngimage.png.8611c8c9a4d447a32a49bdab6c425828.png

 

Луч и трещины/электрический пол наносят «лунный огненный урон», но на него влияет защита от планаров. IIRC луч Варбота наносит около 40 единиц урона от планаров в секунду, а трещины — около 20 единиц в секунду. С фиксированной защитой от планаров и защитой от выравнивания вы снижаете урон в секунду, поэтому дополнительная лунная защита от выравнивания и броня Брайтшейда делают его более управляемым, и вы даже можете выдержать часть урона.

image.png.c450dafad85cc7127f4b6eacaf277a35.png

Я могу понять, почему возникла путаница с защитой от урона по плану. Как я уже сказал, до появления Варбота/Отпрыска я думал, что всё наоборот. Но даже когда появились Смертоносные блики, я всё равно не понимал, почему у меня с набором «Бездна» оставалось меньше половины здоровья, в то время как набор «Блики» «как будто выдерживал больше урона» от них.

И это не шутка: после того, как я потратил кучу времени на Scion, мне наконец удалось довольно легко победить его, просто сменив Void на Brightshade + Лунное alignment за Уолтера после того, как я изучил всю эту запутанную механику планов. Трещины перестали быть чем-то, что вызывало у меня панику при каждом прикосновении, и превратились в то, что я мог просто переждать пару секунд с помощью грибных пирожных

 

 

Fuelweawer Armor Makes This Fight Funny

  • Like 2
On 8/10/2025 at 2:12 AM, grem6 said:

i see where confusion came from then, wiki displays it separately for planar and normal dmg even though it's just a 10%/25% damage decrease for all damage, which it instead shows as 82%/85% due to combining it with the phys dmg abs against all alignments, even though that's not really accurate because an actual 85% abs armor along with a 90% armor would make it so you'd negate 90% damage, while brightshade helm/armor with a 90% armor makes it so you negate 91% damage, also, the formula seems just wrong, this seems like pretty clearly "planar defense / 4" to me, rather than "/ 2"

image.png.48cf3935770038aa5e2dd12e42f2cfde.png

this makes it so full bshade is 25 * 0.75 - 20 / 4 = 18.75 - 5 = 13.75 dps from fissure, full void is 25 * 1 - 20 / 4 = 25 - 5 = 20, no alignment/planar defense is 25 and, due to health dmg absorption vs combat dmg absorption funnies, (25 * 1 - 15 / 4) * 0.1 = (25 - 3.75) * 0.1 = 21.25 * 0.1 = 2.125 for weremoose without lunar alignment, (25 * 0.9 - 15 / 4) * 0.9 = 1.875 with

I believe that Brightshade Sword should deal an additional 10% damage to moon creatures to emphasize its advantage over moon creatures. 
The same for Void Scythe.

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