Catapult 2.0 Posted August 5, 2025 Share Posted August 5, 2025 (edited) Our poor, feeble Wolfgang is just so weak - merely having: Over double the attack power and work efficiency compared to other characters Using half the tools/weapons/armor durability Taking only half health/sanity penalties from work/combat Killing Crawling Horrors in just two hits +50 max hunger/hp over Wilson, same sanity cap Blazing-fast carrying and rowing speed Yet he suffers from the BIGGEST drawback in DST - a slightly stronger fear aura(only floating around 30%)! Come on, how can our pitiful Wolfgang survive with just a skill tree that further inflates his already-broken stats? We need MORE! Oh wait...I get it now. The devs must have secretly left these overpowered bugs as compensation for Wolfgang. These have clearly been intentionally kept, as they've existed for years and been repeatedly reported on the Bug Tracker. Let me share them with you: 1.Wall-Clip Exploit: While exercising at the gym, using emote commands can permanently increase Z-axis height, allowing you to bypass any obstacles. (Note: Must NOT learn auto-exercise skills or use related mods) This method works exceptionally well for boss fights. For example, it allows us to easily bypass the Ancient Fuelweaver's bindings. 11.mp4 2.All-Form Buff: The faction damage bonus doesn't require being in "Mighty form" as the skill description states - it works in ANY form. This means even skinny Wolfgang deals Wilson-level damage to aligned targets (0.75×1.3=0.975), or even higher (planar damage isn't reduced by the 0.75× penalty but still gets the 1.3× bonus) 3.Beefalo Leg Day: Medium-form Wolfgang gets 10% beefalo speed boost after learning Leg Day - the ONLY character ability in the entire game that increases beefalo riding speed. This single skill point is more useful than some characters' 4 skill points. 4.(Questionable if bug) Holding dumbbells while riding prevents fitness drain - maybe the beefalo is working out too? These bugs are extremely obvious and easy to fix, plus have been reported many times. Keeping such glaring bugs must be compensation for Wolfgang not being strong enough! Edited August 5, 2025 by Catapult 2.0 6 1 4 1 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/ Share on other sites More sharing options...
Frosty_Mentos Posted August 5, 2025 Share Posted August 5, 2025 Wolfgang just keeps on winning. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830597 Share on other sites More sharing options...
SilverSpoon Posted August 5, 2025 Share Posted August 5, 2025 (edited) I think that you should submit a bug report. However, I admit that the gym Z-axis bug and flying Wolfgang are certainly hilarious enough to share. Edited August 5, 2025 by SilverSpoon Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830599 Share on other sites More sharing options...
Catapult 2.0 Posted August 5, 2025 Author Share Posted August 5, 2025 31 minutes ago, Frosty_Mentos said: Wolfgang just keeps on winning. Our Wolfgang is always the loser , is too weak 5 minutes ago, SilverSpoon said: I think that you should submit a bug report. However, I admit the gym Z-axis bug is certainly hilarious enough to share. Did you not see the sentence I wrote? 42 minutes ago, Catapult 2.0 said: These have clearly been intentionally kept, as they've existed for years and been repeatedly reported on the Bug Tracker. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830600 Share on other sites More sharing options...
SilverSpoon Posted August 5, 2025 Share Posted August 5, 2025 6 minutes ago, Catapult 2.0 said: Did you not see the sentence I wrote? I'm sorry, actually overlooked that. But I still think it should submit to the bug report anew. Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830601 Share on other sites More sharing options...
Catapult 2.0 Posted August 5, 2025 Author Share Posted August 5, 2025 (edited) 6 minutes ago, SilverSpoon said: I'm sorry, actually overlooked that. But I still think it should submit to the bug report anew. Feel free to submit it yourself. Edited August 5, 2025 by Catapult 2.0 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830602 Share on other sites More sharing options...
Gashzer Posted August 5, 2025 Share Posted August 5, 2025 (edited) Wolfgang is pretty weak these days tbh... Wurt doesnt even need to fight bosses and with Walter I will have looted ruins, killed AG, mapped world and killed bee queen before a Wolfgang even manages to stumble onto the ruins. Wolfgang's double damage, increased mining speed and slight speed boost aren't that appealing when you can move at mach 10 with lunar Woby, kiting becomes a joke when using slingshot and woby's extra inventory space allows you to double stack winter/summer insulation so every season becomes autumn 2.0 for Walter. I know this post is satire but it's ironically true. Edited August 5, 2025 by Gashzer Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830603 Share on other sites More sharing options...
Edible Coal Posted August 5, 2025 Share Posted August 5, 2025 locomotor:SetExternalSpeedMultiplier this seems to affact beefalo speed 10 minutes ago, Gashzer said: Wolfgang is pretty weak these days tbh... Wurt doesnt even need to fight bosses and with Walter I will have looted ruins, killed AG, mapped world and killed bee queen before a Wolfgang even manages to stumble onto the ruins. Wolfgang's double damage, increased mining speed and slight speed boost aren't that appealing when you can move at mach 10 with lunar Woby, kiting becomes a joke when using slingshot and woby's extra inventory space allows you to double stack winter/summer insulation so every season becomes autumn 2.0 for Walter. I know this post is satire but it's ironically true. who kites when u can stand still , wear marble armor and hold f 5 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830606 Share on other sites More sharing options...
Cruvimaster Posted August 5, 2025 Share Posted August 5, 2025 It reaches a point in the game that excess damage does not have a real impact against bosses. There is no single boss that WES cannot defeat (with risks, but can) with 75 of life and reduced damage by 25%. For Wolfgang, it is infinitely easier to defeat any enemy with 200 life and damage of over 2 players. 200 HP and still with an armor that protects 95% of damage without penalty only for it. On the first day of the game Wolf already has the maximum damage (Maxwell needs to defeat AFW, Wigfrid needs Restrained Static, Wurt needs to create his armies etc). Wolfgang was thinking of leaving the game in the easy difficulty. This is what makes the character boring. It has no real downsides. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830608 Share on other sites More sharing options...
POOH_LY Posted August 5, 2025 Share Posted August 5, 2025 I think what most people don't like about him is how his skill tree is boring. His character is also boring compared to others. I stopped playing as him when other chars got their reworks/skill trees. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830609 Share on other sites More sharing options...
Cruvimaster Posted August 5, 2025 Share Posted August 5, 2025 9 minutes ago, POOH_LY said: I think what most people don't like about him is how his skill tree is boring. His character is also boring compared to others. I stopped playing as him when other chars got their reworks/skill trees. And yet Wolfgang is in the top 4 most chosen characters. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830610 Share on other sites More sharing options...
Catapult 2.0 Posted August 5, 2025 Author Share Posted August 5, 2025 33 minutes ago, Gashzer said: Wolfgang is pretty weak these days tbh... Wurt doesnt even need to fight bosses and with Walter I will have looted ruins, killed AG, mapped world and killed bee queen before a Wolfgang even manages to stumble onto the ruins. Wolfgang's double damage, increased mining speed and slight speed boost aren't that appealing when you can move at mach 10 with lunar Woby, kiting becomes a joke when using slingshot and work's extra inventory space allows you to double stack winter/summer insulation so every season becomes autumn 2.0 for Walter. I know this post is satire but it's ironically true. Then let's compare characters by dividing the game into early, mid, and late stages. Wolfgang can craft an axe at the start and deal damage close to a Ham Bat, and with an actual Ham Bat, he can output damage some characters could never achieve in their entire playthrough. He can defeat the Ancient Guardian in 2 days and take down the Celestial Champion's twin shadows by day 20—yet you still call him 'weak.' Just because he no longer holds a monopoly among characters doesn't make him weak. Don’t you realize one purpose of skill trees is to balance previously dominant characters? All this means is that Wolfgang isn’t sitting on the throne like he used to. Meanwhile, Walter and Wurt are among the most feeble early-game characters—extremely weak. Their late-game strength comes at the cost of time and resources; they’re growth-dependent, resource-heavy picks. You’re clearly comparing their strengths to Wolfgang’s weaknesses 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830611 Share on other sites More sharing options...
Cruvimaster Posted August 5, 2025 Share Posted August 5, 2025 When people say Wurt and Maxwell are powerful, Devs should look at the statistics report and notice that the main characters are Wendy, Wigfrid and Wolfgang. Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830612 Share on other sites More sharing options...
Catapult 2.0 Posted August 5, 2025 Author Share Posted August 5, 2025 11 minutes ago, Cruvimaster said: When people say Wurt and Maxwell are powerful, Devs should look at the statistics report and notice that the main characters are Wendy, Wigfrid and Wolfgang. The majority of DST players are casual (let's use 500 gameplay hours as the threshold). These three characters are more beginner-friendly, help players adapt more easily, and tend to create character dependency (for example, when I first started playing, I developed a long-term reliance on Abigail and couldn't function without her protection. My friend initially chose Wolfgang, and later he couldn't adjust to other characters' low damage output—he couldn't go back to needing multiple hits to kill a Crawling Horror. Now, even at 1,500 hours played, he still only uses Wolfgang). As a result, these characters naturally dominate playtime statistics. However, judging character strength solely based on usage frequency is clearly inaccurate—this conclusion is heavily skewed toward new-player accessibility. 3 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830613 Share on other sites More sharing options...
Cruvimaster Posted August 5, 2025 Share Posted August 5, 2025 (edited) 23 minutes ago, Catapult 2.0 said: The majority of DST players are casual (let's use 500 gameplay hours as the threshold). These three characters are more beginner-friendly, help players adapt more easily, and tend to create character dependency (for example, when I first started playing, I developed a long-term reliance on Abigail and couldn't function without her protection. My friend initially chose Wolfgang, and later he couldn't adjust to other characters' low damage output—he couldn't go back to needing multiple hits to kill a Crawling Horror. Now, even at 1,500 hours played, he still only uses Wolfgang). As a result, these characters naturally dominate playtime statistics. However, judging character strength solely based on usage frequency is clearly inaccurate—this conclusion is heavily skewed toward new-player accessibility. Wolfgang is the character of Speed Run. How to say that this character is not for experienced people either? How to say he's not good enough? The problem is that before we only had Wolfgang and some people want the return of it: only Wolfgang. Wolfgang is an excellent character for survival (200 health, life and hunger points), an excellent character for combat (2x of damage), one of the best for collecting resources, one of the best for ocean exploration. But it will only be good if it gives absurd damage to the area to kill spiders or bees, has more speed than a beefalo etc. Edited August 5, 2025 by Cruvimaster Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830614 Share on other sites More sharing options...
Catapult 2.0 Posted August 5, 2025 Author Share Posted August 5, 2025 6 minutes ago, Cruvimaster said: . How to say that this character is not for experienced people either? Wait—I never said they weren't suitable for experienced players. My point is that among all characters, they're the most newbie-friendly and prone to creating dependency for beginners.Therefore, play frequency statistics cannot accurately represent character strength. 8 minutes ago, Cruvimaster said: The problem is that before we only had Wolfgang and some people want the return of it: only Wolfgang. My view aligns with yours - I actually mentioned this exact point earlier. Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830615 Share on other sites More sharing options...
Cruvimaster Posted August 5, 2025 Share Posted August 5, 2025 4 minutes ago, Catapult 2.0 said: Wait—I never said they weren't suitable for experienced players. My point is that among all characters, they're the most newbie-friendly and prone to creating dependency for beginners.Therefore, play frequency statistics cannot accurately represent character strength. My view aligns with yours - I actually mentioned this exact point earlier. The problem with the "beginner player" argument is knowing what a beginner is for DST purposes. Arguing that 60% of players are beginners seems unrealistic to me. And if most non-beginner players choose these characters, it's because they're good enough to survive and fight the game's enemies. Improving these characters even further has the side effect of removing the incentive to use other characters. That's my point of view. Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830618 Share on other sites More sharing options...
ShadowDuelist Posted August 5, 2025 Share Posted August 5, 2025 1 hour ago, Catapult 2.0 said: Then let's compare characters by dividing the game into early, mid, and late stages. Wolfgang can craft an axe at the start and deal damage close to a Ham Bat, and with an actual Ham Bat, he can output damage some characters could never achieve in their entire playthrough. He can defeat the Ancient Guardian in 2 days and take down the Celestial Champion's twin shadows by day 20—yet you still call him 'weak.' Just because he no longer holds a monopoly among characters doesn't make him weak. Don’t you realize one purpose of skill trees is to balance previously dominant characters? All this means is that Wolfgang isn’t sitting on the throne like he used to. Meanwhile, Walter and Wurt are among the most feeble early-game characters—extremely weak. Their late-game strength comes at the cost of time and resources; they’re growth-dependent, resource-heavy picks. You’re clearly comparing their strengths to Wolfgang’s weaknesses This. Wolfgang is boring, not weak. He needed more flavor perks, not combat ones. 6 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830620 Share on other sites More sharing options...
Gashzer Posted August 5, 2025 Share Posted August 5, 2025 3 hours ago, Catapult 2.0 said: Then let's compare characters by dividing the game into early, mid, and late stages. Wolfgang can craft an axe at the start and deal damage close to a Ham Bat, and with an actual Ham Bat, he can output damage some characters could never achieve in their entire playthrough. He can defeat the Ancient Guardian in 2 days and take down the Celestial Champion's twin shadows by day 20—yet you still call him 'weak.' Just because he no longer holds a monopoly among characters doesn't make him weak. Don’t you realize one purpose of skill trees is to balance previously dominant characters? All this means is that Wolfgang isn’t sitting on the throne like he used to. Meanwhile, Walter and Wurt are among the most feeble early-game characters—extremely weak. Their late-game strength comes at the cost of time and resources; they’re growth-dependent, resource-heavy picks. You’re clearly comparing their strengths to Wolfgang’s weaknesses See you are assuming raw damage is the most important strength there is. It 100% isn't, speed and inventory space are more important for general gameplay while also being just as useful for boss rushing. You spend maybe 10% of your time fighting things in DST and 90% running around collecting things hence Speed/Inventory > damage boost. Also Walter's unique form of ranged combat makes combat incredibly easy even if he doesn't kill bosses as fast as Wolfgang it's still easier as Walter. Walter has immense flexibility in all forms of play, he's better at base building than Wolfgang, easier slingshot kiting i.e easier boss combat, better utility in the form of flutterstrips/portable campfire, boosted inventory that no other character apart from maxwell (maxwells hat inventory isnt as convenient to use compared to woby tho) which is S+ tier, fastest unkillable beefalo in the form of lunar woby which is S++ tier. Double damage is A tier at most because it still requires you to know how to fight/kite. And with wolfgang's mining boost and lifting heavy objects,woby can do that too so it's literally just double damage (A-tier) verses the 2-3 S-tier perks Walter has. No brainer that Walter is atleast 3x better than the ole outdated wolfy. To sum up, killing things faster is only important in the very niche boss speedrun applications but for playing the game conveniently in all of its aspects, Walter's perks are a lot better. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830623 Share on other sites More sharing options...
Mysterious box Posted August 5, 2025 Share Posted August 5, 2025 4 hours ago, Cruvimaster said: When people say Wurt and Maxwell are powerful, Devs should look at the statistics report and notice that the main characters are Wendy, Wigfrid and Wolfgang. The reason is most people don't really want to put in effort it's actually the main reason Wurt is so unpopular and also applies to Maxwell to an extent considering he still needs to get his magic items to excel and often Maxwell players overcast. As for Wurt the base effort to establish herself is usually enough to fill out an entire play session on pubs even with investing the minimum time. Compare that to Wolfgang, Wendy, and Wigfrid who are strong out the gate with little to no maintenance they are the peak of early game power houses who still scale very well into the late games. 48 minutes ago, Gashzer said: See you are assuming raw damage is the most important strength there is. It 100% isn't, speed and inventory space are more important for general gameplay while also being just as useful for boss rushing. You spend maybe 10% of your time fighting things in DST and 90% running around collecting things hence Speed/Inventory > damage boost. Also Walter's unique form of ranged combat makes combat incredibly easy even if he doesn't kill bosses as fast as Wolfgang it's still easier as Walter. Walter has immense flexibility in all forms of play, he's better at base building than Wolfgang, easier slingshot kiting i.e easier boss combat, better utility in the form of flutterstrips/portable campfire, boosted inventory that no other character apart from maxwell (maxwells hat inventory isnt as convenient to use compared to woby tho) which is S+ tier, fastest unkillable beefalo in the form of lunar woby which is S++ tier. Double damage is A tier at most because it still requires you to know how to fight/kite. And with wolfgang's mining boost and lifting heavy objects,woby can do that too so it's literally just double damage (A-tier) verses the 2-3 S-tier perks Walter has. No brainer that Walter is atleast 3x better than the ole outdated wolfy. To sum up, killing things faster is only important in the very niche boss speedrun applications but for playing the game conveniently in all of its aspects, Walter's perks are a lot better. As nice as Walter is post skill tree he's still a death spiral character to anyone whose not at a certain level which is why even when he is played most Walter's still tend to avoid combat in pubs or die fairly often. 4 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830627 Share on other sites More sharing options...
Jakepeng99 Posted August 5, 2025 Share Posted August 5, 2025 6 hours ago, Catapult 2.0 said: Our poor, feeble Wolfgang is just so weak - merely having: Over double the attack power and work efficiency compared to other characters Using half the tools/weapons/armor durability Taking only half health/sanity penalties from work/combat Killing Crawling Horrors in just two hits +50 max hunger/hp over Wilson, same sanity cap Blazing-fast carrying and rowing speed Yet he suffers from the BIGGEST drawback in DST - a slightly stronger fear aura(only floating around 30%)! Come on, how can our pitiful Wolfgang survive with just a skill tree that further inflates his already-broken stats? We need MORE! Oh wait...I get it now. The devs must have secretly left these overpowered bugs as compensation for Wolfgang. These have clearly been intentionally kept, as they've existed for years and been repeatedly reported on the Bug Tracker. Let me share them with you: 1.Wall-Clip Exploit: While exercising at the gym, using emote commands can permanently increase Z-axis height, allowing you to bypass any obstacles. (Note: Must NOT learn auto-exercise skills or use related mods) This method works exceptionally well for boss fights. For example, it allows us to easily bypass the Ancient Fuelweaver's bindings. 11.mp4 2.16 MB · 0 downloads 2.All-Form Buff: The faction damage bonus doesn't require being in "Mighty form" as the skill description states - it works in ANY form. This means even skinny Wolfgang deals Wilson-level damage to aligned targets (0.75×1.3=0.975), or even higher (planar damage isn't reduced by the 0.75× penalty but still gets the 1.3× bonus) 3.Beefalo Leg Day: Medium-form Wolfgang gets 10% beefalo speed boost after learning Leg Day - the ONLY character ability in the entire game that increases beefalo riding speed. This single skill point is more useful than some characters' 4 skill points. 4.(Questionable if bug) Holding dumbbells while riding prevents fitness drain - maybe the beefalo is working out too? These bugs are extremely obvious and easy to fix, plus have been reported many times. Keeping such glaring bugs must be compensation for Wolfgang not being strong enough! Im suprised i have never seen a single one of these besides number 2. Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830629 Share on other sites More sharing options...
Cruvimaster Posted August 5, 2025 Share Posted August 5, 2025 1 hour ago, Mysterious box said: The reason is most people don't really want to put in effort it's actually the main reason Wurt is so unpopular and also applies to Maxwell to an extent considering he still needs to get his magic items to excel and often Maxwell players overcast. As for Wurt the base effort to establish herself is usually enough to fill out an entire play session on pubs even with investing the minimum time. Compare that to Wolfgang, Wendy, and Wigfrid who are strong out the gate with little to no maintenance they are the peak of early game power houses who still scale very well into the late games. Wolfgang is TIER S in combat and survival, as well as extremely efficient for collecting resources in the most important phase of the game (first year) and great for exploration in the hated ocean. It can consume all game features without any downside, be it all kinds of food, weapons and armor. Wes can be OP late game. The difference is in the first 70 days and in this the wolfgang is unbeatable. So what is the meaning of giving more powers to a tier s to the detriment of others that are little used? And who wants to increase the power of Wolfgang is exactly the crowd who doesn't want the difficulties of Wurt and Maxwell, but always use them to say that Wolfgang is bad. Wolfgang is not a boring character because he is bad, but because he is too good. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830634 Share on other sites More sharing options...
Mysterious box Posted August 5, 2025 Share Posted August 5, 2025 10 minutes ago, Cruvimaster said: Wolfgang is TIER S in combat and survival, as well as extremely efficient for collecting resources in the most important phase of the game (first year) and great for exploration in the hated ocean. It can consume all game features without any downside, be it all kinds of food, weapons and armor. Wes can be OP late game. The difference is in the first 70 days and in this the wolfgang is unbeatable. So what is the meaning of giving more powers to a tier s to the detriment of others that are little used? And who wants to increase the power of Wolfgang is exactly the crowd who doesn't want the difficulties of Wurt and Maxwell, but always use them to say that Wolfgang is bad. Wolfgang is not a boring character because he is bad, but because he is too good. I disagree here if power alone were enough to make characters boring then skill trees would have made most characters who got them boring as many of the post skill tree characters trivialize a large deal of the combat and resource management aspects of the game near completely Wolfgang is boring because he's pre skill tree Wilson but stronger with a few new tricks most of which just work in the background you could nerf his power and this would still be the case. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830640 Share on other sites More sharing options...
Cruvimaster Posted August 5, 2025 Share Posted August 5, 2025 What I do know is that we'll still have seven characters to receive skill trees. After that, it's anyone's guess. It would be unfortunate for Klei to start a new rework cycle, but it allows them to make money selling character skins. So I wouldn't be surprised. Let's compare Wolfgang and Wigfrid's reworks and skill trees. Who had the better rework? Who had the better skill tree? Should the one with the better rework also have the better skill tree? Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830642 Share on other sites More sharing options...
Hungry French Posted August 5, 2025 Share Posted August 5, 2025 Wilson and Wes 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167436-wolfgang-is-too-weak-these-long-unfixed-bugs-must-be-the-devs-compensation-for-him/#findComment-1830647 Share on other sites More sharing options...
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