Sofy Happy Posted July 31, 2025 Share Posted July 31, 2025 (edited) Change Moongleam's electric shock to a "mild shock" similar to TINGEL, which does not ignite plant-like creatures. After activating the Celestial Storm, if the Celestial Storm spawns in or near a player base, the Moongleams generated can easily shock Parasitic Brightshade or player-planted Lureplants in farm areas, causing large-scale fires (especially in multiplayer games, where more Moongleams spawn and more players are in the base). Currently, the fuel duration of Ice Flingomatics is not enough to allow players to easily maintain fire prevention in large bases year-round, yet fires can be devastating to a multiplayer server's progress. Additionally, in multiplayer games, players tend to keep the Celestial Storm active for long periods to maintain lighting. Furthermore, Wormwood's completion of Wagstaff's quest has become much more dangerous than before. Each time they are shocked by a Moongleam, they not only take 10 physical damage but also lose an additional 17 HP from burning (totaling 27 damage per shock). Edited July 31, 2025 by Sofy Happy 6 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/ Share on other sites More sharing options...
grem6 Posted July 31, 2025 Share Posted July 31, 2025 Parasitic lightplants = bulbous lightbugs? I don't know why would you have them around with storm active, given that their purpose is light, and storm gives light. For lureplants, perhaps the new electric fence could absorb moongleams if they fly into it and prevent them from forming inside of a formation of 3+ fences. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829844 Share on other sites More sharing options...
Valase Posted July 31, 2025 Share Posted July 31, 2025 2 minutes ago, grem6 said: Parasitic lightplants = bulbous lightbugs? I think that they are talking about "bright"shades Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829845 Share on other sites More sharing options...
Sofy Happy Posted July 31, 2025 Author Share Posted July 31, 2025 (edited) 12 minutes ago, grem6 said: I don't know why would you have them around with storm active, given that their purpose is light, and storm gives light. The spawning of both Celestial Storms and Parasitic Brightshade is uncontrollable. What if the Celestial Storm shifts its position and moves into the player base, while Brightshade had previously invaded the base and haven't been cleared yet? Edited July 31, 2025 by Sofy Happy 1 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829846 Share on other sites More sharing options...
Reiko24 Posted July 31, 2025 Share Posted July 31, 2025 1 minute ago, Sofy Happy said: The spawning of both Celestial Storms and Parasitic Lightplants is uncontrollable. What if the Celestial Storm shifts its position and moves into the player base, while Lightplants had previously invaded the base and haven't been cleared yet? Doesn't the storm never spawn in a player's base? Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829848 Share on other sites More sharing options...
Sofy Happy Posted July 31, 2025 Author Share Posted July 31, 2025 1 minute ago, Reiko24 said: Doesn't the storm never spawn in a player's base? Of course not, haven't you experienced it? It's the Rifts that don't spawn in player bases. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829849 Share on other sites More sharing options...
grem6 Posted July 31, 2025 Share Posted July 31, 2025 4 minutes ago, Sofy Happy said: The spawning of both Celestial Storms and Parasitic Lightplants is uncontrollable. What if the Celestial Storm shifts its position and moves into the player base, while Lightplants had previously invaded the base and haven't been cleared yet? This was with the assumption that lightplants were lightbugs rather than brightshades. I guess moon gleams could just not shock brightshades, given that both are lunar and shouldn't be working against each other. Or the same thing with electric fence could still apply, but I imagine that'd make most builds way uglier due to needing to surround every plant excluding sprayed ones with electric fences. I think there also was some set up with dragonfruits near dragonfly ponds for attracting and killing brightshades, but I don't remember if it still works and, if it does, if it continues working after the dragonfruits rot. Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829850 Share on other sites More sharing options...
Sofy Happy Posted July 31, 2025 Author Share Posted July 31, 2025 2 minutes ago, grem6 said: This was with the assumption that lightplants were lightbugs rather than brightshades. Yes, the 'lightplants' mentioned above actually refer to Brightshades. I apologize for the incorrect terminology. 5 minutes ago, grem6 said: I think there also was some set up with dragonfruits near dragonfly ponds for attracting and killing brightshades, but I don't remember if it still works and, if it does, if it continues working after the dragonfruits rot. This does work to some extent, but this method can only serve as a factory for producing Brightshade husks—it doesn't actually prevent Brightshades from infesting the base (it only slightly reduces their spawn frequency). 1 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829852 Share on other sites More sharing options...
Reiko24 Posted July 31, 2025 Share Posted July 31, 2025 12 minutes ago, Sofy Happy said: Of course not, haven't you experienced it? It's the Rifts that don't spawn in player bases. I haven't. It ALWAYS evaded my base. Weird. Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829853 Share on other sites More sharing options...
Maxil20 Posted July 31, 2025 Share Posted July 31, 2025 17 minutes ago, Reiko24 said: Doesn't the storm never spawn in a player's base? The storm can’t spawn in either the oasis desert or the lunar island. Every other location is a valid target, however. Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829854 Share on other sites More sharing options...
Sofy Happy Posted July 31, 2025 Author Share Posted July 31, 2025 (edited) 6 minutes ago, Reiko24 said: I haven't. It ALWAYS evaded my base. Weird. Perhaps you don't frequently keep the Celestial Storm active for extended periods. In our multiplayer save, we maintain near-constant Celestial Storms, with our base covering 1-3 potential storm spawn zones. On average, we encounter this situation once per year. Edited July 31, 2025 by Sofy Happy 2 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829855 Share on other sites More sharing options...
Jakepeng99 Posted July 31, 2025 Share Posted July 31, 2025 1 hour ago, grem6 said: Parasitic lightplants = bulbous lightbugs? I don't know why would you have them around with storm active, given that their purpose is light, and storm gives light. For lureplants, perhaps the new electric fence could absorb moongleams if they fly into it and prevent them from forming inside of a formation of 3+ fences. Storms can spawn in your base you forget the poibt Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829892 Share on other sites More sharing options...
grem6 Posted July 31, 2025 Share Posted July 31, 2025 1 minute ago, Jakepeng99 said: Storms can spawn in your base you forget the poibt What I said was with that in mind and I don't see how does that contradict what I said Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829893 Share on other sites More sharing options...
Jakepeng99 Posted July 31, 2025 Share Posted July 31, 2025 12 minutes ago, grem6 said: What I said was with that in mind and I don't see how does that contradict what I said It does contradict what you say because it still burns your base not everyone wants to live in Parma moonstorm Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829899 Share on other sites More sharing options...
grem6 Posted July 31, 2025 Share Posted July 31, 2025 Just now, Jakepeng99 said: It does contradict what you say because it still burns your base not everyone wants to live in Parma moonstorm How does it burn your base if electric fences would prevent moon gleams from reaching things inside of them, and therefore allow you to prevent plant creatures from getting shocked by them and starting burning because of that? Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829901 Share on other sites More sharing options...
Yuzz_underscore Posted July 31, 2025 Share Posted July 31, 2025 4 minutes ago, grem6 said: How does it burn your base if electric fences would prevent moon gleams from reaching things inside of them, and therefore allow you to prevent plant creatures from getting shocked by them and starting burning because of that? Do fences stop gleams from going through though? As far as i know Gleams arent even mobs for they cant be attacked. Plus if anything they can spawn inside the fences avoiding them completely 1 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829902 Share on other sites More sharing options...
grem6 Posted July 31, 2025 Share Posted July 31, 2025 (edited) Just now, Yuzz_underscore said: Do fences stop gleams from going through though? As far as i know Gleams arent even mobs for they cant be attacked. Plus if anything they can spawn inside the fences avoiding them completely My suggestion was making them stop gleams and prevent them from forming inside of a cage of fences 1 hour ago, grem6 said: For lureplants, perhaps the new electric fence could absorb moongleams if they fly into it and prevent them from forming inside of a formation of 3+ fences. Edited July 31, 2025 by grem6 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829903 Share on other sites More sharing options...
Jakepeng99 Posted July 31, 2025 Share Posted July 31, 2025 16 minutes ago, grem6 said: My suggestion was making them stop gleams and prevent them from forming inside of a cage of fences It’s called moving the fence post which is what you are soing Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829909 Share on other sites More sharing options...
grem6 Posted July 31, 2025 Share Posted July 31, 2025 1 minute ago, Jakepeng99 said: It’s called moving the fence post which is what you are soing Goal post? Either way I don't see how, you've literally replied to the same message where I had that suggestion, omitting the suggestion, and saying that it doesn't make sense now. Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829910 Share on other sites More sharing options...
Sephirona Posted July 31, 2025 Share Posted July 31, 2025 I'm not able to check right now, but does the moongleam's shock affect spritzed plants? If so I'd definitely agree that I'd like some way to counter this considering people who megabase sometimes turn wildfires off for a reason. If spritzing will prevent the shocks then it's a little better considering I spritz to prevent brightshades showing up. Still would stink if you have a patch of crops you actually want to use or if resource regrowth made a new unspritzed plant pop up somewhere you didn't realize. I don't keep moonstorms on usually, but I definitely agree that this should be tuned, since moongleam spawn is uncontrollable if you ever want to fight CC on a regular basis at all. Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829914 Share on other sites More sharing options...
SilverSpoon Posted July 31, 2025 Share Posted July 31, 2025 Moongleams must never set plant mobs on fire. I absolutely don’t want yet another stuff that takes away the entertainment of base design and forces me to put up ugly protective devices. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1829944 Share on other sites More sharing options...
Crestwave Posted August 1, 2025 Share Posted August 1, 2025 20 hours ago, Maxil20 said: The storm can’t spawn in either the oasis desert or the lunar island. Every other location is a valid target, however. To be clear, it can only spawn in the mainland and outside of the oasis. Everywhere other than the mainland is safe, not just lunar island. 21 hours ago, Sofy Happy said: Currently, the fuel duration of Ice Flingomatics is not enough to allow players to easily maintain fire prevention in large bases year-round, yet fires can be devastating to a multiplayer server's progress. Additionally, in multiplayer games, players tend to keep the Celestial Storm active for long periods to maintain lighting. I don't think having repercussions for maintaining permanent moonstorm is necessarily a bad thing. I've always found it a bit cheesy with how it makes light completely useless outside of caves. People always ask for more survival mechanics and I feel like it would be a shame if the electricity mechanic gets completely gutted like lunar hail did. That said, maybe they could make moongleams light only wet plants on fire as a compromise, similar to Wig's charged spear. It seems pretty punishing right now even for non-permanent storms. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1830050 Share on other sites More sharing options...
Bumber64 Posted August 2, 2025 Share Posted August 2, 2025 I don't get why wet anything catches fire. Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1830139 Share on other sites More sharing options...
Sephirona Posted August 2, 2025 Share Posted August 2, 2025 I was thinking about compromises for this mechanic since I know there are many who enjoy having more hazards around. If we just had the option to turn off electric shocks setting things on fire I'd be okay with it too, since we can also already turn off wildfires and fire hounds to prevent megabases from being wiped out. I'd also appreciate if these kinds of destructive new additions to the game came with the option to turn them off on launch. That way the people who enjoy the hazards around can keep them on default but those of us who want to preserve our builds for our preferred playstyle don't have to stop playing content that we've already played for years until we know the things we built won't be destroyed. It took a good bit of planning to build my small grass gator/gecko area to be reasonably safe within previous standards and as it stands, with this new update suddenly I can't prep to fight CC because of the danger to the base unless I incorporate rollbacks as a regular part of my gameplay. Link to comment https://forums.kleientertainment.com/forums/topic/167345-make-moongleams-electric-shock-no-longer-ignite-plant-like-creatures/#findComment-1830156 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now