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15 hours ago, Dyzrespect said:

Letting stonefruit or tomas or potatoes specifically be stored in the bin would probably be a frowned on suggestion, but somehow jerky, a now way stronger food than any of those other ones should be allowed?

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Raw ingredients goes into the salt box, so items with the "cookable" tag I believe. I haven't checked the tags on jerky but im pretty sure it's because Jerky can't be cooked.
Crock pot dishes go into the bearger bin, so items with the crock pot tag (idr what it is)

Adding either of those to Jerky would be an exception to either rule. I don't know of any items that have been given exception to this tagging system

Raw foods would be frowned upon. Stone fruit is probably going to spoil inside the bin regardless. I don't recall if you can use cooked potatoes and toma roots in crock pots, but I don't get the resistance to it otherwise, as they're on par with most crock pot foods. (It's weird that you think jerky is stronger than potato. Same health/hunger, fast eat, near-instant cook, probably more abundant. Just spoils twice as fast.)

A salt box exception could be made for jerky because of its need for dryness, or we could allow all non-raw edibles in the bin. I'd probably prefer the latter, due to it being restricted to late game, and the bin somehow knowing what specifically comes out of a crock pot being weird.

Edited by Bumber64
10 hours ago, Dyzrespect said:

I know you mainly megabase or whatever, but I feel like a large majority of players don't really play like that.

For sure! I don’t presume to represent anyone’s playstyle other than my own. All I can contribute is my own experiences and preferences based on how I like to play, and illustrate what changes would actually get me to use this food source. I do think that if we’re gonna have a good faith conversation about just how good jerky truly is, hunger efficiency should be considered.

The polar bearger bin stores prepared foods. In my mind it’s not a big stretch to call jerky a prepared food. We’re gonna have this conversation again if we ever get another cooking station and suddenly can’t put any of that food in the bin.

  • Like 5
On 7/28/2025 at 5:47 PM, Dyzrespect said:

I'm not against QoL but I think we should see where jerky lands now before going overboard and making it overshadow everything else in the game, because right now I feel like unless you're a vegetarian or can't procure enough meat, there is no reason now not to exclusively eat jerky, which can easily be maintained with 3 or 4 racks.

The extra health/sanity on jerky is often just wasted stats. Like, why bother making jerky when you can just eat the meat raw? A piece of jerky and a piece of raw meat restores the same amount of hunger. Meaty stews with the most inefficient recipe still provide a 50% boost to the amount of hunger restored.

If you are needing the extra health/sanity, I think foods that excel at providing that extra health/sanity are preferable.

If you are only looking at the time spent preparing food, raw honey still wins out with over 50 hunger with a single interaction to collect/prepare the food (you do have to deal with the bees, but there are ways around that). 

I just don't see a world where jerky becomes the best option.

  • Like 4
59 minutes ago, GimplyGoose said:

 I just don't see a world where jerky becomes the best option.

This is why its so hard for me to wrap my head around the argument against buffing the drying rack.

From people saying that, it makes it sound like any buff would make jerky massively OP, instead of maybe just a more tempting alternate.

I'll keep an eye out as I play the changes, though. I'll try a solo world where I build drying racks instead of crockpots.

  • Like 3
12 minutes ago, Well-met said:

It's hard to wrap your head around anything people who obviously never farmed jerky say because we've got posts like this

I have several worlds with arrays of 20 drying racks. But sure, I've 'obviously' never farmed jerky.

I have opinions about jerky because I have tried it. Personally, I have not found jerky to be optimal, but that doesn't mean you can't make it work.

  • Like 6
On 7/30/2025 at 8:30 AM, GimplyGoose said:

The extra health/sanity on jerky is often just wasted stats. Like, why bother making jerky when you can just eat the meat raw? A piece of jerky and a piece of raw meat restores the same amount of hunger. Meaty stews with the most inefficient recipe still provide a 50% boost to the amount of hunger restored.

If you are needing the extra health/sanity, I think foods that excel at providing that extra health/sanity are preferable.

If you are only looking at the time spent preparing food, raw honey still wins out with over 50 hunger with a single interaction to collect/prepare the food (you do have to deal with the bees, but there are ways around that). 

I just don't see a world where jerky becomes the best option.

I don't think most players are close to starving by the time they have a bearger bin. All the stats on a piece of food are wasted stats if it rots when you are in abundance, which it is very hard not to be if you're at the point of having a Bearger Bin. Food is nothing if not a stat restorer of hunger, health, and sanity (regardless of which you need at any given moment) and if you can easily solve all 3 just by hanging meats, why wouldn't you. One night with abby (or any aoe) in a spider quarry and you have enough hunger for a year if you jerky it, just offset the negatives with real jerky.

Regarding honey: This thread is not arguing to add honey to the Bearger Bin, but if it were I think people would more easily see the issue here, but since it is jerky, something that has been too annoying/time consuming to use until now, people are tripping.

Again, obviously theres a zillion valid ways to handle food and restoration in the endgame, however without the bearger bin i feel like a ton of players would just stick to cooked foods like potatoes and tomas indefinitely, it is the bearger bin that rewards you for investing in putting in the effort with convenience over a bundling wrap. Jerky is now arguably going to be as convenient if not way more convenient than Tomas and Potatoes, so it'll be just as damaging as if those would be added to the bearger bin. If you think it's fine that Honey/Raw/Cooked foods get added to the bearger bin, then that's fine, I don't have too much of an opinion on that but I do think it destroys what the bearger bin currently incentivizes.

  • Like 1
11 hours ago, Dyzrespect said:

If you think it's fine that Honey/Raw/Cooked foods get added to the bearger bin, then that's fine, I don't have too much of an opinion on that but I do think it destroys what the bearger bin currently incentivizes.

Personally, I don't really think the bearger bin should be changed to accommodate jerky (I don't feel strongly about this). I responded to you because I disagree with the argument you made: jerky is too strong, therefore it shouldn't be storable in the bearger bin. In my opinion, jerky is a weak food option, so not allowing it into the bearger bin on the basis of its strength doesn't make sense to me.

19 hours ago, Dyzrespect said:

One night with abby (or any aoe) in a spider quarry and you have enough hunger for a year if you jerky it, just offset the negatives with real jerky.

Just cook the MM instead. The stats aren't significantly better.

If you've got to talk about offsetting the negatives, it's probably not good. You're actually offsetting the positives.

AFAIK, MM is mainly only eaten by Webber (no penalties raw), Wormwood (no health loss), Wigfrid (songs), and sometimes Walter (tent). The benefit is that you don't have to go looking for it or preserve it. Heading back to base to cure it defeats the point, and you might as well make honey ham.

Edited by Bumber64
On 7/30/2025 at 9:31 AM, Dingle said:

This is why its so hard for me to wrap my head around the argument against buffing the drying rack.

From people saying that, it makes it sound like any buff would make jerky massively OP, instead of maybe just a more tempting alternate.

I'll keep an eye out as I play the changes, though. I'll try a solo world where I build drying racks instead of crockpots.

I tried a couple worlds where I only used drying racks, except for building a couple crockpots to make mushy cakes.

It's a lot more viable now! I like it. However, crockpots aren't going anywhere. They're still clearly the best in the day to day, especially in a multiplayer world. Even when ignoring the Bearger Bin only accepting crockpot meals right now.

One thing it really buffs is dried kelp. One of my worlds was a solo Wortox world, with Nice inclination. 14 bull kelp and a few drying racks means you can use dried kelp to replenish your sanity from eating souls forever. You just need to either eat a carrot or small jerky once a season, or upgrade to 15 kelp.

I will probably do this from now on, for Wortox. That is, until I get banana bushes. Banana shakes just work too well with the bearger bin and crown.

  • Like 1

 

On 7/30/2025 at 12:30 PM, GimplyGoose said:

I just don't see a world where jerky becomes the best option.

ngl it's probably the best option for Walter now, hes a character you have to be more careful with when it comes to the 3 stats, specially with the whole sanity bleeding. And you can easily farm morsel from critters and big meat from beefalo herds (moonglass ammo+2 purple rounds op). Also the monster jerky for Woby Snacks

Edited by kroban

A bit late to this topic but I never understood the restriction of only being able to store crockpot dishes in the polar bearger bin. When it was first announced, I was just excited about the possibility of having a portable fridge. In my opinion, being able to carry around a stack of cooked foods and consume it before it spoils is a lot more OP than allowing to carry a stack of, say, raw monster meats in it. What's the deal with the restriction in the first place? It would not be game breaking if it was just a portable fridge for all kinds of spoilable things, including stuff like petals, glowberries, lightbulbs. How convenient would it be to use to bring raw ingredients from your travels in it, and would justify making more than one per player. Imagine going on the ocean trip and using it to store fish meats of both sizes, barnacles etc that you accumulate as you sail. Imagine tucking in morsels, light bulbs, monster meats and glowberries after a ruins clear, instead of leaving them behind to rot on the floor.

Would it be really too much to have this QoL for convenience sake, considering how much of an endgame item we are talking about? (you have to kill 8 bosses to even be able to craft one , 9 if you count AG from the ruins rush but you technically can do it without killing him if you get enough green gems in the ruins). 

Edited by Lovens
  • Like 1

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