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The slot expansion was nice, but it would only make sense to me if there were one change: Jerky could be stored in the Polar Bearger Bin.

Icker Preserve stores 20 meats indefinitely (it should have the ability to restore food to be perfect). Drying Racks store 3 meats and will rot after a while.

Jerky is an item with good stats, but there are foods that perform this function and can be stored normally.

My conclusion is that Drying Racks will make more sense if they allow storage in the Polar Bearger Bin.





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Edited by Cruvimaster
  • Like 9

I think jerky and crock pot meals kind of occupy two different areas of the game. Jerky is kind of a way to both extend the life of your possibly decaying meat, and provide larger benefits to just eating it as is over cooking it or even crock potting it. Before, with only 1 slot per rack, this was not nearly enough of a benefit to care, but now with even a moderately sized drying rack setup you can realistically dry all of your meats, refreshing their freshness, extending their fridge life, and kind of allowing you to coast off of just eating them.

Investing time and more ingredients into crock pot dishes to be able to store them in the Bearger Bin is kind of the "tradeoff" to having a portable fridge in your pocket, and you can still use bundling wraps to do this for more than enough jerky. Usually I am not one to pupu quality of life suggestions, but I think this would realistically make it so nobody bothered making crock pot dishes to use with the bearger bin and everyone would just throw jerky in it and call it good, considering how much better drying racks are now.

Edited by Dyzrespect
  • Like 4
1 hour ago, Dyzrespect said:

I think jerky and crock pot meals kind of occupy two different areas of the game. Jerky is kind of a way to both extend the life of your possibly decaying meat, and provide larger benefits to just eating it as is over cooking it or even crock potting it. Before, with only 1 slot per rack, this was not nearly enough of a benefit to care, but now with even a moderately sized drying rack setup you can realistically dry all of your meats, refreshing their freshness, extending their fridge life, and kind of allowing you to coast off of just eating them.

Investing time and more ingredients into crock pot dishes to be able to store them in the Bearger Bin is kind of the "tradeoff" to having a portable fridge in your pocket, and you can still use bundling wraps to do this for more than enough jerky. Usually I am not one to pupu quality of life suggestions, but I think this would realistically make it so nobody bothered making crock pot dishes to use with the bearger bin and everyone would just throw jerky in it and call it good, considering how much better drying racks are now.


It's all a simple matter of programming code. Developers just need to allow it to give Drying Racks a real quality of life. In 4,000 days of existence, I haven't seen any need for this item, and I still don't see it.

2 hours ago, Cruvimaster said:


It's all a simple matter of programming code. Developers just need to allow it to give Drying Racks a real quality of life. In 4,000 days of existence, I haven't seen any need for this item, and I still don't see it.


This "Quality of Life" would make eating jerky the only thing people do forever, and basically invalidate crockpots. That might already end up being what happens anyways, as really what held back jerky before was the space and time they took up to make.
The quality of life jerky provides is giving you a free spoilage refresh, +15 sanity, and +19 health benefit per meat in return for hanging your meats. Now that it doesn't take 20 minutes to hang and harvest everything, I imagine that is already going to be immensely powerful. Besides, what you're requesting is already done with bundling wraps. So you'd both be further invalidating crock pots and bundling wraps.

As my rule of thumb, if a quality of life change removes other mechanics from the gameplay loop, either the other mechanic shouldn't have existed in the first place, or the quality of life change is cheapening the game. I don't think crock pots nor bundling wraps are bad mechanics that should be removed.

 

1 hour ago, Pe Dabliu said:

Maybe just add a recipe for a bunch of jerky or something, like we have with the fistful of jam. 

It already exists, and it's Meaty Stew (and all other recipes that use meat). Unless you're suggesting they add Jerky Meaty Stew or something that would basically have to fully restore all of your stats and invalidate all other crockpot recipes in order to exist.

Four Jerky heals 80 health, 60 sanity, and 100 hunger. A crockpot dish with 4 of them would basically have to be a panacea.

Edited by Dyzrespect
  • Like 1

Not saying in defense/against it going in the bin, but I feel people really overrate how good one-a few stacks of jerky are in the endgame. A stack of jerky is only ~6.7 days of food for a normal character, and in most cases you are not going to need nearly as much health/sanity jerky provides on a day to day basis.

Compare it to something like honey ham/bacon and eggs or any other decent hunger food, where you can “hold” vastly more per slot and work much better in day to day experiences, where you take vastly less health and sanity loss. It might cost more, yes, but in the endgame you will easily have way more than enough filler ingredients and ways to produce items for the dishes that it’s pretty much a moot point.

Besides, Racks already have innate downsides of taking time to make jerky compared to a pot being significantly quicker and not being impacted by the weather at a given time, along with the fact the spoilage is probably going to happen a but due to not wanting to AFK at base to wait for jerky to be produced.

  • Like 4
28 minutes ago, Dyzrespect said:


This "Quality of Life" would make eating jerky the only thing people do forever, and basically invalidate crockpots.

Storing jerk in an extremely late-game item invalidates crockpots, but is storing that item in Bundling Wrap / Gift Wrap okay for you? What could break the game is the ability to produce that item three times more (that's what's happening in this beta, and there's nothing you can do about it), not simply having one of the many ways to store it.

The polar bearger bin specifically allows crock pot foods inside, and nothing else. I would prefer for it to stay mechanically consistent, rather than the crock pot food storage allowing specifically jerky (not a crock pot food) inside.

  • Like 5
7 minutes ago, Cruvimaster said:

Storing jerk in an extremely late-game item invalidates crockpots, but is storing that item in Bundling Wrap / Gift Wrap okay for you? What could break the game is the ability to produce that item three times more (that's what's happening in this beta, and there's nothing you can do about it), not simply having one of the many ways to store it.

Why would you ever make a meat dish again if jerky could go in the bearger bin?
The only answer to that question now that jerky isn't horrible to make is to be able to use the bearger bin.
Bearger bin doubles as quality of life and a reason to make crockpot dishes over just eating raw/cooked ingredients, which even before now was pretty much always an easier option especially since cooked potatoes and tomas were added to the game.

5 minutes ago, lowercase skye said:

The polar bearger bin specifically allows crock pot foods inside, and nothing else. I would prefer for it to stay mechanically consistent, rather than the crock pot food storage allowing specifically jerky (not a crock pot food) inside.

Consistency... Jelly beans can be stored in the polar bearer bin, but not in the Ice Box. Eggs spoil, but tallbird eggs don't. Good old consistency and DST.

8 minutes ago, Dyzrespect said:

Why would you ever make a meat dish again if jerky could go in the bearger bin?
The only answer to that question now that jerky isn't horrible to make is to be able to use the bearger bin.

Banana shake is the best food for sanity and is much easier to make (late game). Meaty Stew is one of the best foods for hunger and is easy to make. The real need to recover health in the game (late game) only occurs in planned boss fights. It's much better in these situations to bring pierogi (double health in one go). Jerk has been around since the DS, and it seems like you want it to remain a little-used item.

39 minutes ago, Cruvimaster said:

Consistency... Jelly beans can be stored in the polar bearer bin, but not in the Ice Box. Eggs spoil, but tallbird eggs don't. Good old consistency and DST.

Banana shake is the best food for sanity and is much easier to make (late game). Meaty Stew is one of the best foods for hunger and is easy to make. The real need to recover health in the game (late game) only occurs in planned boss fights. It's much better in these situations to bring pierogi (double health in one go). Jerk has been around since the DS, and it seems like you want it to remain a little-used item.

Four jerky will heal more sanity and more health than any crockpot dish they could go into, and barely less hunger than a meat stew (which many characters can't even hold the full 175 hunger). Jerky is already the single best non crock pot food item in the game, excluding obvious outliers like Guardian Horn or Butter.

What's even worse here is that if your suggestion was implemented, it would likely cause jerky to get nerfed when everyone inevitably is only eating jerky because it's so powerful and convenient, making it once again a "little-used" item. There needs to be a middle ground, where jerky is accessible and doesn't overpower everything else in the game. As it stands, it already numerically overpowers everything else in the game, the only thing holding it back now that it's easy to make are little things like this.

  • Like 6
1 minute ago, Dyzrespect said:

Four jerky will heal more sanity and more health than any crockpot dish they could go into, and barely less hunger than a meat stew (which many characters can't even hold the full 175 hunger). Jerky is already the single best non crock pot food item in the game, excluding obvious outliers like Guardian Horn or Butter.

What's even worse here is that if your suggestion was implemented, it would likely cause jerky to get nerfed when everyone inevitably is only eating jerky because it's so powerful and convenient, making it once again a "little-used" item. There needs to be a middle ground, where jerky is accessible and doesn't overpower everything else in the game. As it stands, it already numerically overpowers everything else in the game, the only thing holding it back now that it's easy to make are little things like this.

The status you are demonstrating have always been known. And Klei is tripling the production of this very broken item (in its vision). We should be debating about storage. And I can take 40 jerks in a package and only costs 1 rope to replace the bundling wrap. But you see that Jerk's problem is to store in polar bin. I'm sorry, but I don't agree with you (but I respect your opinion).

I finish here reiterating devs for those who allow this quality of life. Just that.

20 minutes ago, Cruvimaster said:

The status you are demonstrating have always been known. And Klei is tripling the production of this very broken item (in its vision). We should be debating about storage. And I can take 40 jerks in a package and only costs 1 rope to replace the bundling wrap. But you see that Jerk's problem is to store in polar bin. I'm sorry, but I don't agree with you (but I respect your opinion).

I finish here reiterating devs for those who allow this quality of life. Just that.

I get what you're saying, and internally I agree, the only food I eat as Walter is jerky, and I think I even commented this same suggestion a long time ago suggesting it. But after playing new Walter and using jerky more, I know that if jerky could go in the bearger bin, nobody would put anything else into it, especially considering it would last roughly 200 days before going stale, and 400 before rotting. If the 1 rope cost was truly insignificant, you would not be using the bearger bin in the first place, as bundle wrap is 100% spoilage reduction, so clearly there is value to it. That's pretty much it, I digress.

  • Like 2

just be glad racks got this massive buff because they didn't even need it.

jerky has always been an amazing food that the majority sleep on for some reason that I can't figure out.

stop trying to buff jerky and try actually farming it for once instead.

  • Thanks 2

It won’t invalidate crockpots. Crockpot dishes will still be the most efficient use of meat in terms of hunger. As Maxil pointed out a stack of jerky is not a ton of hunger, especially when you consider the 900 hunger you could get from 6 meaty stews.

Jerky has a tradeoff of being an excellent all-purpose food without necessarily being the best option for any of the stats recovered, but the convenience is hard to ignore. Regardless, it represents a play strategy that is hardly the clear superior, just another option.

Regarding prep time, drying meat takes 2-3 days to prepare. Crockpot food takes less than a minute. I really don’t see the danger in making this playstyle just a bit more compatible with late-game survival.

  • Like 9
  • Big Ups 1
2 minutes ago, JazzyGames said:

It won’t invalidate crockpots. Crockpot dishes will still be the most efficient use of meat in terms of hunger. As Maxil pointed out a stack of jerky is not a ton of hunger, especially when you consider the 900 hunger you could get from 6 meaty stews.

Jerky has a tradeoff of being an excellent all-purpose food without necessarily being the best option for any of the stats recovered, but the convenience is hard to ignore. Regardless, it represents a play strategy that is hardly the clear superior, just another option.

Regarding prep time, drying meat takes 2-3 days to prepare. Crockpot food takes less than a minute. I really don’t see the danger in making this playstyle just a bit more compatible with late-game survival.

There's also the fact that there's a few downsides to the new drying racks that some people are ignoring, like weather and local temperature affecting the spoilage of dried products (with cold temps being benefitting, but hot temperatures and rain being bad). Before, when something was finished drying, it would rot at a static period 20 days, this is not longer the case, and you really don't want to leave dried things on them if it's raining or during summer.

Not to mention, acid rain had 0 effect on them. It didn't even pause the drying process because it's slightly different from rain ("israining" vs "isacidraining").

This is all more intuitive however as it's more in line with the usual behavior the dried items would have when removed from the rack.

The thing I appreciate the most though? Is not needing to place down so many of them and take up unnecessary space just to have a decent rate at drying things.

  • Like 4
1 hour ago, JazzyGames said:

It won’t invalidate crockpots. Crockpot dishes will still be the most efficient use of meat in terms of hunger. As Maxil pointed out a stack of jerky is not a ton of hunger, especially when you consider the 900 hunger you could get from 6 meaty stews.

Jerky has a tradeoff of being an excellent all-purpose food without necessarily being the best option for any of the stats recovered, but the convenience is hard to ignore. Regardless, it represents a play strategy that is hardly the clear superior, just another option.

Regarding prep time, drying meat takes 2-3 days to prepare. Crockpot food takes less than a minute. I really don’t see the danger in making this playstyle just a bit more compatible with late-game survival.

It takes substantially more active time making crockpot dishes over jerky now, you now interact with each piece of meat you dry maybe 3 seconds total, and every second of the 2-3 days in between is free time, whereas you are sitting there cooking with crockpots, even if you use crockrepeater, waiting for them to finish to move to the next set. Sure that gets faster with more pots, but the same is to be said for racks.

Jerky not being the literal best food in every category is not a "tradeoff", there is no downside to free stats from drying out the meat. The actual tradeoff is taking the time and space to dry it, and before the space element was extremely exacerbated by the 1 meat per rack situation, and the time element wasn't great either doing them all one at a time with a long interaction for each. You maybe could consider the chewing time a tradeoff too, but crockpot dishes often also have long chewing animations.

I'm not against QoL but I think we should see where jerky lands now before going overboard and making it overshadow everything else in the game, because right now I feel like unless you're a vegetarian or can't procure enough meat, there is no reason now not to exclusively eat jerky, which can easily be maintained with 3 or 4 racks.

Edit: Also on a meta level, if jerky is allowed to be put in the bearger bin, why is there anything that can't be put into it? Would allowing cooked carrots be that bad, or lightbulbs? I kind of thought the whole point of the thing was to encourage people to use crock pots, as otherwise it seems like a needless limitation over bundling wraps. I'm less willing to die on this hill though, it just makes me question a lot of the forced inconveniences of the game and makes it hard to draw lines if the lines aren't there for purity of purpose.

Edited by Dyzrespect
7 minutes ago, Dyzrespect said:

It takes substantially more active time making crockpot dishes over jerky now, you now interact with each piece of meat you dry maybe 3 seconds total, and every second of the 2-3 days in between is free time, whereas you are sitting there cooking with crockpots, even if you use crockrepeater, waiting for them to finish to move to the next set. Sure that gets faster with more pots, but the same is to be said for racks

I feel like you are vastly overestimating how hard it is to bulk craft with crockpots in a lategame setup. A simple set of 24 crockpots allows me to cook every dish that's 40 seconds or less, which is the vast majority of dishes. The only dishes I have to wait for are jellybeans (which are not often crafted in huge amounts due to the limits on jelly), mandrake soup (which... yeah) and Turkey Dinner (which weirdly shares Mandrake's soup 60 second cook timer???, and is otherwise a very average dish). This setup allows me to easily produce bundles worth of dishes at a time, which is extremely convenient for my play style. 

Again, crockpots also have the advantage of using every other filler in the game apart from kelp. You can make setups to amass lots of veggie/fruit/honey based ingredients, often at speeds much faster than meat items themselves. This often results in the rate you amass crockpot dishes being comparable-exceeding drying racks, especially if you are going large scale.

It really isn't going to dethrone dishes anytime soon. Jerky might be a simple one stop solution, but it's not like the crockpot is something you can also strive to make highly effective if you know what to look out for.

  • Like 5
21 minutes ago, Maxil20 said:

I feel like you are vastly overestimating how hard it is to bulk craft with crockpots in a lategame setup. A simple set of 24 crockpots allows me to cook every dish that's 40 seconds or less, which is the vast majority of dishes. The only dishes I have to wait for are jellybeans (which are not often crafted in huge amounts due to the limits on jelly), mandrake soup (which... yeah) and Turkey Dinner (which weirdly shares Mandrake's soup 60 second cook timer???, and is otherwise a very average dish). This setup allows me to easily produce bundles worth of dishes at a time, which is extremely convenient for my play style. 

Again, crockpots also have the advantage of using every other filler in the game apart from kelp. You can make setups to amass lots of veggie/fruit/honey based ingredients, often at speeds much faster than meat items themselves. This often results in the rate you amass crockpot dishes being comparable-exceeding drying racks, especially if you are going large scale.

It really isn't going to dethrone dishes anytime soon. Jerky might be a simple one stop solution, but it's not like the crockpot is something you can also strive to make highly effective if you know what to look out for.

It takes anywhere from 10-60 seconds per dish to cook, as you say, and regardless if you're sitting there waiting or not, you only spend a few seconds filling up a drying rack setup and then you're done, whereas if you're making a stack of pierogi that's at least the cook time of 1 pierogi with 40 crockpots, plus you gotta harvest them all. I'm not really even trying to argue one is faster than the other, I'm just saying before jerky was vastly worse in this regard, and is pretty much solely what held it back from being more popular.

The real problem I see is that health and sanity are so ridiculously easily solved by jerky now, that there's like no point in making crock dishes. I don't see hunger as a real factor, as the only recipe that beats eating the jerky raw is meaty stew, and any other recipe that would increase the hunger benefit could use monster meat instead.

Specifically wanting to get jerky alone into the bearger bin serves the sole purpose of making it overshadow crock dishes. If EVERYTHING went into the bearger bin then it would be a different story, but probably a worse one.

 

Edited by Dyzrespect
10 hours ago, Cruvimaster said:


It's all a simple matter of programming code. Developers just need to allow it to give Drying Racks a real quality of life. In 4,000 days of existence, I haven't seen any need for this item, and I still don't see it.

for me it was always easy/cheap sanity that i didnt have to go to the nearby desert for

5 hours ago, Dyzrespect said:

Edit: Also on a meta level, if jerky is allowed to be put in the bearger bin, why is there anything that can't be put into it?

I find it odd that jerky neither goes into the bin nor a salt box. Feels like it should be one of those.

  • Like 1
7 hours ago, Dyzrespect said:

-various posts-

What I'm getting from your replies here are that this would be a massive buff to your existing playstyle, which is okay and I understand getting upset about the idea of an option you already use being made to overshadow the others, but it's not universal. In my thousands of hours I have only once played a world where I was producing enough regular big meat to have a constant flow of jerky, because I spent hours of my time getting all the otter dens together and farming them regularly. Other than that it's always a mix of meat, leafy, monster, barnacles, fish, etc, that I would passively gain and then make into their particular crock pot dishes. Even when playing Walter, I would often need to supplement my jerky with bacon and eggs made from monster meat, because 25 hunger is simply not much at all for something you have to actively farm from mobs that rarely drop more than 1 at a time. Meanwhile I can make a year of barnacle linguine or beefy greens in about 6 minutes of the most passive gameplay you've ever seen in your life.

Edited by lowercase skye
  • Like 3
7 hours ago, lowercase skye said:

What I'm getting from your replies here are that this would be a massive buff to your existing playstyle, which is okay and I understand getting upset about the idea of an option you already use being made to overshadow the others, but it's not universal. In my thousands of hours I have only once played a world where I was producing enough regular big meat to have a constant flow of jerky, because I spent hours of my time getting all the otter dens together and farming them regularly. Other than that it's always a mix of meat, leafy, monster, barnacles, fish, etc, that I would passively gain and then make into their particular crock pot dishes. Even when playing Walter, I would often need to supplement my jerky with bacon and eggs made from monster meat, because 25 hunger is simply not much at all for something you have to actively farm from mobs that rarely drop more than 1 at a time. Meanwhile I can make a year of barnacle linguine or beefy greens in about 6 minutes of the most passive gameplay you've ever seen in your life.

You're missing that the scope of this post is literally to put jerky in direct competition with crock pot dishes, for literally no reason other than to save 1 rope. In this thought experiment, the only purpose this serves over either completely opening up the bearger bin to all food items, or leaving it as is, is creating a situation where a food item that is more efficient than any crock pot dish goes in the bearger bin. Letting stonefruit or tomas or potatoes specifically be stored in the bin would probably be a frowned on suggestion, but somehow jerky, a now way stronger food than any of those other ones should be allowed?

Why extend the QoL just to jerky? You have to answer that to really understand why this is a problem. If you want to argue that the bearger bin should hold all food items then that's fine, but I don't think most people think that (anymore), as the gameplay the bearger bin inspires is fun.

10 hours ago, Bumber64 said:

I find it odd that jerky neither goes into the bin nor a salt box. Feels like it should be one of those.

Raw ingredients goes into the salt box, so items with the "cookable" tag I believe. I haven't checked the tags on jerky but im pretty sure it's because Jerky can't be cooked.
Crock pot dishes go into the bearger bin, so items with the crock pot tag (idr what it is)

Adding either of those to Jerky would be an exception to either rule. I don't know of any items that have been given exception to this tagging system

Edited by Dyzrespect
31 minutes ago, Dyzrespect said:

the only purpose this serves over either completely opening up the bearger bin to all food items, or leaving it as is, is creating a situation where a food item that is more efficient than any crock pot dish goes in the bearger bin.

But it isn’t. As mentioned in the thread, there’s several problems with jerky that crockpot dishes don’t suffer from. In a theoretical world where you could put jerky in the bin, one wouldn’t outclass the other.

Like, to put into perspective of one example crockpot foods are much better in, a full bin of jerky would give as much hunger as one stack of any 75 hunger food or higher. That’s a significant space reduction, which allows you to hold other foods (like Jellybeans/Warly’s buff foods, for instance).

In addition, I feel you are valuing the health/sanity stat restoration jerky provides a bit too much, especially in the endgame. The only stat that goes down that you need to mend is hunger. You shouldn’t be getting hit every 10 seconds, and as a result You don’t need every item to heal large amounts to keep yourself at near-full health in a day to day experience. Sanity is debatably even easier, because an enlightened crown, which you will normally get by the time you reach the bin, will very easily keep your sanity locked at max 95% of the time (and 100% with the empowered one!).

I’m mostly speaking as someone who used to make lots of bundles of jerky way back then. I don’t have much reason to now not because it can’t go in the bin, but because there’s a significant amount of crockpot dishes I can aim for that will result in an equal if not greater return on my investment than jerky will. It really isn’t a powerfood that people claim it is, at least not compared to the modern day dishes you can make.

  • Like 2
52 minutes ago, Maxil20 said:

But it isn’t. As mentioned in the thread, there’s several problems with jerky that crockpot dishes don’t suffer from. In a theoretical world where you could put jerky in the bin, one wouldn’t outclass the other.

Like, to put into perspective of one example crockpot foods are much better in, a full bin of jerky would give as much hunger as one stack of any 75 hunger food or higher. That’s a significant space reduction, which allows you to hold other foods (like Jellybeans/Warly’s buff foods, for instance).

In addition, I feel you are valuing the health/sanity stat restoration jerky provides a bit too much, especially in the endgame. The only stat that goes down that you need to mend is hunger. You shouldn’t be getting hit every 10 seconds, and as a result You don’t need every item to heal large amounts to keep yourself at near-full health in a day to day experience. Sanity is debatably even easier, because an enlightened crown, which you will normally get by the time you reach the bin, will very easily keep your sanity locked at max 95% of the time (and 100% with the empowered one!).

I’m mostly speaking as someone who used to make lots of bundles of jerky way back then. I don’t have much reason to now not because it can’t go in the bin, but because there’s a significant amount of crockpot dishes I can aim for that will result in an equal if not greater return on my investment than jerky will. It really isn’t a powerfood that people claim it is, at least not compared to the modern day dishes you can make.

I don't even know how to address the take that health and sanity restoration isn't a large proponent of crock pot dishes, but I'll let you cook on that one.

The only benefit any meated crock pot dish has over jerky is meaty stew and honeyed ham, offering a bit more hunger efficiency especially if you use monster meat. Otherwise, per meat, jerky is the most stat efficient thing you can do with meat. If you're just sitting away from your base all day watching your hunger go down then sure, using the bearger bin to hold 240 meaty stews will be more appealing. But unless you can't keep 4 drying racks stocked with at least morsels/seaweed, you're not going to have a problem with hunger, and since you say health and sanity are so easy to handle then jerky should more than cover for that, so why do anything else?

I'll be honest, with any sort of experience in this game, hunger and health regain become trivial, so I'm not even convinced this matters, but what is the point of the bearger bin holding only crock pot dishes if you can just store more efficient, easier to make foods in it? Why do you think Klei put that limitation in the first place if it doesn't matter?

Edited by Dyzrespect

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