exasperated Posted June 13, 2025 Share Posted June 13, 2025 I don't like almost everything you developers do, so I'm here to voice my opinion. 1. Boredom Since the end of the Wagstaff branch just came out, and we should expect a similar thing with caves in the near future, it's worth saying a few things about all of this. I'm glad this incredibly boring and depressing storyline got an ending. How terribly unbearable it is to do hermit quests every time, running through moonstorms, now also catching gestalts with a net. It's just great. So after all that, we get a boss reskin, and then another reskin, but already metalworked. How do you guess our desires like that? Reskins are exactly what all players crave! Also those bosses that don't die when defeated. Oh, and the identical pig bosses... You really understand what the players want. Or the way you make them kill seasonal bosses, but already... WITH RESKIN! OH, WHAT??? RESKIN AGAIN??? Keep six months for development! And I won't even talk (oh, I'm already talking!) about the horrible design of ALL the new shadow rift monsters. It's just... arthouse. In 2014 everything underground was awe-inspiring, now it's just childish doodles. Six more months of development? You've lost your skills, your game has lost its charm, it has no atmosphere, not anymore. But it was, and it was infused with it. 2. Expectations I expect, for one thing, a bunch of new skins (reskins :3). That would be cool, yeah. Maybe even two packs. That's what we need. But seriously, look what I'm offering. Finish the shadow rifts storyline, it doesn't matter what you mess up there, just finish this nonsense already, and after that, that's what you need to do: END OF THE GAME! And I even have the perfect version of what it could be! FREE! AND NOT IN 6 MONTHS OF DEVELOPMENT! (I just came up with it in a couple minutes :3) In the ending we have to get to the palace of shadows, or whatever you call it? The place where Charlie rules from. You can think of anything before, or after, but we MUST get to the palace of shadows. Maybe it will be some kind of confrontation with the moon, or the moon forced our way to it, or something something something something something something something, it doesn't matter. You'll figure it out. It's important that we get there, it's important that the location be really challenging (the final location of the entire game with 10+ years of story, after all), and it's important that at the end of that location we have to fight Charlie, whose mind is being commanded by shadows. At the end of the first phase of the battle, we must rescue Charlie from the shadows and continue to fight the darkness itself. You can make all the mess you want here. We can even side with the darkness and fight against the moon or vice versa, it doesn't matter. The important thing is that we save Charlie and then pick a side, or pick a side first and then save Charlie, you know? Charlie should be freed, and our heroes should be able to leave the constant at the end of this battle. Maybe we should even make 3 endings: Take the side of darkness (take Charlie's place and stay in the already fully shadow-swept constant to survive and beyond), take the side of the moon (become...? Moonzy? Sort of, yes, and also survive further, but already in the constant covered by the moon), or challenge both the darkness and the moon at the same time and after the victory get out of the constant, completing the cycle. Well, you'll figure out exactly what to do here. The point is that 1. Charlie must be saved and 2. We must be able to leave the constant, or 3. Survive, but in a completely altered constant (shadow or moon). Now that is a truly grand finale. You can even reveal Charlie as a playable character after that. Anyway, you heard me. Good luck. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/ Share on other sites More sharing options...
Frosty_Mentos Posted June 13, 2025 Share Posted June 13, 2025 👁️👄👁️ 5 1 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821805 Share on other sites More sharing options...
Wawchik Posted June 13, 2025 Share Posted June 13, 2025 And people wonder why Klei don't listen to their players 8 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821872 Share on other sites More sharing options...
Jakepeng99 Posted June 13, 2025 Share Posted June 13, 2025 7 hours ago, exasperated said: WITH RESKIN! OH, WHAT??? RESKIN AGAIN??? Keep six months for development! What are you on about reskins? 2 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821876 Share on other sites More sharing options...
AuRuS Posted June 13, 2025 Share Posted June 13, 2025 you call lunar mutated bosses a reskin? i mean i agree that the lunar revenant whatever is just dumb asf that he drops from the sky for no reason whatsoever just to give you a phase 1 of CC again but the rest?? Doesn't look like a sober post to me 3 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821880 Share on other sites More sharing options...
Hungry French Posted June 13, 2025 Share Posted June 13, 2025 The end will definitely be good. The bad ending is characteristic of the gloominess of the original DS, not the DST. Although Ancient Fuelweaver casts some doubt on this. Although it was released when DST hadn't completely changed its style. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821881 Share on other sites More sharing options...
Edible Coal Posted June 13, 2025 Share Posted June 13, 2025 in the end, willson woke up, is just all a dream 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821888 Share on other sites More sharing options...
Hungry French Posted June 13, 2025 Share Posted June 13, 2025 Bad design of shadow creatures? I think you're right... In 2014, we only had a vanilla design. Some of the new creatures look relatively good. And the part is inspired by the Ancient Herald, which looks absolutely out of place in the DST. DST has long lost its atmosphere... I probably started losing it from the moment of early development. The game has stopped being a grim single-player survival game. It started with the reconstruction of the world generation, and it especially affected the ruins and caves, which made the world more comfortable... Everything for the comfort of multiplayer. For some reason, they changed the lighting filters, which made the game less gloomy, and it's especially different in the dark... And with the condition of a new generation of caves, where there are a huge number of light bulbs whose lighting has become 2-3 times stronger... A completely different atmosphere... Many of the DST updates are inspired by Shiprecked and Hamlet and don't look appropriate. Reworks and a skill tree that just want to show how powerful the characters are... Although the main idea was that it's hard for all the characters in this terrible world alone... Trailers are a separate story... How good are the DC trailers and how contradictory are the DST trailers. That's what Wortox is. The fact that Wortox literally took down Deerclops with 1 blow... It looks silly considering what's going on in the game. In the new trailer, Wortox could easily break WARBOT, because unlike the game (where there is no logic at all, hp, unlike DS) they are in the same category as Deerclops. Or how the Eye of Terror literally eats Bearger, and there is much less EoT in the game... The atrium is under the caves in the trailer (as in DS), but everything is different in the game due to the "optimization". Seriously. The year 2025 Klei is seriously unable to optimize or fix the game engine... DST servers are disgusting and lack responsiveness, and even in a solo game there is a huge delay. It feels like 150 or 200 pings in other games, but ping 0 shows... And this happens even on a powerful PC with RTX. WTF. The game also has incredibly long downloads... Even AAA games of recent years load faster like a Black Myth: Wukong lol. And at the same time, we have a DS where there is no delay, downloads are much faster, as is the overall performance... And this is for a 32-bit game... The code of which has not been touched since 2018... Not counting the QoL in 2023. Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821892 Share on other sites More sharing options...
Cruvimaster Posted June 13, 2025 Share Posted June 13, 2025 Happy ending: All the characters return to the real world. Wigfrid remains a failed actress and Wilson a bad scientist (and so on for each character). They die of old age. Happy ending. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821895 Share on other sites More sharing options...
Bumber64 Posted June 13, 2025 Share Posted June 13, 2025 They return to the real world, but find they can no longer adjust to life in normal society and go Rambo before returning to the Constant. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821899 Share on other sites More sharing options...
phobs Posted June 13, 2025 Share Posted June 13, 2025 broo dst is the only klei game that makes money🤑 3 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821908 Share on other sites More sharing options...
Draggofroot Posted June 13, 2025 Share Posted June 13, 2025 10 hours ago, exasperated said: I don't like almost everything you developers do, so I'm here to voice my opinion. 2. Expectations I expect, for one thing, a bunch of new skins (reskins :3). That would be cool, yeah. Maybe even two packs. That's what we need. But seriously, look what I'm offering. Finish the shadow rifts storyline, it doesn't matter what you mess up there, just finish this nonsense already, and after that, that's what you need to do: END OF THE GAME! And I even have the perfect version of what it could be! FREE! AND NOT IN 6 MONTHS OF DEVELOPMENT! (I just came up with it in a couple minutes :3) In the ending we have to get to the palace of shadows, or whatever you call it? The place where Charlie rules from. You can think of anything before, or after, but we MUST get to the palace of shadows. Maybe it will be some kind of confrontation with the moon, or the moon forced our way to it, or something something something something something something something, it doesn't matter. You'll figure it out. It's important that we get there, it's important that the location be really challenging (the final location of the entire game with 10+ years of story, after all), and it's important that at the end of that location we have to fight Charlie, whose mind is being commanded by shadows. At the end of the first phase of the battle, we must rescue Charlie from the shadows and continue to fight the darkness itself. You can make all the mess you want here. We can even side with the darkness and fight against the moon or vice versa, it doesn't matter. The important thing is that we save Charlie and then pick a side, or pick a side first and then save Charlie, you know? Charlie should be freed, and our heroes should be able to leave the constant at the end of this battle. Maybe we should even make 3 endings: Take the side of darkness (take Charlie's place and stay in the already fully shadow-swept constant to survive and beyond), take the side of the moon (become...? Moonzy? Sort of, yes, and also survive further, but already in the constant covered by the moon), or challenge both the darkness and the moon at the same time and after the victory get out of the constant, completing the cycle. Well, you'll figure out exactly what to do here. The point is that 1. Charlie must be saved and 2. We must be able to leave the constant, or 3. Survive, but in a completely altered constant (shadow or moon). Now that is a truly grand finale. You can even reveal Charlie as a playable character after that. Anyway, you heard me. Good luck. If you "save" Charlie, what happens to Winona's shadow skill tree side and woodie's shadow alignment and what happens when you finish the game and the survivors leave, does your save file get deleted? I dont want to loose my 400 day world also how would you implement the palace, would it be like the atrium where you need to go through tentapillars, thats hell for retrofitting cuz you need to figure out where to put the extra tentapillar, and it cant be a third shard either because the game doesnt support 3 shards The storyline is finneeeeeee right now, the gameplay part is what needs to be spruced out Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821914 Share on other sites More sharing options...
Erathia Posted June 13, 2025 Share Posted June 13, 2025 3 hours ago, Hungry French said: Bad design of shadow creatures? I think you're right... In 2014, we only had a vanilla design. Some of the new creatures look relatively good. And the part is inspired by the Ancient Herald, which looks absolutely out of place in the DST. DST has long lost its atmosphere... I probably started losing it from the moment of early development. The game has stopped being a grim single-player survival game. It started with the reconstruction of the world generation, and it especially affected the ruins and caves, which made the world more comfortable... Everything for the comfort of multiplayer. For some reason, they changed the lighting filters, which made the game less gloomy, and it's especially different in the dark... And with the condition of a new generation of caves, where there are a huge number of light bulbs whose lighting has become 2-3 times stronger... A completely different atmosphere... Many of the DST updates are inspired by Shiprecked and Hamlet and don't look appropriate. Reworks and a skill tree that just want to show how powerful the characters are... Although the main idea was that it's hard for all the characters in this terrible world alone... Trailers are a separate story... How good are the DC trailers and how contradictory are the DST trailers. That's what Wortox is. The fact that Wortox literally took down Deerclops with 1 blow... It looks silly considering what's going on in the game. In the new trailer, Wortox could easily break WARBOT, because unlike the game (where there is no logic at all, hp, unlike DS) they are in the same category as Deerclops. Or how the Eye of Terror literally eats Bearger, and there is much less EoT in the game... The atrium is under the caves in the trailer (as in DS), but everything is different in the game due to the "optimization". Seriously. The year 2025 Klei is seriously unable to optimize or fix the game engine... DST servers are disgusting and lack responsiveness, and even in a solo game there is a huge delay. It feels like 150 or 200 pings in other games, but ping 0 shows... And this happens even on a powerful PC with RTX. WTF. The game also has incredibly long downloads... Even AAA games of recent years load faster like a Black Myth: Wukong lol. And at the same time, we have a DS where there is no delay, downloads are much faster, as is the overall performance... And this is for a 32-bit game... The code of which has not been touched since 2018... Not counting the QoL in 2023. Seriously? Stop acting like DST is some disgraceful betrayal of the original, most of your complaints are just nostalgia for the so-called “good old days” that were never as perfect as you want to remember them. All these new shadow creatures and weird mobs? Vanilla DS had laughably simple designs, modders were making better stuff years ago. The Ancient Herald does look out of place, sure, but let’s not forget it came from Hamlet, not DST, so blame the series, not the multiplayer version. “The atmosphere is ruined because it’s brighter now”? Come on. What did you expect in a co-op game? People stumbling around in total darkness, getting disconnected, and dying to nonsense just to keep that “grim vibe” for you? DST has to be clearer, more stable, and less punishing for multiple players. And if you really want pitch-black caves, there are plenty of mods. Skill trees and reworks are actually one of the best things they’ve added — they open up new strategies and make players try characters they’d normally ignore. It keeps the game alive instead of everyone quitting after a few days. And if you hate skill trees so much, here’s a solution: don’t click them. Simple. The world’s mood is still the same; you just don’t see it through your rose-tinted nostalgia goggles. Trailers? Always disconnected from gameplay. They’re meant to look cool, not show you how to chop trees for an hour. Wortox smashing Deerclops in one hit? So what — go watch Maxwell’s old trailers and you’ll see even more nonsense, but nobody was crying about it back then. About the engine and servers: DST is a Frankenstein’s monster built on a single-player codebase from over a decade ago. It’s a miracle it runs at all. If you want AAA-level optimization, fine — but then be ready for Klei to freeze development for years, rewrite everything from scratch, and sell it again as a sequel. And let’s be honest, you’d be the first to rant that “Klei abandoned DST and wants our money again.” Long story short: if you hate what DST became, go play the original DS — no QoL, no mods, just you and your precious “pure atmosphere.” DST is made for people who want to play together and not die to lag or pitch blackness every five minutes. End of story. 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821932 Share on other sites More sharing options...
Draggofroot Posted June 13, 2025 Share Posted June 13, 2025 13 minutes ago, Erathia said: Seriously? Stop acting like DST is some disgraceful betrayal of the original, most of your complaints are just nostalgia for the so-called “good old days” that were never as perfect as you want to remember them. Now that you mention it, there are A LOT of people on the forums talking about how the game used to be. The game still has those elements except with more things on top. Like it's not like they completely removed sanity from the game Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821934 Share on other sites More sharing options...
Erathia Posted June 13, 2025 Share Posted June 13, 2025 11 minutes ago, Uedo said: How does EVERYTHING relate back to DS to you? The problem is, whilst a bit snarky, if OP feels like this that's fine. But you band-aiding your pushed DS criticisms onto everything really undermine their whole sentiment. My favourite part was when they... Oh, please. Don’t pretend you’re the voice of balance here when all you did was pick at my reply instead of addressing anything real. Yes, everything relates back to DS, because OP’s entire rant is just whining that DST isn’t DS anymore. That’s literally the root of their complaint: “I miss my lonely grim survival and hate multiplayer changes.” So yeah, pointing out how idealized that old DS memory is makes perfect sense. Sorry if that pokes holes in the fragile nostalgia bubble. You say I “band-aid” DS criticism onto everything? Good. It’s called context. Maybe if OP and you both stopped drooling over “vanilla vibes” and looked at why DST exists, you’d realize the game didn’t “ruin itself” — it evolved so people actually play it for more than a weekend. Next time, try adding an actual point instead of being a self-appointed tone police. Or don’t, I’m fine shredding weak takes either way. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821956 Share on other sites More sharing options...
Valase Posted June 13, 2025 Share Posted June 13, 2025 Wagstaff dying is the good ending. For all we know, the scion just saved the world from a third world war. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821965 Share on other sites More sharing options...
GenomeSquirrel Posted June 13, 2025 Share Posted June 13, 2025 38 minutes ago, Valase said: Wagstaff dying is the good ending. For all we know, the scion just saved the world from a third world war. a weapon that could be defeated by a dozen people using spears ... after seeing that, I can't imagine reproducing it ... 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1821980 Share on other sites More sharing options...
Wawchik Posted June 13, 2025 Share Posted June 13, 2025 3 hours ago, Erathia said: Seriously? Stop acting like DST is some disgraceful betrayal of the original, most of your complaints are just nostalgia for the so-called “good old days” that were never as perfect as you want to remember them. All these new shadow creatures and weird mobs? Vanilla DS had laughably simple designs, modders were making better stuff years ago. The Ancient Herald does look out of place, sure, but let’s not forget it came from Hamlet, not DST, so blame the series, not the multiplayer version. “The atmosphere is ruined because it’s brighter now”? Come on. What did you expect in a co-op game? People stumbling around in total darkness, getting disconnected, and dying to nonsense just to keep that “grim vibe” for you? DST has to be clearer, more stable, and less punishing for multiple players. And if you really want pitch-black caves, there are plenty of mods. Skill trees and reworks are actually one of the best things they’ve added — they open up new strategies and make players try characters they’d normally ignore. It keeps the game alive instead of everyone quitting after a few days. And if you hate skill trees so much, here’s a solution: don’t click them. Simple. The world’s mood is still the same; you just don’t see it through your rose-tinted nostalgia goggles. Trailers? Always disconnected from gameplay. They’re meant to look cool, not show you how to chop trees for an hour. Wortox smashing Deerclops in one hit? So what — go watch Maxwell’s old trailers and you’ll see even more nonsense, but nobody was crying about it back then. About the engine and servers: DST is a Frankenstein’s monster built on a single-player codebase from over a decade ago. It’s a miracle it runs at all. If you want AAA-level optimization, fine — but then be ready for Klei to freeze development for years, rewrite everything from scratch, and sell it again as a sequel. And let’s be honest, you’d be the first to rant that “Klei abandoned DST and wants our money again.” Long story short: if you hate what DST became, go play the original DS — no QoL, no mods, just you and your precious “pure atmosphere.” DST is made for people who want to play together and not die to lag or pitch blackness every five minutes. End of story. All of this is just common sense these almost exact same things have been told to him many times he just doesn't listen 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1822029 Share on other sites More sharing options...
Bumber64 Posted June 13, 2025 Share Posted June 13, 2025 5 hours ago, Valase said: Wagstaff dying is the good ending. For all we know, the scion just saved the world from a third world war. DST takes place before WWII, though. Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1822093 Share on other sites More sharing options...
Hungry French Posted June 14, 2025 Share Posted June 14, 2025 On 13.06.2025 at 19:13, Erathia said: Серьезно? Перестаньте вести себя так, будто DST — это какое-то позорное предательство оригинала. Большинство ваших жалоб — просто ностальгия по так называемым «старым добрым временам», которые никогда не были такими идеальными, какими вы хотите их помнить. Все эти новые теневые существа и странные мобы? У ванильной DS были до смешного простые дизайны, моддеры уже много лет создают что-то получше. Древний вестник, конечно, выглядит неуместно, но давайте не будем забывать, что он из «Гамлета», а не DST, так что вините серию, а не многопользовательскую версию. «Атмосфера испорчена, потому что теперь стало светлее»? Да ладно. Чего вы ожидали от кооперативной игры? Чтобы люди бродили в полной темноте, отключались и умирали по глупости только для того, чтобы сохранить эту «мрачную атмосферу» для вас? DST должна быть более понятной, стабильной и менее суровой для нескольких игроков. А если вам действительно нужны пещеры в кромешной тьме, есть множество модов. Деревья навыков и переработанные персонажи — на самом деле это одна из лучших добавленных вещей: они открывают новые стратегии и заставляют игроков пробовать персонажей, которых они обычно игнорируют. Это поддерживает интерес к игре, а не заставляет всех бросить её через несколько дней. А если вы так сильно ненавидите деревья навыков, вот вам решение: не нажимайте на них. Просто. Настроение в мире осталось прежним, просто вы не видите его сквозь розовые очки ностальгии. Трейлеры? Они всегда оторваны от игрового процесса. Они должны выглядеть круто, а не показывать вам, как рубить деревья в течение часа. Вортокс, уничтожающий Дирклопов одним ударом? Ну и что — посмотрите старые трейлеры Максвелла, и вы увидите ещё больше глупостей, но тогда никто не плакал из-за этого. О движке и серверах: DST — это монстр Франкенштейна, созданный на основе однопользовательской кодовой базы, написанной более десяти лет назад. Это чудо, что он вообще работает. Если вам нужна оптимизация на уровне ААА, то пожалуйста, но тогда будьте готовы к тому, что Клей заморозит разработку на годы, перепишет всё с нуля и снова продаст как продолжение. И давайте будем честны, вы будете первым, кто заявит, что «Клей забросил DST и снова хочет наши деньги». Короче говоря: если вам не нравится то, во что превратился DST, поиграйте в оригинальную DS — без QoL, без модов, только вы и ваша драгоценная «чистая атмосфера». DST создан для людей, которые хотят играть вместе, а не умирать от лагов или кромешной тьмы каждые пять минут. Конец истории. 1. That's the way it is. DST is a treacherous creation that consumes all the content and the love of the developers of the players. Self - generated . I see what DS and DST are now. DS looks too good against the background of DST. Especially in these days of branded skill tree. Updates... 2.The Ancient Herald just looks appropriate. Why? Because the dlc setting is different. Unlike DST, where there are horror rifts that escaped from Hamlet. 3.From replacing DS, I expected that the developers would at least make DS singleplayer like mode. There is not a single mod that returns DS generation, lighting and all the good things that were. You obviously haven't read my comment, but lighting is a HUGE part of the atmosphere of any game. 4.Skill trees and rebounds are just a set of different buffs that would devalue various game items. They force you to try, because : "Wow, there's a skill tree for a new Persian. I should be the first one to try it." Come and play DST. The mood there is completely different. And this is especially felt in caves and ruins. Nostalgia? I got to know DS and DST around the time of the Hamlet release. And I was interested in DST due to the new content. Even if it was something insignificant and I wanted it in the DS. And then Klei put their bolt on the single player game for good. Although they literally haven't done anything but DLC for the last 4 years. NO qols, fixing the game's code, or mechanics. Not to mention the new DST content, some of which was supposed to appear in the DS according to the developers. No points Klei has forgotten the basic meaning of DS and DST perfectly reflects this in mechanics, generation, visual style and in the form of updates. 5.You're confusing crying and discontent. The trailers for DS perfectly reflected what awaits you in the game. Early DST trailers did it the same way... And some cool trailers like WX Rework, which is creepy enough to be considered part of the original DS. Maxwell's trailers? Are you talking about a rather intriguing rework? Or about the ancient DS trailers, where there is only gameplay. 6.Years? It will take half a year for an entire team of experienced developers... A year at most. They do 4 content updates per year... I think I can pay for a GOOD DS and DST remake. I wouldn't say a word to Klei if they were implementing DST content in DS as paid DLCs. But we still only have 00.5% of A New Reign content and no after this lol. 7.DST is one continuous lag in which very often people die just because of it. Well, I played without mods. What is the QoL problem? The qols for DS were mostly good. They fixed bugs, supplemented the game with small innovations, and slightly improved the visual and balance. Except for the cropped transferred content from the DST. 1. They added a bundle wrap... but they didn't add Bee Queen... 2. They added Beefalo taming, but they didn't add bell, food, and shadow chess... 3. They added Guardian rework and RUIN RENEWAL, but they didn't add Atrium and Ancient fuelweaver... Although I don't like the Ancient Guardian rework. His stun time... It is not balanced against the background of DS bosses and old AG... On 13.06.2025 at 20:26, Erathia said: О, пожалуйста. Не притворяйся, что ты здесь олицетворяешь здравый смысл, когда всё, что ты сделал, — это придрался к моему ответу вместо того, чтобы сказать что-то по существу. Да, всё это связано с DS, потому что весь этот бред от OP — просто нытьё о том, что DST больше не DS. В этом и заключается суть их жалобы: «Я скучаю по своему одинокому мрачному выживанию и ненавижу изменения в многопользовательском режиме». Так что да, указывать на то, насколько идеализирована эта старая память о DS, вполне разумно. Извините, если это пробивает брешь в хрупком пузыре ностальгии. Вы говорите, что я «наклеиваю» критику DS на всё подряд? Хорошо. Это называется контекстом. Может быть, если бы вы оба перестали пускать слюни на «ванильные ощущения» и посмотрели, почему существует DST, вы бы поняли, что игра не «разрушила сама себя» — она эволюционировала, и люди действительно играют в неё больше, чем одни выходные. В следующий раз попробуй добавить что-то действительно важное, а не быть самопровозглашённым цензором. Или не надо, я и так прекрасно разбираюсь в слабых дублях. Evolution... It's about strengthening your strengths and finding new ones. DST has only degraded the strengths of DS, and new body features are born underdeveloped. And the main reason for that is the DAMN MULTIPLAYER. On 13.06.2025 at 20:26, Erathia said: О, пожалуйста. Не притворяйся, что ты здесь олицетворяешь здравый смысл, когда всё, что ты сделал, — это придрался к моему ответу вместо того, чтобы сказать что-то по существу. Да, всё это связано с DS, потому что весь этот бред от OP — просто нытьё о том, что DST больше не DS. В этом и заключается суть их жалобы: «Я скучаю по своему одинокому мрачному выживанию и ненавижу изменения в многопользовательском режиме». Так что да, указывать на то, насколько идеализирована эта старая память о DS, вполне разумно. Извините, если это пробивает брешь в хрупком пузыре ностальгии. Вы говорите, что я «наклеиваю» критику DS на всё подряд? Хорошо. Это называется контекстом. Может быть, если бы вы оба перестали пускать слюни на «ванильные ощущения» и посмотрели, почему существует DST, вы бы поняли, что игра не «разрушила сама себя» — она эволюционировала, и люди действительно играют в неё больше, чем одни выходные. В следующий раз попробуй добавить что-то действительно важное, а не быть самопровозглашённым цензором. Или не надо, я и так прекрасно разбираюсь в слабых дублях. How people love to say that someone is crying, ignoring the fact that they are doing the same thing. Gratuitous aggression and overestimated self-importance... 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1822379 Share on other sites More sharing options...
Erathia Posted June 14, 2025 Share Posted June 14, 2025 35 minutes ago, Hungry French said: 1. That's the way it is. DST is a treacherous creation that consumes all the content and the love of the developers of the players. Self - generated . I see what DS and DST are now. DS looks too good against the background of DST. Especially in these days of branded skill tree. Updates... 2.The Ancient Herald just looks appropriate. Why? Because the dlc setting is different. Unlike DST, where there are horror rifts that escaped from Hamlet. 3.From replacing DS, I expected that the developers would at least make DS singleplayer like mode. There is not a single mod that returns DS generation, lighting and all the good things that were. You obviously haven't read my comment, but lighting is a HUGE part of the atmosphere of any game. 4.Skill trees and rebounds are just a set of different buffs that would devalue various game items. They force you to try, because : "Wow, there's a skill tree for a new Persian. I should be the first one to try it." Come and play DST. The mood there is completely different. And this is especially felt in caves and ruins. Nostalgia? I got to know DS and DST around the time of the Hamlet release. And I was interested in DST due to the new content. Even if it was something insignificant and I wanted it in the DS. And then Klei put their bolt on the single player game for good. Although they literally haven't done anything but DLC for the last 4 years. NO qols, fixing the game's code, or mechanics. Not to mention the new DST content, some of which was supposed to appear in the DS according to the developers. No points Klei has forgotten the basic meaning of DS and DST perfectly reflects this in mechanics, generation, visual style and in the form of updates. 5.You're confusing crying and discontent. The trailers for DS perfectly reflected what awaits you in the game. Early DST trailers did it the same way... And some cool trailers like WX Rework, which is creepy enough to be considered part of the original DS. Maxwell's trailers? Are you talking about a rather intriguing rework? Or about the ancient DS trailers, where there is only gameplay. 6.Years? It will take half a year for an entire team of experienced developers... A year at most. They do 4 content updates per year... I think I can pay for a GOOD DS and DST remake. I wouldn't say a word to Klei if they were implementing DST content in DS as paid DLCs. But we still only have 00.5% of A New Reign content and no after this lol. 7.DST is one continuous lag in which very often people die just because of it. Well, I played without mods. What is the QoL problem? The qols for DS were mostly good. They fixed bugs, supplemented the game with small innovations, and slightly improved the visual and balance. Except for the cropped transferred content from the DST. 1. They added a bundle wrap... but they didn't add Bee Queen... 2. They added Beefalo taming, but they didn't add bell, food, and shadow chess... 3. They added Guardian rework and RUIN RENEWAL, but they didn't add Atrium and Ancient fuelweaver... Although I don't like the Ancient Guardian rework. His stun time... It is not balanced against the background of DS bosses and old AG... Evolution... It's about strengthening your strengths and finding new ones. DST has only degraded the strengths of DS, and new body features are born underdeveloped. And the main reason for that is the DAMN MULTIPLAYER. How people love to say that someone is crying, ignoring the fact that they are doing the same thing. Gratuitous aggression and overestimated self-importance... First of all, you claim that DST is a betrayal that buried the spirit of DS, yet at the same time you whine that you want all of DST in DS as DLC. So which is it? Are the new things so bad they ruin the vibe, or so good you can’t live without them in single player? Make up your mind, because right now you’re contradicting yourself. Second, you say the Herald and rifts “don’t fit,” but Hamlet with talking pigs, samurai frogs, and a monkey king somehow does? Sure. Because in your head, nostalgia decides what’s “in the spirit” and what’s not. DS has always been grotesque, weird, and absurd — that’s the charm: a fairy tale, a nightmare, and dumb deaths, like because you carried meat near a rabbit. Your memories turned it into some Lovecraftian sacred text that never actually existed. Third, lighting and darkness. Your logic: “darker = scarier.” Reality: in multiplayer darker = more lag, more stupid deaths, more ragequits. DST is a game for groups, not a solo depression simulator. If you want total darkness and zero comfort, DS is still there — and nobody’s taking it away from you. Skill trees. In your version, they’re pure evil because they “force you to try new builds.” Oh, the horror! Maybe let’s ban people from experimenting too, in case your vibe gets hurt? If you don’t like the skill trees, don’t click them. It’s a game, not a punishment — you choose what you use. And the best part your “brilliant” plan that a new engine could be made in six months because it’s a “skilled team.” Dude, in this industry people spend six months making a new UI for one mechanic. You really think rewriting an online game compatible with hundreds of mods is like putting together IKEA furniture? This isn’t a Minecraft mod. It’s code stretching back to 2012. Rewriting it = at least two years of work, testing, breaking mods, fixing bugs. And guess what, people would complain that “Klei abandoned us without updates” and “we demand our skins back.” And here’s the best part: you rant that DST is laggy, evil, a betrayal… but you play it solo. So why even launch DST if you want single player? DS is still on Steam. Instead of inventing drama, just boot up the original and protect your precious mood. And honestly — all your whining is just pure, unhealthy sentimentalism. You have this perfect image of DS in your head that never existed. It was clunky, empty, fun for a few hours — modders and later DST gave this franchise a second life. But you’d rather moan that the grass used to be greener and the dark used to be darker. In short: no one’s forcing you to play DST. DS is still alive. But stop acting like you have a monopoly on the “real Don’t Starve.” Because in reality, you’re defending not the game, but your own fantasy about it. End of story. Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1822391 Share on other sites More sharing options...
Hungry French Posted June 14, 2025 Share Posted June 14, 2025 Just now, Erathia said: Во-первых, вы утверждаете, что DST — это предательство, которое похоронило дух DS, но в то же время вы жалуетесь, что хотите, чтобы всё из DST было в DS в качестве DLC. Так что же это? Новые вещи настолько плохи, что портят атмосферу, или настолько хороши, что вы не можете жить без них в одиночной игре? Решите для себя, потому что сейчас вы противоречите сами себе. Во-вторых, вы говорите, что «Геральд» и «Разломы» «не вписываются», но «Гамлет» с говорящими свиньями, лягушками-самураями и королём-обезьяной каким-то образом вписывается? Конечно. Потому что в вашей голове ностальгия решает, что «в духе», а что нет. «Дикий Запад» всегда был гротескным, странным и абсурдным — в этом его очарование: сказка, кошмар и нелепые смерти, например, из-за того, что вы положили мясо рядом с кроликом. Ваши воспоминания превратили его в какой-то лавкрафтовский священный текст, которого на самом деле никогда не существовало. В-третьих, освещение и темнота. Ваша логика: «чем темнее, тем страшнее». Реальность: в многопользовательской игре чем темнее, тем больше лагов, глупых смертей и яростных выходов из игры. DST — это игра для групп, а не симулятор депрессии для одиночек. Если вам нужна полная темнота и полное отсутствие комфорта, DS по-прежнему доступна — и никто не отнимет ее у вас. Деревья навыков. В вашей версии они — чистое зло, потому что «заставляют вас пробовать новые сборки». О, какой ужас! Может, давайте запретим людям экспериментировать, чтобы не портить вам настроение? Если вам не нравятся деревья навыков, не нажимайте на них. Это игра, а не наказание — вы сами выбираете, что использовать. И самое лучшее в вашем «гениальном» плане — это то, что новый движок можно создать за шесть месяцев, потому что у вас «квалифицированная команда». Чувак, в этой индустрии люди тратят шесть месяцев на создание нового пользовательского интерфейса для одной механики. Ты правда думаешь, что переписать онлайн-игру, совместимую с сотнями модов, — это всё равно что собрать мебель из IKEA? Это не мод для Minecraft. Это код, написанный в 2012 году. Переписать его — значит потратить как минимум два года на работу, тестирование, исправление модов и ошибок. И угадайте, что бы сказали люди: «Клей бросила нас без обновлений» и «мы требуем вернуть наши скины». И вот что самое интересное: вы жалуетесь, что DST тормозит, что это зло, предательство… но вы играете в неё в одиночку. Так зачем вообще запускать DST, если вам нужен одиночный режим? DS всё ещё в Стиме. Вместо того чтобы выдумывать драмы, просто запустите оригинал и защитите своё драгоценное настроение. И, честно говоря, всё твоё нытьё — это просто чистой воды нездоровая сентиментальность. У тебя в голове идеальный образ DS, которого никогда не существовало. Он был неуклюжим, пустым, забавным на несколько часов — моддеры, а позже DST дали этой франшизе вторую жизнь. Но ты скорее будешь ныть, что раньше трава была зеленее, а тьма — темнее. Короче говоря: никто не заставляет вас играть в DST. DS по-прежнему жива. Но перестаньте вести себя так, будто у вас монополия на «настоящий Don’t Starve». Потому что на самом деле вы защищаете не игру, а свою фантазию о ней. Конец истории. 1. Here you have fallen for your own narrow-mindedness. DST content should be distributed among all DLC's... And adapted for a single player game... The problem with a lot of DST content is that it is inspired by Shipwrecked and Hamlet and is generated and off-balance for a team game. 2.You are not reading carefully. Shipwrecked and Hamlet are appropriate because they are separate worlds. Unlike DST, where developers have crammed content inspired by Shipwrecked and Hamlet into the main RoG world. 3.As a solo player, I absolutely shouldn't care what's going on with the teams. If you don't update the solo game, update it in DST! You can always play DS, but there is a problem that many people have not played it for a long time. Skill trees add illogical advantages and they don't provide any interesting gameplay. Just a flat acceleration of the players' strength. Don't use the gameplay feature, because you don't like it... And how can I not use the doors? Or cancel the generation of DST ? Bro. DS players received only 1 QoL for 7. And let the mods be rewritten as it was with DS and after stupid interference in the Klei code. It's better to wait for that. The latest updates are still not seen by a certain part of the players, this is a giga lite game. And any player can see the delay and lags from 1 second of loading into the world. Moreover, Klei can develop it slowly without forgetting about the main updates. But Klei decided to just spam every update with bad bosses. Why launch it... Hmm, maybe because of : "Hospitable Takeover" Update Now Available! AND so EVERY 3-4 MONTHS. False conclusions. Do you know what my ideal DS image looks like in my head? This is the transfer of the best things from the DST with their adaptation to the DS. That's what's in my head. Clumsy ? Yes, DS has problems with bugs and lags. But it's Klei's fault. Empty ? Yes, that's definitely true, but DST filled that void with mediocre new content while deleting the old one. Fun for a few hours ? DST is funny for 10 hours. And ? DS is not alive. How can you call a live game where online has fallen to unprecedented lows and the DS community is literally dead? And the development of a game that stopped in half for the sake of skins and multiplayer... 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Erathia Posted June 14, 2025 Share Posted June 14, 2025 23 minutes ago, Hungry French said: 1. Tutaj wpadłeś w swoją ciasnotę umysłu. Zawartość DST powinna być dystrybuowana do wszystkich DLC... I dostosowana do gry dla jednego gracza... Problemem z dużą ilością treści DST jest to, że są one inspirowane filmami Rozbitkowie i Hamlet, a generowane w ten sposób treści nie są dostosowane do gry zespołowej. 2. Nie czytasz uważnie. Shipwrecked i Hamlet są odpowiednie, ponieważ są to oddzielne światy. W przeciwieństwie do DST, gdzie twórcy wcisnęli zawartość inspirowaną Shipwrecked i Hamlet do głównego świata RoG. 3. Jako gracz solo, absolutnie nie powinienem się przejmować tym, co dzieje się z drużynami. Jeśli nie aktualizujesz gry solo, aktualizuj ją w DST! Zawsze możesz grać w DS, ale jest problem, że wiele osób nie grało w nią od dłuższego czasu. Drzewka umiejętności dodają nielogiczne korzyści i nie zapewniają żadnej interesującej rozgrywki. Po prostu płaskie przyspieszenie siły graczy. Nie używaj funkcji rozgrywki, ponieważ ci się nie podoba... I jak mogę nie używać drzwi? Albo anulować generowanie DST? Bracie. Gracze DS dostali tylko 1 QoL za 7. I niech mody zostaną przepisane tak jak było z DS i po głupiej ingerencji w kod Klei. Lepiej na to poczekać. Najnowsze aktualizacje nadal nie są widoczne dla pewnej części graczy, to jest gra giga lite. I każdy gracz może zobaczyć opóźnienie i lagi od 1 sekundy ładowania do świata. Ponadto Klei może rozwijać ją powoli, nie zapominając o głównych aktualizacjach. Ale Klei postanowił po prostu spamować każdą aktualizację złymi bossami. Dlaczego to uruchomić... Hmm, może z powodu: Aktualizacja "Hospitable Takeover" jest już dostępna! I tak CO 3-4 MIESIĄCE. Błędne wnioski. Czy wiesz, jak wygląda mój idealny obraz DS w mojej głowie? To jest przeniesienie najlepszych rzeczy z DST z ich adaptacją do DS. To jest to, co mam w głowie. Niezdarne? Tak, DS ma problemy z błędami i opóźnieniami. Ale to wina Kleia. Puste? Tak, to zdecydowanie prawda, ale DST wypełniło tę pustkę przeciętną nową zawartością, usuwając starą. Zabawne przez kilka godzin? DST jest zabawne przez 10 godzin. I? DS nie żyje. Jak można nazwać grę na żywo, gdy online spadło do niespotykanych dotąd poziomów, a społeczność DS jest dosłownie martwa? A rozwój gry, która zatrzymała się w połowie dla skórek i trybu wieloosobowego... I can see that you hold very tightly to your vision of the “ideal” Don’t Starve and DST, but it feels like your attachment is based more on an emotional connection and certain psychological mechanisms like denial. It’s natural, when something that once brought us joy evolves in ways we don’t like, our mind often isn’t ready to accept those changes. As a result, we create a very narrow narrative in our heads that idealizes the past and rejects anything that deviates from that vision. That’s where this strong sentimentality comes from, and why you perceive the current changes as “betrayal” or “degradation.” The problem is that this narrative acts as a filter that automatically dismisses other perspectives — any opinion different from yours feels like an attack or “complaining,” and you unconsciously get trapped in this mental loop. This kind of thinking is typical of a narcissistic pattern, where your own feelings and views become absolute, and any differences are treated as threats to your identity. Because of this, instead of an open discussion and trying to understand, you repeat the same contradictory arguments (for example, “DST is a betrayal” and “DST should have 100% singleplayer mode” — those are two conflicting demands that require different approaches), which only deepen your frustration. In reality, any healthy dialogue requires at least a bit of flexibility and a willingness to acknowledge that other points of view can also make sense. This helps break free from the mental cage and simply enjoy what the game offers without the need to impose your vision on others. If you want to truly enjoy the game, it’s worth trying to let go of this burden of idealization and give yourself space for new experiences instead of clinging to the belief that “only my version is the true one.” This doesn’t weaken your passion — on the contrary, it allows for a healthier and more satisfying way to play. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1822402 Share on other sites More sharing options...
Hungry French Posted June 15, 2025 Share Posted June 15, 2025 (edited) 13 hours ago, Erathia said: Я вижу, что вы очень сильно привязаны к своему представлению об «идеальном» Don’t Starve и DST, но, похоже, ваша привязанность основана скорее на эмоциональной связи и определённых психологических механизмах, таких как отрицание. Вполне естественно, что, когда что-то, что когда-то приносило нам радость, меняется в сторону, которая нам не нравится, наш разум часто не готов принять эти изменения. В результате мы создаём в своей голове очень узкое представление, которое идеализирует прошлое и отвергает всё, что отклоняется от этого видения. Отсюда и возникает эта сильная сентиментальность, и именно поэтому вы воспринимаете текущие изменения как «предательство» или «деградацию». Проблема в том, что этот нарратив действует как фильтр, автоматически отвергающий другие точки зрения. Любое мнение, отличное от вашего, воспринимается как нападение или «жалоба», и вы неосознанно попадаете в эту ментальную ловушку. Такое мышление типично для нарциссического паттерна, при котором ваши собственные чувства и взгляды становятся абсолютными, а любые различия воспринимаются как угроза вашей идентичности. Из-за этого вместо открытого обсуждения и попыток понять вы повторяете одни и те же противоречивые аргументы (например, «DST — это предательство» и «В DST должен быть 100% одиночный режим» — это два противоречащих друг другу требования, которые требуют разных подходов), что только усугубляет ваше разочарование. На самом деле любой здоровый диалог требует хотя бы небольшой гибкости и готовности признать, что другие точки зрения тоже могут быть обоснованными. Это помогает вырваться из мысленной клетки и просто наслаждаться тем, что предлагает игра, не навязывая своё видение другим. Если вы хотите по-настоящему наслаждаться игрой, стоит попытаться избавиться от этого бремени идеализации и дать себе возможность получить новый опыт, вместо того чтобы цепляться за убеждение, что «только моя версия верна». Это не ослабит вашу страсть — наоборот, это позволит играть более здоровым и приносящим удовлетворение способом. Are you literally saying that I'm talking nonsense and you expect me to take it normally? Are you crazy? You talk about recognizing other points of view, but you reject everything I say 100%... God... Why should I talk to people like an idiot, giving them 1 tiny aspect of the topic in detail, so that they would at least understand something... 13 hours ago, Erathia said: Я вижу, что вы очень сильно привязаны к своему представлению об «идеальном» Don’t Starve и DST, но, похоже, ваша привязанность основана скорее на эмоциональной связи и определённых психологических механизмах, таких как отрицание. Вполне естественно, что, когда что-то, что когда-то приносило нам радость, меняется в сторону, которая нам не нравится, наш разум часто не готов принять эти изменения. В результате мы создаём в своей голове очень узкое представление, которое идеализирует прошлое и отвергает всё, что отклоняется от этого видения. Отсюда и возникает эта сильная сентиментальность, и именно поэтому вы воспринимаете текущие изменения как «предательство» или «деградацию». Проблема в том, что этот нарратив действует как фильтр, автоматически отвергающий другие точки зрения. Любое мнение, отличное от вашего, воспринимается как нападение или «жалоба», и вы неосознанно попадаете в эту ментальную ловушку. Такое мышление типично для нарциссического паттерна, при котором ваши собственные чувства и взгляды становятся абсолютными, а любые различия воспринимаются как угроза вашей идентичности. Из-за этого вместо открытого обсуждения и попыток понять вы повторяете одни и те же противоречивые аргументы (например, «DST — это предательство» и «В DST должен быть 100% одиночный режим» — это два противоречащих друг другу требования, которые требуют разных подходов), что только усугубляет ваше разочарование. На самом деле любой здоровый диалог требует хотя бы небольшой гибкости и готовности признать, что другие точки зрения тоже могут быть обоснованными. Это помогает вырваться из мысленной клетки и просто наслаждаться тем, что предлагает игра, не навязывая своё видение другим. Если вы хотите по-настоящему наслаждаться игрой, стоит попытаться избавиться от этого бремени идеализации и дать себе возможность получить новый опыт, вместо того чтобы цепляться за убеждение, что «только моя версия верна». Это не ослабит вашу страсть — наоборот, это позволит играть более здоровым и приносящим удовлетворение способом. Let's keep it simple... Darkness... you said that darker lighting leads to lags, silly deaths and ragequits. Where is the evidence that lighting leads to lags? Why are stupid deaths a bad thing? Why is ragequit a bad thing? Edited June 15, 2025 by Hungry French Link to comment https://forums.kleientertainment.com/forums/topic/166397-i-want-an-ending-and-i-want-a-good-ending/#findComment-1822538 Share on other sites More sharing options...
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