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6 hours ago, Y0sH said:

I myself and many people I play with on Public Servers like to get lunar quest line done as soon as I can just to experience the other half of the game that's locked behind rifts in a somewhat timely manner including the gear, weather changes etc..

Oh, I think plenty of people can see why there are people who want to have early Beager available.

It's just that the speedrun argument is a bad one, because games usually aren't designed with speedrunners in mind, hence why so many people disagreed with OP.

Like, the other thread on the same topic: 

https://forums.kleientertainment.com/forums/topic/166143-can-we-have-a-way-to-summon-bearger-in-first-autumn/

it got way less negative attention than this one... Because that one wasn't bringing speedruns into account, and like... I love watching speedruns (even if I don't have the dedication to speedrun myself), but that doesn't mean I want the game to be designed around speedruns, so this kind of argument just doesn't resonate with me.

Edited by AliceShiki
  • Like 2
6 hours ago, DVGMedia said:

The thing is though bearger is such a boon in resource collection. It would completely throw out any sense of resource management. And collection. 

The biggest resource that players spend is time not a lot of things really help the player to save time. If you want to get things done you have to spend the time to do it and having badger early just completely destroys any concept of early game buildup.

Hostile flare requires glommer goop for the attempt. That means it's still locked behind day 10. Certain characters can begin gathering a bunch of resources from day 1.

On 6/8/2025 at 4:46 AM, DVGMedia said:

Bearger can't be summoned because he is sleeping bearger only comes out in year two because of that

 

Besides having Bearger year one kind of trivializes having resource characters.  

There's actually balancing done to this because certain characters could not gather resources as fast as others thanks to their downsides

If starting on any season but autumn Bearger can spawn on year one, but you got a point about trivializes resource characters.
 
Perhaps a talented chef using a dish with the fines royal jelly can lure out Bearger, but if spawned on first autumn will be found asleep to keep things fair for resource characters and having Bearger earlier will saving people time to fight Bearger in first summer instead of second autumn.

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I think a summer start is a fair compromise for speedrunners, without the need to change the base game.
As others have pointed out, having a Bearger appear around day 11 would trivialize early-game resource farming; it would become the meta to every character, and be quite boring.

Once the first natural Bearger has spawned, I’m all for allowing players to force-spawn it with flares—at least once more per autumn.

  • Like 3
6 hours ago, ShadowDuelist said:

As others have pointed out, having a Bearger appear around day 11 would trivialize early-game resource farming; it would become the meta to every character, and be quite boring.

Maybe I'm missing something, outside of wood what resources does Bearger trivialize in early game?

2 hours ago, Y0sH said:

Maybe I'm missing something, outside of wood what resources does Bearger trivialize in early game?

It would become the easiest and most convenient way to start any game—to the point where any alternative would feel like a waste of time: just summon your Bearger and spend anywhere from 3 to 8 days using it to gather all the wood, rocks, nitre, gold, spider materials, living logs, etc that you will need for a few seasons, and even possibly until the end of the game time.

It's a change aimed solely at speedrunners—who don’t really need it in the first place, since summer starts or longer autumns can already be adjusted in the settings—but it would turn the early game for everyone else into a standardized chore: "it's walk your bearger around the whole map time" removing any sense of creativity, teamwork or the need to use unique gathering perks. 

Bearger helping with all that after you survived for at least one in game year is more of a reward for your endurance, than an actual "boss fight".

Adding the possibility to summon him more than once IMO should be aimed towards helping the late game: fighting lunar bearger and getting the spark ark in in the event that your bearger died before the rifts portal was fully open, or if more than one person needs the fur to make the polar bearger bin.

Edited by ShadowDuelist
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1 hour ago, ShadowDuelist said:

It's a change aimed solely at speedrunners—who don’t really need it in the first place, since summer starts or longer autumns can already be adjusted in the settings—but it would turn the early game for everyone else into a standardized chore: "it's walk your bearger around the whole map time" removing any sense of creativity, teamwork or the need to use unique gathering perks. 

For what it's worth, this argument is flawed.

Speedrun categories usually require certain specific settings on world creation (usually speaking, the default settings), so changing starting season would require a new category.

I don't disagree with your overall point though, just saying that changing world settings isn't a valid argument for speedruns specifically because speedruns categories have specific rules going for them.

  • Like 1
3 hours ago, ShadowDuelist said:

It's a change aimed solely at speedrunners—who don’t really need it in the first place, since summer starts or longer autumns can already be adjusted in the settings—but it would turn the early game for everyone else into a standardized chore: "it's walk your bearger around the whole map time" removing any sense of creativity, teamwork or the need to use unique gathering perks. 

I think you might be hung up on the Speedrunner angle and not seeing other ways summoning Bearger can help unlock the almost 40% of the game behind the lunar questline especially with it's planned finale in Beta.

Like @HeatAndRun mentioned having Bearger able to be spawned after opening rifts can also be a possibility. The point is the fact after killing Clops and Varg you literally have like at least 6 hours of waiting and that's insane for anyone that wants to pick up the game and play enough to get to endgame with friends without draining a whole 8+hrs.

You could kill AFW by day 6 if you're skilled enough to and no one bats an eye at this fact because how insanely hard it is to do. There will be Speedrunners in every game but purposely time-locking game content to combat speed running just deprives those who just want to experience End game stuff quicker.

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4 hours ago, ShadowDuelist said:

It's a change aimed solely at speedrunners—who don’t really need it in the first place

Not only that but as far as I'm aware, none of the active runners showed any interest towards speedrunning the new boss yet. I'm guessing because there are many more time gates and chores that lead up to this fight, including but not limited to rift spawn mechanics and Pearl tasks, so Bearger spawning earlier wouldn't end up being enough as a fix for speedrunning purposes anyways.

Edited by mr. brj
  • Like 1
On 6/9/2025 at 2:39 AM, astareus said:

It is NOT viable to spend 15 to 20 in-game days killing the celestial champion and then another 55 days doing nothing, just waiting for bearger to spawn.

I've always argued that designing games specifically for Speedrunners isn't healthy, but this feels like Anti-Speedrunner design.

That said, I can understand how the optional summoning of Bearger could affect resource gathering in this game. I think it's reasonable that Bearger can be summoned via a hostile flare only after defeating the Crystal Deerclops and the Possessed Varg for the first time. (but can be summoned all year round).

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3 hours ago, Y0sH said:

Like @HeatAndRun mentioned having Bearger able to be spawned after opening rifts can also be a possibility.

Yeah, that’s fine of course. Most people won’t kill celestial before winter anyway and the whole thing is hard enough already.

My point was to just not make it super accesible with something as trivial like just glommer goop flares, or some kind of new super flare you craft at ruins, or whatever. 

Edited by ShadowDuelist
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In all honesty, the problem with spawning Bearger first autumn is not the loot, is what he can do alive, as others have said. It's very very dumb.

You have all these characters whose perks are designed for resource gathering, these followers that cost to hire and sometimes just stop working and have to be reassigned, and then you have Bearger. A boss you can control easily and collect resources 10 times faster than any of the characters designed for that.

It's not skill, it's not smart, it's not even chaotic like rooks or slow as Deerclops. And if they are not removing it, it's because of the backlash it would receive because people grow used to these things (even removing a bug gets them backlash).

I 100% support spawning it optionally tho. I wouldn't use Bearger, and if others do I don't really mind, I could use the early hibearnation vest. But it would be ideal if the insane ability he has was nerfed. Not everything has to go up to be better. 

Edited by SapoLover

Okay but, what if this spawned version of the bearger doesn't destroy anything and it is standing still, and the armored version too.

Or even a mosling that turns into a boss that also counts towards the 3 horror bosses, so that we're not waiting 7 hours for autumn.

14 minutes ago, astareus said:

Okay but, what if this spawned version of the bearger doesn't destroy anything and it is standing still, and the armored version too.

I think making an exclusive Wagstaff encounter once the rifts are opened for the first time would make for a more fitting scenario, where he leads the player to a Bearger corpse if it's not autumn (and if no other Beargers are alive) and the usual possesion animation plays after some additional dialogue.

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7 minutes ago, mr. brj said:

I think making an exclusive Wagstaff encounter once the rifts are opened for the first time would make for a more fitting scenario, where he leads the player to a Bearger corpse if it's not autumn (and if no other Beargers are alive) and the usual possesion animation plays after some additional dialogue.

brilliant

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Bearger should be spawnable first autumn or chest crafting cost should be reduced to 1 board. I am not a speedrunner and I don't find it fun chopping trees so I usually don't even have chests until bearger spawns, it is possible to avoid using logs quite easily until you can get to second autumn or kill FW and use skeleton but this kind of forces to only fight bosses and gather resources so you can base when you get logs.

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