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2 hours ago, Hungry French said:

The delays between attacks are quite high. You can hit up to 10 hits even without canclled attack animations.
It makes the boss... Not very dynamic.

I think the idea is that the boss is supposed to be quite slow because the terramites (the saw drones) are supposed to pick up the slack and cause a lot of disruption, the problem is they only activate like halfway through the fight and the replacing the terramites with warblers (the flying drones) makes the fight significantly easier as they don't disrupt as much.

Some people also telelocate the drones, which is something i expect to be patched, but without the drones it really shows how much it relies on them for offense

  • Like 3
2 hours ago, splorange said:

I think the idea is that the boss is supposed to be quite slow because the terramites (the saw drones) are supposed to pick up the slack and cause a lot of disruption, the problem is they only activate like halfway through the fight and the replacing the terramites with warblers (the flying drones) makes the fight significantly easier as they don't disrupt as much.

Some people also telelocate the drones, which is something i expect to be patched, but without the drones it really shows how much it relies on them for offense

I completely agree with you. The design intent seems pretty clear, the boss itself isn’t meant to be a huge threat, but rather part of a larger system where the drones are the real source of chaos, forcing players to keep moving and adapt constantly. The issue is that, in their current form, they only kick in halfway through the fight, which makes the first part feel surprisingly passive and not very engaging. Replacing them with the flying drones definitely makes the fight easier  they’re far less disruptive, which really highlights how much the entire encounter leans on the terramites for its offensive pressure. And when players start teleporting the drones away to trivialize the fight, it really shows how shaky the structure is without them. It’s a clear sign the fight needs better balance  maybe the terramites should be a threat from the very beginning, not just a mid-fight twist. And of course, we can’t forget the army of complainers who cry out every time something in the game is even remotely difficult. So naturally, this boss can’t be too hard either, right? Because heaven forbid someone fighting him for the first time gets… frustrated. Or stressed. After all, this isn’t a soulslike, it’s a cozy game about frog stews and berry picking. We, as experienced players, might look at it and say it feels too static and easy to kill  but let’s not forget that someone out there might… you know… get tired during the fight. And we definitely wouldn’t want that.

On 28.05.2025 at 20:02, Cassielu said:

Я думаю, это соответствует его внешнему виду.

Гигантский неуклюжий робот-убийца танков не должен быть слишком динамичным.

It's not that big compared to many other giants. And other mechanical bosses like Iron Hulk or Twins are more aggressive.

1 hour ago, Hungry French said:

It's not that big compared to many other giants. And other mechanical bosses like Iron Hulk or Twins are more aggressive.

In fact, it's a maximum of 8 attacks before you have to take an action to dodge it. For me, it's quite satisfactory.

And I want to see this boss below in the game.

twIcSNc.png

Edited by Cruvimaster
23 hours ago, Cruvimaster said:

На самом деле, вы можете отразить максимум 8 атак, прежде чем вам придётся что-то предпринять, чтобы уклониться от них. Меня это вполне устраивает.

И я хочу увидеть этого босса в игре.

twIcSNc.png

Strange... I got 10. Are you using Alone?

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