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In addition to the planar system, I would like Klei to implement critical damage and critical chance in the future.

To achieve this, the developers would introduce new weapons with critical damage and critical chance attributes, and new combinations of armor and helmets would increase the critical chance.

Poison damage, both on monsters and players, is also a great addition. We already have shock damage.

 

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27 minutes ago, Frosty_Mentos said:

We have enough damage as is, though elemental damage type items could have improvements in their utilized damage.

This same answer could have been given before the planar system. In fact, a simple hambat could be the only weapon in the game and that's it.

I see a lot of conservative attitudes towards changes in the game, but usually these same people celebrate when Klei innovates.

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