Mike23Ua Posted May 26, 2025 Share Posted May 26, 2025 4 minutes ago, hhh2 said: Is that "Extra Controller Features" by @Electroely https://steamcommunity.com/sharedfiles/filedetails/?id=1706782853 That's classic Don't Starve controller jank. If you can read the game scripts, you'll realize that controller support for Don't Starve was an afterthought. Don't Starve's controller support barely has contextual actions, which explains why you cannot turn on the crockpot whilst having a torch equipped. This may be true, but it’s also a situation that would be completely avoidable if the player had to be hovering over Wortox’s “souls” in their inventory before they could perform soul hopping actions. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1817892 Share on other sites More sharing options...
ZHollowBR Posted May 26, 2025 Share Posted May 26, 2025 30 minutes ago, Mike23Ua said: Klei does not make adjustments, they gave us a camera zoom toggle awhile back ago on Xbox (yes we never had it till then) but it’s not assigned to any button press because this game has a god awful problem of having button input actions over-lap with other button input actions. For example I used to have my camera zoom bound to zoom out with a downward Dpad Press, and that works… right up until the point you actually need a downward Dpad press (drop items, Craft crap in crafting UI tab etc) then it performs the action + Zooms your camera while performing the action. NOW I have assigned my camera zoom in and out to LB + RB (rotate map) so it zooms in or out while rotating the game map, this will cause dizziness in real life if you can’t handle the spinning so do this with caution. But the point still stands that Klei could have taken the extra time to add an on screen camera icon you can scroll to and press A (or whatever) to enable movement so that you can actually assign downward Dpad press to zoom the camera without that also performing every other downward Dpad action. Its important that I specifically mention all of that which has nothing to do with Wortox, because Wortox is treated just as poorly… by having his Soul Hop Button also overlap with other in-game actions, such as turning a lantern on and off instead of doing that you will teleport away from the lantern. This ALL could be solved if we had more control of controller input on settings. That's basically the most basic thing you can do when launching something on consoles Another issue is that controllers have a few buttons compared to PC version, but that's not Klei fault, i'm just saying having no freedom over controls makes It harder for anyone on controller I never used Left and Right stick as buttons on most games, but if we could freely bind them that would be nice, since i own a Gamesir G7 Se that comes with 2 extra buttons behind It, that makes easier than pressing L/R sticks. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1817893 Share on other sites More sharing options...
Flarezen Posted May 26, 2025 Share Posted May 26, 2025 10 minutes ago, hhh2 said: Is that "Extra Controller Features" by @Electroely https://steamcommunity.com/sharedfiles/filedetails/?id=1706782853 ya thats the one i use for soul hops 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1817895 Share on other sites More sharing options...
hhh2 Posted May 26, 2025 Share Posted May 26, 2025 8 minutes ago, ZHollowBR said: This ALL could be solved if we had more control of controller input on settings. That's basically the most basic thing you can do when launching something on consoles If Klei wanted to pick up a bunch of work, they could try building DST with Steamworks's Steam Input API (SIAPI), provides fanciful abstraction of game input. The whole notion of "game actions" is wonderful and elegant: https://youtu.be/7I4SiAiKqqk?t=657 (This entire presentation is superb, and might interest you if you play with a controller @Mike23Ua) I know some gamers on the Steam Deck platform already use Steam Input's "native mode" to use MnK and get a cursor to play DST. They use the touchpads of the Steam Deck to control the cursor. 17 minutes ago, ZHollowBR said: Another issue is that controllers have a few buttons compared to PC version The organic solution lies within creating button chords as demonstrated by OP. The Xbox controller has 14 unique keys, whereas MnK has around 30. By just relegating one of the bumpers of the controller to be a component of button chords, the amount of unique inputs can be increased to 28 almost reaching parity with MnK. But creating button chords makes the control scheme less intuitive. Ideal solution is to implement (SIAPI) and sit back let the DST community craft ideal controller configurations. 25 minutes ago, Mike23Ua said: This may be true, but it’s also a situation that would be completely avoidable if the player had to be hovering over Wortox’s “souls” in their inventory before they could perform soul hopping actions. That's a suggestion for contextual actions. The prioritized action with crockpots should be "cook" instead of "light" if the crockpot is opened. Proving the point, Don't Starve's controller support is an afterthought, that was addressed as the process of building DST for games consoles went ahead. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1817901 Share on other sites More sharing options...
Hollow soul 3 Posted May 26, 2025 Share Posted May 26, 2025 23 minutes ago, ZHollowBR said: This ALL could be solved if we had more control of controller input on settings. That's basically the most basic thing you can do when launching something on consoles Another issue is that controllers have a few buttons compared to PC version, but that's not Klei fault, i'm just saying having no freedom over controls makes It harder for anyone on controller I never used Left and Right stick as buttons on most games, but if we could freely bind them that would be nice, since i own a Gamesir G7 Se that comes with 2 extra buttons behind It, that makes easier than pressing L/R sticks. A lot of games have it so that holding down one button changes the controls to an alt mode. Like clicking B does soul hop but holding down L1 and clicking B could soul hop. Or use clicking down on the analog stick to toggle Alt controls. The point is it's a development problem, not the hardware limitation. If you want to see an extreme example, you should check out elite dangerous's controls. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1817902 Share on other sites More sharing options...
qwp18 Posted May 26, 2025 Share Posted May 26, 2025 You've gotta be ******* kidding me. Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1818061 Share on other sites More sharing options...
Mike23Ua Posted May 26, 2025 Share Posted May 26, 2025 Honestly it should be as simple as tap to teleport the fixed distance, hold the teleport button in a few seconds to teleport away further. Why DST does not utilize an Xbox controllers button functions to accommodate the differences between a quick tapped button press and a held in button press I’ll never freaking know. And you can’t blame DSTs Age as a game on this fault, DST came out in 2015.. 2 years after solo Dont Starve, but SIX years after the amazing game that was Batman: Arkham Asylum. And anyone who’s actually played the Arkham games can tell you how much of a difference between a Tap and a Held in Button press can make. (tap Y to counter fist strikes, Hold Y to and pull the analog stick away to dodge consecutive knife swipe attacks) this game came out in 2009.. it’s now 2025. DST should have been designed with Tap/Hold button press function differences during its concept phase. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1818068 Share on other sites More sharing options...
Hollow soul 3 Posted May 26, 2025 Share Posted May 26, 2025 4 hours ago, Mike23Ua said: Honestly it should be as simple as tap to teleport the fixed distance, hold the teleport button in a few seconds to teleport away further. Why DST does not utilize an Xbox controllers button functions to accommodate the differences between a quick tapped button press and a held in button press I’ll never freaking know. And you can’t blame DSTs Age as a game on this fault, DST came out in 2015.. 2 years after solo Dont Starve, but SIX years after the amazing game that was Batman: Arkham Asylum. And anyone who’s actually played the Arkham games can tell you how much of a difference between a Tap and a Held in Button press can make. (tap Y to counter fist strikes, Hold Y to and pull the analog stick away to dodge consecutive knife swipe attacks) this game came out in 2009.. it’s now 2025. DST should have been designed with Tap/Hold button press function differences during its concept phase. So I see the appeal to that, but I really like the control the new system offers. A sensitivity slider would be great with it. With the updated controls, teleporting from resource to resource is nice. Teleporting away from the direction you're walking and to the sides adds a lot. If they I totally agree that "hold button" should be used though. There's lots of potential to get rid of jank. Idk if quickly teleporting in place feels clean with the new controls either. The biggest concern I have left is that range though. Painful Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1818107 Share on other sites More sharing options...
Developer V2C Posted May 27, 2025 Developer Share Posted May 27, 2025 Hey guys, I didn't have time to go over all this yet, but just from the topic alone, I wanted to remind everyone that the range hasn't been changed yet, so it is still using whatever range was there from the old reticules. It is not meant to be restrictive. We just have a lot to do right now, but we will get to it. 23 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1818113 Share on other sites More sharing options...
RoughCactus69 Posted May 27, 2025 Share Posted May 27, 2025 On 5/24/2025 at 5:15 PM, ZHollowBR said: It's just Mike being Mike. What DLC paid content you're talking about btw? Ain't no way Mike is still an urban legend in these forums.... I took a multi year break and he's still being "Mike". Sincerely, Cactus 16 hours ago, V2C said: Hey guys, I didn't have time to go over all this yet, but just from the topic alone, I wanted to remind everyone that the range hasn't been changed yet, so it is still using whatever range was there from the old reticules. It is not meant to be restrictive. We just have a lot to do right now, but we will get to it. And this right here is why I love Klei so much. If you tell them they f'd up, they'll get around to fixing it. It might take awhile, but they'll get to it. Thank you gentlemen. Sincerely, Cactus 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1818245 Share on other sites More sharing options...
wormwood123 Posted May 27, 2025 Share Posted May 27, 2025 17 hours ago, V2C said: Hey guys, I didn't have time to go over all this yet, but just from the topic alone, I wanted to remind everyone that the range hasn't been changed yet, so it is still using whatever range was there from the old reticules. It is not meant to be restrictive. We just have a lot to do right now, but we will get to it. awesome thank you sm 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1818249 Share on other sites More sharing options...
qwp18 Posted May 27, 2025 Share Posted May 27, 2025 17 hours ago, V2C said: Hey guys, I didn't have time to go over all this yet, but just from the topic alone, I wanted to remind everyone that the range hasn't been changed yet, so it is still using whatever range was there from the old reticules. It is not meant to be restrictive. We just have a lot to do right now, but we will get to it. WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1818260 Share on other sites More sharing options...
Hollow soul 3 Posted June 27, 2025 Share Posted June 27, 2025 On 5/26/2025 at 9:01 PM, V2C said: Hey guys, I didn't have time to go over all this yet, but just from the topic alone, I wanted to remind everyone that the range hasn't been changed yet, so it is still using whatever range was there from the old reticules. It is not meant to be restrictive. We just have a lot to do right now, but we will get to it. Is this still getting tweaked? I want to state for the forums that on Xbox the range has not changed. Huge dead zones surrounding the character. Is this still an issue on PC? 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1824550 Share on other sites More sharing options...
Hollow soul 3 Posted June 27, 2025 Share Posted June 27, 2025 Honestly, it should stretch with the zoom in a rectangular zone. Similar to how the inventory and U.I. will stay on the screen boarder as opposed to shrinking or staying stationary. I know you guys are trying. Its certainly getting better. A sensitivity slider would help bridge the gap between control and snappy mouse movements as well. Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1824564 Share on other sites More sharing options...
Hollow soul 3 Posted August 2, 2025 Share Posted August 2, 2025 On 5/26/2025 at 9:01 PM, V2C said: Hey guys, I didn't have time to go over all this yet, but just from the topic alone, I wanted to remind everyone that the range hasn't been changed yet, so it is still using whatever range was there from the old reticules. It is not meant to be restrictive. We just have a lot to do right now, but we will get to it. you guys seriously suck at fixing things for console players. Everyone agrees this range is bad, why is it what we continue to be stuck with after all this time. You gave me some hope that you guys were fixing this, but did nothing to solve the issue for anyone not on PC. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1830256 Share on other sites More sharing options...
Fireboss34 Posted August 2, 2025 Share Posted August 2, 2025 On 6/27/2025 at 3:44 PM, Hollow soul 3 said: Is this still an issue on PC? I can't even enable the option anymore, it say's it is enabled but its stuck on the old controls. Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1830284 Share on other sites More sharing options...
Hollow soul 3 Posted August 12, 2025 Share Posted August 12, 2025 On 5/27/2025 at 1:43 PM, RoughCactus69 said: Ain't no way Mike is still an urban legend in these forums.... I took a multi year break and he's still being "Mike". Sincerely, Cactus And this right here is why I love Klei so much. If you tell them they f'd up, they'll get around to fixing it. It might take awhile, but they'll get to it. Thank you gentlemen. Sincerely, Cactus They really don't. They've have a bug on Xbox that delete all your data for almost three years. They don't fix anything, the fans just have bad memories. On 5/26/2025 at 9:01 PM, V2C said: Hey guys, I didn't have time to go over all this yet, but just from the topic alone, I wanted to remind everyone that the range hasn't been changed yet, so it is still using whatever range was there from the old reticules. It is not meant to be restrictive. We just have a lot to do right now, but we will get to it. Just wanted to remind you that the range hasn't changed yet still 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1831657 Share on other sites More sharing options...
ambushfall Posted August 31, 2025 Share Posted August 31, 2025 On 8/12/2025 at 11:17 PM, Hollow soul 3 said: They really don't. They've have a bug on Xbox that delete all your data for almost three years. They don't fix anything, the fans just have bad memories. Just wanted to remind you that the range hasn't changed yet still If you could just make skin content (paid content), sit back and get more money, vs fixing old issues and not getting more revenue, which would you do? Just a thought Like them claiming it's your network issue that gets you stuck in the pickup animation because they haven't revamped the netcode x'D Don't expect quick solutions on a ~6 month update cycle 1 Link to comment https://forums.kleientertainment.com/forums/topic/165894-wortox-reticle-is-super-short-distanced-on-controller/page/2/#findComment-1833515 Share on other sites More sharing options...
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