Frosty_Mentos Posted April 23, 2025 Share Posted April 23, 2025 The title. I think the boss clearly doesn't work (for me at least) that it doesn't spawn at all basically. I might stay out of caves for long periods of time and I'm in day 400 when doing ruins or going to caves - I've not gotten boss worms at all, even since it's release. It's too inconsistent, I like it's design but damn. Why it no work, Keli. Pls fix Keli. 6 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/ Share on other sites More sharing options...
WilsonHiggs Posted April 23, 2025 Share Posted April 23, 2025 Ew more summon able bosses no pls The spawning mechanic needs fixes 4 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1813684 Share on other sites More sharing options...
Bumber64 Posted April 24, 2025 Share Posted April 24, 2025 Maybe it should go somewhere when you move too far instead of despawning. Allow the spawn chance to reach 100% regardless of settings, just taking longer to get there. Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1813776 Share on other sites More sharing options...
lowercase skye Posted April 24, 2025 Share Posted April 24, 2025 It's literally just fine, please don't make it a raid boss. 4 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1813778 Share on other sites More sharing options...
Arde Posted May 2, 2025 Share Posted May 2, 2025 (edited) On 4/23/2025 at 4:07 PM, Frosty_Mentos said: The title. I think the boss clearly doesn't work (for me at least) that it doesn't spawn at all basically. I might stay out of caves for long periods of time and I'm in day 400 when doing ruins or going to caves - I've not gotten boss worms at all, even since it's release. It's too inconsistent, I like it's design but damn. Why it no work, Keli. Pls fix Keli. Making it spawn in the ruins would probably make it easy to abuse. Making it be in an underused cave biome would probably be better. Maybe put it in the rocky biomes so you can feed the rock lobsters to it Edited May 2, 2025 by Arde Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1814826 Share on other sites More sharing options...
Walrusst Posted May 3, 2025 Share Posted May 3, 2025 I mean you could just correlate it with a general being too greedy underground, ie, trying to locust the caves quickly just for bulk resources. Too many tremors->Welcome to the worm. That way there is a balance of someone who enters the caves at random on day 20 doesn't get merc'd by a boss with mechanics clearly not designed for inexperienced cavers, but someone who knows the cave well and who is abusing it for all its worth has to be ready to defend themselves. 1 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1814918 Share on other sites More sharing options...
Johnny_Waffles Posted May 7, 2025 Share Posted May 7, 2025 I like it as a wave boss, my issue is after 1 time of it spawning it never spawns again and for megabasers it just ruins everything. (and besides the renewable fossils the drops are trash) 1 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1815335 Share on other sites More sharing options...
WilsonHiggs Posted May 7, 2025 Share Posted May 7, 2025 3 hours ago, Johnny_Waffles said: I like it as a wave boss, my issue is after 1 time of it spawning it never spawns again and for megabasers it just ruins everything. (and besides the renewable fossils the drops are trash) I have expend many hours and only got 8 regular worm waves and no giant worm The megabases problem could be solved by giving more time and changing how the wave sounds (there can even add earthquakes during the alert) 1 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1815353 Share on other sites More sharing options...
Johnny_Waffles Posted May 7, 2025 Share Posted May 7, 2025 (edited) 2 hours ago, WilsonHiggs said: I have expend many hours and only got 8 regular worm waves and no giant worm The megabases problem could be solved by giving more time and changing how the wave sounds (there can even add earthquakes during the alert) They do kinda have a warning where rocks fall while its spawning but that could still destroy someones mega base if they haven't put up pillars, and I know some megabases with the entire caves covered so I see their only way to counter it is to either destroy a chuck of their megabase to fight it, or turn it off. Edited May 7, 2025 by Johnny_Waffles 1 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1815372 Share on other sites More sharing options...
Maxil20 Posted May 8, 2025 Share Posted May 8, 2025 My biggest gripe with the worm is its an RNG boss. You either Never see it or get super unlucky and get it every other wave, and it’s not really fun to work around that. I would personally like if it was adjusted to be somewhat consistent, though I’m not sure how without giving it a seasonal restriction (if going this route, I would love to see it be a summer boss since thats when a lot of people go into the caves and I think it would be neat if this was a consistent encounter to shake things up). Most other things are pretty fine…? The warm has a much more obvious warning and they increased the time it takes to spawn from 30 to 60 seconds, putting it in line with the general DST bosses. I think its got more than enough warning to handle now, even in a megabasing context. The Only reason I don’t have it turned on is I still need to make gauntlet areas to fight the worm in… 3 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1815462 Share on other sites More sharing options...
WilsonHiggs Posted May 8, 2025 Share Posted May 8, 2025 2 hours ago, Maxil20 said: My biggest gripe with the worm is its an RNG boss. You either Never see it or get super unlucky and get it every other wave, and it’s not really fun to work around that. I would personally like if it was adjusted to be somewhat consistent, though I’m not sure how without giving it a seasonal restriction (if going this route, I would love to see it be a summer boss since thats when a lot of people go into the caves and I think it would be neat if this was a consistent encounter to shake things up). Most other things are pretty fine…? The warm has a much more obvious warning and they increased the time it takes to spawn from 30 to 60 seconds, putting it in line with the general DST bosses. I think its got more than enough warning to handle now, even in a megabasing context. The Only reason I don’t have it turned on is I still need to make gauntlet areas to fight the worm in… The game should count how many worm waves were spawned and rise the chances a ~20 or ~33% until you get a giant one. No matter if the player leaves or not the caves, the token should stay to prevent being reset before experiencing the boss It could also have higher spawn rate when the caves are wet since real worms like wet soil and would give a reason to visit the caves when there are weather conditions instead of just to evade summer Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1815475 Share on other sites More sharing options...
Bumber64 Posted May 8, 2025 Share Posted May 8, 2025 1 hour ago, WilsonHiggs said: The game should count how many worm waves were spawned and rise the chances a ~20 or ~33% until you get a giant one. No matter if the player leaves or not the caves, the token should stay to prevent being reset before experiencing the boss That's how it works, but it caps out at 50% by default. The higher setting goes to 100%, but can be despawned by other players as usual. Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1815486 Share on other sites More sharing options...
FluffyBun Posted May 19, 2025 Share Posted May 19, 2025 (edited) On 4/24/2025 at 11:08 AM, lowercase skye said: It's literally just fine, please don't make it a raid boss. It should have been a seasonal cave boss, honestly. It's too annoying to be normal periodic. Make it spawn once per season, and you can launch some extra hostile flares if you want more for whatever reason. Edited May 19, 2025 by FluffyBun 2 Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1816394 Share on other sites More sharing options...
RockOnTable Posted June 15, 2025 Share Posted June 15, 2025 On 5/19/2025 at 3:19 AM, FluffyBun said: It should have been a seasonal cave boss, honestly. It's too annoying to be normal periodic. Make it spawn once per season, and you can launch some extra hostile flares if you want more for whatever reason. If they don’t want it to be a seasonal boss they could make it so it’s guaranteed to spawn after x amount of waves (with maybe some variation) that can be force spawned with hostile flares. The spawning and killing of one via hostile flares would reset the cycle (like dearclops). As someone who builds a lot, I just turn off great depths worm spawning so my builds are safe. But I think this option would keep the random spawning of the boss function in while also adding a layer of prep for those who don’t want it destroying their builds. I think a “hostility” indicator build (like the one for moisture) or something would be nice to have a clearer indication of when it’ll spawn would be cool, but that I’m less sure of. Also it dose need better drops but I have no ideas for that at the moment. Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1822589 Share on other sites More sharing options...
Beetrice Posted June 15, 2025 Share Posted June 15, 2025 It can just spawn in non-grassland biomes only, like rocky or muddy or mushtree biomes, if it destroying buildings is a problem. Link to comment https://forums.kleientertainment.com/forums/topic/165453-remove-great-depth-worm-from-worm-spawns-rework-into-a-ruin-boss-summonable/#findComment-1822639 Share on other sites More sharing options...
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