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Characters downsides I think could be more impactful


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On 4/22/2025 at 11:15 AM, Johnny_Waffles said:

Oh i didn't know that since I never play him in solo DS. Then there's no reason they shouldn't add it. (if they do add it they'll hopefully add it to his base kit when his skilltree comes out like they did for Walter)

The reason not to add it is it wouldn't do anything to encourage variety. If all food yielded 33% more stats like Shipwrecked you would be even further encouraged to do what most people are doing right now: spamming the same 1 or 2 high value food items, waiting for those to be forgotten since his stomach is so big, then doing it again. A percentage increase means the bigger dishes people are currently spamming would be worth even more, while the low-value dishes people are currently avoiding would barely be affected. A 25 hunger dish would only award an extra 8 and a 37.5 dish would only award an extra 12.5. Compare this with meaty stew, you'd get an extra 50. You'd get a full 200 hunger from a single meaty stew. He forgets what he ate after 180 hunger so you could literally just eat meaty stew. You wouldn't even need to throw any meatballs in.

In your previous comment you proposed that lower yield dishes get larger rewards, which wouldn't have these same issues, but you admit that it would feel overly complicated and rather arbitrary, which I agree with. Personally I like Guille's suggestion for how to reward lower yield dishes. It's simple and elegant. The more filling a dish is the longer you need to wait before getting its bonus, and there's a little graphic to make it easy to tell when you should eat them. There's no arbitrary cutoffs or thresholds to remember, it's simply just a certain amount of time per hunger point.

On 3/1/2025 at 3:59 AM, Guille6785 said:

So how do we fix this? “Just nerf the high hunger dishes” I can already hear a bunch of people replying, but the problem isn’t the high hunger dishes being too good, it’s just the way the food penalty is implemented. I think this isn’t that difficult to fix, though; not long ago I asked around the community for people to help me find a sweet spot for a new food penalty system, and I think it can be fixed with a relatively small rework:

-Keep his max hunger and increased hunger drain the same.
-His repeat penalty is no longer a static 2 days for every dish, but scales with the dish’s hunger value. I suggest a conversion rate of 19.2 seconds for every hunger point the dish has.
-Warly now gains extra stats the first time he eats a dish, just like in shipwrecked, but the repeat penalties scale much more aggressively. +25% to all stats as the first bonus could be good, with 0.75/0.5/0.25/0.1 being the progressive repeat penalties.
-Food can be inspected to get an accurate quote indicating the time left until it can be eaten again, and food that gives the bonus will have a small sparkle effect in the inventory (to avoid unintuitiveness).

 

14 hours ago, SapoLover said:
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We will have character downside updates after they are done with skill trees. The character update cycle will never break.

Finally, character defreshes

https://steamcommunity.com/sharedfiles/filedetails/?id=1360414089

While on the topic of Warly, I think this mod is the perfect example of what Warly should have been. Giving Warly a genuine reason to seek out varied dishes instead of just eating 4 meatballs/2 meaty stews when starving every 3 days. 

The additional dishes are cool, but I care way more about the mod making his downside interactable and interesting.

I wish it was ported to DST, but it's alright because it gives me a reason to want to play DS.

On 4/23/2025 at 12:56 PM, Cheggf said:

ate after 180 hunger so you could literally just eat meaty stew. You wouldn't even need to throw any meatballs in.

That is true but it still makes all dishes more beneficial  since his drain rate is less than the food buff provided. So get more food in general from the same resources.

Would make him a bit easier to play for those newer players 

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