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Questions for megabasers as a newbie


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Mega basing is extremely fascinating and cool to me, and I wanna get into more heavily, but there's certain struggles I've come across that I'm unsure how to counter, anwsers and tips would be extremely appreciated, aswell as other possible help that wasn't mentioned here <3

1. How do i deal with moose goose spawns and ponds? Ponds with moose goose nests are quite numerous and they are often get in the way of my builds, I often envision making cool setpieces around ponds but I have no idea how I'd prevent moose goose from just stomping and destroying all of it. 

2. How to incorporate pigs/make a pig village without the ravaging everything on a full moon? one of my favorites and biggest builds I've done so far was a pig village, I spend quite a while on it and was super proud... Then one fateful night on a full moon, I took a stroll through it and saw them demolishing all the fences and walls, and I could only watch really. 

3. What the hell should I do in all of winter? Snow is so annoying and being unable to see turf is so demotivating and makes it impossible to do some proper building ): I don't wanna disable rain because I think it's a cool mechanic, and constantly turning rain on and off and on and off is a little tiring 

47 minutes ago, qwp18 said:

2. How to incorporate pigs/make a pig village without the ravaging everything on a full moon? one of my favorites and biggest builds I've done so far was a pig village, I spend quite a while on it and was super proud... Then one fateful night on a full moon, I took a stroll through it and saw them demolishing all the fences and walls, and I could only watch really. 

Have "food traps". Put a pigskin or other food item the pigs can eat in a little enclosed pen. That way they'll get stuck as they try to get the food item when they turn into werepigs, instead of destroying your base.

It's often handy to have two of these per pig section, in case there's some kind of accident.

54 minutes ago, qwp18 said:

Mega basing is extremely fascinating and cool to me, and I wanna get into more heavily, but there's certain struggles I've come across that I'm unsure how to counter, anwsers and tips would be extremely appreciated, aswell as other possible help that wasn't mentioned here <3

1. How do i deal with moose goose spawns and ponds? Ponds with moose goose nests are quite numerous and they are often get in the way of my builds, I often envision making cool setpieces around ponds but I have no idea how I'd prevent moose goose from just stomping and destroying all of it. 

2. How to incorporate pigs/make a pig village without the ravaging everything on a full moon? one of my favorites and biggest builds I've done so far was a pig village, I spend quite a while on it and was super proud... Then one fateful night on a full moon, I took a stroll through it and saw them demolishing all the fences and walls, and I could only watch really. 

3. What the hell should I do in all of winter? Snow is so annoying and being unable to see turf is so demotivating and makes it impossible to do some proper building ): I don't wanna disable rain because I think it's a cool mechanic, and constantly turning rain on and off and on and off is a little tiring 

I'm not a mega-baser and I have never dealt with these problems before, but here's my educated guess:

1. Moose/Goose is generally non-hostile unless you get too close to it, so it probably won't attack walls. You can create a donut-shaped pen of some kind, a small ring in the middle to trap the M/G, and a big ring outside so you won't accidentally walk into its agro range.

2. I don't think there's a way to have free-roaming pigs without them turning into werepigs. You can have them outside using a bait pen (powder cake, glommer goop, pig skin, etc.), they will still be attracted to the bait even when they transform and they won't attack walls, but that's not free-roaming.

3. To be honest, this is one of the few times where I would strongly advocate for a mod to solve your problem, and it's the "Disable Snow Tile" client mod on the Steam workshop. It lets you choose how much snow you want to see in winter. Super helpful since I'm blinded by the white snow all the time. If you're on console.. then I'm sorry. You can try setting Winter season to short, but that's a whole nother issue.

And there's a megathread about base-building btw, hope you can find inspiration from here

You can build a wall out of statues to prevent moose from moving too far. My best suggestion however is to wait by that pond if you have stuff built by it and kill moose as fast as possible to prevent any damage.

Build a fenced off little box (like 4x4 fences small) and place a pigskin/powder cake inside the fenced box. Pigs and werepigs will walk towards the food forever and never damage any walls.

Sadly snow has no counter except the one client side mod that removes snow from the floor. I've been using it for a couple years now. 

I believe it's called "snow tile remover"

1 hour ago, qwp18 said:

How do i deal with moose goose spawns and ponds? Ponds with moose goose nests are quite numerous and they are often get in the way of my builds, I often envision making cool setpieces around ponds but I have no idea how I'd prevent moose goose from just stomping and destroying all of it. 

If you dont have any way of ignoring that area or you really want to  build arround you can make a cage of statues. Is tedious but the only solution i know 

1 hour ago, qwp18 said:

How to incorporate pigs/make a pig village without the ravaging everything on a full moon? one of my favorites and biggest builds I've done so far was a pig village, I spend quite a while on it and was super proud... Then one fateful night on a full moon, I took a stroll through it and saw them demolishing all the fences and walls, and I could only watch really.

Unless you are in vulture territory, you can use big skin or glommer goop inside of fences to keep them baited. DO NOT use rot since it could teleport outside of the fence if there are rot outside.

Werepigs prioritize eating over atacking.

I wish there were something less ugly than having pigs constantly walking towards a fence but klei and some players believe that stupid destruction is something fun and challenging 

1 hour ago, qwp18 said:

What the hell should I do in all of winter? Snow is so annoying and being unable to see turf is so demotivating and makes it impossible to do some proper building ): I don't wanna disable rain because I think it's a cool mechanic, and constantly turning rain on and off and on and off is a little tiring 

If you play on PC you can use a mod to diseable the snow. I dont use it because i like how snow looks so what i do is farming materials, fighting bosses and other non building task. I also build but in the caves 

3 minutes ago, WilsonHiggs said:

Unless you are in vulture territory, you can use big skin or glommer goop inside of fences to keep them baited. DO NOT use rot since it could teleport outside of the fence if there are rot outside.

I wish there were something less ugly than having pigs constantly walking towards a fence but klei and some players believe that stupid destruction is something fun and challenging

Aside from stacking with itself, Rot can also be washed away with the rain, learned that the hard way...

Maybe we can employ the statue cage like with M/G? But then it's another kind of ugly (imo)

2 hours ago, qwp18 said:

Mega basing is extremely fascinating and cool to me, and I wanna get into more heavily, but there's certain struggles I've come across that I'm unsure how to counter, anwsers and tips would be extremely appreciated, aswell as other possible help that wasn't mentioned here <3

1. How do i deal with moose goose spawns and ponds? Ponds with moose goose nests are quite numerous and they are often get in the way of my builds, I often envision making cool setpieces around ponds but I have no idea how I'd prevent moose goose from just stomping and destroying all of it. 

2. How to incorporate pigs/make a pig village without the ravaging everything on a full moon? one of my favorites and biggest builds I've done so far was a pig village, I spend quite a while on it and was super proud... Then one fateful night on a full moon, I took a stroll through it and saw them demolishing all the fences and walls, and I could only watch really. 

3. What the hell should I do in all of winter? Snow is so annoying and being unable to see turf is so demotivating and makes it impossible to do some proper building ): I don't wanna disable rain because I think it's a cool mechanic, and constantly turning rain on and off and on and off is a little tiring 

1. Don't build near Meese or Frogs. I almost always target biomes that have few harassing mobs like that (occassionally I'll go for a Deciduous biome and just wall up the Catcoons). You can always wall off Frogs later (use Stone Walls or better) as they can't deal with them. You can also wall off Meese 90% of the way with walls, and then use statues to fill the remainder. As long as you fight the Meese & Moslings on the statues they won't do any permanent damage.

2. Again wall them off. Werepigs will not aggro if they are locked onto food. This is the point of the Powdercake, or if you have Winter's Feast enabled the Eternal Fruitcake. Unspoilable food that draws the attention of Bunnymen & Pigs. The other solution is to just not be there on a full moon I keep Pig King & his village unloaded unless I want to do something with the Werepigs.

3. https://steamcommunity.com/sharedfiles/filedetails/?id=822508420&searchtext=snow

Some other mods that I find really helpful when megabasing. Yes they're a bit cheaty, but it's nice to be able to play in a world without losing hundreds of days of progress. I would also never megabase with Wildfires or Red Hounds on.

4 hours ago, qwp18 said:

How do i deal with moose goose spawns and ponds? Ponds with moose goose nests are quite numerous and they are often get in the way of my builds, I often envision making cool setpieces around ponds but I have no idea how I'd prevent moose goose from just stomping and destroying all of it. 

Moose/Goose only attacks fences/walls, so don't build those structures near her spawners.
You can also trap her with statues or very tightly placed trees. 
 

Much like you I personally avoid building near any of her spawners because I have seen Moose/Goose walk almost two screens -.-
There's ponds that don't have a spawner in the game. But you might still have to wall off frogs.

3 hours ago, _mylilsunshine_ said:

3. To be honest, this is one of the few times where I would strongly advocate for a mod to solve your problem, and it's the "Disable Snow Tile" client mod on the Steam workshop. It lets you choose how much snow you want to see in winter. Super helpful since I'm blinded by the white snow all the time. If you're on console.. then I'm sorry. You can try setting Winter season to short, but that's a whole nother issue.

Yes, it's horrible. I wish Klei made an item that allowed us to remove snow tiles like road salt or something.
In the meantime I use Snow Tile Disabler

Without mods it's building break. You can use the time to gather ocean ressources like knobbly tree nuts. 
I also quite like @WilsonHiggs's idea of building in the caves.

If you are megabasing the ocean resources are just, not an option you want those.
A food source that gives you more building materials (Rocks,) the cheapest form of fire prevention long term (Knobbly trees,) the best easy to get cooking ingredients (Figs, bananas,) and the power to build bridges (Docks.)

Edit: I forgot to say the second part of this where I was like: Its the perfect thing to get while you are dealing with snow.

4 hours ago, qwp18 said:

1. How do i deal with moose goose spawns and ponds? Ponds with moose goose nests are quite numerous and they are often get in the way of my builds, I often envision making cool setpieces around ponds but I have no idea how I'd prevent moose goose from just stomping and destroying all of it. 

 

As others have mentioned, the only things moose will break are wall like structures. Alternatively, if you don’t visit the area in the first few days of spring, moose won’t be there and the moslings will be, which are normally harmless.

The frogs the ponds spawn are a bit of an issue for the latter, though. If you want to fully prevent those, warping them via a telelocator to a place away from their initial pond, such as the lunar island, is your best bet. Note that frog ponds have a funny mechanic where they will randomize how many frogs are in each pond on every server launch (3-4 IIRC), so there’s a good chance you’ll need to reload the server a few times to warp all of them away.

5 hours ago, qwp18 said:

2. How to incorporate pigs/make a pig village without the ravaging everything on a full moon? one of my favorites and biggest builds I've done so far was a pig village, I spend quite a while on it and was super proud... Then one fateful night on a full moon, I took a stroll through it and saw them demolishing all the fences and walls, and I could only watch really.

Walls with bait are sadly your best bet, as werepigs are aggressive to everything once they turn. The other solution is loading the area during dusk before the full moon and/or not being in the area when the full moon hits, which also isn’t exactly ideal…

If you don’t mind a mob switch, bunnymen are a nice alternative. They don’t randomly break walls, and they do exhibit similar wandering behaviors as pigs. I’m also biased and find them way more adorable with the little hop sfx they do.

5 hours ago, qwp18 said:

3. What the hell should I do in all of winter? Snow is so annoying and being unable to see turf is so demotivating and makes it impossible to do some proper building ): I don't wanna disable rain because I think it's a cool mechanic, and constantly turning rain on and off and on and off is a little tiring 

If you are on console and/or don’t use mods such as snow tile disabler, I like using Winter as a general “grind prep” season. Its a good time to work on more mundane tasks (such as gathering resources and the like) to eventually work on a build in the following seasons. If you’re really prepared, working in caves is an option, but it will be quite demanding.

I do think it’s good you ask questions like this. Megabasing has some unique quirks to work through and questions like this can help provide support like this, as well as hope to provide feedback to other people/the devs (werepigs breaking walls, in particular, is one that would be nice if they omitted from being targeted).

I do hope all does go alright for your base endeavors, I wish the best on building something cool! : )

 

8 minutes ago, JaxckLl said:

Ew. No need for that carbrained nonsense.

What? Why? 
 

car brain (plural car brains) (urban studies, slang, derogatory)

  1. (uncountable) A supposed condition suffered by someone who believes in the superiority of cars as a means of transport, at the expense of bicycles and public transit. quotations ▼
  2. (countable) A person with this condition. 


It's an excellent suggestion. I have no idea why you link that to cars. Walkways have to be cleared aswell.
In any case you wouldn't have to use it if you don't like it. I'd very much like to have an organic way of seeing turf in winter. Nevermind being blinded by the snow tiles due to insanity. Snowglasses anyone?

10 hours ago, qwp18 said:

How do i deal with moose goose spawns and ponds? Ponds with moose goose nests are quite numerous and they are often get in the way of my builds, I often envision making cool setpieces around ponds but I have no idea how I'd prevent moose goose from just stomping and destroying all of it.

One of the most fun parts of megabasing in my opinion is these sorts of dilemmas: how can you build something visually appealing that also fits all the rules of nearby non-movable elements of the world? In this case, the Moose will only destroy walls (or rather, attack them down to their broken state), so you'll just need to come up with a build that doesn't include any non-broken walls: that still leaves a lot of other options, including broken walls, and you can even take advantage of the Moose's aggressiveness to make a build that's both pretty AND functional, like putting pig houses nearby so they throw themselves at the Moose and die every spring. Get creative! You'll think of something :)

2 hours ago, Prinha said:

 

What? Why? 
 

car brain (plural car brains) (urban studies, slang, derogatory)

  1. (uncountable) A supposed condition suffered by someone who believes in the superiority of cars as a means of transport, at the expense of bicycles and public transit. quotations ▼
  2. (countable) A person with this condition. 


It's an excellent suggestion. I have no idea why you link that to cars. Walkways have to be cleared aswell.
In any case you wouldn't have to use it if you don't like it. I'd very much like to have an organic way of seeing turf in winter. Nevermind being blinded by the snow tiles due to insanity. Snowglasses anyone?

The problem with using salt is that salt is a pain to get, you have to sail out and kill cookie cutters and mine at sea, and it's better-used for salt boxes if you don't yet have them. If it was a permanent way to keep snow off of tiles, I'd accept it, but not if it ever needs to be reapplied. It should make Salted Turf, which looks the same as normal turf, but blocks snow and world regrowth mechanics since salting the earth also prevents things from growing on it. 

13 minutes ago, DegenerateFurry said:

The problem with using salt is that salt is a pain to get, you have to sail out and kill cookie cutters and mine at sea, and it's better-used for salt boxes if you don't yet have them. If it was a permanent way to keep snow off of tiles, I'd accept it, but not if it ever needs to be reapplied (It should make Salted Turf, which looks the same as normal turf, but blocks snow and world regrowth mechanics since salting the earth also prevents things from growing on it). 

Okay.


I have zero reasons to get any salt at all and basically only ever visit salt formations for Pearl.
Sea Salt Lick? Replaced by two normal salt licks.

Salt boxes? I use bundling wraps and for those rare times where ingredients are stored before/after processing, fridges are much better because they don't come with arbitrary limitations on what kind of food items they can store.

If something like this was implemented I wouldn't get it early game when I have much better things to do with my time and most importantly am not seriously building tons of stuff. 
But once the actual building starts I would now go out of my way to stock up on salt.

As to the annoying to get. While I haven't had a reason to test this, I would assume that you can mine salt formations with a weatherpain and a lazy forager pretty quickly. 

And nobody has specified how it would look in practise. It could be a comically oversized salt shaker that has 200 uses or 20. It could be a consumable craftable in 4s that gets used up every time. The effect could last 3 days or 20. It could be per turf tile or affect half a screen, etc. etc.

Right now there is NOTHING. Not sure why you prefer nothing over something that you find annoying to get.

40 minutes ago, Prinha said:

While I haven't had a reason to test this, I would assume that you can mine salt formations with a weatherpain and a lazy forager pretty quickly.

A weather pain isn't even necessary, you can slam right through the salt formations to mine them instantly, and just repair your boat/bumpers of the chip damage. If you go at the right speed, it won't even cause a leak.

Gathering salt is a crazy convenient and relaxed task, honestly. Most people just don't do it enough to get comfortable with it. Cookie Cutters die really fast to any mid-late game gear, the salt formations themselves don't even need a tool to harvest, most salt shoals (or ideally, two that generate very close together) have enough formations to get over a stack of salt each visit, and you'll often get enough rocks landing on your boat as a byproduct that you can repair the same set of Crab King bumpers indefinitely. I already use salt a lot for refreshing foods, but I'd love for it to get even more uses, especially one that would let me finally give a rest to a client mod I've had to rely on for years.

1 hour ago, Prinha said:

Okay.


I have zero reasons to get any salt at all and basically only ever visit salt formations for Pearl.
Sea Salt Lick? Replaced by two normal salt licks.

Salt boxes? I use bundling wraps and for those rare times where ingredients are stored before/after processing, fridges are much better because they don't come with arbitrary limitations on what kind of food items they can store.

If something like this was implemented I wouldn't get it early game when I have much better things to do with my time and most importantly am not seriously building tons of stuff. 
But once the actual building starts I would now go out of my way to stock up on salt.

As to the annoying to get. While I haven't had a reason to test this, I would assume that you can mine salt formations with a weatherpain and a lazy forager pretty quickly. 

And nobody has specified how it would look in practise. It could be a comically oversized salt shaker that has 200 uses or 20. It could be a consumable craftable in 4s that gets used up every time. The effect could last 3 days or 20. It could be per turf tile or affect half a screen, etc. etc.

Right now there is NOTHING. Not sure why you prefer nothing over something that you find annoying to get.

I'd prefer nothing over something really poorly implemented because having the poorly implemented method would mean we're less likely to get an actually good solution in the future than if we didn't have a solution at all.

11 hours ago, lowercase skye said:

A weather pain isn't even necessary, you can slam right through the salt formations to mine them instantly, and just repair your boat/bumpers of the chip damage. If you go at the right speed, it won't even cause a leak.

Gathering salt is a crazy convenient and relaxed task, honestly. Most people just don't do it enough to get comfortable with it. Cookie Cutters die really fast to any mid-late game gear, the salt formations themselves don't even need a tool to harvest, most salt shoals (or ideally, two that generate very close together) have enough formations to get over a stack of salt each visit, and you'll often get enough rocks landing on your boat as a byproduct that you can repair the same set of Crab King bumpers indefinitely. I already use salt a lot for refreshing foods, but I'd love for it to get even more uses, especially one that would let me finally give a rest to a client mod I've had to rely on for years.

yeah, it's really easy to gather salt now especially since the formations don't leave sea stacks behind so you can just ram through em to get them, and the cookie cutters are easy to dieal with

salt licks are annoying to have to keep breaking when they do run out, and the new one is really easy to refill

On 3/18/2025 at 5:00 PM, WilsonHiggs said:

No, better add 20 cheaty mods to make the game casual instead of adding uses for  underused items to generate a richer gameplay

If you notice all of those mods I mentioned change the balance of megabasing, mostly cutting down how long it takes to actually build cool things. None of the boss fights are meaningfully affected so I don't see why you need to be so salty.

On 3/18/2025 at 3:13 PM, Prinha said:

 

What? Why? 
 

car brain (plural car brains) (urban studies, slang, derogatory)

  1. (uncountable) A supposed condition suffered by someone who believes in the superiority of cars as a means of transport, at the expense of bicycles and public transit. quotations ▼
  2. (countable) A person with this condition. 


It's an excellent suggestion. I have no idea why you link that to cars. Walkways have to be cleared aswell.
In any case you wouldn't have to use it if you don't like it. I'd very much like to have an organic way of seeing turf in winter. Nevermind being blinded by the snow tiles due to insanity. Snowglasses anyone?

Salt destroys bicycles. It also damages boots and the underside of cars, while also damaging local waterways & slowly destroying any road side vegetation. It's an extremely bad thing to put salt down to remove snow, the reason why it's done in North America and no where else in the world is because America has a car-centric culture that ignores the massive externalities of dropping salt everywhere.

I do agree that having a mechanism to remove snow tiles in game would be ideal. It's really gross however for that mechanism to be dropping salt, when that policy has such a negative impact on people, plants, & wildlife, not to mention machines.

6 hours ago, JaxckLl said:

If you notice all of those mods I mentioned change the balance of megabasing, mostly cutting down how long it takes to actually build cool things. None of the boss fights are meaningfully affected so I don't see why you need to be so salty.

Many of the mods you are presenting significantly alter the gameplay. That's okay, you are free to play however you want.I just don't like it when you go around pretending that your gameplay is not significantly altered because they don't affect bosses. For example your very first mod gives a cheap targeted teleportation network to every character. Without this mod you have to play as Wanda, farm Walrus tusks and slowly build up a network over time. Maybe for you megabasing is only about decor and builds. For me it's also about the creativity to farm the necessary ressources efficiently. It's as much about placing knobbly tree nuts as it is about sailing the ocean with its hazards in the first place.

 

6 hours ago, JaxckLl said:

Salt destroys bicycles. It also damages boots and the underside of cars, while also damaging local waterways & slowly destroying any road side vegetation. It's an extremely bad thing to put salt down to remove snow, the reason why it's done in North America and no where else in the world is because America has a car-centric culture that ignores the massive externalities of dropping salt everywhere.

Okay. I see you are worked up over people using salt in real life. I'm with you, I shovel my snow.
Are you worried that using salt to make turf visible during winter in DST is promoting the salt usage in reallife? I kind of fail to see the connection.

P.S.: I'm from Germany. That's in Europe, not in the United States which are also just a small part of the continent of America.

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