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[POLL PT 2] How do you guys feel about these other aspects of skill trees?


How do you guys feel about these aspects of skill trees?   

41 members have voted

  1. 1. Skills only functioning during certain seasons (e.g. Shade Plant, NOT Pioneer's Panache)

    • Love
      2
    • Like
      4
    • Indifferent
      19
    • Dislike
      14
    • Hate
      2
  2. 2. Skills only functioning post rifts (e.g. Shadow Harvester)

    • Love
      3
    • Like
      8
    • Indifferent
      18
    • Dislike
      8
    • Hate
      4
  3. 3. Skills being focused for early game (e.g. Cane Carving)

    • Love
      7
    • Like
      23
    • Indifferent
      9
    • Dislike
      2
    • Hate
      0
  4. 4. Skills only helping other players (e.g. Lifebringer I, II, and III)

    • Love
      6
    • Like
      11
    • Indifferent
      14
    • Dislike
      7
    • Hate
      3
  5. 5. Skills for crafting items that could be seen as "swap character" features (e.g. Wilson's transmutation, Wormwood's plant crafting)

    • Love
      3
    • Like
      6
    • Indifferent
      14
    • Dislike
      8
    • Hate
      10


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Hey guys. It's me again. Polls can only have a few things so I'm breaking it up into two threads, but I waited a day so I'm not spamming. I tried checking with the US Census Office if it was okay to do that but they didn't seem to understand what I was asking.

And here's the context of the examples again, in-case you forgot or are unaware:

Shade Plant: Summer insulation increased from 60 to 180

Pioneer's Panache: Pinetree pioneer hat summer insulation from 60 to 120, wetness resistance from 20% to 35%, sanity resistance doubled from -50% to -75%.

Shadow Harvester: Wortox is able to use a certain rift weapon better.

Cane Carving: Able to craft an almost free walking stick, a downgrade to the walking cane with slightly worse stats and limited durability.

Lifebringer line: Wortox is able to craft twintailed hearts, which are like telltale hearts. He can upgrade them to allow living players to teleport to him.

"Swap character" crafting: You are able to do things like swap to Wilson with one of every gem in your pockets to craft an opal and immediately swap back, or swap to Wormwood to craft a bunch of mostly-decorative plants and immediately swap back.

Most seasonal skills I view as not worth investment, if I would wear a raincoat before and the new skill doesn’t either remove the need to use it, substitute it with something better or enhance the raincoat then I don’t consider it valuable.

 

Post rifts generally doesn’t happen in pubs, and the crabby hermit path is not how I’m spending my free time. Perhaps I’m a bit sad if something intriguing were locked away.

 

I prefer early game perks to late game, I find early game more fun, Pearl is the opposite of joy, and a lot of late game content seems to be designed to waste a lot of time, like blindly jumping through tentacle, brute force puzzle in archives for the opportunity to scour the overworld again.

 

I love support skills, but like with the seasonal skills, I can lose interest if an item can duplicate the skill easily.

 

For the most part I’m fine with swapping to and from a character, there’s just something so coldly logically about switching to a combat character for combat and a lumberjack for wood that I can’t protest. Even in terms of creating items, it speaks a lot to the strength of the item that people are willing to spend the time and resources needed to get it. Where I’m more iffy is Max getting access to most of what Wicker has, but skill trees can remedy that .

 

I like Post Rift and Early game stuff. My issue is the ability to swap them whenever. If you take early game stuff, let it carry into late game. You chose to take those early game talents. Keep them for the rest of the world! Same goes with Post rift. Is it useless pre-rift? yeah. That's totally fine! Sacrifices and tough decision making is FUN!

6 minutes ago, Evelo said:

If you take early game stuff, let it carry into late game.

pretty much. Like, I have no hate onto Wilson's beard storage (even though you still gotta spend 3 prior points just to get it) cuz it remains useful at any part of the game.

2 hours ago, Anis5240 said:

eh, technically Wilson's (increased) beard insulation perk also counts as seasonal perk but I'm just too lazy to choose growth most of the time cuz I prefer the OG timer.

Ah yes, the perk of skipping a perk that annoys you classic.

12 minutes ago, Walrusst said:

Ah yes, the perk of skipping a perk that annoys you classic.

for the record, the goddamn beard growth needing 3 tiers was an absolute stinkfest to begin with. Like, just faster beard growth???? That's it????? If that thing was meant to 'synergize' with le funny beef wool-beard hair transmute, well it was done so badly.

9 hours ago, Anis5240 said:

for the record, the goddamn beard growth needing 3 tiers was an absolute stinkfest to begin with. Like, just faster beard growth???? That's it????? If that thing was meant to 'synergize' with le funny beef wool-beard hair transmute, well it was done so badly.

"Through the advice of the cryptic founder wilson gains a skin treatment that turns his mutton chops into beefalo wool."

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