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What can Klei do to make more people want to play Wes?


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It is very disheartening about the number of people who actually play Wes when compared to the majority of the playerbase. I believe Klei should smoothen out the numbers and balance this character so more people would want to play them as opposed to other more OP characters. 

The main problem here is that a lot people like myself just don't play this character often cause they just don't have enough going for them. Its simple logic really, we need to rebalance wes and give him more so that he won't be an outlier as well as making the general playerbase actually want to play him. 

I think we need to give Wes cheaper ways to craft a saddle and make it more convenient for him to tame beefalos. Also I think he should get extra durability from using panflute and armor to counteract his weakened stats.

 

he's meant to be a challenge character since DS and most people don't actually wanna bother with such challenges, be it both mundane (takes longer time to finish a chore) or satiating his hunger drain. sure he now in DST have 'ways' to use lesser durability of items but the only thing I could think of where it was 'beneficial' was hammering the stagehand (he can only use one hammer as opposed to 2 hammer as other characters).

Adjusting his downsides to be somewhat sidegradey downsides always a decent first step.

Ok instead of working 25% slower for 25% less durability loss, what if it was like 33% less durability loss. So its still "Worse" in that doing everything takes more time, but also you get rewarded for wes's caution and weakness.

THIS ISN'T ENOUGH TO MAKE HIM FUN PER SAY.
But what would is giving true crazy clown methods of doing things. Yes he is a mime. I said clown but he is a mime please stay with me here.
Say he had different sizes of balloons, and when he used an expensive large balloon you could see our depressed mime riding a balloon unicorn to cross the sea before it popped and killed him. He should look horrified when he is using this. You should be horrified. Its amazing. God our boy wes he just exploded.

He might get something epic done, he might just die. Its more useful then the goose by technicallity only, sure you can do things, but its hard to steer and it also sometimes kills you.
Who knows! Yet you are in for a ride when you see the balloonicorn come out.

More importantly, him being depressed him having some synergy with lunacy might be cool, just like how willow is a manic pyromaniac who fights the shadows well, what if wes being le sad made him uniquely capable of facing the moon? A balloon sword which is the only thing that can harm gestalts early game?
That way for most of the game he is a joke that sucks, but when it comes to the alter problem he somehow is unexpectedly the hero.

He mimes out a wall like he is the chosen one and the getsalts just bonk their little glowing sphere faces on it.
Gaslighting is their weakness, and our mime friend made his living off gaslighting with gestures.

(Note: Consider this post late night lack of sleep zannyness ok.)

3 minutes ago, Cheggf said:

We should remove all character powers so everyone is just a different skin of Wilson. That is guaranteed to make character pickrates as close to each-other as possible.

this would make the characters with better skins overshadow those with bad skins and the game would need to be balanced further as a result (by removing all the good skins)

He is suppose to be a challenge character so obviously most people wont want to play a weak character. Just check the charts that show that the most player characters are the easier ones

What klei needs to do is to design wes for those who enjoy their concept instead of changing him to appeal the majority. We had already enough of that 

If anything, his skill tree should let us chose a variety of downsides so players can personalize their challenge character 

His downsides are just benefitting less from high value dishes, and taking longer to achieve the same task. It's much easier for a noob to manage a lamer Perma-shaved Wilson, than any other character before their refresh.

 

Calling him a challenge character instead of a joke character feels far fetched.

1 minute ago, FillerText said:

His downsides are just benefitting less from high value dishes, and taking longer to achieve the same task. It's much easier for a noob to manage a lamer Perma-shaved Wilson, than any other character before their refresh.

Calling him a challenge character instead of a joke character feels far fetched.

lore-wise, he's a joke character with his misfortune. gameplay-wise, he is indeed quite challenging, especially if you don't use a beefalo for combat. so i think it's fine to refer to him as either

3 hours ago, Jakepeng99 said:

Give him every characters downside, then buff his upsides a bit.

Less stats are boring.

cant wait to see a wes that as low insulation to winter, cannot sleep, cannot eat repeated meal, cannot eat raw food, only eats veggie, all food is only 50% effective, doesnt heal from food, 75 sanity, lose sanity upon getting hit, 0.75x attack, is consider as a monster, lose sanity and health to wetness

2 hours ago, SilverSpoon said:

I want his skill tree that unimaginable outrageous downsides that he deserves to put out the most DPS of all the characters.

but it would need insane amount of requirement to do that dps for a really short period of time that you cannot controll

14 minutes ago, Edible Coal said:

cant wait to see a wes that as low insulation to winter, cannot sleep, cannot eat repeated meal, cannot eat raw food, only eats veggie, all food is only 50% effective, doesnt heal from food, 75 sanity, lose sanity upon getting hit, 0.75x attack, is consider as a monster, lose sanity and health to wetness

He can't eat veggie because of Wigfrid. He's forced to eat goodies and can only watch fruit crepes rot. (Maybe he can eat rot, as long as it didn't come from raw food.)

Hear me out on this, Wes isn’t limited to only eating veggies, nor is he limited to only eating meats, nor does he have Warlys annoying downside of diminishing returns on repeat food dishes.. or an Inability to heal from eating food items.

Wes ISNT the Challenge character anymore (I know it feels shocking to admit this since I actually played the original DS and unlocked the Wes Mode the Hard Way…)

I think more of what they did with his refresh is what would be desirable for him… he got some silly little fun perks that didn’t make him crazy OP, but did give the character a tiny bit more personality.

I can think of a few suggestions.. such as-

IMG_5859.thumb.jpeg.ae074976278136d9946c87cf9ecd05b9.jpeg

Actually being able to do this to float over small gaps of water/cave abyss. The balloon pops after a short distance, so it couldn’t be used to just goose over water like Woodie can.

I don't feel like Wes is really meant to be a character that actively challenges the player, and I'd love if Klei could keep what we already have and expand upon him in a way that makes him challenging to play (even if it's for way less reward) especially when it comes to his bad luck.

 

I know that he's supposed to be a challenge character who is just bad, but does anyone actually play him for that reason anymore? Genuinely asking because it's hard to tell since very few people play him. I only ever see people play him because they like his design/personality, or because "hehe playing as the funny mime" until the novelty wears off and they leave 3 days after they joined.

I'd like to see him become useful, even if he still has harsh (yet frankly boring) downsides.

I get that he is supposed to be a challenge character but he is so absolutely boring, he is basically just a default character. Even his downsides are just stat nerfs. 

They need to give him more unique things that he can do to make him interesting at least, give him some interesting additional downsides on top of it to balance it out if necessary to keep him challenging. As he is now he feels like playing a nothing character. 

I like the idea of Wes' skill tree having nothing but downsides. You get 15 Affinity Points to choose what downsides you want to pick~

Wouldn't necessarily be downsides from other characters, but just a skill tree filled with downsides would be great~

Because yeah, it's a challenge character. People who pick him want the challenge... Which is why it has obviously low pick rate, because most people don't. That's just expected, really.

1 hour ago, AliceShiki said:

I like the idea of Wes' skill tree having nothing but downsides. You get 15 Affinity Points to choose what downsides you want to pick~

Wouldn't necessarily be downsides from other characters, but just a skill tree filled with downsides would be great~

Because yeah, it's a challenge character. People who pick him want the challenge... Which is why it has obviously low pick rate, because most people don't. That's just expected, really.

Again… the only way that would actually work, is if Wes’s points automatically unlocked themselves, otherwise: Most people will not invest points into making the character intentionally worse to play.

And another thing to point out: Wes was allowed to be 150% useless in Solo DS, but in DST this is a multiplayer game and every character rather they’re a “glass canon” or a “challenge character” need to be pulling their weight so they don’t feel completely useless.

Like one of the reasons I DONT pick Wes when playing Multiplayer is because by doing that, I am intentionally setting everyone else I’m currently playing with back.

I could have choose Wendy and provided silly petal Debuff, or I could pick Wolfgang to make all boss fights last half as long just by me existing, Klei needs to design Wes in a Unique way so that he is a burden on himself, but a massive help to others.. such as for example- Wes can now craft a Balloon sword, which is well pretty useless on his own, but if smacking an enemy that Wendy has petal Debuffed the sword actually deals decent damage.

Wes skill tree idea: all the perks in every branch are negative except the final perk in each branch, which buffs one thing about Wes's kit. For instance, there could be a branch that lowers his max HP and hunger by 25, makes his max item stack size decrease by 10 for all stackable items, and the final perk makes his Speedy Balloon last longer, have a 10% increase to its speed boost, and allows you to jump over gaps while holding it - because all of those downsides at least have the benefit of making Wes lighter. 

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