Yifei_ Posted March 5, 2025 Share Posted March 5, 2025 (edited) 19 minutes ago, Bumber64 said: For context, she was capable of soloing dragonfly without taking hits when the form was first added. All Wendy had to do was run around in circles on a beefalo, ordering Abi to hide on occasion. 要你这个样子,岩浆虫没法打,龙蝇暴怒没法处理,你真的测试过吗?你说的对,那个版本确实太strong了,但你连哪里strong都搞不清楚就在这里评论,难绷。 Edited March 5, 2025 by Yifei_ 2 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804186 Share on other sites More sharing options...
Echsrick Posted March 5, 2025 Share Posted March 5, 2025 1 hour ago, Echsrick said: 1 hour ago, JesseB_Klei said: Fixed Shadow Reaper and Shadow Maul calling Wortox a mortal. hmmmmyeas, i do hope its actual new unique, wortox only, lines from the shadow weapons AAAAND.....it appears its just the same lines as before but every instance of the word "mortal" got replaced with imp so it seems...meanwhile woodie that actualy has unique shadow weapon lines.......i cant belive i got disapointed from it still 5 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804187 Share on other sites More sharing options...
Xu XiuHong Posted March 5, 2025 Share Posted March 5, 2025 15 minutes ago, Bumber64 said: For context, she was capable of soloing dragonfly without taking hits when the form was first added. All Wendy had to do was run around in circles on a beefalo, ordering Abi to hide on occasion. But each boss has its own attack rhythm. Meanwhile gestalt abigail's rhythm is fixed. So though Abigail maybe can beat gragonfly, when she face other boss, her attack pattern doesn't help her elude well. Therefore Abigail is still difficult to be protected by player. That's why so many people, espacially the wendy users, are not satisfied. Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804191 Share on other sites More sharing options...
IAmAFurrz Posted March 5, 2025 Share Posted March 5, 2025 1 hour ago, GrapeVruit said: Glad you asked. I just recorded a video of it in-game. Looks a lot better than before, makes the hits feel a lot more satisfying. clip_1,741,142,876,812.mp4 74.94 MB · 0 downloads the bag being on the layer on top (going into his face) when you walk to the right is weird also its so few frames of animations, weirdly choppy especially when you compare it to even just walking animations the decision to have no smear frames is.... interesting? 15 minutes ago, Echsrick said: AAAAND.....it appears its just the same lines as before but every instance of the word "mortal" got replaced with imp so it seems...meanwhile woodie that actualy has unique shadow weapon lines.......i cant belive i got disapointed from it still just have lower expectations, you cant be disappointed then :]]]] 3 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804192 Share on other sites More sharing options...
Echsrick Posted March 5, 2025 Share Posted March 5, 2025 7 minutes ago, IAmAFurrz said: the bag being on the layer on top (going into his face) when you walk to the right is weird also its so few frames of animations, weirdly choppy especially when you compare it to even just walking animations the decision to have no smear frames is.... interesting? just have lower expectations, you cant be disappointed then :]]]] ......no....alsol you made me realize how....not so good the moving part of the knapsack even was, so if anything, we both had highter expectations 2 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804194 Share on other sites More sharing options...
IAmAFurrz Posted March 5, 2025 Share Posted March 5, 2025 3 minutes ago, Echsrick said: ......no....alsol you made me realize how....not so good the moving part of the knapsack even was, so if anything, we both had highter expectations i just expected klei to never mess up animating, especially not with just making it spasm left to right violently with no smear frames and few keyframes making it look extremely choppy. and also its just a joke at the end lol 5 minutes ago, Echsrick said: ......no....alsol you made me realize how....not so good the moving part of the knapsack even was, so if anything, we both had highter expectations i just expected klei to never mess up animating, especially not with just making it spasm left to right violently with no smear frames and few keyframes making it look extremely choppy. and also its just a joke at the end lol 2 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804195 Share on other sites More sharing options...
Picklesaurus Posted March 5, 2025 Share Posted March 5, 2025 The multi hit not reducing the planar damage from the lunar potion is really cool. 4 2 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804198 Share on other sites More sharing options...
asdsaax Posted March 5, 2025 Share Posted March 5, 2025 (edited) First of all I REALLY appreciate the work put on Knabsack because the animations made it much better but I believe the biggest issue with knabsack is it's design when full, that is the least appealing visually and this poll shows it I think slightly bigger version of second form would be perfect, so it looks like knabsack from the main menu without the lumpiness Also it farts a little with souls when Covetous Collector is maxed out kinda like the VFX idea I made back then! O.o Edited March 5, 2025 by asdsaax fix fix 9 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804203 Share on other sites More sharing options...
ThereStars Posted March 5, 2025 Share Posted March 5, 2025 4 hours ago, JesseB_Klei said: When using the “Attack At” Command with Gestalt Abigail, she will now strike a series of targets until she reaches the selected destination. Her damage starts at 66% of her original damage and diminishes by 33% each hit. This command also has a longer cooldown. Thanks for that! By the way, I found that the damage from lunar planar damage potion is not reduced as 66%, this is an interesting synergistic effect, hopefully it is not a bug! Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804210 Share on other sites More sharing options...
link6566 Posted March 5, 2025 Share Posted March 5, 2025 The cooldown time is too short. It is recommended to increase it to 100 seconds. Wendy is too powerful. 4 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804244 Share on other sites More sharing options...
Crimson Hollow Posted March 5, 2025 Share Posted March 5, 2025 8 hours ago, JesseB_Klei said: Fixed Shadow Reaper and Shadow Maul calling Wortox a mortal. First of all, thank you so much for the fix. It feels much more in character now that the Shadow Maul and Shadow Reaper no longer refer to Wortox as a mortal. At the same time, I believe the reason why Wortox was designed to have the Shadow Reaper as his specialized weapon is to align with his "soul harvester" theme that stems from his monster side. It would be a great idea to have some special interactions and quotes between him and the Shadow Reaper, for example, having the shadow reaper tempt him to harvest more souls and succumb to his darker side would be really cool. I have come across a previous post giving suggestions on these special quotes, and imo this guy is on the right track. On 12/18/2024 at 3:24 PM, Echsrick said: thats what i been talkin about especialy wortox specializes into the reaper, so i came up with some more fitting quotes for the reaper "yessss, you desssier soulsssss....you grave them...." "reaping soulssssss is fun for you? i can only admit itssssss fun to me too!" "sssssshall we farm fresssssh, ripend soulsssssss?" "oh.....you ssssseem like you could take onto any mortal with easssse....." Source 4 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804264 Share on other sites More sharing options...
RetRunt Posted March 5, 2025 Share Posted March 5, 2025 Sadly, the knabsack just doesnt look that good 4 2 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804266 Share on other sites More sharing options...
flamboyant wolf Posted March 5, 2025 Share Posted March 5, 2025 I like how the Gestalt Abi dash attack looks from what I've seen, gonna have to check it out once I'm free. If it feels nice to use, I will prob use Gestalt Abi much more. Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804275 Share on other sites More sharing options...
IAmAFurrz Posted March 5, 2025 Share Posted March 5, 2025 6 hours ago, Picklesaurus said: The multi hit not reducing the planar damage from the lunar potion is really cool. thats crazy Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804285 Share on other sites More sharing options...
Master_NiX Posted March 5, 2025 Share Posted March 5, 2025 Another update, and once again asking for two features ;-; Head/Tail Link/slot for Wortox (or maybe Wurt too, she got tail in one of the skins as well) Spoiler And ability to build Headstone for graves without headstones. Ples 7 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804339 Share on other sites More sharing options...
Y0sH Posted March 5, 2025 Share Posted March 5, 2025 (edited) 12 hours ago, JesseB_Klei said: Bug Fixes Fixed the string for Wortox's Soul Decoy II skill. Does this fix the issue with Soul Decoy II not hitting the mob that attacked it in some cases? Edited March 5, 2025 by Y0sH Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804346 Share on other sites More sharing options...
Coski25 Posted March 5, 2025 Share Posted March 5, 2025 11 hours ago, Yifei_ said: To be honest, this skill is not just for dealing damage; it's also a very convenient command for adjusting position during boss fights (especially against Celestial Champion and Ancient Guardian). Is it really a good idea to weaken its cooldown from 4 seconds to 10 seconds now? I agree I mainly use it to reposition Abigail not so much for damage. Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804350 Share on other sites More sharing options...
hearing2 Posted March 5, 2025 Share Posted March 5, 2025 12 hours ago, JesseB_Klei said: When using the “Attack At” Command with Gestalt Abigail, she will now strike a series of targets until she reaches the selected destination. Her damage starts at 66% of her original damage and diminishes by 33% each hit. This command also has a longer cooldown. In most bossfights and single enemy scenarios this cooldown is just too long and too inflexible. 2 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804351 Share on other sites More sharing options...
CremeLover Posted March 5, 2025 Share Posted March 5, 2025 13 hours ago, JesseB_Klei said: Changes When using the “Attack At” Command with Gestalt Abigail, she will now strike a series of targets until she reaches the selected destination. Her damage starts at 66% of her original damage and diminishes by 33% each hit. This command also has a longer cooldown. 12 hours ago, Arcwell said: Nyoooooooooom Thanks Klei 2025-03-04 20-51-49.mp4 17.76 MB · 0 downloads Looks cool as heck. I do love the visual effect of having Abigail strike in a flash of light every single enemy, even if is not that great effectivewise. The increase cooldown for attack at makes it so is not as great for repositioning Abigail, so it is not less useful for fighting against bosses, and it makes the player having to rely on either the Escape command or Abigail's AI. Though I'm mostly happy her repertoire of things she can do has been expanded a bit and is not just a 1 trick pony. 13 hours ago, JesseB_Klei said: Bug Fixes Fixed W.O.B.O.T. sometimes becoming unresponsive after going offscreen. Fixed power load on Winona’s generators not updating properly when connected devices change between idle/sleep/charging modes. W.I.N.bot will now properly disconnect from a circuit when reactivating itself, and will be moved back to its deploy point when deactivating itself off screen. Very big too! It was annoying having to wait nearby for the W.I.N.bot to finish its task before going away <3 1 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804360 Share on other sites More sharing options...
IDreamerI Posted March 5, 2025 Share Posted March 5, 2025 Bravo Klei, I hope in about 5 years, redo the skill trees for Wortox and Wolfgang, and then I hope they will become interesting. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804362 Share on other sites More sharing options...
Biskit Posted March 5, 2025 Share Posted March 5, 2025 3 hours ago, IDreamerI said: Bravo Klei, I hope in about 5 years, redo the skill trees for Wortox and Wolfgang, and then I hope they will become interesting. Adding 'Wolfgang' to cover up the bait and make it seem tasty, but at least I'm not gonna fall for it, nuh uh 2 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804415 Share on other sites More sharing options...
WilsonHiggs Posted March 5, 2025 Share Posted March 5, 2025 59 minutes ago, Biskit said: Adding 'Wolfgang' to cover up the bait and make it seem tasty, but at least I'm not gonna fall for it, nuh uh Is true that they arent that interesting Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804436 Share on other sites More sharing options...
GamePlayer42 Posted March 5, 2025 Share Posted March 5, 2025 18 hours ago, Yifei_ said: To be honest, this skill is not just for dealing damage; it's also a very convenient command for adjusting position during boss fights (especially against Celestial Champion and Ancient Guardian). Is it really a good idea to weaken its cooldown from 4 seconds to 10 seconds now? perhaps the solution should b to lower all the cooldowns, and gestalt abigail gets an extended cooldown if the attack at hits an enemy 1 Link to comment https://forums.kleientertainment.com/forums/topic/164627-game-update-658406/page/2/#findComment-1804446 Share on other sites More sharing options...
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