rain grass Posted March 2, 2025 Share Posted March 2, 2025 Can Klei consider adding more rubber band types for Walter and strengthening the effect of the rubber band. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/ Share on other sites More sharing options...
Cheggf Posted March 2, 2025 Share Posted March 2, 2025 They're already strong enough. Many people are using slingshots instead of melee weapons. If they were any stronger everyone would use slingshots instead of melee weapons. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803323 Share on other sites More sharing options...
gaymime Posted March 2, 2025 Share Posted March 2, 2025 i thinkl it is plenty strong right now, it feels really nice atm Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803324 Share on other sites More sharing options...
_mylilsunshine_ Posted March 2, 2025 Share Posted March 2, 2025 not sure which one do you mean, are you talking about slingshot grip (attack speed) or slingshot band (attack range)? because grips are already good enough, it's only missing a lunar variant (possibly, lunar-related upgrade doesn't have to be a grip). and if it's slingshot band, then yeah i also agree it's not good enough. slingshot band as a whole makes the slingshot feels really good to use, but individually, going from pig band to cat band doesn't feel good because of how little of an upgrade it is and no special effect. if you're not camping on the wiki, then you'd probably not know about the possessed band either, so now you're using 01 insight point for 01 item that is not that great Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803328 Share on other sites More sharing options...
rain grass Posted March 2, 2025 Author Share Posted March 2, 2025 7 hours ago, _mylilsunshine_ said: not sure which one do you mean, are you talking about slingshot grip (attack speed) or slingshot band (attack range)? because grips are already good enough, it's only missing a lunar variant (possibly, lunar-related upgrade doesn't have to be a grip). and if it's slingshot band, then yeah i also agree it's not good enough. slingshot band as a whole makes the slingshot feels really good to use, but individually, going from pig band to cat band doesn't feel good because of how little of an upgrade it is and no special effect. if you're not camping on the wiki, then you'd probably not know about the possessed band either, so now you're using 01 insight point for 01 item that is not that great slingshot band Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803398 Share on other sites More sharing options...
WilsonHiggs Posted March 2, 2025 Share Posted March 2, 2025 They can add a very short range-higher damage band Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803401 Share on other sites More sharing options...
SilverSpoon Posted March 2, 2025 Share Posted March 2, 2025 Sorry if you already know this, the "Flailing Slingshot Band" has a secret. Check a look at scrapbook. Spoiler When fed to an Ornery Chest, it turns into a "Possessed Slingshot Band". It increases shoot range and ammo speed, and sometimes saves ammo by launching a mimic version of it. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803409 Share on other sites More sharing options...
Mysterious box Posted March 2, 2025 Share Posted March 2, 2025 As said before the band line suffers from the fact the main meaningful upgrade happens post rift which is long after the point where your caring about ammo efficiency in most cases. I love how you go about getting the possessed slingshot band but it needs a fair bit more if it wants to justify the time needed to get it. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803411 Share on other sites More sharing options...
Echsrick Posted March 2, 2025 Share Posted March 2, 2025 theres this band that you have to give to a mimic to upgrate it wich is just....very random Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803433 Share on other sites More sharing options...
Chewabacca Posted March 2, 2025 Share Posted March 2, 2025 Didn't they give the bands upgraded projectile speed? Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803437 Share on other sites More sharing options...
Mysterious box Posted March 2, 2025 Share Posted March 2, 2025 2 minutes ago, Chewabacca said: Didn't they give the bands upgraded projectile speed? Yes but that more or less was just so attacking from a longer range with the bands wouldn't miss as often so it was a fix to the problem the bands created. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803438 Share on other sites More sharing options...
Walrusst Posted March 2, 2025 Share Posted March 2, 2025 I had suggested a brightshade one that adds a small 3-8 planar damage bonus when firing at half your max range (The large damage bonus applying to non-shadow ammo,) that way lunar walter isn't married to exactly two ammo types 100% of the time and is even more the DPS option that lets you be hype versus shadow walter being all about maximizing cheese. Since sure its a small damage bonus, but its a small damage bonus that enables you to use husk ammo without only using dreadstone/brilliance ammo exclusively. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803459 Share on other sites More sharing options...
DegenerateFurry Posted March 2, 2025 Share Posted March 2, 2025 Everyone who thinks the bands are okay clearly hasn't tested them. I did, click this. They don't make an appreciable range difference. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803464 Share on other sites More sharing options...
Mysterious box Posted March 2, 2025 Share Posted March 2, 2025 16 hours ago, Cheggf said: They're already strong enough. Many people are using slingshots instead of melee weapons. If they were any stronger everyone would use slingshots instead of melee weapons. I think that's less to do with the power of the slingshot and more to do with it being his exclusive weapon and despite that there are still a fair amount of people who just don't invest heavily into the slingshot in order to level other skills. Improving the slingshot bands likely won't change that as he does have incentive to go melee as well. Infact I'd argue that if there wasn't a lock on the ammo efficiency some players who aren't super into heavily investing into the slingshot but still want to use it a bit would probably only invest 3 skill points into it. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803481 Share on other sites More sharing options...
Cheggf Posted March 2, 2025 Share Posted March 2, 2025 34 minutes ago, Mysterious box said: I think that's less to do with the power of the slingshot and more to do with it being his exclusive weapon and despite that there are still a fair amount of people who just don't invest heavily into the slingshot in order to level other skills. Improving the slingshot bands likely won't change that as he does have incentive to go melee as well. Infact I'd argue that if there wasn't a lock on the ammo efficiency some players who aren't super into heavily investing into the slingshot but still want to use it a bit would probably only invest 3 skill points into it. No, it is 100% to do with the power of the Slingshot. Before Walter's rework how many times did you see Walter players using their slingshot as a primary means of damage? You almost never saw Walter players, and when you did see them they were probably not using the slingshot as their primary means of damage. The slingshot used to be incomparably bad at dealing damage when stacked up against melee weapons, it was just a tool. Now with the cheap early game items you can make it so that it's still way worse than melee, but not so bad that it's not even worth using. With a few better items you can make it much closer to melee weapons, so it's still worse but not far off. I even heard someone say that with animation cancelling it can exceed melee weapons, but I'm not sure if that's true. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803485 Share on other sites More sharing options...
Crimson Hollow Posted March 2, 2025 Share Posted March 2, 2025 I believe the issue w the slingshot band skill is not because its weak, but because it doesnt really provide a lot of noticeable changes. Instead of making it "stronger", we could probably introduce some new playstyles with it, e.g. a lunar band that grants ammo tracking for faster targets, or an..... alt scrappy band that gives aoe 1.2x dmg in a narrow area within 5 tiles and 0.5x dmg otherwise for those who enjoy high risk playstyle. These ideas have been discussed in beta branch before, and imo giving players more choices is usually better than bare number tweaks Oh and for the possessed band, what if instead of saving ammo it has a chance to fire a shadow shot right after a normal shot, maybe at reduced damage but practically a chance of 2 shots in one action Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803486 Share on other sites More sharing options...
Mysterious box Posted March 2, 2025 Share Posted March 2, 2025 24 minutes ago, Cheggf said: No, it is 100% to do with the power of the Slingshot. Before Walter's rework how many times did you see Walter players using their slingshot as a primary means of damage? You almost never saw Walter players, and when you did see them they were probably not using the slingshot as their primary means of damage. The slingshot used to be incomparably bad at dealing damage when stacked up against melee weapons, it was just a tool. Now with the cheap early game items you can make it so that it's still way worse than melee, but not so bad that it's not even worth using. With a few better items you can make it much closer to melee weapons, so it's still worse but not far off. I even heard someone say that with animation cancelling it can exceed melee weapons, but I'm not sure if that's true. That's not a fair comparsion pre skill tree almost noone used the slingshot because even as a tool it barely had a function but that aside it was clearly also intended as a weapon just going off all the damage focused round types. People didn't use it for freezing because the slow fire rate increased the risk of failure and it using twice the shots meant you wasted a shot for any freeze attempt that needed a odd number. People didn't use poop pellets because the range was so short that a hostile mob would often just reaggro, people didn't use slowdown rounds because it just didn't make a difference in most scenarios and was far too expensive for what it did. That left it's usability to just dealing damage which some tried to say well it's good if you have followers or other players tankingpp the damage but the slingshot still pulled aggro if you attacked while players and mobs were kitting meaning you'd have to lower your dps even further the current rock bottom dps it already did at the time meaning you actually made a much better contribution in all scenarios by just fighting alongside them. Finally to address the tool part the only thing it did as a tool was make hunting/aggroing birds, butterflies, turkey's and kolephants like mobs easier. It was a very minor advantage that a good deal of the cast already had in one way or another. So yes of course more people are going to use the slingshot now that it has a legitimate use but the fact every Walter player isn't just using the slingshot should also show that it isn't going to completely replace melee as a option for everyone regardless of how good it gets. Highlighting more people using the slingshot after it became actually useful is like highlighting people using farming after they upgraded the farming system like of course more people are going to use something that actually works. Also animation canceling is a skill that most people don't have so I feel like it's irrelevant to the conversation as a whole. Link to comment https://forums.kleientertainment.com/forums/topic/164545-walters-rubber-bands-are-too-few-in-variety-and-the-effects-are-too-poor/#findComment-1803492 Share on other sites More sharing options...
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